mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Fix autogen for AnimationTable
This commit is contained in:
parent
8ed8fc31d2
commit
af01a214ee
5 changed files with 54 additions and 22 deletions
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@ -512,6 +512,9 @@ def reject_line(line):
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return True
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def normalize_type(t):
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if 'char' not in t:
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t = t.replace('const', '')
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t = t.strip()
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if ' ' in t:
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parts = t.split(' ', 1)
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@ -7435,6 +7435,14 @@ function obj_init_animation_with_accel_and_sound(obj, animIndex, accel)
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-- ...
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end
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--- @param obj Object
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--- @param animations AnimationTable
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--- @param animIndex integer
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--- @return nil
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function obj_init_animation_with_sound(obj, animations, animIndex)
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-- ...
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end
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--- @param obj Object
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--- @return integer
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function obj_is_hidden(obj)
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@ -5341,6 +5341,28 @@
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<br />
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## [obj_init_animation_with_sound](#obj_init_animation_with_sound)
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### Lua Example
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`obj_init_animation_with_sound(obj, animations, animIndex)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| obj | [Object](structs.md#Object) |
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| animations | [AnimationTable](structs.md#AnimationTable) |
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| animIndex | `integer` |
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### Returns
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- None
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### C Prototype
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`void obj_init_animation_with_sound(struct Object *obj, const struct AnimationTable* animations, s32 animIndex);`
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[:arrow_up_small:](#)
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<br />
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## [obj_is_hidden](#obj_is_hidden)
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### Lua Example
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@ -1384,6 +1384,7 @@
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- [obj_has_behavior](functions-4.md#obj_has_behavior)
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- [obj_init_animation](functions-4.md#obj_init_animation)
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- [obj_init_animation_with_accel_and_sound](functions-4.md#obj_init_animation_with_accel_and_sound)
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- [obj_init_animation_with_sound](functions-4.md#obj_init_animation_with_sound)
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- [obj_is_hidden](functions-4.md#obj_is_hidden)
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- [obj_mark_for_deletion](functions-4.md#obj_mark_for_deletion)
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- [obj_pitch_to_object](functions-4.md#obj_pitch_to_object)
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@ -9082,7 +9082,7 @@ int smlua_func_get_id_from_behavior(lua_State* L) {
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return 0;
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}
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const BehaviorScript* behavior = (const BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript* behavior = (BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "get_id_from_behavior"); return 0; }
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lua_pushinteger(L, get_id_from_behavior(behavior));
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@ -9116,7 +9116,7 @@ int smlua_func_get_id_from_vanilla_behavior(lua_State* L) {
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return 0;
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}
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const BehaviorScript* behavior = (const BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript* behavior = (BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "get_id_from_vanilla_behavior"); return 0; }
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lua_pushinteger(L, get_id_from_vanilla_behavior(behavior));
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@ -20955,7 +20955,7 @@ int smlua_func_count_objects_with_behavior(lua_State* L) {
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return 0;
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}
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const BehaviorScript* behavior = (const BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript * behavior = (BehaviorScript *)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "count_objects_with_behavior"); return 0; }
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extern s32 count_objects_with_behavior(const BehaviorScript *behavior);
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@ -21445,7 +21445,7 @@ int smlua_func_cur_obj_count_objects_with_behavior(lua_State* L) {
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return 0;
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}
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const BehaviorScript* behavior = (const BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript* behavior = (BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "cur_obj_count_objects_with_behavior"); return 0; }
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f32 dist = smlua_to_number(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "cur_obj_count_objects_with_behavior"); return 0; }
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@ -21533,7 +21533,7 @@ int smlua_func_cur_obj_dist_to_nearest_object_with_behavior(lua_State* L) {
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return 0;
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}
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const BehaviorScript* behavior = (const BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript * behavior = (BehaviorScript *)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "cur_obj_dist_to_nearest_object_with_behavior"); return 0; }
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extern f32 cur_obj_dist_to_nearest_object_with_behavior(const BehaviorScript *behavior);
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@ -21655,7 +21655,7 @@ int smlua_func_cur_obj_find_nearby_held_actor(lua_State* L) {
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return 0;
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}
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const BehaviorScript* behavior = (const BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript * behavior = (BehaviorScript *)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "cur_obj_find_nearby_held_actor"); return 0; }
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f32 maxDist = smlua_to_number(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "cur_obj_find_nearby_held_actor"); return 0; }
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@ -21675,7 +21675,7 @@ int smlua_func_cur_obj_find_nearest_object_with_behavior(lua_State* L) {
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return 0;
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}
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const BehaviorScript* behavior = (const BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript * behavior = (BehaviorScript *)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "cur_obj_find_nearest_object_with_behavior"); return 0; }
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f32 * dist = (f32 *)smlua_to_cpointer(L, 2, LVT_F32_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "cur_obj_find_nearest_object_with_behavior"); return 0; }
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@ -21787,7 +21787,7 @@ int smlua_func_cur_obj_has_behavior(lua_State* L) {
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return 0;
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}
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const BehaviorScript* behavior = (const BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript * behavior = (BehaviorScript *)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "cur_obj_has_behavior"); return 0; }
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extern s32 cur_obj_has_behavior(const BehaviorScript *behavior);
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@ -22333,7 +22333,7 @@ int smlua_func_cur_obj_nearest_object_with_behavior(lua_State* L) {
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return 0;
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}
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const BehaviorScript* behavior = (const BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript * behavior = (BehaviorScript *)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "cur_obj_nearest_object_with_behavior"); return 0; }
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extern struct Object *cur_obj_nearest_object_with_behavior(const BehaviorScript *behavior);
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@ -22605,7 +22605,7 @@ int smlua_func_cur_obj_set_behavior(lua_State* L) {
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return 0;
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}
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const BehaviorScript* behavior = (const BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript * behavior = (BehaviorScript *)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "cur_obj_set_behavior"); return 0; }
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extern void cur_obj_set_behavior(const BehaviorScript *behavior);
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@ -23409,7 +23409,7 @@ int smlua_func_find_object_with_behavior(lua_State* L) {
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return 0;
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}
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const BehaviorScript* behavior = (const BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript * behavior = (BehaviorScript *)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "find_object_with_behavior"); return 0; }
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extern struct Object *find_object_with_behavior(const BehaviorScript *behavior);
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@ -23707,7 +23707,7 @@ int smlua_func_get_object_list_from_behavior(lua_State* L) {
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return 0;
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}
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const BehaviorScript* behavior = (const BehaviorScript*)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript * behavior = (BehaviorScript *)smlua_to_cpointer(L, 1, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "get_object_list_from_behavior"); return 0; }
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extern u32 get_object_list_from_behavior(const BehaviorScript *behavior);
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@ -24489,7 +24489,7 @@ int smlua_func_obj_has_behavior(lua_State* L) {
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struct Object* obj = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "obj_has_behavior"); return 0; }
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const BehaviorScript* behavior = (const BehaviorScript*)smlua_to_cpointer(L, 2, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript * behavior = (BehaviorScript *)smlua_to_cpointer(L, 2, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "obj_has_behavior"); return 0; }
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extern s32 obj_has_behavior(struct Object *obj, const BehaviorScript *behavior);
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@ -24540,7 +24540,6 @@ int smlua_func_obj_init_animation_with_accel_and_sound(lua_State* L) {
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return 1;
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}
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/*
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int smlua_func_obj_init_animation_with_sound(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -24552,17 +24551,16 @@ int smlua_func_obj_init_animation_with_sound(lua_State* L) {
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struct Object* obj = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "obj_init_animation_with_sound"); return 0; }
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// const structAnimation*const* animations = (const structAnimation*const*)smlua_to_cobject(L, 2, LOT_???); <--- UNIMPLEMENTED
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struct AnimationTable* animations = (struct AnimationTable*)smlua_to_cobject(L, 2, LOT_ANIMATIONTABLE);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "obj_init_animation_with_sound"); return 0; }
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s32 animIndex = smlua_to_integer(L, 3);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "obj_init_animation_with_sound"); return 0; }
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extern void obj_init_animation_with_sound(struct Object *obj, const struct Animation * const* animations, s32 animIndex);
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extern void obj_init_animation_with_sound(struct Object *obj, const struct AnimationTable* animations, s32 animIndex);
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obj_init_animation_with_sound(obj, animations, animIndex);
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return 1;
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}
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*/
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int smlua_func_obj_is_hidden(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -24721,7 +24719,7 @@ int smlua_func_obj_set_behavior(lua_State* L) {
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struct Object* obj = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "obj_set_behavior"); return 0; }
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const BehaviorScript* behavior = (const BehaviorScript*)smlua_to_cpointer(L, 2, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript * behavior = (BehaviorScript *)smlua_to_cpointer(L, 2, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "obj_set_behavior"); return 0; }
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extern void obj_set_behavior(struct Object *obj, const BehaviorScript *behavior);
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@ -24760,7 +24758,7 @@ int smlua_func_obj_set_collision_data(lua_State* L) {
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struct Object* obj = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "obj_set_collision_data"); return 0; }
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// const void* segAddr = (const void*)smlua_to_cobject(L, 2, LOT_???); <--- UNIMPLEMENTED
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// void * segAddr = (void *)smlua_to_cobject(L, 2, LOT_???); <--- UNIMPLEMENTED
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "obj_set_collision_data"); return 0; }
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extern void obj_set_collision_data(struct Object *obj, const void *segAddr);
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@ -24951,7 +24949,7 @@ int smlua_func_obj_set_held_state(lua_State* L) {
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struct Object* obj = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "obj_set_held_state"); return 0; }
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const BehaviorScript* heldBehavior = (const BehaviorScript*)smlua_to_cpointer(L, 2, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript * heldBehavior = (BehaviorScript *)smlua_to_cpointer(L, 2, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "obj_set_held_state"); return 0; }
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extern void obj_set_held_state(struct Object *obj, const BehaviorScript *heldBehavior);
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@ -25179,7 +25177,7 @@ int smlua_func_obj_spawn_loot_coins(lua_State* L) {
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "obj_spawn_loot_coins"); return 0; }
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f32 sp30 = smlua_to_number(L, 3);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 3, "obj_spawn_loot_coins"); return 0; }
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const BehaviorScript* coinBehavior = (const BehaviorScript*)smlua_to_cpointer(L, 4, LVT_BEHAVIORSCRIPT_P);
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BehaviorScript * coinBehavior = (BehaviorScript *)smlua_to_cpointer(L, 4, LVT_BEHAVIORSCRIPT_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 4, "obj_spawn_loot_coins"); return 0; }
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s16 posJitter = smlua_to_integer(L, 5);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 5, "obj_spawn_loot_coins"); return 0; }
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@ -30794,7 +30792,7 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "obj_has_behavior", smlua_func_obj_has_behavior);
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smlua_bind_function(L, "obj_init_animation", smlua_func_obj_init_animation);
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smlua_bind_function(L, "obj_init_animation_with_accel_and_sound", smlua_func_obj_init_animation_with_accel_and_sound);
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//smlua_bind_function(L, "obj_init_animation_with_sound", smlua_func_obj_init_animation_with_sound); <--- UNIMPLEMENTED
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smlua_bind_function(L, "obj_init_animation_with_sound", smlua_func_obj_init_animation_with_sound);
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smlua_bind_function(L, "obj_is_hidden", smlua_func_obj_is_hidden);
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smlua_bind_function(L, "obj_mark_for_deletion", smlua_func_obj_mark_for_deletion);
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smlua_bind_function(L, "obj_pitch_to_object", smlua_func_obj_pitch_to_object);
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