Fix up the client/server fluid race condition that could cause the game to bail when an SSP game connects.

There's still a teeny gap, but it's MUCH less prominent than it was before.
This commit is contained in:
cpw 2015-06-03 19:26:53 -04:00
parent f8cb411df1
commit 63f2300794

View file

@ -79,25 +79,21 @@ public abstract class FluidRegistry
public static void initFluidIDs(BiMap<Fluid, Integer> newfluidIDs, Set<String> defaultNames)
{
maxID = newfluidIDs.size();
fluidIDs.clear();
fluidIDs.putAll(newfluidIDs);
fluidNames.clear();
for (Entry<Fluid, Integer> e : fluidIDs.entrySet()) {
fluidNames.put(e.getValue(), e.getKey().getName());
}
loadFluidDefaults(defaultNames);
loadFluidDefaults(newfluidIDs, defaultNames);
}
/**
* Called by forge to load default fluid IDs from the world or from server -> client for syncing
* DO NOT call this and expect useful behaviour.
* @param newfluidIDs
*/
private static void loadFluidDefaults(Set<String> defaultNames)
private static void loadFluidDefaults(BiMap<Fluid, Integer> localFluidIDs, Set<String> defaultNames)
{
// If there's an empty set of default names, use the defaults as defined locally
if (defaultNames.isEmpty()) {
defaultNames.addAll(defaultFluidName.values());
}
BiMap<String, Fluid> localFluids = HashBiMap.create(fluids);
for (String defaultName : defaultNames)
{
Fluid fluid = masterFluidReference.get(defaultName);
@ -112,10 +108,17 @@ public abstract class FluidRegistry
FMLLog.getLogger().log(Level.ERROR, "The fluid {} specified as default is not present - it will be reverted to default {}", defaultName, localDefault);
}
FMLLog.getLogger().log(Level.DEBUG, "The fluid {} has been selected as the default fluid for {}", defaultName, fluid.getName());
Fluid oldFluid = fluids.put(fluid.getName(), fluid);
Integer id = fluidIDs.remove(oldFluid);
fluidIDs.put(fluid, id);
Fluid oldFluid = localFluids.put(fluid.getName(), fluid);
Integer id = localFluidIDs.remove(oldFluid);
localFluidIDs.put(fluid, id);
}
BiMap<Integer, String> localFluidNames = fluidNames;
for (Entry<Fluid, Integer> e : localFluidIDs.entrySet()) {
localFluidNames.put(e.getValue(), e.getKey().getName());
}
fluidIDs = localFluidIDs;
fluids = localFluids;
fluidNames = localFluidNames;
fluidBlocks = null;
for (FluidDelegate fd : delegates.values())
{
@ -188,17 +191,17 @@ public abstract class FluidRegistry
public static Fluid getFluid(int fluidID)
{
return fluidIDs.inverse().get(fluidID);
return fluidIDs.inverse().get(fluidID);
}
public static int getFluidID(Fluid fluid)
{
return fluidIDs.get(fluid);
return fluidIDs.get(fluid);
}
public static int getFluidID(String fluidName)
{
return fluidIDs.get(getFluid(fluidName));
return fluidIDs.get(getFluid(fluidName));
}
@Deprecated //Remove in 1.8.3
@ -312,7 +315,7 @@ public abstract class FluidRegistry
{
FMLLog.getLogger().log(Level.DEBUG, "World is missing persistent fluid defaults - using local defaults");
}
loadFluidDefaults(defaults);
loadFluidDefaults(HashBiMap.create(fluidIDs), defaults);
}
public static void writeDefaultFluidList(NBTTagCompound forgeData)