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https://github.com/coop-deluxe/sm64coopdx.git
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Added last remote object information to crash screen
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parent
4254538802
commit
7ff1622745
7 changed files with 16 additions and 6 deletions
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@ -30,8 +30,10 @@ static std::map<u32, u32> sOverwriteMap;
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static u32 find_empty_id() {
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u32 id = 256;
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while (true) {
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if (sIdMap.count(id) == 0) { return id; }
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if (sIdMap[id].size() == 0) { return id; }
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if (id != 0) {
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if (sIdMap.count(id) == 0) { return id; }
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if (sIdMap[id].size() == 0) { return id; }
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}
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id++;
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}
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}
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Binary file not shown.
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@ -107,6 +107,7 @@ void apply_platform_displacement(u32 playerIndex, struct Object *platform) {
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UNUSED s16 unused2;
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UNUSED s16 unused3;
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f32 displaceMatrix[4][4];
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if (!platform) { return; }
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rotation[0] = platform->oAngleVelPitch;
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rotation[1] = platform->oAngleVelYaw;
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@ -26,12 +26,14 @@
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#include "pc/mods/mods.h"
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#include "pc/debuglog.h"
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char gLastRemoteBhv[256] = "";
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typedef struct {
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s32 x, y;
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u8 r, g, b;
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char s[128];
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} CrashHandlerText;
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static CrashHandlerText sCrashHandlerText[128 + 256];
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static CrashHandlerText sCrashHandlerText[128 + 256 + 4];
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#define PTR long long unsigned int)(uintptr_t
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@ -636,6 +638,7 @@ static void crash_handler(const int signalNum, siginfo_t *info, ucontext_t *cont
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}
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crash_handler_add_info_str(&pText, 335, 208, "Version", get_version_local());
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crash_handler_add_info_str(&pText, 8, 208, "RemoteBhv", gLastRemoteBhv);
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// sounds
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#ifdef HAVE_SDL2
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@ -15,6 +15,7 @@ struct PcDebug {
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};
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extern struct PcDebug gPcDebug;
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extern char gLastRemoteBhv[];
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void crash_handler_init(void);
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@ -129,6 +129,7 @@ static void coopnet_on_error(enum MPacketErrorNumber error, uint64_t tag) {
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break;
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}
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}
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static bool ns_coopnet_initialize(enum NetworkType networkType, bool reconnecting) {
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sNetworkType = networkType;
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sReconnecting = reconnecting;
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@ -6,9 +6,10 @@
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#include "src/game/area.h"
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#include "behavior_data.h"
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#include "behavior_table.h"
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#include "src/pc/lua/smlua.h"
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#include "src/pc/lua/utils/smlua_model_utils.h"
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#include "src/pc/lua/utils/smlua_obj_utils.h"
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#include "pc/lua/smlua.h"
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#include "pc/lua/utils/smlua_model_utils.h"
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#include "pc/lua/utils/smlua_obj_utils.h"
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#include "pc/crash_handler.h"
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//#define DISABLE_MODULE_LOG 1
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#include "pc/debuglog.h"
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@ -154,6 +155,7 @@ void network_receive_spawn_objects(struct Packet* p) {
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name = gNetworkPlayers[p->localIndex].name;
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}
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LOG_INFO("rx spawn object %s from %s (%s)", get_behavior_name_from_id(data.behaviorId), name, id);
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snprintf(gLastRemoteBhv, 256, "%s %s (%s)", get_behavior_name_from_id(data.behaviorId), name, id);
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struct Object* parentObj = NULL;
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if (data.parentId == (u32)-1) {
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