mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
Make anim dma table dynamic
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parent
c45e76c870
commit
6798b2db29
6 changed files with 70 additions and 96 deletions
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@ -336,14 +336,14 @@ static void level_cmd_load_mario_head(void) {
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gSkipInterpolationTitleScreen = true;
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gGlobalTimer = 0;
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// TODO: Fix these hardcoded sizes
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void *addr = main_pool_alloc(DOUBLE_SIZE_ON_64_BIT(0xE1000), MEMORY_POOL_LEFT);
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if (addr != NULL) {
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gdm_init(addr, DOUBLE_SIZE_ON_64_BIT(0xE1000));
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static void* sMarioHead = NULL;
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if (!sMarioHead) { sMarioHead = calloc(1, DOUBLE_SIZE_ON_64_BIT(0xE1000)); }
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if (sMarioHead != NULL) {
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gdm_init(sMarioHead, DOUBLE_SIZE_ON_64_BIT(0xE1000));
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gd_add_to_heap(gZBuffer, sizeof(gZBuffer)); // 0x25800
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gd_add_to_heap(gFrameBuffer0, 3 * sizeof(gFrameBuffer0)); // 0x70800
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gdm_setup();
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gdm_maketestdl(CMD_GET(s16, 2));
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} else {
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}
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sCurrentCmd = CMD_NEXT;
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@ -32,29 +32,27 @@
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// FIXME: I'm not sure all of these variables belong in this file, but I don't
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// know of a good way to split them
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struct Controller gControllers[MAX_PLAYERS];
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struct SPTask *gGfxSPTask;
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Gfx *gDisplayListHead;
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u8 *gGfxPoolEnd;
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struct GfxPool *gGfxPool;
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OSContStatus gControllerStatuses[4];
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OSContPad gControllerPads[4];
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u8 gControllerBits;
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s8 gEepromProbe;
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OSMesgQueue gGameVblankQueue;
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OSMesgQueue D_80339CB8;
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OSMesg D_80339CD0;
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OSMesg D_80339CD4;
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struct VblankHandler gGameVblankHandler;
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uintptr_t gPhysicalFrameBuffers[3];
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uintptr_t gPhysicalZBuffer;
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void *D_80339CF0[MAX_PLAYERS];
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void *D_80339CF4;
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struct MarioAnimation D_80339D10[MAX_PLAYERS];
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struct MarioAnimation gDemo;
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UNUSED u8 filler80339D30[0x90];
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struct Controller gControllers[MAX_PLAYERS] = { 0 };
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struct SPTask *gGfxSPTask = NULL;
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Gfx *gDisplayListHead = NULL;
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u8 *gGfxPoolEnd = NULL;
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struct GfxPool *gGfxPool = NULL;
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OSContStatus gControllerStatuses[4] = { 0 };
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OSContPad gControllerPads[4] = { 0 };
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u8 gControllerBits = 0;
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s8 gEepromProbe = 0;
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OSMesgQueue gGameVblankQueue = { 0 };
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OSMesgQueue D_80339CB8 = { 0 };
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OSMesg D_80339CD0 = NULL;
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OSMesg D_80339CD4 = NULL;
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struct VblankHandler gGameVblankHandler = { 0 };
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uintptr_t gPhysicalFrameBuffers[3] = { 0 };
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uintptr_t gPhysicalZBuffer = 0;
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void *D_80339CF0[MAX_PLAYERS] = { 0 };
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void *gDemoTargetAnim = NULL;
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struct MarioAnimation D_80339D10[MAX_PLAYERS] = { 0 };
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struct MarioAnimation gDemo = { 0 };
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s32 unused8032C690 = 0;
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u32 gGlobalTimer = 0;
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static u16 sCurrFBNum = 0;
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@ -556,8 +554,6 @@ void init_controllers(void) {
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}
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void setup_game_memory(void) {
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UNUSED u8 pad[8];
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set_segment_base_addr(0, (void *) 0x80000000);
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osCreateMesgQueue(&D_80339CB8, &D_80339CD4, 1);
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osCreateMesgQueue(&gGameVblankQueue, &D_80339CD0, 1);
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@ -566,13 +562,13 @@ void setup_game_memory(void) {
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gPhysicalFrameBuffers[1] = VIRTUAL_TO_PHYSICAL(gFrameBuffer1);
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gPhysicalFrameBuffers[2] = VIRTUAL_TO_PHYSICAL(gFrameBuffer2);
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for (s32 i = 0; i < MAX_PLAYERS; i++) {
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D_80339CF0[i] = main_pool_alloc(0x4000, MEMORY_POOL_LEFT);
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D_80339CF0[i] = calloc(1, 0x4000);
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set_segment_base_addr(17, (void *)D_80339CF0[i]);
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func_80278A78(&D_80339D10[i], gMarioAnims, D_80339CF0[i]);
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alloc_anim_dma_table(&D_80339D10[i], gMarioAnims, D_80339CF0[i]);
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}
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D_80339CF4 = main_pool_alloc(2048, MEMORY_POOL_LEFT);
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set_segment_base_addr(24, (void *) D_80339CF4);
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func_80278A78(&gDemo, gDemoInputs, D_80339CF4);
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gDemoTargetAnim = calloc(1, 2048);
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set_segment_base_addr(24, (void *) gDemoTargetAnim);
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alloc_anim_dma_table(&gDemo, gDemoInputs, gDemoTargetAnim);
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load_segment(0x10, _entrySegmentRomStart, _entrySegmentRomEnd, MEMORY_POOL_LEFT);
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load_segment_decompress(2, _segment2_mio0SegmentRomStart, _segment2_mio0SegmentRomEnd);
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}
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@ -33,7 +33,7 @@ extern struct VblankHandler gGameVblankHandler;
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extern uintptr_t gPhysicalFrameBuffers[3];
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extern uintptr_t gPhysicalZBuffer;
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extern void *D_80339CF0[MAX_PLAYERS];
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extern void *D_80339CF4;
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extern void *gDemoTargetAnim;
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extern struct SPTask *gGfxSPTask;
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extern Gfx *gDisplayListHead;
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extern u8 *gGfxPoolEnd;
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@ -67,10 +67,10 @@ s16 gChangeLevelTransition = -1;
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s16 gChangeActNum = -1;
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static bool sFirstCastleGroundsMenu = true;
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bool isDemoActive = false;
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static bool sIsDemoActive = false;
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bool gInPlayerMenu = false;
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static u16 gDemoCountdown = 0;
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int demoNumber = -1;
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static int sDemoNumber = -1;
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// TODO: Make these ifdefs better
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const char *credits01[] = { "1GAME DIRECTOR", "SHIGERU MIYAMOTO" };
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@ -1125,56 +1125,56 @@ void basic_update(UNUSED s16 *arg) {
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bool find_demo_number(void) {
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switch (gCurrLevelNum) {
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case LEVEL_BOWSER_1:
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demoNumber = 0;
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sDemoNumber = 0;
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return true;
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case LEVEL_WF:
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demoNumber = 1;
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sDemoNumber = 1;
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return true;
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case LEVEL_CCM:
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demoNumber = 2;
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sDemoNumber = 2;
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return true;
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case LEVEL_BBH:
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demoNumber = 3;
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sDemoNumber = 3;
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return true;
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case LEVEL_JRB:
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demoNumber = 4;
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sDemoNumber = 4;
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return true;
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case LEVEL_HMC:
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demoNumber = 5;
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sDemoNumber = 5;
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return true;
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case LEVEL_PSS:
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demoNumber = 6;
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sDemoNumber = 6;
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return true;
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default:
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demoNumber = -1;
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sDemoNumber = -1;
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}
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return false;
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}
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static void start_demo(void) {
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if (isDemoActive) {
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isDemoActive = false;
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if (sIsDemoActive) {
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sIsDemoActive = false;
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} else {
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isDemoActive = true;
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sIsDemoActive = true;
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if (find_demo_number()) {
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gChangeLevel = gCurrLevelNum;
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}
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if (demoNumber <= 6 || demoNumber > -1) {
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if (sDemoNumber <= 6 || sDemoNumber > -1) {
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gCurrDemoInput = NULL;
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func_80278A78(&gDemo, gDemoInputs, D_80339CF4);
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load_patchable_table(&gDemo, demoNumber);
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alloc_anim_dma_table(&gDemo, gDemoInputs, gDemoTargetAnim);
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load_patchable_table(&gDemo, sDemoNumber);
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gCurrDemoInput = ((struct DemoInput *) gDemo.targetAnim);
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} else {
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isDemoActive = false;
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sIsDemoActive = false;
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}
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}
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}
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void stop_demo(UNUSED struct DjuiBase* caller) {
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if (isDemoActive) {
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isDemoActive = false;
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if (sIsDemoActive) {
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sIsDemoActive = false;
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gCurrDemoInput = NULL;
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gChangeLevel = gCurrLevelNum;
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gDemoCountdown = 0;
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@ -1201,12 +1201,12 @@ s32 play_mode_normal(void) {
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}
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} else {
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if (gDjuiInMainMenu && gCurrDemoInput == NULL && configMenuDemos && !gInPlayerMenu) {
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if ((++gDemoCountdown) == PRESS_START_DEMO_TIMER && (find_demo_number() && (demoNumber <= 6 || demoNumber > -1))) {
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if ((++gDemoCountdown) == PRESS_START_DEMO_TIMER && (find_demo_number() && (sDemoNumber <= 6 || sDemoNumber > -1))) {
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start_demo();
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}
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}
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if (((gCurrDemoInput != NULL) && (gPlayer1Controller->buttonPressed & END_DEMO || !isDemoActive || !gDjuiInMainMenu || gNetworkType != NT_NONE || gInPlayerMenu)) || (gCurrDemoInput == NULL && isDemoActive)) {
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if (((gCurrDemoInput != NULL) && (gPlayer1Controller->buttonPressed & END_DEMO || !sIsDemoActive || !gDjuiInMainMenu || gNetworkType != NT_NONE || gInPlayerMenu)) || (gCurrDemoInput == NULL && sIsDemoActive)) {
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gPlayer1Controller->buttonPressed &= ~END_DEMO;
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stop_demo(NULL);
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}
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@ -1436,7 +1436,7 @@ void update_menu_level(void) {
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// warp to level, this feels buggy
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if (gCurrLevelNum != curLevel) {
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if (isDemoActive) {
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if (sIsDemoActive) {
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stop_demo(NULL);
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}
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if (curLevel == LEVEL_JRB) {
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@ -1450,7 +1450,7 @@ void update_menu_level(void) {
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}
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gDemoCountdown = 0;
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}
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if (isDemoActive) {
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if (sIsDemoActive) {
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return;
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}
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@ -56,7 +56,6 @@ u8 *sPoolEnd;
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struct MainPoolBlock *sPoolListHeadL;
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struct MainPoolBlock *sPoolListHeadR;
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static struct MainPoolState *gMainPoolState = NULL;
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uintptr_t set_segment_base_addr(s32 segment, void *addr) {
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@ -79,7 +78,6 @@ void *virtual_to_segmented(UNUSED u32 segment, const void *addr) {
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void move_segment_table_to_dmem(void) {
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}
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/**
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* Initialize the main memory pool. This pool is conceptually a pair of stacks
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* that grow inward from the left and right. It therefore only supports
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@ -219,47 +217,27 @@ u32 main_pool_pop_state(void) {
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return sPoolFreeSpace;
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}
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/**
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* Perform a DMA read from ROM. The transfer is split into 4KB blocks, and this
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* function blocks until completion.
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*/
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static void dma_read(u8 *dest, u8 *srcStart, u8 *srcEnd) {
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memcpy(dest, srcStart, srcEnd - srcStart);
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}
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static struct MarioAnimDmaRelatedThing* func_802789F0(u8* srcAddr) {
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u32 count = 0;
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memcpy(&count, srcAddr, sizeof(u32));
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u32 size = sizeof(u32) + (sizeof(u8 *) - sizeof(u32)) + sizeof(u8 *) + count * sizeof(struct OffsetSizePair);
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/**
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* Perform a DMA read from ROM, allocating space in the memory pool to write to.
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* Return the destination address.
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*/
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static void *dynamic_dma_read(u8 *srcStart, u8 *srcEnd, u32 side) {
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void *dest;
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u32 size = ALIGN16(srcEnd - srcStart);
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dest = main_pool_alloc(size, side);
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if (dest != NULL) {
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dma_read(dest, srcStart, srcEnd);
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}
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return dest;
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}
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static struct MarioAnimDmaRelatedThing *func_802789F0(u8 *srcAddr) {
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struct MarioAnimDmaRelatedThing *sp1C = dynamic_dma_read(srcAddr, srcAddr + sizeof(u32),
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MEMORY_POOL_LEFT);
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u32 size = sizeof(u32) + (sizeof(u8 *) - sizeof(u32)) + sizeof(u8 *) +
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sp1C->count * sizeof(struct OffsetSizePair);
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main_pool_free(sp1C);
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sp1C = dynamic_dma_read(srcAddr, srcAddr + size, MEMORY_POOL_LEFT);
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struct MarioAnimDmaRelatedThing *sp1C = malloc(size);
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memcpy(sp1C, srcAddr, size);
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sp1C->srcAddr = srcAddr;
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return sp1C;
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}
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void func_80278A78(struct MarioAnimation *a, void *b, struct Animation *target) {
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if (b != NULL) {
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a->animDmaTable = func_802789F0(b);
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void alloc_anim_dma_table(struct MarioAnimation* marioAnim, void* srcAddr, struct Animation* targetAnim) {
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if (srcAddr) {
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if (marioAnim->animDmaTable) {
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free(marioAnim->animDmaTable);
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marioAnim->animDmaTable = NULL;
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}
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marioAnim->animDmaTable = func_802789F0(srcAddr);
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}
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a->currentAnimAddr = NULL;
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a->targetAnim = target;
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marioAnim->currentAnimAddr = NULL;
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marioAnim->targetAnim = targetAnim;
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}
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// TODO: (Scrub C)
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@ -275,7 +253,7 @@ s32 load_patchable_table(struct MarioAnimation *a, u32 index) {
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size = sp20->anim[index].size;
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} while (0);
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if (a->currentAnimAddr != addr) {
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dma_read((u8 *) a->targetAnim, addr, addr + size);
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memcpy(a->targetAnim, addr, size);
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a->currentAnimAddr = addr;
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ret = TRUE;
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}
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@ -75,7 +75,7 @@ void growing_pool_free_pool(struct GrowingPool *pool);
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void alloc_display_list_reset(void);
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void *alloc_display_list(u32 size);
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void func_80278A78(struct MarioAnimation *a, void *b, struct Animation *target);
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void alloc_anim_dma_table(struct MarioAnimation* marioAnim, void *b, struct Animation *targetAnim);
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s32 load_patchable_table(struct MarioAnimation *a, u32 b);
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#endif // MEMORY_H
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