mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Cleanup memory/memory_dynamic files
This commit is contained in:
parent
bbdf51bc33
commit
d74a67ee10
4 changed files with 167 additions and 230 deletions
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@ -244,7 +244,6 @@ void create_task_structure(void) {
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/** Starts rendering the scene. */
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void init_render_image(void) {
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move_segment_table_to_dmem();
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my_rdp_init();
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my_rsp_init();
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clear_z_buffer();
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@ -1,72 +1,181 @@
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#include <PR/ultratypes.h>
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#include <string.h>
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#include "sm64.h"
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#define INCLUDED_FROM_MEMORY_C
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#include "buffers/buffers.h"
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#include "decompress.h"
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#include "game_init.h"
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#include "main.h"
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#include "memory.h"
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#include "segment_symbols.h"
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#include "segments.h"
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#include "pc/debuglog.h"
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// round up to the next multiple
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#define ALIGN4(val) (((val) + 0x3) & ~0x3)
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#define ALIGN8(val) (((val) + 0x7) & ~0x7)
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#define ALIGN16(val) (((val) + 0xF) & ~0xF)
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struct MainPoolState {
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u32 freeSpace;
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struct MainPoolBlock *listHeadL;
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struct MainPoolBlock *listHeadR;
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struct MainPoolState *prev;
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};
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//////////////////
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// dynamic pool //
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//////////////////
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struct MainPoolBlock {
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struct MainPoolBlock *prev;
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struct MainPoolBlock *next;
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};
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struct DynamicPool *gLevelPool = NULL;
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struct MemoryBlock {
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struct MemoryBlock *next;
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u32 size;
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};
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struct DynamicPool* dynamic_pool_init(void) {
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struct DynamicPool* pool = calloc(1, sizeof(struct DynamicPool));
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pool->usedSpace = 0;
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pool->tail = NULL;
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return pool;
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}
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struct MemoryPool {
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u32 totalSpace;
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struct MemoryBlock *firstBlock;
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struct MemoryBlock freeList;
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};
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void* dynamic_pool_alloc(struct DynamicPool *pool, u32 size) {
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if (!pool) { return NULL; }
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extern uintptr_t sSegmentTable[32];
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extern u32 sPoolFreeSpace;
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extern u8 *sPoolStart;
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extern u8 *sPoolEnd;
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extern struct MainPoolBlock *sPoolListHeadL;
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extern struct MainPoolBlock *sPoolListHeadR;
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struct DynamicPoolNode* node = calloc(1, sizeof(struct DynamicPoolNode));
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node->ptr = calloc(1, size);
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node->prev = pool->tail;
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uintptr_t sSegmentTable[32];
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u32 sPoolFreeSpace;
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u8 *sPoolStart;
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u8 *sPoolEnd;
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struct MainPoolBlock *sPoolListHeadL;
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struct MainPoolBlock *sPoolListHeadR;
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pool->tail = node;
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pool->usedSpace += size;
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static struct MainPoolState *gMainPoolState = NULL;
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return node->ptr;
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}
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void dynamic_pool_free(struct DynamicPool *pool, void* ptr) {
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if (!pool || !ptr) { return; }
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struct DynamicPoolNode* node = pool->tail;
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struct DynamicPoolNode* next = node;
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while (node) {
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struct DynamicPoolNode* prev = node->prev;
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if (node->ptr == ptr) {
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if (pool->tail == node) {
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pool->tail = prev;
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} else {
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next->prev = prev;
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}
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free(node->ptr);
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free(node);
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return;
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}
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next = node;
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node = prev;
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}
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LOG_ERROR("Failed to find memory to free in dynamic pool: %p", ptr);
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}
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void dynamic_pool_free_pool(struct DynamicPool *pool) {
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if (!pool) { return; }
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struct DynamicPoolNode* node = pool->tail;
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while (node) {
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struct DynamicPoolNode* prev = node->prev;
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free(node->ptr);
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free(node);
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node = prev;
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}
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free(pool);
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}
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//////////////////
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// growing pool //
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//////////////////
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struct GrowingPool* growing_pool_init(struct GrowingPool* pool, u32 nodeSize) {
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if (pool) {
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// clear existing pool
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struct GrowingPoolNode* node = pool->tail;
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while (node) {
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node->usedSpace = 0;
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node = node->prev;
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}
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pool->usedSpace = 0;
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} else {
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// allocate a new pool
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pool = calloc(1, sizeof(struct GrowingPool));
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pool->usedSpace = 0;
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pool->nodeSize = nodeSize;
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pool->tail = NULL;
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}
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return pool;
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}
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void* growing_pool_alloc(struct GrowingPool *pool, u32 size) {
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if (!pool) { return NULL; }
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// maintain alignment
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size = ALIGN16(size);
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// check if it's too big for a node
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if (size >= pool->nodeSize) {
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// create a node just for this
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struct GrowingPoolNode* node = calloc(1, sizeof(struct GrowingPoolNode));
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node->ptr = calloc(1, size);
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node->prev = pool->tail;
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node->usedSpace = size;
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pool->tail = node;
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pool->usedSpace += size;
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return node->ptr;
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}
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// search for space in nodes
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struct GrowingPoolNode* node = pool->tail;
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u32 depth = 0;
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while (node) {
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depth++;
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s64 freeSpace = (s64)pool->nodeSize - (s64)node->usedSpace;
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if (freeSpace > size) { break; }
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node = node->prev;
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}
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// allocate new node
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if (!node) {
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node = calloc(1, sizeof(struct GrowingPoolNode));
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node->usedSpace = 0;
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node->ptr = calloc(1, pool->nodeSize);
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node->prev = pool->tail;
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pool->tail = node;
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}
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// retrieve pointer
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void* ptr = ((u8*)node->ptr + node->usedSpace);
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memset(ptr, 0, size);
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node->usedSpace += size;
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pool->usedSpace += size;
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return ptr;
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}
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void growing_pool_free_pool(struct GrowingPool *pool) {
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if (!pool) { return; }
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struct GrowingPoolNode* node = pool->tail;
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while (node) {
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struct GrowingPoolNode* prev = node->prev;
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free(node->ptr);
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free(node);
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node = prev;
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}
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free(pool);
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}
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///////////////////
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// display lists //
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///////////////////
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static struct GrowingPool* sDisplayListPool = NULL;
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void alloc_display_list_reset(void) {
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sDisplayListPool = growing_pool_init(sDisplayListPool, 100000);
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}
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void *alloc_display_list(u32 size) {
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return growing_pool_alloc(sDisplayListPool, size);
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}
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//////////////
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// segments //
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//////////////
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uintptr_t sSegmentTable[32] = { 0 };
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uintptr_t set_segment_base_addr(s32 segment, void *addr) {
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sSegmentTable[segment] = (uintptr_t) addr & 0x1FFFFFFF;
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return sSegmentTable[segment];
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}
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void *get_segment_base_addr(s32 segment) {
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return (void *) (sSegmentTable[segment] | 0x80000000);
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}
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void *segmented_to_virtual(const void *addr) {
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return (void *) addr;
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}
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@ -75,8 +184,9 @@ void *virtual_to_segmented(UNUSED u32 segment, const void *addr) {
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return (void *) addr;
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}
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void move_segment_table_to_dmem(void) {
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}
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/////////////////////
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// anim dma tables //
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/////////////////////
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static struct MarioAnimDmaRelatedThing* func_802789F0(u8* srcAddr) {
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u32 count = 0;
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@ -101,23 +211,19 @@ void alloc_anim_dma_table(struct MarioAnimation* marioAnim, void* srcAddr, struc
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marioAnim->targetAnim = targetAnim;
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}
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// TODO: (Scrub C)
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s32 load_patchable_table(struct MarioAnimation *a, u32 index) {
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s32 ret = FALSE;
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struct MarioAnimDmaRelatedThing *sp20 = a->animDmaTable;
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u8 *addr;
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u32 size;
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if (index < sp20->count) {
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do {
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addr = sp20->srcAddr + sp20->anim[index].offset;
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size = sp20->anim[index].size;
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} while (0);
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u8* addr = sp20->srcAddr + sp20->anim[index].offset;
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u32 size = sp20->anim[index].size;
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if (a->currentAnimAddr != addr) {
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memcpy(a->targetAnim, addr, size);
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a->currentAnimAddr = addr;
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ret = TRUE;
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return TRUE;
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}
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}
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return ret;
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return FALSE;
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}
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@ -37,17 +37,14 @@ struct GrowingPoolNode
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struct GrowingPoolNode* prev;
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};
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struct MemoryPool;
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struct MarioAnimation;
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struct Animation;
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extern struct DynamicPool *gLevelPool;
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uintptr_t set_segment_base_addr(s32 segment, void *addr);
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void *get_segment_base_addr(s32 segment);
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void *segmented_to_virtual(const void *addr);
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void *virtual_to_segmented(u32 segment, const void *addr);
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void move_segment_table_to_dmem(void);
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#define load_segment(...)
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#define load_to_fixed_pool_addr(...)
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@ -1,165 +0,0 @@
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#include <PR/ultratypes.h>
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#include "memory.h"
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#include "rendering_graph_node.h"
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#include "pc/debuglog.h"
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#define ALIGN16(val) (((val) + 0xF) & ~0xF)
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struct DynamicPool *gLevelPool = NULL;
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//////////////////
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// dynamic pool //
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//////////////////
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struct DynamicPool* dynamic_pool_init(void) {
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struct DynamicPool* pool = calloc(1, sizeof(struct DynamicPool));
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pool->usedSpace = 0;
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pool->tail = NULL;
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return pool;
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}
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void* dynamic_pool_alloc(struct DynamicPool *pool, u32 size) {
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if (!pool) { return NULL; }
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struct DynamicPoolNode* node = calloc(1, sizeof(struct DynamicPoolNode));
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node->ptr = calloc(1, size);
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node->prev = pool->tail;
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pool->tail = node;
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pool->usedSpace += size;
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return node->ptr;
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}
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void dynamic_pool_free(struct DynamicPool *pool, void* ptr) {
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if (!pool || !ptr) { return; }
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struct DynamicPoolNode* node = pool->tail;
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struct DynamicPoolNode* next = node;
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while (node) {
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struct DynamicPoolNode* prev = node->prev;
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if (node->ptr == ptr) {
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if (pool->tail == node) {
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pool->tail = prev;
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} else {
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next->prev = prev;
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}
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free(node->ptr);
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free(node);
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return;
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}
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next = node;
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node = prev;
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}
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LOG_ERROR("Failed to find memory to free in dynamic pool: %p", ptr);
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}
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void dynamic_pool_free_pool(struct DynamicPool *pool) {
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if (!pool) { return; }
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struct DynamicPoolNode* node = pool->tail;
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while (node) {
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struct DynamicPoolNode* prev = node->prev;
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free(node->ptr);
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free(node);
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node = prev;
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}
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free(pool);
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}
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//////////////////
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// growing pool //
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//////////////////
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struct GrowingPool* growing_pool_init(struct GrowingPool* pool, u32 nodeSize) {
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if (pool) {
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// clear existing pool
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struct GrowingPoolNode* node = pool->tail;
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while (node) {
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node->usedSpace = 0;
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node = node->prev;
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}
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pool->usedSpace = 0;
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} else {
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// allocate a new pool
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pool = calloc(1, sizeof(struct GrowingPool));
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pool->usedSpace = 0;
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pool->nodeSize = nodeSize;
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pool->tail = NULL;
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}
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return pool;
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}
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void* growing_pool_alloc(struct GrowingPool *pool, u32 size) {
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if (!pool) { return NULL; }
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// maintain alignment
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size = ALIGN16(size);
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// check if it's too big for a node
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if (size >= pool->nodeSize) {
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// create a node just for this
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struct GrowingPoolNode* node = calloc(1, sizeof(struct GrowingPoolNode));
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node->ptr = calloc(1, size);
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node->prev = pool->tail;
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node->usedSpace = size;
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pool->tail = node;
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pool->usedSpace += size;
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return node->ptr;
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}
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// search for space in nodes
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struct GrowingPoolNode* node = pool->tail;
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u32 depth = 0;
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while (node) {
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depth++;
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s64 freeSpace = (s64)pool->nodeSize - (s64)node->usedSpace;
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if (freeSpace > size) { break; }
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node = node->prev;
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}
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// allocate new node
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if (!node) {
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node = calloc(1, sizeof(struct GrowingPoolNode));
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node->usedSpace = 0;
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node->ptr = calloc(1, pool->nodeSize);
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node->prev = pool->tail;
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pool->tail = node;
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}
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// retrieve pointer
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void* ptr = ((u8*)node->ptr + node->usedSpace);
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memset(ptr, 0, size);
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node->usedSpace += size;
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pool->usedSpace += size;
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return ptr;
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}
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void growing_pool_free_pool(struct GrowingPool *pool) {
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if (!pool) { return; }
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struct GrowingPoolNode* node = pool->tail;
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while (node) {
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struct GrowingPoolNode* prev = node->prev;
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free(node->ptr);
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free(node);
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node = prev;
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}
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free(pool);
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}
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///////////////////
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// display lists //
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///////////////////
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static struct GrowingPool* sDisplayListPool = NULL;
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void alloc_display_list_reset(void) {
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sDisplayListPool = growing_pool_init(sDisplayListPool, 100000);
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}
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void *alloc_display_list(u32 size) {
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return growing_pool_alloc(sDisplayListPool, size);
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}
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