Remove old code that tracked 'patches'

This commit is contained in:
MysterD 2023-04-20 11:21:15 -07:00
parent 304cf5da7c
commit ab932c5eb9
3 changed files with 0 additions and 68 deletions

View file

@ -65,8 +65,6 @@ u32 sNetworkReconnectTimer = 0;
u32 sNetworkRehostTimer = 0;
enum NetworkSystemType sNetworkReconnectType = NS_SOCKET;
struct StringLinkedList gRegisteredMods = { 0 };
struct ServerSettings gServerSettings = {
.playerInteractions = PLAYER_INTERACTIONS_SOLID,
.playerKnockbackStrength = 25,
@ -591,11 +589,6 @@ void network_update(void) {
}
void network_register_mod(char* modName) {
if (string_linked_list_contains(&gRegisteredMods, modName)) { return; }
string_linked_list_append(&gRegisteredMods, modName);
}
void network_shutdown(bool sendLeaving, bool exiting, bool popup, bool reconnecting) {
if (gDjuiChatBox != NULL) {
djui_base_destroy(&gDjuiChatBox->base);

View file

@ -86,7 +86,6 @@ extern u32 gNetworkAreaTimer;
extern u32 gNetworkAreaTimerClock;
extern void* gNetworkServerAddr;
extern struct ServerSettings gServerSettings;
extern struct StringLinkedList gRegisteredMods;
extern bool gNetworkSentJoin;
extern u16 gNetworkRequestLocationTimer;
extern u8 gDebugPacketIdBuffer[];
@ -109,7 +108,6 @@ void network_reconnect_begin(void);
bool network_is_reconnecting(void);
void network_rehost_begin(void);
void network_update(void);
void network_register_mod(char* modName);
void network_shutdown(bool sendLeaving, bool exiting, bool popup, bool reconnecting);
#endif

View file

@ -122,19 +122,6 @@ void network_send_join(struct Packet* joinRequestPacket) {
packet_write(&p, &gServerSettings.maxPlayers, sizeof(u8));
packet_write(&p, eeprom, sizeof(u8) * 512);
u8 modCount = string_linked_list_count(&gRegisteredMods);
packet_write(&p, &modCount, sizeof(u8));
struct StringLinkedList* node = &gRegisteredMods;
char nullchar = '\0';
while (node != NULL && node->string != NULL) {
s32 length = strlen(node->string);
packet_write(&p, node->string, sizeof(u8) * length);
packet_write(&p, &nullchar, sizeof(u8));
LOG_INFO("sending registered mod: %s", node->string);
node = node->next;
}
network_send_to(globalIndex, &p);
LOG_INFO("sending join packet");
@ -155,7 +142,6 @@ void network_receive_join(struct Packet* p) {
char remoteVersion[MAX_VERSION_LENGTH] = { 0 };
u8 myGlobalIndex = UNKNOWN_GLOBAL_INDEX;
u8 modCount = 0;
if (gNetworkPlayerLocal != NULL && gNetworkPlayerLocal->connected) {
LOG_ERROR("Received join packet, but already in-game!");
@ -186,51 +172,6 @@ void network_receive_join(struct Packet* p) {
packet_read(p, &gServerSettings.headlessServer, sizeof(u8));
packet_read(p, &gServerSettings.maxPlayers, sizeof(u8));
packet_read(p, eeprom, sizeof(u8) * 512);
packet_read(p, &modCount, sizeof(u8));
struct StringLinkedList head = { 0 };
for (s32 i = 0; i < modCount; i++) {
char* modName = (char*) &p->buffer[p->cursor];
s32 length = strlen(modName);
LOG_INFO("host has mod: %s", modName);
string_linked_list_append(&head, modName);
p->cursor += length + 1;
}
if (string_linked_list_mismatch(&gRegisteredMods, &head)) {
network_shutdown(true, false, false, false);
struct StringBuilder* builder = string_builder_create(512);
string_builder_append(builder, "\\#ffa0a0\\Error:\\#c8c8c8\\ mods don't match.\n\n");
string_builder_append(builder, "\\#c8c8c8\\Yours: ");
struct StringLinkedList* node = &gRegisteredMods;
bool first = true;
while (node != NULL && node->string != NULL) {
string_builder_append(builder, first ? "\\#%s\\%s" : ", \\#%s\\%s",
string_linked_list_contains(&head, node->string) ? "a0ffa0" : "ffa0a0"
, node->string);
first = false;
node = node->next;
}
string_builder_append(builder, "\n\n\\#c8c8c8\\Theirs: ");
node = &head;
first = true;
while (node != NULL && node->string != NULL) {
string_builder_append(builder, first ? "\\#%s\\%s" : ", \\#%s\\%s",
string_linked_list_contains(&gRegisteredMods, node->string) ? "a0ffa0" : "ffa0a0"
, node->string);
first = false;
node = node->next;
}
djui_panel_join_message_error(builder->string);
string_builder_destroy(builder);
string_linked_list_free(&head);
return;
}
string_linked_list_free(&head);
network_player_connected(NPT_SERVER, 0, 0, &DEFAULT_MARIO_PALETTE, "Player");
network_player_connected(NPT_LOCAL, myGlobalIndex, configPlayerModel, &configPlayerPalette, configPlayerName);