Commit graph

1753 commits

Author SHA1 Message Date
RainWarrior
09e9a181ee Fixed color disabling not working for forge pipeline. Closes #2286. 2015-12-30 11:22:22 +03:00
RainWarrior
56eba05237 1.8.9 update 2015-12-30 07:15:03 +03:00
Bernhard Bonigl
509cc79112 Fix bucket replacement not loading the bucket model by itself if replacing buckets.
This happens when no other mod that uses the bucket model is present.
Also added a simple method for registering the bucket model, should give
modders an idea on how to use the general model.
2015-12-29 13:31:35 +01:00
RainWarrior
1cd0bf9ee4 Fixed random block position offset not applying correctly. 2015-12-25 09:31:32 +03:00
RainWarrior
097c0c6130 Added an ability to register custom item variants, not ending with "#inventory". Should allow grouping multiple item models into 1 blockstate json. 2015-12-24 06:06:38 +03:00
cpw
a54b939ea3 Try and make sure active substitutions are immediately available in the block to item map. 2015-12-23 16:41:53 -05:00
cpw
95825e5de0 Actually use the delegate for the itemblock 2015-12-23 15:55:45 -05:00
cpw
54e9a36b67 Capture ItemBlock remaps. 2015-12-23 15:07:16 -05:00
cpw
53227982e3 Try and fix registry NPE when substitution is active. 2015-12-23 14:11:17 -05:00
cpw
bcecf59a87 Blocks are no longer erased from the registry if the mod isn't present. This means that modded blocks can potentially retain their IDs
even if they are temporarily not present in the game. Currently TileEntity data associated with the block is erased.
2015-12-23 11:18:54 -05:00
cpw
5562c14c45 Fix up persistent substitution. Should close #2259 2015-12-23 10:37:11 -05:00
cpw
d8ca68b280 Fix the channel handler naming. It now uses the standard netty namer for it, by careful use of cunning reflection. 2015-12-22 18:12:35 -05:00
LexManos
cb609dbab3 Fixed registry issues that prevented connecting to 1.8 Forge servers.
More precisely: Servers with missing registries default back to frozen version.
Throw descriptive error if we do not have any information.
2015-12-21 13:42:40 -08:00
Fry
c7790f7b35 Merge pull request #2282 from bonii-xx/dynbucket
Add a dynamic bucket model that displays the animated liquid contained
2015-12-22 00:26:25 +03:00
Bernhard Bonigl
4f6784b733 Add a dynamic bucket model that displays the animated liquid contained
Has a config option (default off) that replaces the vanilla buckets with the forge bucket model

New original bucket textures from mr_hazard
2015-12-21 22:22:40 +01:00
RainWarrior
56f35f4401 Fixed NPE caused by accessing undefined layer in MultiLayerModel. 2015-12-20 22:16:17 +03:00
RainWarrior
1dcc9abab2 Fix dependency resolution for models with custom data/textures. 2015-12-17 04:41:54 +03:00
RainWarrior
80ba13be89 LightUtil.pack and .unpack now work correctly with unpacked arrays of size <4. 2015-12-15 23:31:09 +03:00
RainWarrior
d67c57827a Delayed quad list resolution in MultiModel, fixes NPE in MultiLayerModel. 2015-12-15 23:03:09 +03:00
RainWarrior
f0ae51bb34 Forge pipeline will now take original model lightmap into account, if present. 2015-12-15 22:27:01 +03:00
RainWarrior
7c4d643de2 Fixed java6 errors in previous commit. 2015-12-15 22:27:01 +03:00
RainWarrior
86c09722a0 IModel can now depend on a variant definition (ModelResourceLocation); added MultiLayerModel - simple model that'll render correctly in multiple layers + example of using it. 2015-12-15 21:49:19 +03:00
RainWarrior
d6ee373e87 Preparations for the Animation system.
Changes to the Model API - IModelState now works with Optional. Handling of parts of the model is not optional, and coordinate space/result interpretation is up to the caller. IModel doesn't extend IModelPart by default anymore; MapModelState uses composition to achieve previous functionality, IModelPart implementations are disjoint now. Updated perspective handing to the new API, removed IPerspectiveState (MapModelState is now the same thing). Perspective transforms for the default fluid model.
2015-12-14 23:27:27 +03:00
cpw
bf779e6803 Merge pull request #2270 from AlgorithmX2/getHighlightTip
Add getHighlightTip allowing a item to override its displayed renderToolHightlight
2015-12-13 17:00:02 -05:00
cpw
94eadab9fd A test for issue #1848. Please try this with any mods you can @ 1.8.8, and see if you still get log spam of any kind (not just the
log message from the issue either).
2015-12-13 14:22:53 -05:00
AlgorithmX2
8db720151d Add getHighlightTip allowing a item to override its displayed renderToolHightlight. 2015-12-13 04:47:25 -06:00
cpw
0632f2aadf Fix derpage when loading a 1.8 world, with persistent state being entirely ignored in that case. 2015-12-12 18:53:44 -05:00
cpw
cef50616d8 Merge pull request #2228 from Minecrell/patch-2
Fix some issues with the console command completion
2015-12-11 15:42:06 -05:00
cpw
46840fb71a Merge pull request #2233 from liachmodded/mcl-typo
Fix a typo in jar detection
2015-12-11 15:16:24 -05:00
LexManos
dcda451a0a Deprecate int IDs in FluidRegistry. Modders should only ever use the String name. Also add a 'friendly' exception when attempting to get an ID for a unregistered fluid. Closes #1374 2015-12-10 02:54:00 -08:00
LexManos
2302963a9f Add EMERALD and SILVERFISH to GenerateMinable event. Closes #1158 2015-12-10 02:16:58 -08:00
LexManos
b9d1d92654 Fixed ModList GUI rendering incorrectly. Closes #2254 2015-12-10 01:01:51 -08:00
RainWarrior
724405d6d8 Workaround for https://github.com/google/guava/issues/738 2015-12-09 14:56:01 +03:00
RainWarrior
3254e2acc6 Fixed orientations of generated item faces. Fixes #2215. 2015-12-08 12:26:02 +03:00
Minecrell
bb3596b31e Improve the console command completer
- Fix space after command getting removed when completing a
  subcommand together with the command prefix
- Add support for completing without input (shows command list)
- Sort command completion results
- Fix console spamming command prefixes after closing the input stream
2015-12-04 16:50:07 +01:00
cpw
30bc2653c5 Add a flag to the modidremapping event. If the remapevent is because the registry is refreezing, it'll be true. 2015-12-03 17:21:04 -05:00
liach
ee61baee73 Fix typo in guava 2015-12-01 22:01:21 -08:00
techbrew-mc
606b402c2d Initialize sources list
Fixes crash NPE thrown by addFile()
2015-12-01 16:02:45 -07:00
Arkan Emberwalker
7a960edb35 Fix language adapter loading.
The language adapter is now properly picked up after the mod is loaded
on the classpath, fixing the ClassNotFoundException occurring before.
Also fixed some minor formatting and made it throw a full
RuntimeException on failure.

Fix up some formatting
2015-12-01 14:43:14 -05:00
cpw
a703367553 Be noisy when API is in a coremod. It'll never work and modders should realize that fact. 2015-12-01 13:08:35 -05:00
cpw
413f380781 Merge branch 'fix/secman' of https://github.com/kashike/MinecraftForge into kashike-fix/secman 2015-12-01 08:47:26 -05:00
cpw
a2e06d968e Merge branch 'Minecrell-jline' into 1.8.8 2015-11-30 14:16:18 -05:00
cpw
ff42107b92 A few fixes 2015-11-30 14:14:56 -05:00
cpw
321665efff Merge branch 'jline' of https://github.com/Minecrell/MinecraftForge into Minecrell-jline 2015-11-30 13:14:49 -05:00
cpw
55e707cc07 Some tweaks - GameRegistry is modder facing API, so avoid having MC methods there. Fix a couple of registry bugs. 2015-11-29 23:12:34 -05:00
cpw
0af45cbf25 Merge branch 'PotionRegistry2' of https://github.com/bonii-xx/MinecraftForge into bonii-xx-PotionRegistry2 2015-11-29 22:43:23 -05:00
cpw
d58ad8db68 Fix problem with spam from registry on loading a second world. Empty the staging. 2015-11-29 22:41:11 -05:00
Bernhard Bonigl
57d1a657a0 Add a PotionRegistry to handle dynamic distribution and remapping of Potion IDs 2015-11-29 22:02:55 +01:00
cpw
21173c3b65 Fix up blockstate rebuild. Closes #2221. Also fix formatting. IDEA has differences. Solved now. 2015-11-28 16:31:54 -05:00
cpw
97ef6a5d1f Giant registry fixup 2015-11-28 03:07:53 -05:00
LexManos
5549b06f96 Compiler warnings pass, undeprecated SplashProgress related stuff. 2015-11-26 19:38:21 -08:00
LexManos
e2818a2803 Removed IItemRenderer class, all functionality is possible with new rendering system. 2015-11-26 19:37:44 -08:00
LexManos
eb26b3ca0f Bump version for new Minecraft version. 2015-11-26 17:05:45 -08:00
cpw
7e5a2cb5ca Propogate AbortException. Closes #2206. Also fix tracing printstream when printStackTrace is called. 2015-11-25 16:28:06 -05:00
cpw
85d7b69d19 More cleanups, some documentation, a bunch of deprecations. 2015-11-24 16:47:46 -05:00
cpw
c5a980f8a4 Cleaning up some derpy names 2015-11-24 16:17:08 -05:00
cpw
8c5038c301 Clean up some very long dead code. Bukkit hasn't existed in a very long time now. IASM never worked, and I'm not about to implement it. 2015-11-24 15:52:14 -05:00
cpw
f227f4ff72 Deprecate it as well, because hey, it's redundant now. 2015-11-24 15:39:18 -05:00
cpw
aa40a8edd7 ONE EVENT BUS TO RULE THEM ALL AND IN THE DARKNESS FIRE THEM! 2015-11-24 15:35:24 -05:00
cpw
44c4011575 Yeah, amount is NOT deprecated. 2015-11-24 15:30:22 -05:00
cpw
c713309769 OMG! Documentation? WUT? I haz lost my mind.
Also, Functional interface for IMC. Senders can send a classname implementing Guava's function, and receivers
will be able to get that function, and do, well, whatever, really. Probably best for those callback type
scenarios, connecting up APIs and stuffs.
2015-11-24 14:44:19 -05:00
cpw
b4dc15a9cb Cleanup Fluid deprecations stuff. 2015-11-24 10:05:35 -05:00
cpw
68dfcccd57 Update mappings to 20151122. 2015-11-23 23:18:52 -05:00
cpw
84c3ef0f5c Merge branch 'master' into 1.8.8 2015-11-23 22:39:49 -05:00
cpw
231ec7eaea Merge remote-tracking branch 'origin/noci-1.8.8' into 1.8.8 2015-11-23 22:08:42 -05:00
RainWarrior
9815d729b5 Fixed NPE is B3D loader caused by the missing vertex normal; updated the example chest model - it's now has 2 meshes; Updated ModelAnimationDebug - it now uses the new chest model, renders the base with the static world renderer, and only the lid with the TESR. 2015-11-23 10:12:01 +03:00
RainWarrior
11d237f5f2 Fixed forge lighting working incorrectly outside 0x1000000 coordinates. 2015-11-23 06:54:18 +03:00
RainWarrior
0d06ea6758 Removed face doubles from item models. 2015-11-23 06:54:18 +03:00
RainWarrior
b5af11a89d Fix holes in generated item models. 2015-11-23 06:54:18 +03:00
RainWarrior
f6ab01843c B3D loader: removed 2 redundand null checks, changed constructor args to final to fix (java6?) inner arg error. 2015-11-23 06:54:17 +03:00
RainWarrior
f9024d2eb3 Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now). 2015-11-23 06:54:11 +03:00
cpw
2abca14a05 Small tweak to the OUT/ERR logger - should skip the Throwable stuffs now. 2015-11-22 15:31:06 -05:00
RainWarrior
82d83feab1 Fixed forge lighting working incorrectly outside 0x1000000 coordinates. 2015-11-22 02:11:08 +03:00
Minecrell
e24c38bbb0 Add jline-based console with colors and tab-completion 2015-11-21 15:06:09 +01:00
RainWarrior
c4742aadbc Removed face doubles from item models. 2015-11-21 08:09:38 +03:00
RainWarrior
62d0f01236 Fix holes in generated item models. 2015-11-21 07:45:56 +03:00
Choonster
48b82567d2 BiomeManager: Fix off-by-one errors 2015-11-20 11:02:37 +11:00
RainWarrior
07ccf667e4 B3D loader: removed 2 redundand null checks, changed constructor args to final to fix (java6?) inner arg error. 2015-11-19 23:40:44 +03:00
kashike
7689ea4f28 Use the FMLSecurityManager checkPermission(Permission) method for context-based permission checks. Fixes #2067 2015-11-18 15:39:00 -08:00
Lex Manos
767d733948 Enable the normal ModList GUI in game. Use GL_SCISSOR to support the transparent in-game GUI. 2015-11-18 00:28:26 -08:00
RainWarrior
13d7530e43 Implemented interpolation of TRSR transformations; B3D: added interpolation capabilities to B3DState, animated TESR example in ModelAnimationTest (pure TESR right now, no separation inside the example model between the static and dynamic parts right now). 2015-11-16 06:51:39 +03:00
cpw
06a2af3386 Merge branch 'master' into noci-1.8.8 2015-11-14 09:36:08 -05:00
LexManos
41e971ecc9 Merge pull request #2117 from lumien231/master
Fixes Client Login Issue when logging into a non existent dimension
2015-11-14 04:20:34 -08:00
Lumien
39e77bf468 Fix Client Login Issue when logging into a non existent dimension 2015-11-14 12:03:47 +01:00
cpw
f4c59a3a5d Remove a suppression 2015-11-13 14:06:16 -05:00
RainWarrior
deb26f5c80 ExtendedBlockState, Properties generic updates. 2015-11-13 19:29:44 +03:00
cpw
41c3846c51 Some generic and other warning cleanups 2015-11-13 10:13:47 -05:00
cpw
02e6d581d3 Merge branch 'master' into noci-1.8.8 2015-11-13 09:46:50 -05:00
RainWarrior
c5ee4e6451 Model stuff: updated to generics, fixed various warnings, added handling of new perspective types. 2015-11-13 17:23:37 +03:00
cpw
fe7f713b67 A few tweaks, things are starting to work now.. 2015-11-13 02:59:43 -05:00
cpw
da03639bd7 All the patches done? Some code fixups.. It begins. 2015-11-13 02:32:08 -05:00
cpw
ce40f91fb0 WorldGen rejects, lots of them. Couple of small fixes elsewhere. 2015-11-12 23:30:53 -05:00
Lex Manos
df56bea102 Bump version for Recomended Build. 2015-11-12 13:48:53 -08:00
RainWarrior
9deb54b75f RenderEntityItem, RenderPlayer, RendererLivingEntity, LayerArmorBase, ItemStack rejects fixed; changed Armor Layer hook to catch LayerBipedArmor only. 2015-11-12 18:25:08 +03:00
RainWarrior
426340fed5 Updated FML Gui methods to WorldRenderer API changes. 2015-11-11 19:17:32 +03:00
cpw
13c7d038eb LoadingScreenRenderer,Minecraft,GuiContainerCreative,PlayerControllerMP,LanguageManager,Locale,SimpleReloadableResourceManager,EntityList,EntityLivingBase,EntityWither,EntityMinecart,EntityPlayerMP
NethanlderPlayClient patch is now in vanilla. The FMLCommonHandler future exception catcher is not needed anymore, it's in Util. The caching of player profiles is now in vanilla (SkinManager).
2015-11-11 10:33:37 -05:00
LexManos
5670868c5e Merge pull request #2177 from gabizou/master
Fix a possible NPE when checking supertypes of interfaces.
2015-11-10 17:24:58 -08:00
cpw
112c41a707 Merge branch '1.7.10' - fix up some oredictionary and substitution related issues 2015-11-10 18:35:38 -05:00
Gabriel Harris-Rouquette
d08cf58d80
Fix a possible NPE when checking supertypes of interfaces. Closes #2176.
Signed-off-by: Gabriel Harris-Rouquette <gabizou@me.com>
2015-11-10 11:46:49 -08:00
RainWarrior
d31ca0dbd8 EntityAIAttackOnCollide, ServerStatusResponse, MinecraftServer, NetHandlerLoginServer, Vec3, BiomeGenBase, AnvilChunkLoader, ChunkProviderServer, MapGenRavine, MinecraftServer updated; fix in Block, GuiIngameForge; can load the world and play with ~20 more manual error fixes. 2015-11-10 21:47:08 +03:00
RainWarrior
f20b40fb80 Fix generics and error in the BlockState patch. 2015-11-10 00:42:56 +03:00
RainWarrior
e833ee81fb Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath. 2015-11-10 00:03:39 +03:00
cpw
c474da04b3 Two more corner cases in the oredictionary. Should work for all cases now. 2015-11-09 15:20:53 -05:00
cpw
1a6c816bac Test of mcp patching 2015-11-08 23:09:33 -05:00
Lex Manos
ffbad6633d Fixed Open url confirm screen not showing URL. 2015-11-08 12:52:41 -08:00
Take Weiland
e6d8fde415 Fix GameData.findBlock 2015-11-08 15:34:31 +01:00
RainWarrior
b6664c76c5 Fixed anaglyph transformation not being applied in the forge lighting fully. 2015-11-08 15:11:22 +03:00
RainWarrior
cbe2766c0a Provide ItemCameraTransforms for vanilla models when possible. 2015-11-08 09:37:33 +03:00
RainWarrior
8a11ad7a7a OBJ loader: reworked texture resolution: keys now have to start with #, like every other model loader; models without explicit library now work, remapping is possible by using the key "#OBJModel.Default.Texture.Name"; in addition to remapping by material name, remapping by texture name works too, like in other model formats. 2015-11-07 20:36:57 +03:00
RainWarrior
3d03461a52 Performace fix for item rendering. 2015-11-07 12:58:23 +03:00
Choonster
729fca7722 Fix texture error message for broken textures
-- Fixes #2100
-- Iterates over badTextureDomains instead of missingTextures.keySet()
as a domain can have broken textures without any missing textures
2015-11-06 06:52:09 +11:00
Lex Manos
d790008353 Introduce a new centralized version checking system.
Using the @Mod annotation mods can opt-in to a centrally controlled update system.
This is PURELY a notification system and will NOT automatically download any updates.
The End User can control which mods check for updates and disabel the system entirely using the Forge Config and GUI.
Format for the json the URL must point to is described here: https://gist.github.com/LexManos/7aacb9aa991330523884
2015-11-04 14:37:15 -08:00
Lex Manos
479c7f8b54 Redesign the ModList GUI to use a scrolling list for the main body content.
Allowing for larger information to be displayed.
URLs are auto-detected and now clickable.
Mod Logos are now centered, it looks better.
2015-11-04 13:57:47 -08:00
RainWarrior
c3141b6ed6 Fixed block color multiplier not being cached properly in the forge renderer, performance improvement. 2015-11-03 16:00:44 +03:00
RainWarrior
cf8972262a OBJ model: use original vertex material when defining face. 2015-11-03 01:53:58 +03:00
LexManos
bdbcf31fc2 Merge pull request #2161 from The-Fireplace/master
Fixed a bug with GuiConfigEntries.SelectValueEntry
2015-11-01 16:15:23 -08:00
The_Fireplace
6dc50ace6b Fixed a bug that caused the config option name to overlap with the selectable values when using GuiConfigEntries.SelectValueEntry, fixes #2114 2015-10-31 18:28:29 -05:00
RainWarrior
51653fb9b7 Obj loader: fix vertices shared between faces having the same attributed (uvs/normals). 2015-10-31 21:19:35 +03:00
RainWarrior
12e6fe9db7 OBJ loader: fixed another whitespace-related issue; removed unused "modifyUVs" property for now; added the "flip-v" property to switch between OpenGL-style and DirextX-style model UVs; fixed normals - they are now correct in-world, still a bit strange for the items; fixed normals a little bit for B3D models too. 2015-10-29 22:50:45 +03:00
RainWarrior
c3b15e3f6c Fix color multiplier applied incorrectly for items. 2015-10-29 20:27:26 +03:00
cpw
a92f2a263b OreDictionary will warn if there's an invalid ore being registered now, rather than just
using -1 and doing weird things with the list as a result.
2015-10-29 12:46:12 -04:00
cpw
945d3887d2 Fix substitutions for recipes and oredict recipes. Should mean that substitutions start working properly. 2015-10-29 08:46:23 -04:00
Fry
887f3bf31d Merge pull request #2154 from shadekiller666/OBJ_Loader
OBJLoader Update: Fix for normal generation, whitespace handling, and UVs outside 0-1 range
2015-10-29 13:53:09 +03:00
RainWarrior
a9d5d0097d Fix for the previous commit - transparent blocks were handled improperly. 2015-10-29 13:32:43 +03:00
RainWarrior
3d972a11a8 Changed how the forge lighting system handles holey models for opaque blocks; it now mimics vanilla behaviour, which allows light to pass through them. 2015-10-29 13:14:35 +03:00
shadekiller666
7a20543d5f OBJLoader: Quick bandages to support/fix the new way that face/vertex normals are calculated, a very quick bandage to patch TextureCoordinates for the time being, and the Parser now uses a Pattern to split strings on whitespace instead of only splitting on " ". 2015-10-29 02:21:28 -07:00
RainWarrior
6fc96ef94e More lighting fixes, flat lighting now works correctly for grass and torches. 2015-10-28 00:58:44 +03:00
RainWarrior
5214ed29b7 Fixed normal calculation for vanilla models, fixed the grass darkening and simular issues. 2015-10-28 00:29:16 +03:00
RainWarrior
6b10b41b02 Fixed piston rendering (WorldRenderer offset wasn't applied); fixed TESR being registered too early in one of the debug mods. 2015-10-27 19:02:22 +03:00
RainWarrior
ef2bcb056d Fixed another generic issue in MultiModel. 2015-10-27 18:52:49 +03:00
RainWarrior
da19eda51e Provide a IModel for "builtin/generated", fixes #2147 2015-10-27 18:36:57 +03:00
RainWarrior
b75593b0c6 Fixed AO being applied to OBJ model transparency, and OBJ loader trying to force the loading of the builtin white texture. 2015-10-27 18:36:57 +03:00
RainWarrior
a96ba1b7f7 Fixed generic bug in MultiModel 2015-10-27 18:36:57 +03:00
RainWarrior
7c7547227c Perspective awareness for vanilla and multi models, fixes #2148.
Improved error handling in MultiModel.
2015-10-27 17:40:05 +03:00
Fry
cf568ae85f Merge pull request #2091 from shadekiller666/ItemModelLoadingFix
Fixed a bug with item model loading
2015-10-27 09:59:50 +03:00
RainWarrior
8c82b0296a Small fix for reworked classic lighting 2015-10-27 00:19:04 +03:00
shadekiller666
33e2e0b028 Fixed a bug with item model loading that would occur if ModelBakery.addVariantName() was called with the same string location parameter for 2 different items, and the string pointed to a location that didn't exist, where ModelLoader.loadAnyModel() would substitute the blockdefinition in for the item model, but wouldn't remove the original input location from the loadingModels list, which would cause the location from the second call to throw an IllegalStateException even though that location now has a model. 2015-10-26 10:15:13 -07:00
shadekiller666
d1b220f6a3 Added OBJ loader for the ModelLoaderRegistry system. 2015-10-26 19:38:49 +03:00
RainWarrior
d5a658b5ea Added back in the lost class 2015-10-26 19:32:19 +03:00
RainWarrior
dd365d7220 Model pipeline system.
Should replace all ad-hoc quad generation methods in forge, and make IBakedModel -> WorldRenderer data transfer faster. Added IVertexConsumer + helper classes; lighting that works correctly for non-axis-aligned faces using the new infrastructure. Changed smooth lighting algorithm, now it should work correctly for everything.
New block lighter can be disabled in the forge config options.
2015-10-26 19:25:48 +03:00
LexManos
ebe9b6d4cb Merge pull request #2022 from simon816/guava-apache-lcl-exclusion
Add Guava and Apache to LaunchClassLoader exclusion list on server
2015-10-12 12:29:45 -07:00
darkevilmac
b9f5e152de Add PlayerSetSpawnEvent 2015-10-10 15:39:27 -07:00
RainWarrior
e280f72cfb '#' is now added automatically to the beginning of the texture names in B3D models, and the remapping is expected via the blockstate JSON, since it's more reasonable than adding it to the file name in the modelling program or matching the resource location with the filename. 2015-10-03 04:42:35 +03:00
RainWarrior
d71384bc33 Fixes Attributes.transform affecting only 1 vertex. 2015-09-29 02:29:16 +03:00
luacs1998
05f6ede2ea Fix a possible crash in EventBus 2015-09-27 12:47:37 +08:00
RainWarrior
d70ca1a357 Workaround for MinecraftForge/ForgeGradle#256 2015-09-02 22:01:30 +03:00
cpw
5074f26ccd FMLNetworkHandler.openGui should not try and open a GUI on a FakePlayer.
Fixes #2082 and probably dozens of mod errors. Also, side benefit of the
merged codebase! FML code can ref Forge code!
2015-09-02 13:50:00 -04:00
cpw
b7e8dcff7b Format a bit better 2015-09-02 13:29:43 -04:00
cpw
5a9129f802 Merge branch 'patch-1' of https://github.com/laci200270/MinecraftForge into laci200270-patch-1 2015-09-02 13:27:42 -04:00
RainWarrior
b175d265b9 Much requested temporary hack for items and TESRs. Context: #1582, #1597, #1713, #2058 and others. 2015-09-02 07:35:24 +03:00
LexManos
e5ee9377fd Merge pull request #2086 from Vorquel/master
Fix faulty channel name checking
2015-09-01 16:32:26 -07:00
simon816
b312584ca4 Add Guava and Apache to LaunchClassLoader exclusion list on server
Move exclusions to common place. Less likely to get out of sync
2015-08-31 03:15:30 +01:00
Lex Manos
90a88efd8a Fixed issue where config folder would not be created before SplashProgress tried to read from it.
Default macs to disable the new loading screen due to to many macs having issues.
Users can enable it again by editing their config.
Catch and gracefully handle more errors when starting up the Splash Screen.
2015-08-22 18:55:32 -07:00
James
589465bb81 Fix faulty Channel name 2015-08-21 16:06:07 -07:00
cpw
b211aca5ce Merge branch 'fg2' 2015-08-20 12:27:20 -07:00
laci200270
ba8ae53867 Update FMLSecurityManager.java 2015-08-19 20:27:42 +02:00
LexManos
b45fd787f3 Merge pull request #1969 from diesieben07/blockhighlight
Re-introduce RenderBlockOverlayEvent
2015-08-05 11:48:53 -07:00
cpw
c2523c685a FML's metabolic processes are now history. FML's off the twig. FML's kicked the bucket, FML's shuffled off this mortal coil,
run down the curtain and joined the bleedin' choir invisible!! THIS IS AN EX-PROJECT!
2015-08-02 00:20:19 -04:00
cpw
614bbcb0da FML is no more. FML has ceased to be. FML's expired and gone to meet its maker. FML's a stiff! Bereft of life, FML rests in peace. 2015-08-01 23:51:40 -04:00
cpw
5045d8df68 Merge branch '1.7.10' 2015-08-01 20:30:22 -04:00
LexManos
5623634f56 Merge pull request #2048 from shadekiller666/UnlistedPropertyValue
Fix for ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty preventing block placement.
2015-07-25 15:12:57 -07:00
shadekiller666
87bbbfafcc Fixed a bug with ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty not allowing blocks to be placed. 2015-07-25 14:55:42 -07:00
LexManos
2a85ab0eab Merge pull request #2017 from liach/add-enum
Add hook for adding EnumPlantType and fixed npe in BiomeType
2015-07-24 17:08:16 -07:00
Zaggy1024
e580d3b6b6 Fixed a Forge blockstates json removing models causing an NPE in the loader.
Fixed the deep clone of a V1 Variant not cloning the submodels properly.
2015-07-24 13:20:10 -05:00
Ruben Taelman
0cf1f0d51c Fix source block check for BlockFluidClassic 2015-07-21 10:51:53 +02:00
liach
e2ee54a27d Add an EnumHelper hook and fixed an issue 2015-07-14 08:55:51 +08:00
cpw
8636eb1883 Wake up the FluidRegistry before any mods start loading. Should stop mods claiming to own water or lava (depending on who accessed
FluidRegistry first)
2015-07-09 16:53:31 -04:00
cpw
50677ad87a Actually rebuild the fluidNames each rebuild, don't just try and force changes in. Should fix #1973 2015-07-09 16:40:51 -04:00
RainWarrior
c4f370a7e6 Custom transformations in forge blockstate json. 2015-06-30 21:37:11 +03:00
LexManos
7a733d635e Merge pull request #1974 from Lunatrius/white-screen-fix
Fixed error GUIs showing a white screen
2015-06-26 16:16:01 -07:00
Lunatrius
44077774be Fixed error GUIs showing a white screen and replaced a rogue direct GL call. 2015-06-27 01:12:24 +02:00
Fry
37b4936e9d Fix particle texture of the generated item models. 2015-06-27 01:26:59 +03:00
diesieben07
ebef4553f3 Re-introduce RenderBlockOverlayEvent, seems to have been missed during 1.8 update 2015-06-25 19:09:32 +02:00
RainWarrior
74501f509f There's no Map.getOrDefault in java6. 2015-06-23 17:03:19 +03:00
RainWarrior
8f65678b99 Vanilla models can now use custom textures. Fixes #1962 2015-06-23 16:52:42 +03:00
RainWarrior
510b5523d5 Fixed perspective transformations for item models. 2015-06-23 15:56:18 +03:00
RainWarrior
1582e401ed Added ItemLayerModel - less awkward, simpler and faster version of ItemModelGenerator. 2015-06-23 04:43:48 +03:00
LexManos
8bb34107f1 Merge pull request #1858 from FlansMods/master
Hook for Camera Angles, Including Roll
2015-06-21 11:19:26 -07:00
larman
2cb971c38f fix logic for guessing mesa tag in biome dict 2015-06-19 07:04:19 -07:00
LexManos
94dc49e522 Merge pull request #1952 from ganymedes01/master
Change permission levels on ore recipes parameters
2015-06-18 11:55:46 -07:00
LexManos
40bc035d74 Merge pull request #1953 from ganymedes01/patch-1
Fixed NPE when calling canBrew
2015-06-18 11:51:48 -07:00
Lex Manos
01aac69514 Use Guava instead of Nio for J6 compatibility. 2015-06-18 11:48:14 -07:00
ganymedes01
953ddae475 Fixed NPE when calling canBrew
Oversight on my part,

If the ingredient doesn't return true in Item.isPotionIngredient, Items.potionitem.getEffects(stack) returns null, causing an NPE to be thrown later on.

This invalidates #1947.
2015-06-18 13:32:21 -03:00
ganymedes01
ab548afbfb Change permission levels on ore recipes parameters 2015-06-18 13:21:00 -03:00
RainWarrior
07038f8342 Added fluid renderer. 2015-06-18 14:26:53 +03:00
LexManos
bf63879a92 Merge pull request #1941 from xxmicloxx/xxmicloxx-patch-b3dloader
Bugfix for B3DLoader
2015-06-17 16:52:08 -07:00
LexManos
1dc7a80d4f Merge pull request #1506 from mezz/GuiScreenInputEvents
Add GuiScreenEvents for keyboard and mouse input
2015-06-17 16:45:41 -07:00
LexManos
87b55860af Merge pull request #1781 from ShetiPhian/Block.getPickBlock
Player sensitive version of Block.getPickBlock
2015-06-17 16:37:03 -07:00
Lex Manos
6ec1ec2575 Fixed compile issues with irtimaled's PR. 2015-06-17 16:01:33 -07:00
Lex Manos
e7724c13cc Fixed Wavefront Object Importer reading files with integer values. Closes #1651, #1654 2015-06-17 15:48:22 -07:00
LexManos
20ea3bc0ce Merge pull request #1749 from irtimaled/master
Copy fortress.dat from the overworld to the Nether. Fixes #1747
2015-06-17 14:23:58 -07:00
xxmicloxx
b45c90ceb8 Bugfix for B3DLoader 2015-06-17 19:48:51 +02:00
Lex Manos
e94288bbb1 Fixup model loading errors not being printed by making ICustomModelLoader.loadModel propogate IOExceptions as needed. 2015-06-16 16:03:10 -07:00
cpw
114ac38910 Merge branch '1.7.10'
Conflicts:
	fml/src/main/java/net/minecraftforge/fml/common/MinecraftDummyContainer.java
	fml/src/main/java/net/minecraftforge/fml/common/registry/FMLControlledNamespacedRegistry.java
	fml/src/main/java/net/minecraftforge/fml/common/registry/LanguageRegistry.java
2015-06-14 13:57:23 -04:00
superckl
c84f7a740f Fixing two IndexOutBoundsExceptions from the BiomeDictionary 2015-06-12 17:08:19 -07:00
Lex Manos
b94c2799ab Cleanup mod signature data table. Easily seperating those mods with signatures vs those with none. 2015-06-09 22:25:13 -07:00
Lex Manos
d4f6e9e419 Quiet CrashReport class pre-loading debug, no flag to re-enable. 2015-06-09 21:37:33 -07:00
Lex Manos
acbb330214 Bump version for new RB 2015-06-09 17:17:35 -07:00
Lex Manos
db7d82a889 Copy over parent's modelSet value in variants as well. 2015-06-09 17:17:23 -07:00
Lex Manos
9ef7b13442 Bump version for new RB. 2015-06-09 15:06:42 -07:00
cpw
db42d1f532 Merge branch '1.7.10' 2015-06-09 17:57:35 -04:00
LexManos
7406e3df9f Merge pull request #1795 from lumien231/ExperienceEvent
Added LivingExperienceDropsEvent to change how much experience an entity drops
2015-06-09 13:23:01 -07:00
Lex Manos
fef959d1e9 Redefine removal value in IRetextureableModel from null to empty string {""} due to ImmutibleMap not allowing null Values. Closes #1927 2015-06-09 12:36:36 -07:00
LexManos
f62ee5c4f5 Merge pull request #1881 from ganymedes01/master
Added a brewing recipe registry system
2015-06-09 12:05:40 -07:00
ganymedes01
0373920f99 Added a brewing registry system 2015-06-09 14:01:45 -03:00
RainWarrior
d6bc936ffa B3D Improvements
- fixed keyframe transformation application
 - textures are now resolved the same way as in vanilla models
 - added the ability to use forge blockstate texture information
 - removed unused code from the B3D example
2015-06-04 18:58:42 +03:00
RainWarrior
685a97fd93 Fixed missing variant logging; added the possibility to specify the item variant in the blockstate json. 2015-06-04 18:07:03 +03:00
RainWarrior
897d41fa77 Fixed partial variant detection in the forge blockstate loader. 2015-06-04 16:59:18 +03:00
cpw
63f2300794 Fix up the client/server fluid race condition that could cause the game to bail when an SSP game connects.
There's still a teeny gap, but it's MUCH less prominent than it was before.
2015-06-03 19:26:53 -04:00
LexManos
61f9c5a201 Merge pull request #1885 from LexManos/EnhanvedBlockStateJson
Hook BlockState's Json loading to add support for simplified Forge format.
2015-06-02 16:52:06 -07:00
Lex Manos
267e1ee62f Hook BlockState's Json loading to add support for simplified Forge format.
See https://github.com/MinecraftForge/MinecraftForge/pull/1885 for more details.
2015-06-02 16:49:56 -07:00
cpw
3c640fa32d Bump minor version # to 2 because of the fluid changes (mirroring what happening in 1.7.10) 2015-06-01 16:31:16 -04:00
cpw
d02636213a Merge branch '1.7.10' - imports all the fluid fixups and other stuff from 1.7 into 1.8
Conflicts:
	fml/src/main/java/net/minecraftforge/fml/common/FMLCommonHandler.java
	fml/src/main/java/net/minecraftforge/fml/common/Loader.java
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
	patches/minecraft/net/minecraft/item/ItemArmor.java.patch
	patches/minecraft/net/minecraft/nbt/CompressedStreamTools.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagCompound.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagList.java.patch
	patches/minecraft/net/minecraft/world/World.java.patch
	patches/minecraft/net/minecraft/world/WorldProvider.java.patch
	src/main/java/net/minecraftforge/common/ForgeVersion.java
	src/main/java/net/minecraftforge/common/network/ForgeMessage.java
	src/main/java/net/minecraftforge/fluids/BlockFluidBase.java
	src/main/java/net/minecraftforge/fluids/FluidContainerRegistry.java
	src/main/java/net/minecraftforge/fluids/FluidRegistry.java
	src/main/java/net/minecraftforge/oredict/OreDictionary.java
2015-06-01 16:29:34 -04:00
Lex Manos
3331d2a496 Fixed damage reduction rate of vanilla armor incorrectly scaling with armor's current durability. 2015-05-26 23:34:32 -07:00
Lex Manos
df5e594e95 Loosen up ServerChatEvent to support IChatComponent Closes #1893 2015-05-25 13:34:34 -07:00
Flan
306af4feee Added CameraSetup sub-event for camera angles
Allows players to alter yaw and pitch of renderViewEntity, but more importantly, adds the ability to roll the view.

Added camera roll hook
2015-05-19 16:14:44 +01:00
t1g3l
6a299a483a Changed forge command tab completion to use getListOfStringsMatchingLastWord() 2015-05-18 13:51:05 +02:00
t1g3l
fe327fbd76 Added tab completion 2015-05-17 11:00:42 +02:00
Tmtravlr
b2de64bc70 Initialized the Nether Fortress chest loot
Forced the nether fortress chest loot to initialize in ChestGenHooks
like the other types.

Changed tabs to spaces. Silly Eclipse.
2015-05-10 15:59:07 -07:00
cpw
96cbadb874 Expose the fluid that a block was constructed with, useful for 'non-default'
configuration of fluidblocks. Shouldn't be used outside of this purpose.
2015-04-20 10:29:04 -04:00
cpw
50608986fe Replace the OLD fluid in the fluidID map, not the new one.. 2015-04-20 10:01:36 -04:00
cpw
7bbe8df2b8 Fix static initializer derp. 2015-04-20 09:26:27 -04:00
cpw
0543828603 Make FluidStack hold a delegate for the fluid. This can then float based on what is "live" at present. 2015-04-20 09:06:23 -04:00
cpw
dcb2f2588c Actually use the override constraint in ticket requests. Closes #1802 2015-04-19 11:57:39 -04:00
cpw
54af750717 Verify that the fluid registry doesn't contain "junk" fluids thru reflection. 2015-04-18 21:37:45 -04:00
King Lemming
cd3bbfb02c Adds some new Ore querying functionality.
Also attempts to size initial Hashmaps in a logical manner.

Signed-off-by: King Lemming <kinglemming@gmail.com>
2015-04-16 17:18:37 -04:00
Lumien
81ab4cbc5f Added LivingExperienceDropsEvent to change the amount of experience an entity drops 2015-04-14 11:58:00 +02:00
LexManos
475d7fc02d Revert KL's change, requesting a ore WILL register it.
Registering like this and returning a new empty list allows for modders to register their recipes and such without requiring to be executed after someone actually adds an item. If handled properly this allows for more flexible load orders, and more responsive code.
2015-04-13 21:28:16 -07:00
King Lemming
3cd7f6bd87 Adjusts OreDictionary to prevent invalid registrations.
Getting Ore Names for a non-existent ore will no longer automatically add that Name to the list nor generate an ID.

Tweaks a warning message in the FluidContainerRegistry. No functionality change.

Signed-off-by: King Lemming <kinglemming@gmail.com>
2015-04-13 22:40:38 -04:00
cpw
5c88164211 And handle the null case in the constructor itself. Closes #1794 (again) 2015-04-11 17:38:15 -04:00
cpw
230d757a89 Fix NPE - Closes #1794 2015-04-11 17:27:14 -04:00
cpw
9671179453 Fluids are now tracked internally by mod. This allows for the server and the world to specify a "default"
in the case of a possible alternative fluid implementation. If you always called registerFluid, things
should work pretty seamlessly, but if you didn't (gating with an isFluidRegistered check for example)
you should change to register anyway. This way, even if you're not default in the overall instance, you may
become default if you're the only mod present on a server, for example, or in a world save.

This should radically decrease the mixups caused by mod load ordering problems, and other issues around fluid
tracking.
2015-04-11 17:18:53 -04:00
King Lemming
37d63b3fe9 Adds a warning to the FluidContainerRegistry when a mod does something stupid! Also denies the registration.
Signed-off-by: King Lemming <kinglemming@gmail.com>
2015-04-10 20:09:58 -04:00
King Lemming
186f92479d Fixes FluidContainerRegistry properly - no more corner case where client/server mods disagree.
Also clarifies the 2x Fluid registration error message somewhat.

Signed-off-by: King Lemming <kinglemming@gmail.com>
2015-04-10 16:38:45 -04:00
King Lemming
433b7ca589 Fixes #1782
Signed-off-by: King Lemming <kinglemming@gmail.com>
2015-04-09 17:28:20 -04:00
Timothy Tomkins
dfd42ab573 Player sensitive version of Block.getPickBlock
Block.getPickBlock was patched in 1.7 but was overlooked in 1.8.

Closes: https://github.com/MinecraftForge/MinecraftForge/issues/1709
2015-04-09 02:09:58 -04:00
Sergey Shatunov
a42cf1ae37 Fix FluidRegsitry.registerFluid
FluidRegistry:
```java
    static BiMap<String, Fluid> fluids = HashBiMap.create();
    static BiMap<Fluid, Integer> fluidIDs = HashBiMap.create();
...
    public static boolean registerFluid(Fluid fluid)
    {
        if (fluidIDs.containsKey(fluid.getName()))
            ^^^^^^^
```
There is definitely should be fluids instead fluidIDs. This mistake broke many mods.
2015-04-08 17:26:40 +06:00
Lex Manos
02ebc9ca21 Restore binary compatibility issues in FluidRegistry caused by recent changes. 2015-04-07 20:06:55 -07:00
Irtimaled
1eb535f14f Copy fortress.dat from vanilla location
Fixes #1747

If the dat file isn't in the dimension specific folder but is present in the vanilla data folder then copy it over.
2015-04-07 14:40:17 +01:00
cpw
4f0e2fb9c4 You shouldn't be creating FluidStacks from unregistered Fluids. Warn clearly on failed registrations, and make a useful log message for failed fluidstack
creations. Should help a lot with tracking down broken mods that are doing this wrongly.
2015-04-05 22:48:09 -04:00
King Lemming
f7395f517b Allow for duplicate Fluid Blocks. It's annoying to be sure but just as with the OreDictionary, we'll have to handle it.
Signed-off-by: King Lemming <kinglemming@gmail.com>
2015-04-05 22:30:39 -04:00
cpw
defaddecec Fix formatting 2015-04-05 22:30:39 -04:00
cpw
7506a5b7ad Add in a fluidid transformer 2015-04-05 22:30:39 -04:00
King Lemming
3fc40b955a Removed fluidID from ItemStack.
This fixes a rather huge issue where FluidStacks on the client could be desynced if a modder was unaware of it.

This is a breaking change but can be mitigated with a transformer to the getter getFluidID().

Signed-off-by: King Lemming <kinglemming@gmail.com>
2015-04-05 22:30:39 -04:00
iChun
b2f1b036de Readded but deprecated the old RenderPlayerEvent that were deleted. Sorry, Lex. 2015-04-04 22:30:23 +01:00
iChun
8c35bc1dc7 Reimplement RenderPlayerEvent that was removed in the port to 1.8 from 1.7.10.
RenderPlayerEvent.Specials was removed because the special effects are done in the LayerRenderer now.
2015-04-03 21:11:43 +01:00
cpw
38b9febfe5 Forge really should have always supported the concept of an "exact spawn". Individual world providers can still
change this behaviour of course, but for default maps it makes sense to support it as a config option.
2015-04-03 10:31:25 -04:00
RainWarrior
46b1b82f13 Fixed mipmapping not being enabled by expanding 1x1 texture 2015-04-01 16:06:03 +03:00
Lex Manos
0f162ddc6a Updated FML:
MinecraftForge/FML@2a268cd566 Improve mod list GUI, add sort and search
MinecraftForge/FML@951fc2d9fd First attempt at making FMLControlledRegistry something a bit more generic than just blocks/items.
MinecraftForge/FML@410582222d Merge pull request #614 from tterrag1098/betterModList
MinecraftForge/FML@ba0b176430 Fix ModDiscoverer ignoring inner classes.
MinecraftForge/FML@9cc313eab9 Merge pull request #617 from diesieben07/innerclass-disc
MinecraftForge/FML@01aaa7dc97 Fix mods defined via --mods or --modListFile launch args not being searched for coremods. #560
MinecraftForge/FML@8cecc47b85 Merge pull request #620 from killjoy1221/extra-coremod-fix
MinecraftForge/FML@38d9a5f444 Enhance output of common FML errors in crash reports and server

Force load anonymous minecraft classes used in crash reports. This prevents some crashes being hiddedn behind class definiton exceptions.GUI.
2015-03-27 03:03:31 -07:00
Lex Manos
9e7e9e5cbf MinecraftForge/FML@24cb4a42c4 Enhance output of common FML errors in crash reports and server GUI.
Force load anonymous minecraft classes used in crash reports. This prevents some crashes being hiddedn behind class definiton exceptions.
2015-03-27 02:54:55 -07:00
JamiesWhiteShirt
3b567a92d8 Added newVolume and newPitch to PlaySoundAtEntityEvent. Deprecated ForgeEventFactory.onPlaySoundAt, added replacement ForgeEventFactory.onPlaySoundAtEntity. 2015-03-19 12:37:21 +01:00
LexManos
888bab92c3 Merge pull request #1723 from Geforce132/master
Add an EntityMountEvent.
2015-03-16 10:01:53 -07:00
Geforce132
d2f36d56f1 -Added EntityMountEvent. 2015-03-13 19:12:16 -05:00
diesieben07
642003e065 Fix jukebox message being too low with forge 2015-03-11 23:25:41 +01:00
LexManos
7355bdf600 Merge pull request #1721 from me4502/update-event
Added NeighborNotifyEvent fired on server side only, allows for monitoring and disabling world 'physics' updates.
2015-02-28 22:54:48 -08:00
Me4502
c21e38cd3b Add NeighborNotiftyEvent. 2015-03-01 16:53:32 +10:00
Tmtravlr
f152741bba Added Nether Fortress chest to the ChestGenHooks
I tried to follow the directions on

https://github.com/MinecraftForge/MinecraftForge/wiki/If-you-want-to-contribute-to-Forge

as best as I could. =)

If anything is wrong, let me know and I'll change it!
2015-02-26 14:25:41 -07:00
RainWarrior
638af63f4d Hopefully fix NPE during baking of empty vanilla item models 2015-02-23 16:02:10 +03:00
RainWarrior
0e34510032 Removed event bus call from the ModelLoader 2015-02-17 21:20:19 +03:00
Lex Manos
5b28eb53e8 Add safty to URL detection in chat. Closes #1712 2015-02-16 22:46:55 -08:00
RainWarrior
b14cfa45e5 RenderItem can now use baked quad color 2015-02-17 05:02:16 +03:00
RainWarrior
93cd9722b0 Added a default white texture; Fixed B3DLoader crashing when the brush has empty texture specified 2015-02-17 05:02:16 +03:00
RainWarrior
d741b1bafc Attributes.put (de)normalization now works as intended 2015-02-16 03:53:33 +03:00
Lex Manos
f6ca556a38 Hold a weak reference to the Minecraft fake player object. Closes #1705 2015-02-15 13:00:09 -08:00
LexManos
e5cd5fc256 Merge pull request #1689 from matthewprenger/master
Minor tweak to UsernameCache to also cache usernames of offline players
2015-02-15 12:37:50 -08:00
RainWarrior
5616d0c1b0 ModelRotation.getMatrix() now returns the correct matrix; fixed the application of custom transformations to vanilla models; fixed application of transformations to B3D models; fixed the culling of rotated vanilla models 2015-02-14 04:44:41 +03:00
RainWarrior
87ef833d32 Alternative models work once again 2015-02-14 00:23:03 +03:00
RainWarrior
dfc2e04255 fix ModelLoader.setCustomModelResourceLocation not storing same item with different metadata values 2015-02-09 17:19:10 +03:00
RainWarrior
2419d4913b made renderLayer ThreadLocal, now it should hold correct value for use inside custom baked models 2015-02-09 02:46:01 +03:00
RainWarrior
9a6fb600ec Reworked vanilla texture resolution, hopefully fixes NPE bug in FaceBakery 2015-02-08 15:51:41 +03:00
RainWarrior
9e90febd37 fixed NPE during loading of B3D models without textures/brushes.
changed default B3D color to have full opacity.
2015-02-08 15:50:35 +03:00
Matthew Prenger
0f43b95821 Minor tweak to UsernameCache to also cache usernames of offline players. 2015-02-07 03:58:27 -06:00
Lex Manos
48c24246a5 Fixed InitMapGenEvent's fire order so values are used. And added OCEAN_MONUMENT type. Closes #1681 2015-02-04 12:20:24 -08:00
RainWarrior
9cb7cc557a Restore binary backwards compatibility 2015-02-04 10:05:07 +03:00
RainWarrior
b8add23d9b ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug). 2015-02-04 09:45:23 +03:00
Lex Manos
501665fc1e Bump version to 11.14.1 for next development cycle. 2015-02-03 19:44:29 -08:00
RainWarrior
3a0de2edca Fixed tracking of UV locking state. Closes #1679 2015-02-03 10:40:30 +03:00
Lex Manos
79356d7023 Fixed ItemFrames not having a model. Closes #1678 2015-02-02 13:06:57 -08:00
Lex Manos
c374ba5463 Merge remote-tracking branch 'origin/1.8' 2015-01-31 18:56:00 -08:00
RainWarrior
ab39b7e4e0 Removed leftover debug messages 2015-01-30 03:14:12 +03:00
LexManos
a420927007 Merge pull request #1666 from TechStack/1.8
Fixes issue #1552 Where the flowIntoBlock method was not setting the Block to the fluid and causing crashes
2015-01-29 16:29:30 -06:00
LexManos
7581ead65f Merge pull request #1664 from Lunatrius/fix-debug
Fixed debug text rendering one line to low.
2015-01-29 16:19:20 -06:00
TechStack
146b08a8cd Closes #1552
Set the destination block the to the fluid.
In the previous code the destination block was still Air and would would
cause a crash because air doesn't have a property for LEVEL
2015-01-29 17:11:22 -05:00
RainWarrior
6eba0ebb93 Added model loader registry
Entry point: ModelLoaderRegistry
loader interface: ICustomModelLoader
custom model: IModel

ModelLoader is responsible for splicing into vanilla model system.
(you probably don't need to use it directly)

Interop with vanilla models isn't great yet
(vanilla models can't refer to custom ones as parents), will improve in
the future.

Includes loader for B3D models, with animation support
(net.minecraftforge.client.model.b3d).
Blender export plugin with compatible coordinate system:
https://github.com/RainWarrior/B3DExport

OBJ loader is being written, will be included at some point in the
future. For now you can convert OBJ to B3D via blender, or wait.
2015-01-29 11:33:52 +03:00
Lunatrius
39eb036b0e Don't skip the first line when rendering (debug) text. 2015-01-28 21:41:39 +01:00
Ivorius
e629774753 Fix fluid tanks incorrectly reading NBT when empty
If the Empty flag was set, the tank would not correctly read the data, keeping the outdated FluidStack instead. This is especially relevant with updatable TileFluidHandler TEs.
2015-01-17 00:36:42 +01:00
Parker Young
bfcce919b9 Re-enabled Icon setting for Fluids 2015-01-16 17:30:00 -05:00
RainWarrior
dcabad2bd1 Merge pull request #1602 from Chicken-Bones/1.8
Allow blocks to render in multiple layers
2015-01-10 13:35:29 +03:00
Lex Manos
d899f8fb84 Call World.init from DimensionManager.initDimension Closes #1551 2015-01-08 23:02:25 -08:00
Lex Manos
5328701219 Fix potential NPE when loading a single player world where you were saved in a unloaded dimension. Closes #1575 2015-01-08 21:42:13 -08:00
Lumien
404e8fa89e Fix versionCheck config option 2015-01-01 17:52:44 +01:00
Lumien
9d34bbece7 Fixes #1603: Moving the start of the update thread to the pre init of the forge mod container 2014-12-28 22:49:31 +01:00
Chicken-Bones
0cbc685d3c Allow blocks to render in multiple layers 2014-12-26 15:45:00 +10:00
Lex Manos
0923c2c2b8 Fix recipies for stone variants. 2014-12-25 01:39:22 -08:00
LexManos
30e44e19e9 Merge pull request #1592 from palechip/1.8
Fix Scoreboard rendering for the sidebar.
2014-12-24 16:06:17 -08:00
Lex Manos
51271dcc3a Fix MC-30864 (sending web links in chat) 2014-12-23 15:04:41 -08:00
LexManos
d5d312b452 Merge pull request #1491 from killjoy1221/master
Fix MC-30864 (sending web links in chat)
2014-12-23 14:33:10 -08:00
Lex Manos
7ddc5469b4 Fix crafting of non-oak fences/gates. 2014-12-23 14:14:40 -08:00
Lex Manos
3c936e88f2 Added chests to the ore dictionary. 2014-12-23 13:17:44 -08:00
Lex Manos
53275ff0ac Removed exclusion of white stained glass recipes in ore dictionary. 2014-12-23 12:15:40 -08:00
LexManos
93445248e6 Merge pull request #1503 from Kittychanley/master
Removed exclusion of white stained glass recipes in ore dictionary.
2014-12-23 12:13:17 -08:00
palechip
f6dc40c07d Fix Scoreboard rendering for the sidebar. 2014-12-22 14:34:35 +01:00
Lex Manos
d8cb28911c Fix userdev for new BlockState change. 2014-12-12 14:42:49 -08:00
LexManos
ca2d49b4cd Merge pull request #1518 from RainWarrior/model-event
Added model bake event, ISmartBlock/itemModel, Block.getExtendedState, IExtendedState and IUnlistedProperty
2014-12-12 12:44:05 -08:00
Lex Manos
0b41756125 Untie ItemModelMesher from using Item Ids internally by implementing our own simple mechanics using Trove. 2014-12-12 11:47:27 -08:00
Lex Manos
ecd4a259ec Fix EnumHelper for new ArmorTexture argument. 2014-12-11 16:41:27 -08:00
Lex Manos
f60f7d9aa6 Fixed NPE thrown when brewing event is fired and not all slots are filled. 2014-12-11 05:25:13 -08:00
Lex Manos
66018bd168 Make daylight sensor recipe use ore dictionary wooden slabs Closes #1565 2014-12-10 05:18:42 -08:00
Lex Manos
924db0ff03 Fixed NPE thrown when brewing event is fired and not all slots are filled. Closes #1564 2014-12-10 05:12:36 -08:00
Lex Manos
08960ffb7b Unbind Shaped/Shapeless Ore Recipies from Array list to normal List. 2014-12-08 05:03:43 -08:00
Lex Manos
f9955efb08 Expand PlayerWakupEvent to expose the three parameters passed into EntityPlayer.wakeUp. 2014-12-07 05:48:26 -08:00
Lex Manos
81086375e8 Expand PlayerWakupEvent to expose the three parameters passed into EntityPlayer.wakeUp. Closes #1486 2014-12-07 05:48:02 -08:00
Lex Manos
4e39515d12 Add quartz_ore tool init, more mojang special casing -.- Closes #1333 and Closes #1335 2014-12-07 03:43:02 -08:00
Lex Manos
4cc11b220a Add quartz_ore tool init, more mojang special casing -.- 2014-12-07 03:41:53 -08:00
Lex Manos
24213a8ca7 Added PotionBrewEvent.Pre/Post. To allow for modification and cancelation of Brewing. Closes #1248 2014-12-07 03:30:52 -08:00
Lex Manos
27524a02ae Added PotionBrewEvent.Pre/Post. To allow for modification and cancelation of Brewing. 2014-12-07 03:30:10 -08:00
Lex Manos
c9fe5ded9b Add LivingHealEvent called from EntityLivingBase.heal() Closes #1282 2014-12-07 02:35:07 -08:00
Lex Manos
44b21681e2 Add LivingHealEvent called from EntityLivingBase.heal() 2014-12-07 02:34:28 -08:00
Lex Manos
f2b1622355 Added CreateSpawnPosition event. 2014-12-07 01:52:29 -08:00
Lex Manos
877ba864e7 Added CreateSpawnPosition event Closes #1053 2014-12-07 01:52:17 -08:00
Lex Manos
0c11a1544f Cleanup deprecated code, and TODOs in OreDictionary. Down-typed things from ArrayList to List. Asking for the ores with a null stack will now throw an Exception. 2014-12-07 01:50:26 -08:00
Lex Manos
cf81ad7b15 Add "sand" to the OreDictionary 2014-12-07 00:44:29 -08:00
Lex Manos
9cf9d6a8e8 Add "sand" to the OreDictionary Closes #1487 2014-12-07 00:44:20 -08:00
Lex Manos
42938a1e7f Added Explosion Start and Detonate events to control explosion. 2014-12-07 00:28:41 -08:00
Lex Manos
861c00fdfc Added Explosion Start and Detonate events to control explosion. Closes #1469 2014-12-07 00:27:51 -08:00
mezz
75c7862e78 Add GuiScreenEvents for keyboard and mouse input 2014-12-06 19:06:19 -08:00
Draco18s
bf26e639d9 Update RenderBlockFluid.java
Added tessellator calls to render the block's back faces, so that the liquid properly renders when the player is immersed in the fluid.
2014-12-04 16:50:26 -05:00
RainWarrior
134fbaa1ff Added model bake event (allows mods to insert custom baked models, much like TextureStitchEvent allows to load custom textures), ISmartBlock/ItemModel (ability form models to react to block/item states), Block.getExtendedState, support for unlisted properties in block states. Includes example implementation of http://imgur.com/a/FyyJX 2014-12-04 14:16:30 +03:00
Lex Manos
59df94bd90 Updated FML:
MinecraftForge/FML@9c8ca4a4e3 Unlink banner block and item id. Mojang should of matched these up but they didn't -.-
MinecraftForge/FML@84a101f344 Update Dev mcp mappings to 11-30 snapshot.
2014-12-01 19:11:17 -08:00
Lex Manos
cbcdbf56bb Fixed Entities not being able to climb ladders, Closes #1535 2014-11-29 23:03:55 -08:00
Lex Manos
d6d4735a70 Fixed Entity extended properties init order. Closes #1532 2014-11-29 23:03:26 -08:00
Lex Manos
6bb769268f Fix interacting with entities. 2014-11-28 12:04:09 -08:00
Lex Manos
10efdbc085 Fix debug screen not showing grey background. Closes #1529 2014-11-28 11:18:59 -08:00
Lex Manos
d48f4d0a94 Update RecipeSorter for new 1.8 recipies. 2014-11-28 08:20:10 -08:00
Lex Manos
17e5480b6e Fix Entityies not taking damage correctly. Closes #1511 2014-11-28 07:43:10 -08:00
Lex Manos
53659fca06 Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8.
Some notes:
Almost all int x, int y, int z parameters have been changed to BlockPos class
ForgeDirection has been removed, replaced by net.minecraft.util.EnumFacing.
All FML classes have moved from packet cpw.mods.fml to net.minecraftforge.fml
Fluid Rendering has been disabled for the time being, to be re-evaulated and a test mod created for it.
Minecraft now uses a Model based system for rendering blocks and Items. The intention is to expand the model format to better suit modder's needed once it is evaulated.
As such, The model loaders from Forge have been removed, to be replaced by expanding vanilla's model format.
Metadata has been extracted out in Minecraft to IBlockState, which holds a list of properties instead of magic number metadata. DO NOT listen to the fearmongering, you can do EVERYTHING with block states you could previously with metadata.
Stencil Bits are disabled entirely by for the main Display, Modders must enable and recreate the FrameBuffer if they wish to use Stencil Bits.
2014-11-26 00:00:54 -08:00
Kittychanley
4e79117755 Removed exclusion of white stained glass recipes in ore dictionary. Closes #1502 & #1481 2014-11-21 14:13:24 -06:00
Matthew Messinger
21ffd28adb Fix MC-30864 (sending web links in chat) 2014-11-10 15:24:27 -05:00
LexManos
5b82e18afc Merge pull request #1376 from founderio/patch-1
Modify WavefrontObject to allow '.' in group object names
2014-11-04 18:29:12 -08:00
Lex Manos
47305ff691 Player sensitive version of Block.getPickBlock Closes #1348 2014-11-04 18:27:02 -08:00
LexManos
bcaf8b7e79 Merge pull request #1450 from Adubbz/master
Fixed desert list initialization. Fixes #1447
2014-10-17 15:56:00 -07:00
Lex Manos
31e330090a Bump version for new RB. 2014-10-16 20:49:33 -07:00
matthewprenger
9c2f0ddfad Add username cache for determining a player's last known username 2014-10-15 16:14:36 -05:00
Lex Manos
ae4f979318 Compleetly disable stencil bits unless told not to by using the -Dforge.forceDisplayStencil=true flag. Should solve the 'menu in bottom corner' issue with Intel Integrated graphics cards. 2014-10-12 22:11:40 -07:00
LexManos
3aef547046 Merge pull request #1418 from Parker8283/wakeupevent
Added PlayerWakeUpEvent
2014-10-11 11:34:50 -07:00
Parker
ff36d4f1d3 Added PlayerWakeUpEvent 2014-10-11 14:13:25 -04:00
Adubbz
de5daadf11 Fixed desert list initialization. Fixes #1447 2014-10-10 21:22:47 +11:00
LexManos
38275c8232 Merge pull request #1364 from Adubbz/master
Fixed biome weights not working with non multiples of 10
2014-10-08 17:58:26 -07:00
Lex Manos
676ecab52e Disable by default the Display Stencil bits. Keep FBO bits. Acording to Mumfery and ChickenBones, it should not be nessasary and should solve the 1/4 main menu issue. Use -Dforge.forceDisplayStencil=true to enable old behavior. 2014-10-06 15:12:12 -07:00
LexManos
6da8a19094 Merge pull request #1219 from Lunatrius/master
Prevent client only commands from bleeding through to the server.
2014-10-06 14:50:47 -07:00
bloodshot
37f91681d9 Added PlaceEvent and MultiPlaceEvent which fires before placing a block.
Before calling "ItemStack.tryPlaceItemInWorld", a recording flag is turned on for
setBlock to capture a blocksnapshot for each block that attempts to be placed.

If 1 block is captured, a "BlockEvent.PlaceEvent" is fired to notify mods.
If 2 or more blocks are captured, a "BlockEvent.PlaceEvent" is fired first with the first block
captured followed by a "BlockEvent.MultiPlaceEvent" with all captured blocks. This extra event
is required for items that have the ability to place 2 or more blocks such as a BlockBed.

If either event is cancelled, the recorded block snapshot(s), item stacksize, and item meta will
revert back to the captured snapshot(s).
If the events are not cancelled, a notification will be sent to clients and block physics will be updated.

What this means for mods is Forge will be able to capture all player block placement automatically and fire
a PlaceEvent and/or MultiPlaceEvent.
If for whatever reason your mod does not use the standard placement methods then you will need to fire the
appropriate placement events in order to notify mods/servers.

This commit also includes a new utility class called BlockSnapshot which is serializable. This new class is used in conjunction with
both PlaceEvent and MultiPlaceEvent in order to record a snapshot of block space before it is altered. This
allows us to restore the block(s) if an event is cancelled. The class also provides the ability to restore a snapshot
to any location using the restoreToLocation method. This should be helpful to many mods that are looking to be able
to capture block data then restore it to back to any location required.
2014-10-02 11:33:25 -04:00
Lunatrius
7cff6f4c80 Prevent client only commands from bleeding through to the server. 2014-09-17 01:48:44 +02:00
Michael Lawrence
71cb9dfe52 check for IFluidBlock (in addition to Material.liquid) when
determining render height so that non-liquids (gases) render correctly
2014-09-08 05:51:34 -07:00
Oliver Kahrmann
da39ed066c Modify WavefrontObject to allow '.' in group object names
Blender names objects with .001 ir .002 when separating vertices or duplicating objects and the importer would crash on them. This fixes the regex to allow dots in the name.
2014-09-01 22:43:53 +02:00
cpw
24989689b3 GIANT FML UPDATE! Bump forge revision number, and fix patches for ItemStack changes. More to come on this branch I expect.
MinecraftForge/FML@7c5cf21904 Implement STDOUT/STDERR redirection.
MinecraftForge/FML@bc78e31cb7 added support for \n in tooltip strings added \n test tooltip localization fixed int/double conversion error in slider entry added test slider scenario that highlighted conversion error
MinecraftForge/FML@a2908e5c59 Clean up a bunch of compiler warnings.
MinecraftForge/FML@7f67523d87 Update realms to 1.3.2
MinecraftForge/FML@73f23c24b8 Merge branch 'std-redir' of github.com:Emberwalker/FML
MinecraftForge/FML@1c6b25df74 If an IO exception comes from the datawatcher, spew it all over the console don't discard it silently. Should stop pixelmon blaming forge for their mistakes.
MinecraftForge/FML@e77da9eb2f And fix the read side too, incase someone is trying to bitbang and failing.
MinecraftForge/FML@305d8950c9 Make LogContext optional. This can be useful for debugging mod issues, but Apache's implementation in log4j2 is responsible for a very significant % of the overall runtime. Quite frankly this is shockingly bad performance from what is supposed to be a high performance logging framework. Anyway, until we can figure out if we can fix it, we're turning it off by default.
MinecraftForge/FML@bdfca1c8ed Make more noise when people screw up mod downloading and put .jar.zip in their mod folders.
MinecraftForge/FML@2108494112 Add a custom version range factory method. Should hush skyboy's complaints. Closes #486
MinecraftForge/FML@7c1e6aaa40 Add a delegate to every item and block. this should help with renaming fun stuffs. Also, fix all the tabs from my previous commits. *sigh*
MinecraftForge/FML@61fcb4df06 Tweak Itemstack patch to always delegate to the method call. Set the field, so it's in sync.
MinecraftForge/FML@eb8c5ab146 Fix nested directory for language resources. Closes MinecraftForge#1264
MinecraftForge/FML@7c05e5f70d Default collections, so that we don't crash if useDependencyInfo is true. Closes #485
MinecraftForge/FML@9729fe2332 Kill net.minecraft.src warning. It hasn't served a purpose in a long time now. Closes #313
MinecraftForge/FML@21e875ef22 AllowPlayerLogins only after the server has completed the core init tasks. Closes #372
MinecraftForge/FML@46cfeade80 Add a constructor to CustomModLoadingDisplayException. Closes #387
MinecraftForge/FML@a6eab2683a Update README.txt
MinecraftForge/FML@f75838461c Last part is the itemstack transformer. Itemstacks should now only be loosely coupled with the items within.
MinecraftForge/FML@51f24e9e6d First draft of add alias. It is probably not properly persistent atm.
MinecraftForge/FML@2a4c642470 Finally fix stupid NPE error caused by FML trying to parse the super of Object in IDEA envs.
MinecraftForge/FML@c1b1417ee1 FML now supports passing a json formatted modlist as an argument, as well as a comma separated argument list. These facilitate modpacks mostly, by meaning you don't need to duplicate mods. The modlist is arranged in the maven style, with mods referenced maven-like.
MinecraftForge/FML@3d42cda2a2 Build.Gradle Patch
MinecraftForge/FML@20c7add845 Merge pull request #484 from bspkrs/master
MinecraftForge/FML@26ed4b992e Clear button list on FML fatal error screens. The hidden cancel button should not be there. Closes #497
MinecraftForge/FML@ebe4f5c5e2 Merge pull request #494 from AntonBoch1244/patch-1
MinecraftForge/FML@ad0da05f5c Fix the ItemStack transformer to find the method and field so it works with srg and mcp naming.
MinecraftForge/FML@65d380181a Extend timeout for client to 5 seconds. Should fix Forge #1322
MinecraftForge/FML@45486a0b6d Fix almost invisible NPE in TerminalTransformer when loading a non-existant class
MinecraftForge/FML@13da3efce0 Allow a clean way to exit the game without big ugly warnings, but with logging information available if needed. Closes #496
MinecraftForge/FML@fda305edfe Some more tidying up of the exit handling
MinecraftForge/FML@b087f60c33 More cleanup of exit handling, also add a couple more noise classes to the list of things ignored.
MinecraftForge/FML@d6358a466b Cleanup override warnings
MinecraftForge/FML@af7a58b9e5 Update to legacylauncher 1.10 and asm 5.0.3
MinecraftForge/FML@e6d00440a6 ItemStack swapping
MinecraftForge/FML@8597e45a0e Fix NPE from a boolean
MinecraftForge/FML@b9b9daa8a9 Fix ups from feedback.
MinecraftForge/FML@d89165021f Mark the promise a success in the outbound handler.
MinecraftForge/FML@2e5ccf7988 Update for launchwrapper 1.11. Fixes java 6 compatibility.
MinecraftForge/FML@641250d853 Fix java 8u20. Closes #501 and a bunch of other bugs too.
MinecraftForge/FML@292be72639 Allow client handshake to be reset by server to support BungeeCord.
MinecraftForge/FML@092873fbe5 Merge branch 'bungeecord' of github.com:bloodmc/FML
MinecraftForge/FML@134f2f8e88 Fix bug with entityspawn - if the entity doesn't extend livingbase, it fails to write a headyaw byte, and everything will be derped for that packet.
MinecraftForge/FML@4852de81e0 Wrap the server description box a little bit shorter. Stops the overlapping. Closes #489
2014-08-30 00:16:46 -04:00
Adubbz
0d93bec5e7 Fixed biome weights not working with non multiples of 10 2014-08-30 10:35:05 +10:00
Bernhard Bonigl
53294b843b Write the correct default value for StringList comments in the config 2014-08-15 15:57:44 +02:00
Lex Manos
ba69a1a6fd Fix AIOOB in BiomeDictionary. Closes #1326 2014-08-14 20:33:23 -07:00
LexManos
261ba628df Merge pull request #1217 from Glassmaker/patch-1
Adds getLocalizedName and getUnlocalizedName to FluidStack
2014-08-10 01:42:24 -07:00
ShetiPhian
22609b1d54 Legacy Liquid Load Fix
nbt.getString("FluidName") no longer returns null, it returns an empty string.

This patch allows legacy liquids to be resolved once again.
2014-08-05 21:08:53 -04:00
DemoXin
68fd0049fb * Added AT for ContainerRepair.stackSizeToBeUsedInRepair (Now public)
* Added ability to AnvilUpdateEvent to alter stackSizeToBeUsedInRepair (vanilla behavior is now reproducable)
* Added AnvilRepairEvent, fired when the player removes an ItemStack from the output slot of ContainerRepair, and allows the chance to damage the anvil to be altered.
2014-08-04 16:54:35 -04:00
LexManos
224987aa83 Merge pull request #1128 from skyboy/patch-fishingapi
Add API for fishing results, I'm tired of this, If shit breaks, Blame Skyboy and King_Lemming.
2014-08-03 16:28:32 -07:00
rwtema
eeb701cb16 Fixed ItemFluidContainer always draining the maximum amount, regardless of the amount remaining. 2014-07-31 20:52:52 +01:00
zarathul
7a1de8c13d - Added drainFluidContainer() and getContainerCapacity() helper methods. 2014-07-30 13:23:52 +02:00
Adubbz
2affeae979 Added an event for fog rendering 2014-07-28 17:01:38 +10:00
skyboy
cc169c3ea1 Update FishingHooks 2014-07-25 06:42:17 -04:00
skyboy
906dcb999d Add FishingHooks 2014-07-24 04:12:45 -04:00
Lex Manos
b2dddf545b Fixed NPE that happens sometimes when exiting the game witout fully loading a world {main a dev-time thing} 2014-07-16 18:36:12 -07:00
bspkrs
e35755c3e3 Fixed missing assignment of constructor arg (thanks @Lunatrius)
I must have edited this out when I was cleaning up my formatting commit spam.
2014-07-15 09:47:01 -04:00
Glassmaker
ff2696dff8 Adds getLocalizedName and getUnlocalizedName to FluidStack 2014-07-10 15:25:53 +03:00
cpw
27d5dc0a25 Add a system property for the stencil, in case config is not available.. 2014-07-09 10:59:33 -04:00
Lex Manos
af9229d3bc Add ability for modders to designate custom biome types. And remove note about automatically registering. Closes #1167 2014-07-07 21:29:37 -07:00
LexManos
7d24c2259b Merge pull request #1199 from Adubbz/master
Enhanced the Biome Dictionary
2014-07-07 19:50:56 -07:00
LexManos
a6b7ba06c6 Merge pull request #1163 from TheCountryGamer/master
Added RenderBlockOverlayEvent
2014-07-07 19:50:04 -07:00
Lex Manos
f6471c3c08 Added World to ChunkProviderEvent.ReplaceBiomeBlocks, and exposed metadata to End and Nether generation events. Close #1201 2014-07-07 19:47:50 -07:00
Adubbz
8d2ebdf25f Enhanced the Biome Dictionary with tags based on temperature, vegetation, moisture, trees and others 2014-07-08 12:09:44 +10:00
TheCountryGamer
7e7870026e Added RenderBlockOverlayEvent.java
Adds a Forge event which controls whether an overlay is rendered.
Overlays include: First-person fire, Block (when inside a block)
	and water when a player is inside a water block.

Patched for easier manipulation of event

Fixed for Lex

To be squashed

Removed Contructor

Added block XYZ parameters

TODO, the second block overlay event’s XYZ might not be correct
2014-07-07 21:49:51 -04:00
LexManos
53ce6f69e7 Merge pull request #1200 from tterrag1098/master
Add AchievementEvent
2014-07-07 18:37:53 -07:00
LexManos
7c016d9ee8 Merge pull request #1210 from Ghosrec35/master
Added Javadoc comments for Forge Event documentation.
2014-07-06 17:16:46 -07:00
Lex Manos
d35098ab9e Remove the BLEND enable in rendering damage bars. And exclicitly fix blend states in some GUI elements. 2014-07-06 16:25:14 -07:00
Alex
c410a2d9fc Added Javadoc comments for Forge Event documentation. 2014-07-06 18:41:11 -04:00
LexManos
d889765b10 Merge pull request #1159 from ganymedes01/master
Added FluidStack sensitive version for Fluid's localised name
2014-07-06 12:06:58 -07:00
tterrag1098
a3c268b577 Add AchievementEvent
Allows modders to react to players receiving achievements, and cancel
them.

Fix indentation

More shortening

Down to one line...

Remove newline
2014-07-02 20:18:53 -04:00
Gerard Bruwn
aca429f17b Add RenderItemInFrameEvent 2014-07-01 09:58:44 -07:00
Lex Manos
63d3fd2e84 Add config option to specify the default spawn fuzz factor for the overworld. Closes #1190 2014-06-29 18:56:22 -07:00
Lex Manos
219f5adf61 Add config option to disable attempting to creat screen with Stencil Bits. 2014-06-29 18:42:48 -07:00
bloodshot
2bfda259fa Fixed wrong method call in ChunkIOProvider.
When a chunk fails to load async, we fallback to the original sync method.
In this case, it was calling the async method twice which ended up causing
a stackoverflow.
2014-06-29 14:27:37 -04:00
bspkrs
f8be9a237c fixed compounding quotes issue with category names that require quotes when save is called more than once 2014-06-26 16:31:27 -04:00
cpw
ebf0e7617a Update to MC 1.7.10, bump to 10.13.0
MinecraftForge/FML@bc420dcb0b Fix Eclipse launching attribute
MinecraftForge/FML@1e0134a1ca Merge pull request #455 from rumickon/feature
MinecraftForge/FML@1c5db211af Update for release 1.7.10
MinecraftForge/FML@79a0c5e559 Merge branch 'mc179'
2014-06-26 15:07:51 -04:00
cpw
32e577d5bf Fix API incompatibilities. Should mean mods will work with new config changes. 2014-06-26 14:45:43 -04:00
luacs1998
23c6d0ef55 Update mc version string
Or was I not supposed to?
2014-06-26 09:03:22 +08:00
cpw
fcd13f5e71 Merge branch 'master' into prerelease 2014-06-25 20:18:42 -04:00
cpw
24c05a73ce Merge branch 'master' of github.com:bspkrs/MinecraftForge into bspkrsgui
Conflicts:
	src/main/resources/assets/forge/lang/en_US.lang
2014-06-25 20:13:36 -04:00
Lex Manos
256d865db6 Update to 1.7.10-pre4. 2014-06-23 21:55:16 -07:00
Christian
1275aa732e Null check the Item in the supplied stack as well as the stack itself. 2014-06-22 14:47:24 -04:00
Christian
4778c33902 And fix firing for single player loading. 2014-06-22 14:39:23 -04:00
Christian
127605ec3e Fix derpity derp. 2014-06-22 10:11:32 -04:00
Christian
f7736e9a0a Fire an event when a player loads or saves from disk. Mods that want to load an additional
player related file from the players dir can now do so in that event.
2014-06-21 17:38:21 -04:00
Thog92
a905fe578b Add missing 1.7 biomes to BiomeDictionary 2014-06-19 19:06:27 +02:00
ganymedes01
85497cbf6e Added FluidStack sensitive version for Fluid's localised name
Would be helpful for determining names for more complex FluidStacks (with tag compounds for example)
2014-06-18 15:26:14 +01:00
Zarathul
e68cfa9f72 Fixed ArrayIndexOutOfBoundsException in getOreName
Added sanity check to prevent ArrayIndexOutOfBoundsException in getOreName for negative ids.
2014-06-16 23:00:40 +02:00
bloodshot
61a6b67d51 Don't call ChunkDataEvent.Load async
ChunkDataEvent.Load must be called after TE's are loaded since this is
what mods expect. The event is handled by ChunkIOProvider during
callStage2.
2014-06-13 00:52:13 -04:00
LexManos
96286b77f9 Merge pull request #938 from bloodmc/chunkasync
Load chunks asynchronously for players.
2014-06-12 17:43:28 -07:00
Lex Manos
1b7190c50b Pop version for new Recomended build. 2014-06-12 15:16:56 -07:00
Travis Watkins
e6bbcf6a3d Load chunks asynchronously for players.
When a player triggers a chunk load via walking around or teleporting
there is no need to stop everything and get this chunk on the main thread.
The client is used to having to wait some time for this chunk and the
server doesn't immediately do anything with it except send it to the
player. At the same time chunk loading is the last major source of file IO
that still runs on the main thread.

These two facts make it possible to offload chunks loaded for this reason
to another thread. However, not all parts of chunk loading can happen off
the main thread. For this we use the new AsynchronousExecutor system to
split chunk loading in to three pieces. The first is loading data from
disk, decompressing it, and parsing it in to an NBT structure.  The second
piece is creating entities and tile entities in the chunk and adding them
to the world, this is still done on the main thread. The third piece is
informing everyone who requested a chunk load that the load is finished.
For this we register callbacks and then run them on the main thread once
the previous two stages are finished.

There are still cases where a chunk is needed immediately and these will
still trigger chunk loading entirely on the main thread. The most obvious
case is plugins using the API to request a chunk load. We also must load
the chunk immediately when something in the world tries to access it. In
these cases we ignore any possibly pending or in progress chunk loading
that is happening asynchronously as we will have the chunk loaded by the
time they are finished.

The hope is that overall this system will result in less CPU time and
pauses due to blocking file IO on the main thread thus giving more
consistent performance. Testing so far has shown that this also speeds up
chunk loading client side although some of this is likely to be because
we are sending less chunks at once for the client to process.

Thanks for ammaraskar for help with the implementation of this feature.

This commit is based off the following :

Bukkit/CraftBukkit@b8fc6ab2c1
Bukkit/CraftBukkit@85f5776df2
Bukkit/CraftBukkit@0714971ca2
Bukkit/CraftBukkit@7f49722f45
Bukkit/CraftBukkit@53ad0cf1ab
2014-06-12 16:51:17 -04:00
LexManos
c45ed6f6d8 Changed dustLapis to gemLapis to make OM SHUT THE HELL UP. 2014-06-11 22:43:15 -07:00
Lex Manos
dd5b51aac1 Fixed missed metadata offset, and now cache return values of getOres for speed. 2014-06-11 10:27:28 -07:00
LexManos
a08357a845 Merge pull request #1126 from Cojomax99/fog_customization
World fog color and density can now be controlled through an event
2014-06-11 00:57:33 -07:00
Cojomax99
9a3bc1fff5 World fog color and density can now be controlled through an event 2014-06-11 10:54:54 +03:00
Lex Manos
7a43d2f96a Rework OreDictionary's internals to be a bit more speedy to help combat modders using it inapropriatly. Closes #1022 Closes #1131 2014-06-10 18:05:09 -07:00
Lex Manos
03ae909762 Fix inverted parameters in OreDictionary.getOreID Closes #1123
-.- Closes #1120
2014-06-04 23:09:13 -07:00
bspkrs
04c2ed554d Added support for new FML config GUI classes
refactored lots of stuff based on comments

added Configuration.load() exception handling and logging
2014-06-04 17:39:47 -04:00
LexManos
f3cbc6c262 Merge pull request #1034 from Adubbz/master
Greatly simplified the addition of new biomes to the default world. If this breaks things blame Adubbz.
2014-06-02 17:00:47 -07:00
Lex Manos
42fc3c9516 Added Noteblock change and play events. Closes #1027 #1025 2014-06-02 16:57:04 -07:00
Lex Manos
b301b1f70c Add target world to PlayerInteractEvent for potential 'cross dimension' interaction such as LittleBlocks. Closes #1071 2014-06-02 15:49:11 -07:00
Lex Manos
eb1ddab278 Add a couple of localizations to Forge added strings. Closes #1068 2014-06-02 15:28:11 -07:00
Lex Manos
f2a33ea9f6 Add comment to RotationHelper telling modders where to actually look, closes #1115 2014-06-02 12:20:28 -07:00
diesieben07
deb5df542e Add PlayerEvent.StartTracking and .StopTracking & make trackedEntityIDs visible
& Update, as discussed on IRC (squash)
2014-05-30 01:59:05 +02:00
LexManos
4a6a49e073 Merge pull request #1109 from Open-Code-Developers/finite-patch
Make finite fluid blocks drainable
2014-05-29 15:18:34 -07:00
Lex Manos
0737601dbf Fix enum helpers for EnumRarity {moved to Commn and changed paramter} and EnumCreatureType {new parameter} and added junit test for them. Closes #1009 2014-05-28 15:28:40 -07:00
Lex Manos
5f90e0788b Change IShearable JavaDoc by one line so Anti would shut up. Closes #1054 2014-05-26 11:26:53 -07:00
LexManos
96ee4caf39 Merge pull request #1089 from RainWarrior/render-events
Added world display list render events
2014-05-25 17:16:08 -07:00
RainWarrior
3980bf79da Added world display list render events 2014-05-26 04:09:21 +04:00
ganymedes01
6924fef324 Fix getOreIDs not using the wildcard value correctly
You can see it's not working by requesting the ore IDs from lapis, and you'll see the name "dye" is missing (and that's the one registered using the wildcard).

Fixed it by inverting the order of the item stack parameters.
2014-05-25 19:15:26 -03:00
Lex Manos
25ef7e3469 Prevent duplciates in registered Ores in the OreDictionary and clean up some of the code, add new function to return all ores the specified ItemStack satisfies. Closes #1102 2014-05-25 14:20:02 -07:00
Vilim
bc1434ff04 Make finite fluid blocks drainable 2014-05-25 19:59:59 +02:00
Vilim
bab2de72bc Fix fluid blocks
For https://github.com/BuildCraft/BuildCraft/issues/1843 .
2014-05-25 18:42:17 +02:00
Lex Manos
243aa60bf9 Add Glass, Colored glass, ore storage blocks, alines, and a few others to ore dicitonary. Closes #1011 2014-05-24 13:01:35 -07:00
Lex Manos
dc10db1d90 Add new PlayerEvent.Clone called when an EntityPlayer is cloned via dimension travil or respawn. 2014-05-24 10:50:52 -07:00
WaDelma
a3e8f0cbe4 Fluid events now know how much fluid is moved
Added amount that is being filled/drained to the FluidEvent

Added constructors without amount to ensure backwards compability

Added deprecation to amountless constructors
2014-05-20 01:39:51 +03:00
Lex Manos
711e92a59f Fully clear DimensionManager's DimensionID bitset when world is loaded. Closes #1074 2014-05-12 11:46:03 -07:00
Christian
26c55d89ef Fix forge validating strict versions on remote connections. 2014-05-12 13:49:46 -04:00
Adubbz
4454d3f341 Greatly simplified the addition of new biomes to the default world 2014-05-11 15:06:14 +10:00
Lex Manos
c8abc41aa0 Fix extended entity properties being lost when leaving the end, This introduces the concept of calling IExtendedEntityProperties.init when entites/worlds change. Lets see if mods explode. 2014-05-07 14:52:18 -07:00
bspkrs
eb2549c773 New GuiScreen events and a new ElementType DEBUG for RenderGameOverlayEvent 2014-05-07 16:52:10 -04:00
Lex Manos
f81c0cb58f Fixed hard references in WorldGenBigTree and ForgeCommand that caused worlds to leak in the client. 2014-05-07 12:18:56 -07:00
Bioxx
f848955263 Adds a new ReplaceBiomeBlocks Event constructor that supplies the metadata array if applicable and updates the ChunkProviderGenerate class to pass in the metadata array. 2014-04-29 19:40:32 -04:00
bspkrs
3fa0c70f2b get a spelling checker :P 2014-04-18 11:21:40 -04:00
Lex Manos
a008339c6e Bump Forge version in prep for release. 2014-04-16 17:30:50 -07:00
planetguy32
fd59ab261f Fix infinite loop in RecipeSorter
If recipe is multiple levels of inheritance from Object and not categorized, cls=cls.getSuperclass(); needs to be repeated more than once. It must therefore be moved to inside the while loop.
2014-04-12 20:04:02 -07:00
ShetiPhian
bba42d4230 Update PlaySoundEvent17.java 2014-04-03 22:25:49 -04:00
Lex Manos
621fb050ce Finally do SoundSystem workup for 1.7, Closes #982 2014-04-03 03:12:22 -07:00
Lex Manos
12e8d95e9f Fix potential threading issue if FluidRegistry.loopupFluidForBlock is called from two threads at the same time before being setup. Closes #936 2014-04-02 23:53:05 -07:00
Lex Manos
14b9d639a2 Use BiomeGenBase's array size instead of hardcoding it in BiomeDictionary. Closes #871 2014-04-02 23:46:52 -07:00
Lex Manos
5f62afb5f2 Add AnvilUpdateEvent which is fired when a user places a item in both input slots of a Anvil and allows modders to control the output. Closes #838 2014-04-02 18:33:13 -07:00
Lex Manos
33bf2c8a69 Add ANIMALS tpe to PopulateChunkEvent.Populate Custom providers should call this function if they spawn animals curing population. Closes #790 2014-04-02 17:40:03 -07:00
Lex Manos
aa0c902d22 Advanced Model Loader available server-side for data driven models. To be cleanuped and re-evaluated in 1.8. Closes #773 2014-04-01 15:02:06 -07:00
Lex Manos
d9a1c718bf Add position to BreakSpeed event. Closes #621 2014-04-01 15:00:25 -07:00
Lex Manos
ea2c07c727 -.- Both null combinations. 2014-03-10 23:41:37 -07:00
Lex Manos
1a9e13f880 properly implement equals, sod off Player. 2014-03-10 23:27:30 -07:00
Lex Manos
d97ec2763c Implement simple hash based equals in Fluid ContainerKey. 2014-03-10 22:51:31 -07:00
DemoXin
488eb30272 * Fixed Items.glowstone to Items.glowstone_dust 2014-02-28 02:54:50 -05:00
DemoXin
58fde290f8 * Added Ore Dictionary entries and recipe replacements for Diamond, Emerald, Crops, Redstone, and Glowstone 2014-02-27 22:48:33 -05:00
Lex Manos
246152d3c4 Fixed hashcode in FluidContainerRegistry, still needs a redesign. Closes #967 2014-02-23 16:56:29 -08:00
iChun
bad0639e90 Add cancelable RenderHandEvent. 2014-02-22 01:13:40 +08:00
Lex Manos
b43d63a7ad Cull FakePlayers when worlds are unloaded. 2014-02-11 18:25:33 -08:00
Lex Manos
c8e0b4a193 Use correct tag types when reading Forced Chunk data. Fixes ticket loading. Closes #964 2014-02-10 16:16:03 -08:00
Lex Manos
c4972b7658 Fixed FluidContainerRegisry.contansFluid closes #845 2014-02-10 15:29:36 -08:00
Lex Manos
1e2c63f486 Add the beginnings of a Constants class, to document/clean some of the magic numbers that are in the MC code base. 2014-02-05 01:14:57 -08:00
Lex Manos
e68577ffd3 Updated FML:
MinecraftForge/FML@03fb1879d7 Fix obf error when right clicking a Empty Map.
MinecraftForge/FML@6bb9b8b953 Clean up FMLEventChannel. Closes #367.
MinecraftForge/FML@b7b3450dcd Update MCP mapping snapshot to latest crowdsourced names.
MinecraftForge/FML@8c9e8b5270 Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it.
2014-02-05 01:14:24 -08:00
Christian
9d919f8ac9 Fix up the event handler so it knows it's owned by forge 2014-02-02 12:34:34 -05:00
Christian
67d9dac16d Add a discriminator for fluididspacket. remove extraneous channel handler. 2014-02-02 12:19:37 -05:00
Lex Manos
51414375e4 Uncomment aa few FluidRegistry entries. 2014-01-29 21:04:34 -08:00
Lex Manos
2b9a2b5c1a Inital Fluid system update, untested. Still in progress. 2014-01-29 18:34:23 -08:00
Lex Manos
6f7ac27c96 New PlayerUseItemEvents, Start, Stop, Tick and Finish. See PlayerUseItemEvent.java for more details. Closes #924 2014-01-24 19:10:51 -08:00
Lex Manos
796b53f549 Exclude cobblestone slab recipe from ore dictification, closes #940 2014-01-24 16:44:23 -08:00
Lex Manos
6c6f664c30 Implement PlayerPickupXpEvent, fired when a player aquires XP from a EntityXPOrb. Closes #942 2014-01-24 16:31:38 -08:00
Lex Manos
adf0e3ab7d Add BookCloning to the recipe sorter. 2014-01-20 14:04:34 -08:00
Lex Manos
28f7f523ee Add support in Techne models for the TextureSize tag. Closes #856 2014-01-18 13:53:54 -08:00
Lex Manos
baf95e747a Fix warnings in Forge codebase. 2014-01-17 21:55:48 -08:00
Christian
eeeb4d37e8 Add exception logging to forge channel handlers as well
MinecraftForge/FML@53557dcd05 Put logging exception handlers on all channel inbounds. Fix problem with failure to login. Closes #350
2014-01-17 17:05:11 -05:00
Ken 'Minalien' Murray
9e91b0ca81 Fixed MinecraftForgeClient for custom Item Renderer implementations. Removed check for forward-slashes (/) in texture asset locations (but left check for backslash in place). 2014-01-05 21:55:04 -07:00
Christian
95c12b6c20 Updated FML:
MinecraftForge/FML@5317672631 Add a utility method for finding the channel handler name based on type. Should fix naming weirdnesses.
MinecraftForge/FML@9de9a15530 Fix stupid hardcoding derp
2014-01-03 23:07:55 -05:00
Lex Manos
b6199c202e Fixed pipeline naming issue in the ForgeNetworkHandler. 2014-01-03 18:54:52 -08:00
Lex Manos
b149ccbc17 Models now load from resource packs
Models must now be loaded from resource packs using the standard resource pack reference. For example, to load a model named "assets/mymod/models/mymodel.obj", you would call AdvancedModelLoader.loadModel("mymod:models/mymodel.obj");
Closes #670
2014-01-03 17:10:15 -08:00
Adubbz
bd5e7f8118 Fixed sky colour transitions on a render distance of 16, fixed the WorldGen of various things 2014-01-01 18:50:52 +11:00
LexManos
ccee30b15e Merge pull request #908 from jk-5/patch-1
Add constructors to DimensionRegisterMessage
2013-12-31 13:08:56 -08:00
Lex Manos
b31fbe528a Update for the FMLEmbeddedChannel change. 2013-12-31 12:48:59 -08:00
jk-5
03c4282ebf Added default constructor for reflection 2013-12-31 08:21:05 +01:00
jk-5
5ff5f1b0d5 Added a constructor and made the fields package-private 2013-12-30 21:58:53 +01:00
jk-5
07fa6615f8 Update ForgeMessage.java 2013-12-30 20:12:15 +01:00
Christian
5c647d4515 Fix the network handler for forge 2013-12-28 17:01:58 -05:00
Christian
cf3447feea Tidier implementation of previous commit. Should fix for subclasses of individual tools too 2013-12-27 21:48:42 -05:00
Christian
78b1b54e2b Add in harvesting abilities of the items, should fix effectiveness 2013-12-27 21:26:42 -05:00
LexManos
46296328ff Merge pull request #893 from iChun/master
Add render offset to event.
2013-12-25 01:05:45 -08:00
iChun
5f3ece629c Add render offset to event. 2013-12-25 17:03:19 +08:00
Lex Manos
a6827f9820 Fix dig speed on redstone ore and obsidian. 2013-12-25 00:41:21 -08:00
Lex Manos
40d02fe6c3 Add a version check mechanic to startup, it is done in a seperate thread and has a config option to compleetly disable it. This allows us to notify users of new recomended builds. Hopefully stemming the flow of outdated help request. Also adds a warning to the main screen if you are running a 'Beta' Forge. Which means a Forge for a new version of Minecraft that we have not promoted a recomended build for yet. 2013-12-25 00:35:59 -08:00
Lex Manos
8ca1179e04 Move Grass {Flower} registry to BiomeGenBase as 1.7 made flowers Biome specifc, this means modders who wish to add global base flowers need to add them to all the biomes indavidually. 2013-12-23 20:34:39 -08:00
Lex Manos
2102965fac Fix debug HUD rendering semi-transparently. 2013-12-23 20:32:37 -08:00
Lex Manos
436f7fc550 Bump version to 10.12.0 to mark 1.7. 2013-12-22 18:48:22 -08:00
Lex Manos
9ee5053b71 Fix:
Block placement/interaction
  Tesselator crash due to wrong mapping
  Missing isreplaceable check in world.canPlaceAt
  Small foratting/logging cleanup
  Temporarly commented out efficancy changes till I implement it.
2013-12-22 18:25:26 -08:00
Lex Manos
21e505c334 Forge uses the FORGE channel for packets. 2013-12-22 18:21:56 -08:00
bloodshot
8654623271 Refactored BiomeManager stronghold add/remove methods to support new
MapGenStronghold dynamic biome changes.
Changed InitNoiseGensEvent to pass a NoiseGenerator array instead of
NoiseGeneratorOctaves due to new NoiseGeneratorPerlin in
ChunkProviderGenerate.
Fixed worldgen crash caused by wrong metadata in Chunk patch.
2013-12-22 18:47:51 -05:00
Lex Manos
a6c45a7ade Inital patch update for 1.7.2, Doesn't compile, not done yet. 2013-12-22 03:06:10 -08:00
Christian
ae478c92a2 Moved the core event handler parts to FML. Implemented the Forge network handler based on the new
netty strategy.

Updated FML:
MinecraftForge/FML@3b2994a3de Some patching touchups
MinecraftForge/FML@557357fe17 Update for log4j2
MinecraftForge/FML@a2b324beb2 Copy eventhandler from Forge into FML. It is going to replace a lot of the runtime event systems.
MinecraftForge/FML@4071ff38af Patch some GUIs. We're gonna add some basic mod gui config support.
MinecraftForge/FML@0b419ac79c Fire a user event down the channels when a handshake has occured.
2013-12-16 20:19:03 -05:00
Lex Manos
439dbd8bb3 Killed a few hundred compile errors. 2013-12-12 23:32:36 -08:00
Lex Manos
9cf0a5b68b Comment out fluids until King gets his hands on it 2013-12-12 23:32:18 -08:00
Lex Manos
521b8a16c4 Some work on 1.7, waiting for Abrar to fix a few things. 2013-12-09 21:59:12 -08:00
Lex Manos
b474c2ca7a Kill liquids finally. 2013-12-09 18:47:15 -08:00
Lex Manos
e9af710cf4 Fix for new FML, and publish to maven local 2013-11-17 12:01:31 -08:00
AbrarSyed
74104fe5d0 Update forge 2013-11-17 12:07:22 -06:00
AbrarSyed
797399ff7f Step 2: The Reformation 2013-11-09 15:57:08 -06:00