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Increase np timeout, amount of rx seq ids, and don't clear ordered packets on connected
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parent
857509d60e
commit
0f71de2332
3 changed files with 3 additions and 4 deletions
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@ -299,7 +299,6 @@ u8 network_player_connected(enum NetworkPlayerType type, u8 globalIndex, u8 mode
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}
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for (s32 j = 0; j < MAX_RX_SEQ_IDS; j++) { np->rxSeqIds[j] = 0; np->rxPacketHash[j] = 0; }
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packet_ordered_clear(globalIndex);
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// set up network player pointers
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if (type == NPT_LOCAL) {
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@ -8,9 +8,9 @@
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#define UNKNOWN_LOCAL_INDEX ((u8)-1)
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#define UNKNOWN_GLOBAL_INDEX ((u8)-1)
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#define UNKNOWN_NETWORK_INDEX ((u64)-1)
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#define NETWORK_PLAYER_TIMEOUT 10
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#define NETWORK_PLAYER_TIMEOUT 15
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#define NETWORK_PLAYER_PING_TIMEOUT 3
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#define MAX_RX_SEQ_IDS 64
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#define MAX_RX_SEQ_IDS 256
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#define USE_REAL_PALETTE_VAR 0xFF
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enum NetworkPlayerType {
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@ -4,7 +4,7 @@
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//#define DISABLE_MODULE_LOG 1
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#include "pc/debuglog.h"
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#define PACKET_ORDERED_TIMEOUT 15
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#define PACKET_ORDERED_TIMEOUT 30
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struct OrderedPacketList {
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struct Packet p;
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