Fix default painting warps. (#380)

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Prince Frizzy 2023-05-03 06:26:19 -04:00 committed by GitHub
parent c711f9f7c9
commit 117379eba4
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@ -788,7 +788,7 @@ static void initiate_painting_warp_node(struct WarpNode *pWarpNode) {
* Check is Mario has entered a painting, and if so, initiate a warp.
*/
void initiate_painting_warp(s16 paintingIndex) {
if (gCurrentArea && gCurrentArea->paintingWarpNodes && gMarioState && gMarioState->floor && paintingIndex >= 0 && paintingIndex < MAX_PAINTING_WARP_NODES) {
if (gCurrentArea && gCurrentArea->paintingWarpNodes && gMarioState && gMarioState->floor && paintingIndex >= -1 && paintingIndex < MAX_PAINTING_WARP_NODES) {
struct WarpNode *pWarpNode = paintingIndex == -1 ? get_painting_warp_node() : &gCurrentArea->paintingWarpNodes[paintingIndex];
if (pWarpNode != NULL) {