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Fix crash in pole_base_loop()
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// pole_base.inc.c
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void bhv_pole_base_loop(void) {
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if (!gMarioObject) { return; }
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if (o->oPosY - 10.0f < gMarioObject->oPosY
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&& gMarioObject->oPosY < o->oPosY + o->hitboxHeight + 30.0f)
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if (o->oTimer > 10)
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