Add username cache for determining a player's last known username

This commit is contained in:
matthewprenger 2014-10-15 16:14:36 -05:00
parent 619ceefa49
commit 9c2f0ddfad
3 changed files with 211 additions and 0 deletions

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@ -51,6 +51,7 @@ import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.event.FMLServerStartingEvent;
import cpw.mods.fml.common.eventhandler.SubscribeEvent;
import cpw.mods.fml.common.gameevent.PlayerEvent;
import cpw.mods.fml.common.network.NetworkRegistry;
public class ForgeModContainer extends DummyModContainer implements WorldAccessContainer
@ -252,6 +253,12 @@ public class ForgeModContainer extends DummyModContainer implements WorldAccessC
}
}
}
@SubscribeEvent
public void playerLogin(PlayerEvent.PlayerLoggedInEvent event)
{
UsernameCache.setUsername(event.player.getGameProfile().getId(), event.player.getGameProfile().getName());
}
@Override
public boolean registerBus(EventBus bus, LoadController controller)

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@ -53,6 +53,8 @@ public class MinecraftForge
//Force these classes to be defined, Should prevent derp error hiding.
new CrashReport("ThisIsFake", new Exception("Not real"));
UsernameCache.load();
}
public static String getBrandingVersion()

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@ -0,0 +1,202 @@
package net.minecraftforge.common;
import static com.google.common.base.Preconditions.checkNotNull;
import java.io.File;
import java.io.IOException;
import java.lang.reflect.Type;
import java.nio.charset.Charset;
import java.util.Map;
import java.util.UUID;
import javax.annotation.Nullable;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import com.google.common.base.Charsets;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.Maps;
import com.google.common.io.Files;
import com.google.common.reflect.TypeToken;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import com.google.gson.JsonSyntaxException;
import cpw.mods.fml.relauncher.FMLInjectionData;
/**
* Caches player's last known usernames
* <p>
* Modders should use {@link #getLastKnownUsername(UUID)} to determine a players
* last known username.<br>
* For convenience, {@link #getMap()} is provided to get an immutable copy of
* the caches underlying map.
*/
public final class UsernameCache {
private static Map<UUID, String> map = Maps.newHashMap();
private static final Charset charset = Charsets.UTF_8;
private static final File saveFile = new File( /* The minecraft dir */(File) FMLInjectionData.data()[6], "usernamecache.json");
private static final Gson gson = new GsonBuilder().setPrettyPrinting().create();
private static final Logger log = LogManager.getLogger(UsernameCache.class);
private UsernameCache() {}
/**
* Set a player's current username
*
* @param uuid
* the player's {@link java.util.UUID UUID}
* @param username
* the player's username
*/
protected static void setUsername(UUID uuid, String username)
{
checkNotNull(uuid);
checkNotNull(username);
if (username.equals(map.get(uuid))) return;
map.put(uuid, username);
save();
}
/**
* Remove a player's username from the cache
*
* @param uuid
* the player's {@link java.util.UUID UUID}
* @return if the cache contained the user
*/
protected static boolean removeUsername(UUID uuid)
{
checkNotNull(uuid);
if (map.remove(uuid) != null)
{
save();
return true;
}
return false;
}
/**
* Get the player's last known username
* <p>
* <b>May be <code>null</code></b>
*
* @param uuid
* the player's {@link java.util.UUID UUID}
* @return the player's last known username, or <code>null</code> if the
* cache doesn't have a record of the last username
*/
@Nullable
public static String getLastKnownUsername(UUID uuid)
{
checkNotNull(uuid);
return map.get(uuid);
}
/**
* Check if the cache contains the given player's username
*
* @param uuid
* the player's {@link java.util.UUID UUID}
* @return if the cache contains a username for the given player
*/
public static boolean containsUUID(UUID uuid)
{
checkNotNull(uuid);
return map.containsKey(uuid);
}
/**
* Get an immutable copy of the cache's underlying map
*
* @return the map
*/
public static Map<UUID, String> getMap()
{
return ImmutableMap.copyOf(map);
}
/**
* Save the cache to file
*/
protected static void save()
{
new SaveThread(gson.toJson(map)).start();
}
/**
* Load the cache from file
*/
protected static void load()
{
if (!saveFile.exists()) return;
try
{
String json = Files.toString(saveFile, charset);
Type type = new TypeToken<Map<UUID, String>>() {}.getType();
map = gson.fromJson(json, type);
}
catch (JsonSyntaxException e)
{
log.error("Could not parse username cache file as valid json, deleting file", e);
saveFile.delete();
}
catch (IOException e)
{
log.error("Failed to read username cache file from disk, deleting file", e);
saveFile.delete();
}
finally
{
// Can sometimes occur when the json file is malformed
if (map == null)
{
map = Maps.newHashMap();
}
}
}
/**
* Used for saving the {@link com.google.gson.Gson#toJson(Object) Gson}
* representation of the cache to disk
*/
private static class SaveThread extends Thread {
/** The data that will be saved to disk */
private final String data;
public SaveThread(String data)
{
this.data = data;
}
@Override
public void run()
{
try
{
// Make sure we don't save when another thread is still saving
synchronized (saveFile)
{
Files.write(data, saveFile, charset);
}
}
catch (IOException e)
{
log.error("Failed to save username cache to file!", e);
}
}
}
}