Commit graph

2070 commits

Author SHA1 Message Date
mezz
32dc726df1 Prevent player from dying infinitely due to zero max health (MC-119183) 2017-07-20 21:54:46 -07:00
malte0811
a6b9fbfa9f [1.12] Allow the server to handle item-block interaction if onItemUse doesn not return PASS (#3967) 2017-07-20 17:11:50 -05:00
Madsthunder
ad15209f8d Allow support for custom Shields and Shield disabling weapons. 2017-07-20 16:44:37 -05:00
diesieben07
fb10d7cbd4 Ignore fortune for anything but seeds in crops (#4160) 2017-07-20 16:31:16 -05:00
LexManos
afea45dccc Fix tripwire statemap not being complete when mappings change. Closes #3924 2017-07-18 12:53:55 -07:00
LexManos
6167bbfea9 Fixed issue where rendered held items wouldn't properly update when the reequip animations isnt shown. Closes #4175 2017-07-13 15:21:57 -07:00
Ben Staddon
ead0e81025 Remove unneeded block patches (#4167) 2017-07-12 21:49:21 -07:00
Vincent Lee
4df20daf41 Allow advancement icons to have nbt (#4114) 2017-07-08 15:14:29 -05:00
LexManos
80da39d4e3 Attempt fix, or at least better debugging for RecipeBook accessing unknown recipes. 2017-07-08 13:08:44 -07:00
LexManos
0215e2e128 Fix MC-68754, Screen is not resizeable after exiting fullscreen due to LWJGL bug 2017-07-08 13:08:06 -07:00
mezz
d3c11c2b4f Use Item's custom FontRenderer for tooltips in the Creative Gui (#4101) 2017-07-08 00:19:49 -07:00
mezz
02ef4155c8 Fix Recipe Toast crash when granted more than 5000 recipes (#4124) 2017-07-07 23:47:58 -07:00
mezz
3847a2cf5d Throw packet encoding exceptions instead of suppressing them, to prevent corrupt packets (#4144) 2017-07-07 04:39:27 -05:00
mezz
5fc380665e Include location of the call when a mod uses System.out or System.err (Fix #4135) 2017-07-04 23:20:04 -07:00
mezz
c1ae2cdbf2 Improve furnace fuel handling (#4083) 2017-07-03 12:54:01 -07:00
Xalcon
e1a2bcf902 Add isSpawner parameter to the CheckSpawn event (#4075) 2017-07-03 12:45:57 -07:00
E2
43be1f46a5 RenderLivingEvent now stores partialTick
2
2017-07-03 12:20:45 -07:00
covers1624
9e413de6c9 Added Block::getFogColor to allow custom blocks to control fog colors while inside them. (#4090) 2017-06-28 17:23:32 -05:00
LexManos
10ca404e9e Fix the creative menu search function. Closes #4100 2017-06-27 21:34:03 -07:00
LexManos
a4fb33d945 Add support for loading mod advancements from the mod jar files. 2017-06-27 15:18:52 -07:00
Vincent Lee
a480fa0821 Remove outdated patch to BlockDoublePlant 2017-06-26 22:37:17 -07:00
Ben Staddon
9a09ff68aa Remove some deprecated methods and clean up 2017-06-25 22:30:18 -07:00
mezz
7892ca922c Remove the call to client.refreshResources during loading (#4032) 2017-06-25 22:13:58 -07:00
Fry
0f7ec7e7fd Added dependencies and dependency ordering for textures. (#4070) 2017-06-26 07:58:19 +04:00
ichttt
690c9bb76a Further Java 8 cleanup (#4077) 2017-06-25 14:25:57 -07:00
LexManos
3738a2e42b Fix missed side only on BlockFlower 2017-06-25 12:24:07 -07:00
LexManos
368d206cc6 Make Block.getSubBlocks not client side only. 2017-06-25 11:17:31 -07:00
RainWarrior
dc043ac79f Cleanup of model system, taking advantage of java 8;
replaced guava Optional and Function with java 8 versions.
2017-06-25 04:08:20 +03:00
LexManos
1c24600bbb Reload client recipe book after loading modded recipes. 2017-06-24 15:34:09 -07:00
LexManos
efd8b38be9 Make getSubItems non-client only. Use it for Ingredient iteration. 2017-06-24 14:47:48 -07:00
LexManos
478a84e748 Fix Emerald generation causing chunk loading. 2017-06-24 14:47:11 -07:00
mezz
72f037b0fa Add Block.getDrops that uses NonNullList, deprecate the old method. Fix #3567 (#3778) 2017-06-24 03:05:42 -07:00
mezz
a8734e368d Remove arrival/departure message methods from WorldProvider (#2733) 2017-06-24 02:02:56 -07:00
KingLemming
c0188d3228 Use instanceof ItemFishingRod instead of item equality (#4060) 2017-06-24 01:26:36 -07:00
TechnicianLP
f670ec4f0b Fix onBlockClicked handler firing twice and Item.onArmorTick in the wrong place (#4037) 2017-06-24 01:01:28 -07:00
Ben Staddon
b0dfaa2b81 Remove Java 8 warnings now that Minecraft requires it 2017-06-23 23:31:50 -07:00
Ben Staddon
286f6a910b Fire AnimalTameEvent for parrots (#4003) 2017-06-23 23:11:47 -07:00
LexManos
d032a34aaa Fix conflicts 2017-06-23 16:59:57 -05:00
LexManos
dee84dc1e4 More work, game loads and runs now.
Moved Registry events to directly AFTER PreInit instead of before.
This allows modders to register handlers for it without @EventBusSubscriber.
It also allows you to register custom things needed before the construction of blocks or items such as Fluids.
TODO: Move Fluids to a real registry.
@ObjectHolder can now be used on private fields.
Reworked FMLModIdMappingEvent to include data for all registries.
Tile Entities are now registrable.
2017-06-23 16:59:57 -05:00
LexManos
a26d89c876 First pass of registry rewrite.
Tests do not run yet.
Things of note:
Removed the idea of substitutions, just register multiple items with the same name they will override each other like a normal map.
Decoupled Forge registries from vanilla classes. They now use bouncer classes. MODDERS SHOULD NEVER USE THESE
Introduced more stringent registry locking. As it sits things are only allowed to be registered during the RegistryEvent.Registry phases!
This is to force modders to split up their registrations, and pave the way for calling these functions multiple times during a single MC lifecycle.
ObjectHolder, Missing Mappings, etc... *should* now work for all registry types, nothing should be special cased to Blocks/Items anymore.
Added optional generic dummy factory to registries, to allow registry creators the ability to dummy more then just Blocks.
Re-worked the ItemStack transformer and applied it to ItemBlock and ItemBlockSpecial. Allowing us to cleanup reflective hacks in Block callbacks.
Registry onAdd callback is now only fired on the ACTIVE registry, fixing any issues of temp registries overriding active objects.
2017-06-23 16:59:57 -05:00
diesieben07
0e9820c51c Clean up Logging (#3953)
# Conflicts:
#	patches/minecraft/net/minecraft/client/renderer/texture/Stitcher.java.patch
#	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
#	patches/minecraft/net/minecraft/entity/EntityList.java.patch
#	patches/minecraft/net/minecraft/tileentity/TileEntity.java.patch
#	src/main/java/net/minecraftforge/oredict/OreDictionary.java
2017-06-22 23:18:49 -07:00
mezz
98f464ad43 Fix Chunk patch (#4036) 2017-06-20 20:40:45 -07:00
mezz
17a714f7fd Fix patches in Chunk and Explosion (#4036) 2017-06-19 23:27:52 -07:00
mezz
c6d7c7c11f Fix itemstack comparison with null 2017-06-19 23:27:52 -07:00
Ben Staddon
80d9beedc9 Remove unused patch to ItemRecord. Closes #2686. (#4035) 2017-06-19 16:47:01 -07:00
mezz
c2845967cc Update MCP mappings to 20170617 2017-06-17 18:06:04 -07:00
cpw
4a4c38b4e0 Patch a small bug in SPacketLoginSuccess that lets us emulate the network
handshake. This will be very useful as I rebuild the networking.
2017-06-16 22:00:54 -04:00
LexManos
22d243e70d Fix NPE in config menu with custom keybinds. Closes #3985 2017-06-14 10:23:49 -07:00
LexManos
a8659a1613 In-progress Registry system enhancement.
Needs cpw to take a look at enabling removing/overriding in the registry stuff.
But in theory it loads json recipes for mods now.
2017-06-14 10:14:56 -07:00
LexManos
f1cca475ea Initial patch update to 1.12.
Some things to note:
Netty is screwy so currently can't join single player. @cpw
Crafting has been MAJORY reworked. The current GameRegistry functions are nooped, this is IN THE WORKS.
  Just need to move the recipe list to a full class registry, and then re implement the in-code recipe registration.
  Also, it IS advised that modders move to JSON, because ideally we'll see a S->C recipe syncing system in 1.13
  which would allow servers to have custom recipes.
  OreDictionary currently 1/2 works, need to write a better algorithm for replacing ingredients.
  Please be patient
Rendering:
  A lot of functions got a new float parameter, this is similar to partial ticks, needs more research
2017-06-10 22:22:02 -04:00
mezz
286777b824 Fix getShareTag replacing data on the server (#3776) Closes #3682 2017-06-04 18:38:16 -07:00
LexManos
c544f06880 Fix shaders not loading from mod domains Closes #3921 2017-06-01 15:47:49 -07:00
Ben Staddon
d867bd299f Clean up MapData patch (#3905) 2017-06-01 14:38:12 -07:00
TechnicianLP
ca298ef6aa NBTTagList implements Iterable<NBTBase> (#3884) 2017-06-01 14:37:22 -07:00
Vincent Lee
df52accf76 Fix canRiderInteract being called on the wrong entity (#3934) 2017-06-01 14:35:05 -07:00
Erlend Åmdal
e2f60c1aaf Deprecate vanilla getExplosionResistance and properly annotate the forge replacement (#3929) 2017-06-01 14:32:37 -07:00
Mathe172
9c148b56f8 Fix patches of GuiScreen(#3704) and ItemDye(#3736) (#3878) 2017-05-26 14:19:58 -07:00
Ben Staddon
c6f181dcb2 Fixes for PlayerDestroyItemEvent being called with empty itemstacks. (#3728) 2017-05-26 13:54:13 -07:00
Madsthunder
7976ac4a2b [1.11.2] Added support for Village capabilities (#3648) 2017-05-26 13:51:18 -07:00
diesieben07
03e922fa05 Disable frost walker enchantment on anything but vanilla water (#3906) 2017-05-21 13:52:25 -07:00
Matthew Messinger
81d61218b6 Fix head being angled badly when riding mobs. Fixes MC-1207 (#3901) 2017-05-21 12:37:28 -07:00
mezz
61d00dd05f Fix MC-117087, prevent calling Class.getSimpleName on TEs unnecessarily (#3873) 2017-05-06 12:19:51 -07:00
Max Becker
34463690c5 Changed custom entity selectors from event based to factory based. (#3579) 2017-05-01 18:36:24 -07:00
ichttt
6ffd94a08e Create ItemFishedEvent, the event is cancelable, but items are not mutable. Use LootTables to control that. (#3705) 2017-05-01 18:10:47 -07:00
Ben Staddon
003d0c601d Relocate TileEntity#onLoad call to after it's added to the world instead of the chunk so as to have a valid world reference (#3836) 2017-05-01 17:41:37 -07:00
Madsthunder
93a4e13837 [1.11.2] Fixed Zombie Villagers not setting and getting professions correctly (#3678) 2017-04-30 21:59:57 -07:00
LexManos
d84ee35245 Fix NumberFormatException being thrown for empty ItemStack deserialization
Thanks @gabizou, 1.11.2 version of #3830
2017-04-09 23:13:13 -07:00
mezz
582f33fc85 Fix mutable blockpos leak MC-114281 (#3742) 2017-04-07 17:36:36 -07:00
Daomephsta
f92425cf71 Fix typo in LootEntry.Serialiser causing incorrect serialisation. Closes #2757, Fixes MC-115407 (#3823) 2017-04-07 17:09:56 -07:00
PhiPro95
5f4cd69167 Fix invulnerable items becoming invisible client side MC-53850 (#3807) 2017-04-07 17:03:43 -07:00
John Protsen
dbc6baf2f7 Add Item.canDestroyBlocksInCreative() allowing more items to not break blocks in creative (#3805) 2017-04-07 16:59:21 -07:00
Kina
2c7c538c73 Fixed HarvestDropsEvent issue by fixed-length lists on getDrops (#3778) 2017-04-07 16:51:21 -07:00
mezz
2234039b96 Add GenerateMinable event for mesa gold (#3774) Closes #3738 2017-04-07 16:48:28 -07:00
Ben Staddon
901df8345c Add AnimalTameEvent for handling animal taming (#3763) 2017-04-07 16:47:28 -07:00
Ben Staddon
f22874d3be Added missing bounds check to ChunkCache.getBiome (#3752) 2017-04-07 16:43:09 -07:00
Vincent Lee
72dd06ca85 Allow result of PlayerInteractEvent to be changed when it's cancelled (#3744) 2017-04-07 16:38:56 -07:00
Choonster TheMage
5ffbbd3b9f Add EnumHand and ItemStack to BonemealEvent (#3736) 2017-04-07 16:31:51 -07:00
Da-Technomancer
fd0dabd60c Added a boolean flag for disabling Entity onUpdate (#3731)
The flag is false by default, and if true the Entity will not update. It is saved and loaded from NBT, and is called updateBlocked. Modders are responsible for managing this flag for entities they with to 'freeze' or 'unfreeze'.
2017-04-07 16:28:53 -07:00
Paulo "JCranky" Siqueira
be2d814155 Add LootTableManager to the LootTableLoadEvent (#3717) 2017-04-07 16:22:49 -07:00
TheMasterGabriel
b99aa9bca4 Fix EntityFallingBlock check for ITileEntityProvider (#3711) 2017-04-07 16:18:45 -07:00
Lance
671d462645 Added ClientChatEvent. Closes #1442 (#3704) 2017-04-07 16:09:46 -07:00
kashike
9619be4a17 Use thread groups to detect the effective side (#3644) 2017-04-07 15:35:58 -07:00
Silly511
f0eb941abc New LivingDestroyBlockEvent for controlling if some entities can destroy blocks (#3628) 2017-04-07 15:34:26 -07:00
LexManos
f2425b7486 Fix breaking particles on dedicated server. Closes #3825 2017-04-06 13:16:01 -07:00
LexManos
d850ca890f [MC-2518] Fixed missing break sound and particles. Closes #3821 2017-04-05 14:28:28 -07:00
Kirill Kuznetsov
b6194b0cca [1.11.x] Fix blank tab in creative inventory when additional tabs evenly divisible by 10 (#3817) 2017-04-02 19:50:10 -07:00
LexManos
72937c90be Fix vanilla bug where player reputations villages were reset on read.
Deprecated Username based API in favor of UUID based API.
2017-03-31 02:33:39 -07:00
LexManos
c1a38c541a Fix error when reading world info for old saves with missing dimensions. Closes #3786 #3331 2017-03-15 02:51:52 -07:00
mezz
4fbc847736 Detect and log cascading chunk generation issues during terrain population (#3756) 2017-03-14 21:19:47 -05:00
Earthcomputer
43375ded29 Fix duplicate achievements getting added to the achievement list (#3770) (#3779) 2017-03-14 21:04:09 -05:00
diesieben07
55587fca08 Fix parameter-names for WorldProvider.shouldMapSpin (#3767) 2017-03-07 15:29:09 -08:00
Paul Fulham
45e0738f43 Fix MC-112730 TE global renderer duplicate render (#3651)
* Fix TE global renderer duplicate render
2017-02-26 12:21:30 +04:00
Bartek Bok
724ffe1d70 Fix entity write catch block (#3726) 2017-02-24 16:03:19 -08:00
Bartosz Skrzypczak
c49ff259b5 Fixed TESR items not rendering correctly before entering world (MC-112292) (#3666)
Fixed crash when rendering text in TESR items before entering world
2017-02-23 18:41:57 -08:00
sjx233
2003dee17f Add DifficultyChangeEvent (#3525) 2017-02-23 18:12:27 -08:00
David Quintana
a6284e6053 Allow mods to set other default "home dimensions" for respawning. (#3528) 2017-02-23 18:08:58 -08:00
Vincent Lee
a15dee61d6 Persist PotionEffect curative items and initialize defaults from Potion (#3573) 2017-02-23 18:04:06 -08:00
Guichaguri
384567c4a5 Added Forge slot methods to creative container (#3581) 2017-02-23 18:01:09 -08:00
Vincent Lee
d3e4fde2b2 Restore missing Biome GetWaterColor event. Closes #3164. (#3625) 2017-02-23 17:47:21 -08:00
CoderAtParadise
da5b2201fa Fixed Missing Furnace Fuels (#3627) 2017-02-23 17:46:37 -08:00
Ben Staddon
64cb9cdafd Prevent concurrent modification of ClassInheritanceMultiMap (#3632) 2017-02-23 17:20:25 -08:00
Ben Staddon
64c9aae0c4 Fixed ChunkCache.getTileEntity creating tile entities off world thread. 2017-02-23 17:12:37 -08:00
LexManos
a4a6d5fa6c Fixed Flower Forests not having proper flowers. Closes #3652 2017-02-23 15:51:36 -08:00
LexManos
7cdbe5d518 Fix Poppy to Dandelion ratio 2017-02-23 15:50:30 -08:00
CreativeMD
3c3fcc0ffd Add implementation for Living Attack event on client-side for players (#3667)
* Fixed unused import
2017-02-23 15:35:44 -08:00
Ben Staddon
ab4c4db0d5 Fix bug caused by ItemMinecart patch (#3672) 2017-02-23 15:27:02 -08:00
Vincent Lee
e5eb2e795b Make getRGBDurabilityForDisplay use getDurailityForDisplay by default. Closes #3670 (#3673) 2017-02-23 15:25:43 -08:00
Ben Staddon
d3c6130f88 Use Forge setting to determine baby zombie chance. Fixes #3690. 2017-02-23 15:18:59 -08:00
LexManos
403eda184a Properly fix IShearable implementation. Fixes shears taking damage twice, mooshroom particles, and blocks dropping incorrect loot. 2017-02-23 15:15:48 -08:00
LexManos
6ae39ac027 Fix hoppers being able to insert shulker boxes into shulker boxes. 2017-02-21 14:22:28 -08:00
Kevin G
7aa1e00f31 Fix for bad decompile process on Particle.java that causes onGround flag to not get set properly as well as motionX and motionZ not being set to 0 when their axis has collision happening (#3716) 2017-02-19 21:39:27 -08:00
Vincent Lee
a605c64c49 Fix ClientTickEvent Post firing inside another profiler section (#3715) 2017-02-19 21:21:48 -08:00
Vincent Lee
1d6cd35a09 Fix Item.doesSneakBypassUse being applied incorrectly. 2017-02-19 21:19:43 -08:00
James Mitchell
5f6bf3b063 Stop rotation of extended pistons, beds, and double chests Fixes #3634
Fix rotation of repeaters and comparators
2017-02-19 10:48:43 -08:00
Florian "Sangar" Nücke
caa85b33bf Fixed TileEntity#getRenderBoundingBox not offsetting correctly causing more TEs to render then needed (#3709) 2017-02-19 09:07:12 -08:00
diesieben07
6745022d46 Fix spawn-fuzz formula (#3695) 2017-02-12 13:28:27 -08:00
LexManos
4a6b3ef6e3 Fix world spawn fuzz. (reverted from commit 450c3a80c1)
Protip Don't code while groggy.
2017-02-12 12:18:21 -08:00
LexManos
450c3a80c1 Fix world spawn fuzz. 2017-02-12 12:11:40 -08:00
diesieben07
0e9d741163 Fix some cases where world time is not passed through the WorldProvider. (#3685) 2017-02-11 11:22:25 -08:00
mcenderdragon
dcc76ccb58 this finaly fixes #2866 (#3656) 2017-01-24 10:30:31 -08:00
Vincent Lee
ba875418fd Fix MC-111753 (#3655) 2017-01-24 10:29:43 -08:00
James Mitchell
1e7eb6fb09 Fix #3635 MC-103403 fix ingredient count for ingot block recipes (#3640) 2017-01-17 15:40:09 -08:00
LexManos
7da6c2d0e1 New client config option to force all chunk rendering off the main thread.
This may help FPS issues, but may also result in world holes/rendering issues.
Also fix Forge configs not saving properly.
2017-01-17 13:34:03 -08:00
LexManos
50bf03b82b Cache entity constructors for a small performance optimization 2017-01-17 13:07:22 -08:00
Choonster TheMage
d53397111b Fix Biome#getSpawnableList returning an empty list for non-vanilla EnumCreatureTypes (#3611) 2017-01-11 22:19:29 -08:00
diesieben07
df0f1c4e75 Allow block to specify their type for AI pathfinding (#3546) 2017-01-11 16:43:41 -08:00
Ben Staddon
9835e3705c Fix vanilla bug MC-98707 (#3565) 2017-01-11 16:32:28 -08:00
Justin
aed00b5dce Add missing patch to ItemStack isItemStackEqual (#3577) 2017-01-11 16:27:11 -08:00
Ben Staddon
a718077a2e Fix ContainerRepair patch to prevent NPE (#3553) 2017-01-11 16:14:38 -08:00
liach
d672584b8d Removed an unsafe usage of EntityMinecart.getType() (#3592) 2017-01-11 16:13:14 -08:00
Vincent Lee
a824214333 Fix milk not working on anything at all (#3574) 2017-01-11 15:19:20 -08:00
James Mitchell
c545b8ecd4 Clean up null issues, add more annotations (#3590) 2017-01-11 15:17:56 -08:00
Ben Staddon
43efa3cfc4 Small cleanup for PlayerInteractEvent (#3563) 2017-01-11 15:17:08 -08:00
Ben Staddon
60211e6cd6 Fix and clean up ItemBow.onPlayerStoppedUsing() patch (#3555) 2017-01-11 15:16:37 -08:00
Vincent Lee
d2872ec7a2 Fix horse cap patch being reapplied in the wrong place (#3609) 2017-01-05 22:28:08 -08:00
LexManos
966c6263c3 Inital 1.11 update. 2016-12-26 21:34:18 -08:00
James Mitchell
5165dc52bf Update MCP mappings to snapshot_nodoc_20161220 (#3551) 2016-12-21 15:52:30 -08:00
James Mitchell
9010f1d7e7 Add hook to allow any block to respond to filtered block updates like the Observer block (#3547) 2016-12-21 11:14:36 -08:00
Ben Staddon
e32cc2a607 [1.11] Fixes for Chunk.getBlockLightOpacity implementation (#3537) 2016-12-21 11:12:48 -08:00
Justin
95e523f943 [1.11] Fix ItemHandlerHelper canStack and ItemStack areTagsEqual methods not checking capabilities (#3500) 2016-12-21 11:11:25 -08:00
James Mitchell
b9ebc44790 Make NBSP character display as a space. MC-2595 (#3522)
Add easy getter for the Locale: MinecraftForgeClient.getLocale()
2016-12-17 13:27:45 -08:00
James Mitchell
4908f58b00 Fix setting the world in TileEntity.addTileEntity (#2863) (#3517) 2016-12-17 13:26:07 -08:00
Max Becker
7c72e5168f [1.11] Made WalkNodeProcessor consider burning blocks (#3515) 2016-12-17 13:24:10 -08:00
Ben Staddon
4530967009 Patch EntityPlayerSP to use location-aware version of isNormalCube (#3494) 2016-12-17 13:23:04 -08:00
Hasun
a997222aca reset repo to upstream and reapplied patches (#3434) 2016-12-17 13:10:17 -08:00
Rock Hymas
8dc4b5f9b5 [1.11] Added EnchantmentLevelSetEvent (#3433) 2016-12-17 13:06:51 -08:00
LexManos
aee9d8c9b4 Prevent a crash when scheduling block updates for non-existing blocks #3485 2016-12-05 15:12:13 -08:00
LexManos
daf21e4dcf Fix issue reading chunks from the network when client and server do not agree on block count. Closes #34925 2016-12-05 13:53:38 -08:00
LexManos
b270839e91 Restore missed patch in World.updateComparatorOutputLevel. Closes #3495 2016-12-05 13:07:41 -08:00
LexManos
c6bc4ec5a9 Make SlotItemHandler override Slot.getSlotStackLimit. Closes #3497
Make Container.mergeItemStack respect target slot's max size when slot is non-empty. Closes #3498
Fix Shift clicking in Beacons with stacked items when fuel slot is empty.
2016-12-05 12:56:05 -08:00
LexManos
3ef3b46ebb Add ItemBlockSpecial#getBlock (#3343)
(cherry picked from commit cf26f4acbe48ee8790edc03d0b5c16c1167278ab)
2016-12-05 12:15:56 -08:00
LexManos
621d67d36a Add null check and informative error message when client receives an invalid update packet (#3266)
(cherry picked from commit 882e0e3bf22784d693e3816b0efeba5fbedb1a22)
2016-12-05 12:13:39 -08:00
BlayTheNinth
2009b3ec5e [1.11] Add canApplyAtEnchantmentTable to Item (#3463)
Allowing increased control of which enchantments can be put on an item over Vanilla's hard-coded item type checks.
Render enchantment buttons disabled when the item is enchantable but the enchantability requirement is not met on lower levels.
2016-12-03 10:43:29 -08:00
mezz
e09e6c0f24 Add a way for modded GuiScreens to cancel mouse and keyboard events (#3438) 2016-12-03 10:32:09 -08:00
diesieben07
1f26b3c3f2 Add missing pooled BlockPos retain in World patch (#3486) 2016-12-03 10:22:48 -08:00
liach
2337b0a6ae Moved TextureStitchEvent.Pre to allow custom sprites for blocks (#3436) 2016-12-01 20:49:23 -08:00
LogicTechCorp
0b9988bf45 Allow connectable blocks to choose what they can connect to (#3437) 2016-11-30 17:51:36 -08:00
CoderAtParadise
249c468a75 Changed Armor Material to use an ItemStack aware version (#3469) 2016-11-30 17:08:30 -08:00
Ben Staddon
ef1efaffec Fix Redstone Torch memory leak (#3474) 2016-11-30 16:26:38 -08:00
TechnicianLP
dac8e49f50 Added EquipmentChangeEvent (#3411) 2016-11-30 15:15:14 -08:00
LexManos
8d20258f3c First pass at exposing data fixers to modders.
Each mod gets its own version number, mods SHOULD NOT rely on other
mod's fixers, just care about yourself.
Walkers can use IDataFixerData to retrieve their version.
2016-11-28 16:05:41 -08:00
cpw
b048c1a4b5 Pass along if the respawn event was the result of the end being conquered or not (end respawning is really FUNKY code and uses death instead of 'change dimension') 2016-11-27 23:58:41 -05:00
kashike
12733656eb Add method to check if an Entity can trample a Block. Fixes #2510 (#2730) 2016-11-27 02:40:23 -08:00
mezz
4b51536592 Provide access to GuiContainer location and dimensions (#3440) 2016-11-27 02:24:32 -08:00
cpw
45aa74454b Fix problem with the server hanging around after forcing the client to exit, leaving behind stale processes. 2016-11-25 02:08:52 -05:00
mezz
969a75154f Fix #3432 Hopper and Dropper item moving does not exactly match vanilla (#3442) 2016-11-23 12:45:07 -08:00
mezz
95ecd2a8f4 Fix #3424 ItemCraftedEvent returns air when shift-clicking (#3441) 2016-11-22 22:47:53 -08:00
mezz
2bd8b95a3b Cleanup some null checks and remove deprecated methods in Item and Block (#3429) 2016-11-22 15:20:05 -08:00
LexManos
b039e2172b Fix ItemStack null check in PlayerInteractionManager 2016-11-18 15:29:55 -08:00
Shadowfacts
b4881195b3 Move EntityHorse capability patches to AbstractHorse (#3417)
Fixes #3409
2016-11-18 15:29:18 -08:00
LexManos
f12a4b5c1e Fix Item transfers related to Hoppers. 2016-11-18 14:42:22 -08:00
TechnicianLP
668bf47337 Remove Block.addInformation exists in vanilla (#3413) 2016-11-18 13:24:49 -08:00
iChun
1fa0c0c548 Add GetCollisionBoxesEvent. Allows manipulation of the collision boxes of blocks for entities. MC1.11 edition. (#3405) 2016-11-18 12:24:55 -08:00
LexManos
97ea0c4713 First draft of Entity Registry re-write. 2016-11-17 19:06:42 -08:00
LexManos
5ac6d374ed Make Wither Skulls respect Block.canEntityDestroy. Closes #3404
(cherry picked from commit 6b52023a5c341420d976cb50359e2a2a4a6a9192)
2016-11-17 12:49:18 -08:00
Bartosz Skrzypczak
658769ea45 Added EnumHand parameter to Block.getStateForPlacement (#3402) 2016-11-17 12:22:14 -08:00
LexManos
96ef9b564b Fix client side placement issue on blocks with GUIs. Closes #3399 2016-11-17 12:15:28 -08:00
LexManos
85a2a2e661 Fix issues with ZombieVillagers Closes #3398
1.11 doesn't intertwine zombie types anymore so our edits to split them out for custom professions are not needed.
2016-11-17 12:14:23 -08:00
mezz
150566d9a3 [1.11] Fix nullability issues around ForgeHooks and Capabilities (#3395) 2016-11-17 10:44:31 -08:00
LexManos
6dcd276de1 Restore the ability to register modded TileEntities. 2016-11-16 16:54:34 -08:00
mezz
eb6b3ea228 Implement fluid item capabilities without item swapping 2016-11-16 16:17:21 -08:00
LexManos
3ea027c3bd Fixed damage bar color. Closes #3389 2016-11-16 16:06:12 -08:00
LexManos
6741967608 Make EntityShulker fire EnderTeleportEvent. Closes #3383
(cherry picked from commit d48985fafaed6de6f09136b999ca8aa44184a7b9)
2016-11-16 16:05:41 -08:00
LexManos
f0d9bf7886 Added event to allow modification of player visibility to mobs/AI (#3382)
(cherry picked from commit 0a5ef64d6ea96fe85d7c62107081ced649e6a3e9)
2016-11-16 15:10:14 -08:00
LexManos
def75dc092 Restore another missing patch in WorldProvider. 2016-11-16 14:27:06 -08:00
LexManos
b067435fa3 Disable capabilities for empty ItemStacks. 2016-11-16 14:26:47 -08:00
mezz
e498dc7532 [1.11] Fix initCapabilities for ItemStacks (#3379) 2016-11-16 14:15:02 -08:00
LexManos
cc48280a8b Apply missed patch to WorldProvider. 2016-11-16 13:57:01 -08:00
LexManos
f8cba13b5b Fix localizations not loading correctly in legacy resource packs. 2016-11-15 22:59:31 -08:00
LexManos
41916ae39a Fix FurnaceRecipy registration. 2016-11-15 22:34:48 -08:00
LexManos
648067efc2 Fixed test cases for 1.11 changes. 2016-11-15 20:28:12 -08:00
LexManos
c459b87ec9 Initial 1.11 release update. 2016-11-15 19:26:10 -08:00
cpw
4e6a774075 Initial 1.11-pre1 update 2016-11-13 17:09:55 -05:00
cpw
c177219ff3 regenerate entitylivingbase patch 2016-11-12 10:16:10 -05:00
Draco18s
998a78c3c1 Added events for crop growth (#3320) 2016-11-07 14:40:44 -08:00
Max Becker
42e0fbbb02 Add support for custom entity selectors in commands (#3356) 2016-11-05 13:12:05 -07:00
Choonster TheMage
9a9c02fa25 Add hand argument to BlockEvent.PlaceEvent (#3221) (#3270) 2016-11-03 11:53:12 -07:00
Aaron Hill
5c78361b27 Fixed Block.setBedOccupied ignoring 'occupied' parameter 2016-10-31 17:45:43 -07:00
Raoul
56e347d05a Add Item#getNBTShareTag (#3342)
* Add Item#getNBTShareTag

* Update comment
2016-10-30 12:24:14 -05:00
boni
5f9034d95b Call Looting Event on player death and loot table drops (#3275)
* Call Looting Event on player death and loot table drops

* Simplify patches

* More code cleanup: Replace old usage with compact forgehooks implementation
2016-10-30 10:53:50 -05:00
LexManos
858056c089 Fix POTENTIAL issue with Texture Stitcher exceeding max size. 2016-10-25 00:34:45 -07:00
LexManos
1eee6cd382 Fixed texture stitcher not using full texture height before expanding width. 2016-10-23 19:57:49 -07:00
LexManos
159ca09c54 Special case not drooping snowballs for water and snow layers. Closes #3326 2016-10-23 14:07:24 -07:00
Ben Staddon
9ecb005e98 Fix MC-105406 (OpenGL leak in View Frustum) (#3308) 2016-10-23 12:32:44 -07:00
mezz
b0558c63de Fix very laggy mipmap slider MC-64581 (#3305) 2016-10-23 12:30:44 -07:00
Shadowfacts
80f0e0bb93 Add Block#getStateForPlacement (#3129) 2016-10-15 11:09:23 -07:00
mezz
bea5d44273 Add better key modifier behavior for GUI contexts (#3307) 2016-10-14 13:14:27 -07:00
tterrag
7bbd3954f5 Make item repair recipe respect itemstack's getMaxDamage (#3295) 2016-10-11 16:40:59 -07:00
LexManos
cfa63792bc Fix infinite loop in dragon fight when the dragon is over the void. 2016-10-11 12:35:18 -07:00
mezz
3a3c436e3f Fix unbound keybindings are activated by unknown keyboard keys (#3288) 2016-10-02 11:02:48 -07:00
Ivorius
c58a66a816 Fix roofed forests posting decoration events for small mushrooms rather than big (#3259) 2016-09-17 10:51:35 -07:00
Matthew Messinger
2aaa4f424d Add support for offhand bow aiming animation (#3085)
Vanilla allows you to use a bow in your offhand, but it's not visible to others or in third person.
Fixes MC-88356
2016-09-16 18:53:17 -07:00
LexManos
f08f3c1105 Fixed Biome.platFlower not being called when bonemealing grass. Closes #3254 2016-09-14 12:57:56 -07:00
Steven Blom
8dca9f2694 New event to allow mutating a baby entity based on it's parents (#3227) 2016-09-13 09:32:27 -07:00
Paul Fulham
cac55abec2 Fix debug command creating empty file (MC-103399) (#3218) 2016-09-13 00:31:43 -07:00
LexManos
b879cc9b73 Fix potential shading issue in GuiEditArrayEntries. Closes #3247 2016-09-12 14:48:55 -07:00
LexManos
5964bf8cb2 Fixed ItemStacks having ForgeCaps tag when no caps are serialized. 2016-09-11 11:05:48 -07:00
LexManos
24cccab718 Fix Cactus being able top be planted on incorrect soil. 2016-09-11 10:42:06 -07:00
bloodmc
ca1f704e2f Fix wrong var being used during getMaxSpawnPackSize check. (#3240) 2016-09-09 11:27:10 -07:00
LexManos
f9c7caaf0c Move dismount version of EntityMountEvent to Entity class. Should fix canceling dismounting. Closes #3226 2016-08-29 15:49:59 -07:00
LexManos
a05d4234f0 Yet another fix for stupid stairs. Closes #3224 2016-08-26 22:01:01 -07:00
LexManos
c3fe6ecf7c Make StructureBlock TESRs always render. Closes #3222 2016-08-26 15:26:29 -07:00
LexManos
12769dbaae Fixed decorate event being called with SHROOM type for both convered trees and large mushrooms. Closes #3215 2016-08-22 16:40:24 -07:00
boni
3222a9a771 Revert changes to ItemTool for binary compatibility (#3211) 2016-08-20 13:53:04 -07:00
boni
8dbfe1baad Expand getHarvestLevel to include player and blockstate (#3192) 2016-08-19 15:54:37 -07:00
LexManos
7f40d90b75 Make enchantment tables spawn particles for any custom energy provider. Closes #3208 2016-08-19 15:11:43 -07:00
Vincent Lee
b25a9256d3 Allow blocks to affect the beacon color (#3205) 2016-08-17 16:06:35 -07:00
LexManos
f3d0d99404 Fix armors rendering badly. Closes #3196 2016-08-15 15:19:52 -07:00
Abastro
bfddcfb4fc Introduced Capabilities for World (#3069) 2016-08-13 20:42:00 -07:00
LexManos
b5db198f8b Fix vanilla bug in BlockFalling that caused blocks to loose state info during world gen. Closes #3183 2016-08-13 14:52:58 -07:00
MrIbby
d17c025557 Added PlayerBrewedPotionEvent (#3187) 2016-08-13 13:38:45 -07:00
LexManos
20c662c1d0 Fix leather armor overlay not rendering when armor is pure white. Closes #3184 2016-08-13 13:02:59 -07:00
Florian "Sangar" Nücke
180692ae5d Make InventoryHelper#spawnItemStack use ItemStack#splitStack to avoid losing capability data. (#3163) 2016-08-12 14:38:24 -07:00
LexManos
4cd0f88a69 Add RenderTooltipEvent (#3034) 2016-08-12 13:57:07 -07:00
LexManos
704b683e27 Fix Fire not using getFireSpreadSpeed. Closes #3175 2016-08-09 17:04:55 -07:00
LexManos
1c11a3622e Fix issue with stairs. 2016-08-09 02:34:17 -07:00
LexManos
ef28edb526 Make stair culling use actual state, and be more robust. Closes #3170 2016-08-08 17:32:32 -07:00
LexManos
f088e3df6b Second pass at fixing 'Dissapearing Doors' This now more robustly fixes ALL uses of get and has slight performance improvements for itterable states. Closes #3139 2016-07-31 14:30:05 -07:00
LexManos
0f6b16cada Added config option to disable Forge's fix of Stair/Slab face culling.
Some vanilla resource packs exploit this issue in their custom models causing unintended rendering issues.
2016-07-30 10:31:46 -07:00
LexManos
4694152124 Fixed 'Dissapearing Doors', An issue where the world would try to save blockstates that are not serializeable. 2016-07-29 16:54:25 -07:00
cpw
0cba2ed4eb Allow CommandEvent to change the parameter set. Closes #1762 2016-07-29 17:15:19 -04:00
cpw
1473334f61 Merge remote-tracking branch 'origin/pr/3120' into 1.10.x 2016-07-28 23:15:32 -04:00
cpw
2aa7260bbb Refresh patch after cherry pick (cherry picked from commit 71f75bf) 2016-07-28 21:12:17 -04:00
Vincent Lee
2eb3b72618 Fix MC-91728
(cherry picked from commit 71f75bf)
2016-07-28 21:10:02 -04:00
Vincent Lee
36d7148c5f Remove sideonly on all other SoundType methods
(cherry picked from commit 46c7cac)
2016-07-28 21:03:08 -04:00
Me4502
579f028294 Fixed NeighborNotifyEvent not containing the piston facing direction.
(cherry picked from commit 5637c41)
2016-07-28 20:51:06 -04:00
cpw
b380ba717f Clean up block patch. Also push json update. 2016-07-28 18:51:40 -04:00
cpw
9f9554f7e2 Merge remote-tracking branch 'origin/pr/3116' into 1.10.x 2016-07-28 18:48:51 -04:00
cpw
46cfaae3db Merge remote-tracking branch 'origin/pr/3089' into 1.10.x 2016-07-28 18:43:40 -04:00
cpw
bc82f2ae5a Fix #3126 - duplicate stat id error - don't use the "universal iterators" in statbuilding, use the one without the duplicate entries. (The duplicate entry one is for rendering setup) 2016-07-28 15:56:30 -04:00
cpw
ab64d1a166 Fix a vanilla bug with the blockstate ID map not being properly symmetric with respect to block.getStateFromMeta - closes #3012 properly but probably has a random MCJIRA ticket somewhere too. 2016-07-26 17:16:42 -04:00
Dakota Pierone
0cf2cdfdb3 Update decorate for biomes to support Decorate event 2016-07-24 10:40:14 -07:00
Vincent Lee
f8ec3602f2 No-nonsense getSoundType 2016-07-24 11:44:21 -05:00
cpw
5a3047fbc2 Merge remote-tracking branch 'origin/pr/3072' into 1.10.x 2016-07-24 11:09:54 -04:00
cpw
fe96792506 Merge remote-tracking branch 'origin/pr/3087' into 1.10.x 2016-07-24 10:57:47 -04:00
cpw
cfba330459 Rename the event to RenderSpecificHandEvent 2016-07-24 10:56:05 -04:00
cpw
31b3825069 Merge remote-tracking branch 'origin/pr/3115' into 1.10.x 2016-07-24 10:38:20 -04:00
cpw
cace1f00b2 Merge remote-tracking branch 'origin/pr/3110' into 1.10.x 2016-07-24 10:08:46 -04:00
cpw
f96a31c945 Merge remote-tracking branch 'origin/pr/3112' into 1.10.x 2016-07-24 09:57:08 -04:00
Bernhard Bonigl
bc27f0e204 Add shouldCauseBlockBreakReset callback to Item. This allows to keep breaking blocks if the NBT or similar changes. 2016-07-24 13:52:27 +02:00
Joseph C. Sible
b95d443f22 Add CreateFluidSourceEvent to control infinite fluid sources 2016-07-23 22:39:54 -04:00
Vincent Lee
94a41e1fcc
Add hand-specific render event 2016-07-23 12:29:58 -05:00
mezz
a963c9854d Fix hotkey with default modifier loading wrong when modifier set to NONE 2016-07-23 03:10:29 -07:00
Terrence Ezrol
cc0e6a1825 Fix async race condition on new chunks (closes #3020) (#3090)
This patch fixes a race condition that sometimes caused a just generated chunk
to be generated a second time.  In some this caused generated structures to
appear incomplete such as in Issue #3020 when the second generated version
effectively overwrote the original version of the chunk.

This patch ensures when ProvideChunk calls LoadChunk synchronously we always
attempt to load the chunk (if not cached) thus avoid the race condition without
changing the logic for async loading for chunks already saved to disk.

Thus this should retain the async functionality from PR #2946 while preventing
generation issues caused by the race condition.
2016-07-21 18:51:45 -04:00
mezz
93a7ac3d89 Add TextureDump forge test mod 2016-07-13 17:04:47 -07:00
CreativeMD
db2f5ab416 Fixed sound paused/resume issue 2016-07-13 20:10:38 +02:00
mezz
ae0c02159f Force mipmap even if textures are the wrong size 2016-07-13 05:23:01 -07:00
cpw
7e36205ba7 Merge #3060 into 1.10.x 2016-07-09 11:58:09 -04:00
Vincent Lee
591ecdd7c9
Move to a hook in EntityMinecart 2016-07-09 08:53:07 -05:00
Vincent Lee
f76af6103e Add throwable impact event (#3071) 2016-07-08 21:12:45 -07:00
Vincent Lee
7b5a5fbcbe
Add ability for custom detector rail output 2016-07-08 21:14:55 -05:00
LexManos
3e6099055e Fix hopper extract behavior being broken on edge cases due to IItemHandler capability. Closes #3062 2016-07-03 13:45:26 -07:00
Bernhard Bonigl
432e3ab08a Add an event that allows to modify the looting level based on damage source 2016-07-03 15:19:31 +02:00
diesieben07
03b54774aa Restore (buggy?) behavior of vanilla BlockPistonMoving and ignore drop chance (#3052) 2016-06-30 12:50:04 -07:00
LexManos
cb2b0febeb Fix villages generating to high when using a cusom sea level. Closes #3050 2016-06-30 01:11:35 -07:00
LexManos
373fa8f7a3 1.10.2 Update 2016-06-28 21:25:04 -07:00
diesieben07
4b9bf30fed Fix mob-spawners crashing for non-living entities and simply the patch in the process (#3042) 2016-06-26 16:35:59 -07:00
mezz
1a8ad6bbee Fix legacy handling for ItemBucket subclasses and non-universal buckets (#3038) 2016-06-26 12:18:26 -07:00
LexManos
7f30e76dad Fixed chests being replaced when trees grew. 2016-06-25 10:36:59 -07:00
luacs1998
8e3bc83c3b Simple implementation of a Open/Close container event (#3017) 2016-06-25 12:34:42 -04:00
LexManos
174394d6df Provide 'cleaner' version of TextureMap.setTextureEntry. Closes #1385 2016-06-25 01:27:40 -07:00
LexManos
d8166f5d6b Fix incorrect logic in ChunkCache.isSideSolid. Closes #3026 2016-06-25 01:19:15 -07:00
LexManos
84366be869 Fixed incorrect variable being sent to doSpecialSpawn. Closes #2986 2016-06-25 01:18:09 -07:00
LexManos
eefbcaaffc Fixed shifted patch in GameSettings causing settings to not load properly. Closes #3025 #3022 2016-06-25 01:17:31 -07:00
cpw
553a34690d Fix doors popping off solid sides. 2016-06-25 01:18:19 -04:00
cpw
efbd21e3eb Fix that the Missing blocks/items/registries prompt often got stuck. 2016-06-25 01:07:45 -04:00
cpw
006509a834 Fix Realms button text to be shorter again. Closes #3019 2016-06-23 17:57:31 -04:00
cpw
db9e75a273 Fix item pickup dupe bugs. Closes #3015 2016-06-23 17:49:50 -04:00
BlayTheNinth
90d6bad7f7 [1.10] Fix keys with KeyModifier failing to load (#3018)
Fix key options with KeyModifier failing to load due to NumberFormatException
2016-06-23 12:28:43 -07:00
mezz
254cf8bb23 Fix all guis closing as soon as they are opened (#3013) 2016-06-23 07:25:24 -04:00
cpw
260be68723 Update to 1.10 2016-06-23 02:39:55 -04:00
cpw
d1f4d71d93 Revert "Added PlayerOpenContainerEvent and added ForgeHooks.canInteractWith"
This reverts commit 8d0b58ee6f.

# Conflicts:
#	common/net/minecraftforge/common/ForgeHooks.java
#	patches/minecraft/net/minecraft/entity/player/EntityPlayer.java.patch
#	patches/minecraft/net/minecraft/entity/player/EntityPlayerMP.java.patch
2016-06-22 23:43:41 -04:00
Girafi
dd384a91af Made forge-type spawn eggs spawn childs, when right clicking EntityAgeable again. (#2982) 2016-06-22 23:19:36 -04:00
cpw
ee2772b26a Merge remote-tracking branch 'origin/pr/2994'
# Conflicts:
#	patches/minecraft/net/minecraft/item/ItemStack.java.patch
2016-06-22 22:56:26 -04:00
mezz
aaf1cba776 Fix ItemStack deserialization can't clear nbt (#3005) 2016-06-22 22:16:48 -04:00
mezz
eca97de272 Fix #2918 Make dispensers with buckets work with modded fluids (#2947) 2016-06-18 16:29:28 -07:00
LexManos
3f15c7b05b Fixed brewing stand returning incorrect solts for side inventories. 2016-06-18 15:49:21 -07:00
LexManos
5c15dd714e Fixed villager career display names being off by one. 2016-06-18 11:54:46 -07:00
Shadowfacts
7bbd1a6606 Fix broken EntityItem merging for Items with capabilities 2016-06-17 10:40:58 -04:00
diesieben07
aacb319594 Fix DataParameter mixup when vanilla clients are connected causing CCE in zombie renderer (#2992) 2016-06-16 12:23:30 -07:00
LexManos
1164ace8df Fixed Fernflower decompile issue in AnvilChunkLoader.saveExtraData() Closes #2985 2016-06-12 23:47:34 -07:00
Vincent Lee
6a3b734801 Add getter for the world to LootContext (#2954) 2016-06-09 03:37:11 -07:00
Gustaf Järgren
ca6d1c9e3d Fixed arrows not showing in non default AchievementPages (#2968) 2016-06-09 03:26:34 -07:00
RainWarrior
ac194dc378 Pass the GL context back from the splash screen during the EntityRenderer init. 2016-06-05 09:29:56 +03:00
cpw
18e60a1235 Fire ChunkWatchEvent.Watch event, closes #2767. Based on @sfPlayer1 patch suggestion. It looks like this logic has shifted relative to 1.8, so there may be differences in event behaviour now. 2016-06-04 11:13:44 -04:00
Minecrell
279380b4f1 Fix asynchronous chunk loading (#2946)
Since the update to Minecraft 1.9.4 chunks were actually never loaded
asynchronously because a sync request was always made from the
PlayerChunkMap shortly after the chunk had been queued.

- PlayerChunkMapEntry now only loads chunks synchronously *after* the
  chunk failed to load asynchronously.
- Fixed some minor bugs that caused "Attempted to dequeue chunk" messages
- Simplified ChunkProviderServer patch. loadChunk no longer generates chunks,
  so there is no need to handle that.
- Moved loader and provider to ChunkIOProvider so there is no need for
  "hashCode abuse"
2016-06-04 02:51:27 -07:00
LexManos
13b820fde2 Fixed BiomeProvider.getModdedBiomeGenerators method name. Closes #2937 2016-06-03 19:00:02 -07:00
Vincent Lee
35cd9fe212 Several bugfixes for PlayerInteractEvent (#2943)
* Don't change Result if setCanceled(false) called

* Fix RightClickEmpty firing even when targeting a block or entity

* Add a left click empty event

* Move hook point for EntityInteractSpecific to the right place

* Fix LeftClickBlock not firing clientside in creative, and clarify docs about creative
2016-06-03 18:52:01 -07:00
mezz
92914f82ae Add new IFluidHandler for capabilities. (#2942)
Old fluid system is deprecated and slated for removal in the next cleanup cycle.
2016-06-03 18:26:41 -07:00
Matti Ruohonen
13ed510fcf Add a Slot#isSameInventory() method (#2884)
This fixes shift + double clicking items in Containers that use
SlotItemHandler slots.
2016-06-03 17:26:51 -07:00
LexManos
6ca018c2b5 Fixed POTENTIAL issue where mods would query world infrom from TEs before they are set. Closes #2863 2016-06-03 17:11:12 -07:00
LexManos
9a23cf76d2 Expanded custom villagers to Zombies and world gen.
Fixed edge cases where custom professiosn wernt being used correctly. Closes #2862
2016-06-03 16:49:30 -07:00
LexManos
0a5daa194b Fixed client side ticking TileEntites after they are unloaded. Closes #2852 2016-06-03 15:29:14 -07:00
LexManos
596ecfb891 Fixed position sent to sanSustainPlant from cactus. Closes #2941 2016-06-03 14:56:58 -07:00
cpw
caa61e1be9 Merge branch '1.9.4' 2016-05-31 00:34:03 -04:00
RainWarrior
4008983a5d Reordered transformations during LayerHeldItem rendering, fixes #2827. 2016-05-29 23:36:07 +03:00
LexManos
0bb4d9fb89 Fixed village wells not having their biomes set. Closes #2499 2016-05-28 23:46:00 -07:00
LexManos
3bdbe04261 Fixed TileEntityBeacon not using position-aware getLightOpacity. Closes #2530 and #2910 2016-05-28 23:19:27 -07:00
LexManos
39ac710722 Fixed potential issue with Chunk.getLightOpacity being called before the chunk is added to the world map. Closes #2529 2016-05-28 23:16:12 -07:00
LexManos
906b83dee4 Fix tooltip for survival tab in the creative menu not drawing on any but the first page. Closes #2908 and #2504 2016-05-28 22:56:33 -07:00
LexManos
5d2b8438c9 Fix Thorns enchantment bypassing ISpecialArmor.damageArmor function. Closes #2463 2016-05-28 22:49:54 -07:00
LexManos
2f5f9968e4 Reinitalize statistics information on Mapping changes.
Fixes mismatched stats to item/block ids. And auto registers stats for modded items.
Closes #2454
2016-05-28 22:31:48 -07:00
LexManos
772e7da3a3 Fixed NBTTagString.toString not properly escaping \'s. Closes #2393 2016-05-28 22:30:09 -07:00
LexManos
978861b521 Fix setTileEntity causing the world to remove the new and old tile entities. Closes #2164 2016-05-28 21:03:24 -07:00
LexManos
debe0ffdf8 Fire LivingSpawnEvents for MobSpawners. Closes #2079 2016-05-28 20:13:03 -07:00
LexManos
357d2f8d86 Fire PopulateChunkEvent Pre and Post in ChunkProviderFlat. Closes #2050 2016-05-28 19:56:35 -07:00
LexManos
c0840da355 Move getArmorModel hook up two lines so that the attributes and animation information is set. Closes #1939 2016-05-28 19:21:57 -07:00
LexManos
a5ffda5d66 Close player's inventory to prevent potential dupe issues on some modded items. Closes #1431 2016-05-28 18:20:05 -07:00
Shadowfacts
9bb927dc64 Pass the correct position into isSideSolid in BlockRailBase#canPlaceBlockAt (#2919) 2016-05-27 19:13:20 -07:00
tterrag
e00a11be99 Add hook for TE data sync on client (#2893) 2016-05-25 22:19:29 -07:00
The-Fireplace
48cc7582cc Switch new constructor to use floats (#2904) 2016-05-24 19:58:22 -07:00
LexManos
614ba8fa73 Add alternative ItemAxe Constructor 2016-05-24 14:44:35 -07:00
LexManos
1fbadb0ead Fix villagers having farmer skin on vanilla servers. Closes #2894 2016-05-23 17:15:13 -07:00
LexManos
6b8466778e Fire playerDestroyItem event's in some cases where we were not. 2016-05-23 16:35:49 -07:00
LexManos
5415891f11 Fix Container.compouteStackSize not respecting stack version of maxStackSize. Closes #2756 2016-05-23 16:15:00 -07:00
LexManos
2356f088ee Tipped arrows are now not affected by infinite enchantment but are still effected by creative mode. 2016-05-23 15:53:52 -07:00
LexManos
9df1e4b11e Take capabilities into account when comparing ItemStack NBT's. Closes #2726 2016-05-23 15:30:20 -07:00
tterrag
95bacd7a52 Fix screenshot link paths on Windows (#2886) 2016-05-22 11:11:09 +04:00
LexManos
cdc86e9af6 Update mappoings snapshot to 20160518 2016-05-18 05:23:30 -07:00
LexManos
b9ac73b0f1 1.9.4 Update.
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
2016-05-18 03:29:10 -07:00
LexManos
d5b93bf262 Add modder facing API for Villager Career level trades. Ref: #2854 2016-05-14 20:11:55 -07:00
LexManos
75468e9b0d Make LootPool constructor public again. Closes #2847 2016-05-11 01:25:48 -07:00
LexManos
34d4b0b93f Fix type in LootEntry json name. And rename LootTable.finalize to freeze to avoid overriding Object function. Closes #2846 and #2847 2016-05-10 23:35:02 -07:00
Shadowfacts
58d26618f6 Add ScreenshotEvent (#2828)
Add ScreenshotEvent
2016-05-09 14:51:30 -07:00
LexManos
aaa146c10d New LootTable interaction system and event.
Modders can now modify and reference internal elements of a loot table by name.
Editing can ONLY be done in the event and any external editing will cause a exception to be thrown.
See this gist for more information: https://gist.github.com/LexManos/77c983d67b9ad27010428478b66d50fd
2016-05-09 14:15:59 -07:00
mezz
363e84b2c5 Fix the rand given to PopulateChunkEvent (#2834) 2016-05-07 11:17:18 -07:00
LexManos
6e46b6e4c1 Fix areas where dimension types are used as dimension IDs. 2016-05-05 12:50:12 -07:00
LexManos
0d13fe245d Add NPE protection to in-hand item rendering. 2016-05-04 22:29:17 -07:00
cpw
4248dbc71d Merge in a fix from 1.8.9 for rails 2016-05-03 23:39:32 -04:00
cpw
f5781488d9 Merge branch '1.9' 2016-05-03 23:24:43 -04:00
LexManos
d8249b7886 Add a java version detection and nag system for users on Java 7 or below.
Added detection of mods that rely on Java 8 and a graceful error screen.
The nag screen will be shown once a day. It can be disabled by editing the forge.cfg.
However it is HIGHLY recomended that user update to Java 8.
2016-05-03 18:26:52 -07:00
LexManos
4d27393c91 Fix withers breaking bedrock. Closes #2813 2016-05-03 16:13:17 -07:00
RainWarrior
e98cd386e0 Fixed villager profession not being set correctly on the client, and fixed custom village texture rendering. Closes #2766. 2016-05-03 11:39:14 +03:00
RainWarrior
4538062e70 Fixed cooldown overlay sometimes rendering opaque. Closes #2772. 2016-05-03 11:03:30 +03:00
RainWarrior
f3fdf4303a Make ChunkRenderDispatcher.countRenderBuilders configurable. Closes #2775. 2016-05-03 10:28:06 +03:00
AlexIIL
980845b61b Fix TextureMap failing when registering a sprite's resource location twice (#2785) 2016-05-03 10:07:49 +04:00
Vincent Lee
9f28c90365 Add Potion.renderHUDEffect (#2798) 2016-05-02 14:44:14 -07:00
bloodmc
7c6372202e Fix wrong blockstate being passed to notifyNeighborsRespectDebug. (#2806) 2016-05-02 14:33:35 -07:00
bloodmc
b5bda7117a Only run block physics for TileEntities while capturing block placement. (#2805)
Currently, all blocks placed by players that are not TE's run physics
twice. Blocks that contain a TileEntity are not affected due to a check in
'ForgeHooks.onPlaceItemIntoWorld'.

In order to fix the problem, 'Chunk.setBlockState' will now verify if
blocks are being captured before running onBlockAdded and if so, only run
physics if the block has a tileentity. This check also prevents blocks
such as TNT's from running its physics (explosion) when placement event is
cancelled.
2016-05-02 14:23:24 -07:00
bloodmc
d9bdaef468 Only run block physics for TileEntities while capturing block placement. (#2803)
Currently, all blocks placed by players that are not TE's run physics
twice. Blocks that contain a TileEntity are not affected due to a check in
'ForgeHooks.onPlaceItemIntoWorld'.

In order to fix the problem, 'Chunk.setBlockState' will now verify if
blocks are being captured before running onBlockAdded and if so, only run
physics if the block has a tileentity. This check also prevents blocks such
as TNT's from running its physics (explosion) when event is cancelled.
2016-05-02 14:21:37 -07:00
LexManos
d090c2834b Fix NPE on shield break. Closes #2786 2016-04-27 18:37:54 -07:00
Vincent Lee
35999f9a20 Boss bar render event (#2701)
Allow control over increment height
2016-04-14 22:34:45 -07:00
mezz
c560af69a5 Fix log spam from invalid key modifiers (#2746) 2016-04-09 17:02:03 -07:00
Kina
68cd48287b make WorldSavedData implement NBTSerializable (#2745) 2016-04-09 16:09:06 -07:00
mezz
a018e14939 Add cancelable event for Potions shifting the gui position (#2667)
Add cancelable event for Potions shifting the gui position
2016-04-08 20:18:17 -07:00
LexManos
2a4067a539 Fix being kicked from server when climbing ladders. 2016-04-07 13:12:10 -07:00
LexManos
8fefac110e Fix potential desync between Forge's Villager profession and vanilla's int based system. 2016-04-07 12:29:00 -07:00
LexManos
fbe628d058 Merge pull request #2729 from kashike/feature/bossinfo
Remove @SideOnly(Side.CLIENT) from BossInfo/BossInfoServer methods
2016-04-06 16:19:18 -07:00
kashike
72edc41a7c Remove @SideOnly(Side.CLIENT) from BossInfo/BossInfoServer methods
These methods can also be used by the server (see BossInfoServer, it sends packets to the client but the methods are @SideOnly(Side.CLIENT))
2016-04-06 15:57:54 -07:00
mezz
7587ca7c71 Fix #2717 Pick block hotkey not working in inventories 2016-04-05 18:25:25 -07:00
Zaggy1024
68023ce40b Fixed using PlaySoundEvent to replace a sound with a PositionedSound causing an NPE due to the Sound field not being set by a call to ISound.createAccessor(SoundHandler). 2016-04-04 22:18:34 -05:00
LexManos
8180bed027 Merge pull request #2707 from mezz/keyBinding19-4
Add modifier support to vanilla keybindings.
2016-04-04 18:06:29 -07:00
Vincent Lee
e8ea52558b Player Interact Event 2016-04-04 19:58:46 -05:00
mezz
8f49ea7c5f Add modifier support to vanilla keybindings.
Add Orange conflict color for modifier/key conflicts
(like Ctrl and Ctrl-Z conflicting)
Related to #2692
2016-04-04 16:52:16 -07:00
LexManos
8fd0817c81 Merge pull request #2704 from AEnterprise/1.9
onBlockHarvested is no longer called twice
2016-04-04 15:49:49 -07:00
LexManos
9f1505dd53 Fixed EntityJoinWorldEvent not being fired for some entitites on Server Worlds. Closes #2685 2016-04-04 15:33:45 -07:00
LexManos
6342bfea3e Fix issue caused by setting spawnRadius to 0. Closes #2624 2016-04-04 15:22:17 -07:00
AEnterprise
dbe9053d50 onBlockHarvested is no longer called twice 2016-04-04 11:37:40 +02:00
McJty
9c3def9cb0 Added DimensionManager.createProviderFor() to WorldClient constructor similar to what is done
in WorldServer to make sure the correct provider is created client-side too.
2016-04-04 06:26:46 +02:00
LexManos
1811d88266 Merge pull request #2616 from iTitus/updateNotificationIcon
Add update notification icon made by @gigaherz, closes #2582
2016-04-03 18:22:27 -07:00
mezz
bc2b5ad517 Fix inability to attack while holding modifier keys 2016-04-03 13:15:18 -07:00
mezz
21d39f6558 Re-Add key binding modifiers and contexts. 2016-04-03 01:46:29 -07:00
RainWarrior
9baabf9249 Revert "Add key binding modifiers and contexts.", until it's fixed.
This reverts commit 34c3af7e85.
2016-04-03 11:01:09 +03:00
mezz
34c3af7e85 Add key binding modifiers and contexts.
Same as #2674, but for Minecraft 1.9
2016-04-02 21:25:44 -07:00
cpw
404995122a Capture a vanilla freeze - will be used when FML connects to vanilla servers, soon 2016-04-02 14:16:17 -04:00
RainWarrior
4c8da35655 Improved UV offset hackery - should fix most visible custom model seams. 2016-04-02 18:49:18 +03:00
cpw
e72c224294 Add registries for soundevents, enchantments and potiontypes
MinecraftForge-2576 [1.9] SoundEvents (and Enchantments and PotionTypes) need a FML registry
2016-04-02 00:00:38 -04:00
cpw
acf8220414 Reconcile Block.patch 2016-04-01 21:28:28 -04:00
cpw
6e04a6c572 Squashed commit of the following:
commit b3b290aec9d3010a134859da6001ea28a96c2fdc
Merge: c6ce6a0 d803f7d
Author: cpw <cpw@weeksfamily.ca>
Date:   Fri Mar 25 13:28:04 2016 -0400

    Merge branch 'RegistryRework' of https://github.com/LexManos/MinecraftForge into LexManos-RegistryRework

    Implement proper registry slaves. Should help with rollback related issues.

    Missing patch

commit d803f7db76f65db9d27302c9804a643bc853dc22
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 03:36:14 2016 -0700

    Update VillagerRegistry and use it. Should in theory make custom villagers work now. Using string version instead of int id for networking.

commit eb5e5b4b42fdca26d2a104e4dc1e6a3ea3051a7b
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 02:14:16 2016 -0700

    More cleanup.

commit edbc56b2ff314629d0e402709f3cf29fc79c4a3d
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 02:05:23 2016 -0700

    More cleanups, removed deprecated UniqueIdentifier {ResourceLocation now}

commit e2df8d1be3c97601508f83dc97b0e8853fa1e271
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 01:29:19 2016 -0700

    Stupid generics....

commit 46d57dc4677fa5ff3923e64eaccfb33d7e5aad8d
Author: LexManos <LexManos@gmail.com>
Date:   Tue Mar 22 01:00:25 2016 -0700

    Some registry tweaking to provde a non-complicated API modders can use.
2016-04-01 20:56:06 -04:00
tterrag1098
5862aaf3a0 Add state param to canRenderInLayer 2016-04-01 03:12:01 -04:00
Shadowfacts
b7327e6a35 Forward ItemBlock#addInformation to Block#addInformation 2016-03-31 21:12:17 -04:00
LexManos
42e4d1fa77 Merge pull request #2659 from kashike/feature/immutable-blockpos
Replace Forge's getImmutable method with the vanilla method
2016-03-30 16:20:43 -07:00
LexManos
7a8475df6e Fix landing particles not showing up. Cloes #2661 2016-03-30 15:59:14 -07:00
LexManos
9b9e48b3db Fix bows not animating properly when picking up ammo while using. Closes #2672 2016-03-30 15:21:00 -07:00
LexManos
c662810814 Fix shrubs not generating correctly. Closes #2663 2016-03-30 15:20:18 -07:00
LexManos
746c07fc6c Fix EntityPlayer still running old armor logic. Closes #2670 2016-03-30 14:05:27 -07:00
mezz
0f06365e1f Fix Block.getPickBlock returning an ItemStack with a null Item 2016-03-28 16:21:35 -07:00
kashike
45881d1c90 Replace Forge's BlockPos#getImmutable method with the included BlockPos#toImmutable (func_185334_h), while keeping the override in PooledMutableBlockPos to prevent mutable leaks.
Also prevent a mutable blockpos leak in World#setTileEntity
2016-03-27 09:43:56 -07:00
RainWarrior
6385d7cc9f Fixed diffuse lighting not being applied if forge lighting pipeline is disabled, closes #2651 2016-03-26 09:29:28 +03:00
mezz
da2964fbd3 Make tooltips layout in the right direction, wrap if there is no room
Same as #2649, but for Minecraft 1.9
2016-03-24 20:39:08 -07:00
mezz
eca3b900e0 Make tooltips layout in the right direction, wrap if there is no room
Fixes #2255
2016-03-24 19:12:46 -07:00
RainWarrior
756c58d5cb Removed RenderWorldEvent, encapsulated all public event fields. 2016-03-24 22:22:21 +03:00
RainWarrior
1d25d9ff49 Fixed isSideSolid causing infinite loops due to the call to getActualState. 2016-03-24 22:22:21 +03:00
RainWarrior
a9d23f5e78 Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos. 2016-03-24 22:22:20 +03:00
LexManos
7e4d7077a5 New Builder class in BlockStateContainer. Makes building containers with both listed and unlisted properties cleaner.
Make all methods of BiomeGenBase$BiomeProperties public so that modders can use that class outside subclasses.
2016-03-23 19:10:10 -07:00
Take Weiland
8a6dafc3bb Fix BlockCrops.getDrops not respecting new age methods (for beetroots) 2016-03-23 19:51:15 +01:00
iTitus
ecd6f4c1d2 Add flashing update notification icon made by @gigaherz, closes #2582
It is added to the "Mods" button in the main menu and to out-of-date mods in the mod list (there it replaces the "U").
Also fixes a little typo.
2016-03-23 14:48:29 +01:00
LexManos
9edd056f55 Fix typo causing biomes to be generated in wrong chunks. Closes #2632 2016-03-22 18:59:37 -07:00
RainWarrior
08663587d4 Added Capability.cast, to allow avoiding unchecked casts in ICapabilityProvider.getCapability 2016-03-22 09:01:00 +03:00
LexManos
a4d5760539 Fix swap animations for sure this time. 2016-03-21 20:43:22 -07:00
LexManos
2a1c98048e Merge pull request #2587 from diesieben07/spawn_egg_fix
Fix mod spawn eggs and EntityList.func_188429_b
2016-03-21 19:42:59 -07:00
Thutmose
e349855688 Fix pushing players inside blocks.
same changes made to the 1.9 branch
2016-03-21 22:33:35 -04:00
LexManos
5cb4fe33bc Merge pull request #2614 from williewillus/entitycaps
Expose IItemHandler on vanilla entities
2016-03-21 19:27:25 -07:00
LexManos
a365582b58 Added support for custom dyes with Banners. Closes #2596 2016-03-21 19:24:12 -07:00
LexManos
f14f77d445 Fix pushing players inside blocks. 2016-03-21 18:42:37 -07:00
Vincent Lee
dabb17f869 Update according to suggestions 2016-03-21 20:31:33 -05:00
LexManos
2ca7cff075 Fix Chests not opening correctly with semi-solid blocks on top. 2016-03-21 17:56:59 -07:00
LexManos
1830d6de89 Merge pull request #2618 from Thutmose/patch-1
Allow players sized smaller than 1 block to walk into small spaces
2016-03-21 17:15:26 -07:00
LexManos
b317d5d107 Merge pull request #2605 from Thutmose/playersize
Fixed players smaller than 1 block not being able to walk under overhang
2016-03-21 17:15:11 -07:00
LexManos
6fd9a2c00e Rework DimensionManager for new DimensionType enum, replaces the old provider registry. Also fixed save folder issues with dimensions. Closes #2570 2016-03-21 17:12:34 -07:00
Thutmose
ba294d48dc Allow players sized smaller than 1 block to walk into small spaces
Same as #2605 but for 1.9 branch
2016-03-21 18:31:25 -04:00
Thutmose
cd81cd0934 Allow players sized smaller than 1 block to walk into small spaces 2016-03-21 17:41:41 -04:00
RainWarrior
9eb04ce1ef Made VertexBuffer.sortVertexData cleanup pointers after it's done. Closes #2528. 2016-03-21 18:54:25 +03:00
RainWarrior
c589a3a299 Implemented slightly more generic version of UVLock, re-enabled it for json models. Closes #2607. 2016-03-21 18:06:35 +03:00
Vincent Lee
30db41be9a Expose IItemHandler on vanilla entities 2016-03-21 09:24:36 -05:00
CovertJaguar
f61605c7af Add missing Minecart/Track hook. 2016-03-21 03:18:25 -07:00
RainWarrior
286c8c05b7 Separated model classes to client and common packages. 2016-03-21 10:48:52 +03:00
RainWarrior
5f62404f8a Switched animation system to capabilities, added animated item example, fixed state passing in MultiModel. 2016-03-21 10:48:52 +03:00
LexManos
558348125d Merge pull request #2610 from gigaherz/1.9-enchantment
Fix for enchantment table rolling invalid enchants
2016-03-20 21:53:07 -07:00
LexManos
4c5bc9c613 Merge pull request #2590 from blay09/patch-1
[1.9] Fix KeyInputEvent only being fired if Keyboard.getEventKeyState() is false
2016-03-20 21:50:20 -07:00
gigaherz
449bf3a292 Fix a condition that caused the enchantment table to roll invalid enchantments. 2016-03-21 04:18:16 +01:00
CovertJaguar
17589e61bd Fix #2601 Minecart infinite acceleration 2016-03-20 16:33:49 -07:00
Take Weiland
313d7bbc11 Fix EntityList.func_188429_b not supporting mod-entities, fixes spawn eggs, fixes #2581 2016-03-20 15:10:22 +01:00
Corosauce
c01e98e25f Fix for patch targetting the wrong field to change for failed pathfinding penalty 2016-03-20 02:05:38 -04:00
LexManos
5ad2fc90cb Merge pull request #2589 from diesieben07/player_riding_fix
Fix broken patch in EntityPlayer.updateRidden
2016-03-19 21:23:25 -07:00
LexManos
9e475300f9 Merge pull request #2586 from williewillus/fixcrops
[1.9] Fix BlockCrops looking for wrong AGE property for subclasses. Fix #2555
2016-03-19 21:13:18 -07:00
LexManos
d4cb82b019 Merge pull request #2585 from iTitus/patch-1
Fix the EntityPlayer patch
2016-03-19 21:12:23 -07:00
Blay09
8c38f6c1d3 Fix KeyInputEvent only being fired if Keyboard.getEventKeyState() is false.
It used to be called for both key-up and key-down states prior to 1.9, so I assume Vanilla's changes to F3 behavior broke the patch.
2016-03-20 00:12:08 +01:00
Take Weiland
590f3f610e Fix broken patch in EntityPlayer.updateRidden 2016-03-20 00:11:03 +01:00
Vincent Lee
b1a5339b29 Fix #2555 2016-03-19 17:15:26 -05:00
iTitus
d5d0374015 Fix the EntityPlayer patch
In 1.8.9 the call goes to getDisplayNameString() so that any changes from the PlayerEvent.NameFormat event are being take into account.
In this patch the call goes to func_70005_c_() which is the getter for the GameProfile name.
I changed it back.

Sorry if you do not want to accept it because it is a one-liner.
2016-03-19 22:37:59 +01:00
Corosauce
8ea90eb39e Fix for patch targetting the wrong field to change for failed pathfinding penalty 2016-03-19 16:55:19 -04:00
RainWarrior
7795570421 Fixed outline shader rendering, closes #2560. 2016-03-19 08:24:59 +03:00
RainWarrior
f37a80b302 Fixed Block.doesSideBlockRendering, closes #2564. 2016-03-19 07:20:25 +03:00
RainWarrior
3f3989f6ac Fixed invalid index calculation in BakedQuadRetextured. 2016-03-18 16:55:21 +03:00
RainWarrior
a81dfbc4ef Fixed quads that don't need diffuse lighting getting it anyway. 2016-03-17 14:11:24 +03:00
Fry
2c55969ff3 Merge pull request #2559 from Adubbz/master
BlockColors and ItemColors no longer assume non-Vanilla id constancy. Added a getter for ItemColors.
2016-03-17 08:40:58 +04:00
RainWarrior
b8bb8c374c Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore. 2016-03-17 07:29:44 +03:00
Adubbz
02e228095e BlockColors and ItemColors no longer assume non-Vanilla id constancy. Added a getter for ItemColors. 2016-03-17 14:27:55 +11:00
LexManos
0b0b5097e5 Fixed NPE when sneak using a item. 2016-03-16 18:25:53 -07:00
LexManos
1d2d9ebc83 Fixed Sand not falling. 2016-03-16 18:25:26 -07:00
LexManos
c442cd2909 Fixed onUseStop being called twice {Bows firing twice} 2016-03-16 18:25:14 -07:00
LexManos
1591373bf6 Fix vanilla bug where bows consumed tipped arrows in creative. 2016-03-16 18:24:48 -07:00
LexManos
f22ed86ad9 Remove our entity position fixer. Vanilla fixed the bug in 1.9. 2016-03-16 18:24:11 -07:00
RainWarrior
8b4bce37de Fixed progress reporting for model loading. 2016-03-16 05:00:44 +03:00
RainWarrior
87f4351783 Removed imports in patches. 2016-03-16 04:23:40 +03:00
RainWarrior
4189f63905 Fixed EffectRenderer patch, closes #2547. 2016-03-16 04:23:40 +03:00
RainWarrior
12c051d52b Fixed incorrect culling of mod TESRs. 2016-03-16 04:23:40 +03:00
RainWarrior
b81a13d010 Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final. 2016-03-16 01:42:23 +03:00
LexManos
ae72fa7ceb Fixed breaking of tall grass. It now uses fortune. Expanded grass seed hooks to allow Fortune. Potentially removing in future in favor of LootTables. 2016-03-15 01:17:38 -07:00
LexManos
7b0d8f09e9 Fix digging blocks in survival. 2016-03-14 23:44:10 -07:00
LexManos
28ae283b96 PlayerManager updated. 2016-03-14 22:58:01 -07:00
LexManos
c27b13c705 Update patches for fixed inner class suffeling in srg files. 2016-03-13 18:32:53 -07:00
RainWarrior
5d352bda6c Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works. 2016-03-13 16:16:25 +03:00
RainWarrior
a799bbad2d First version of updated of ModelLoader, mostly works. 2016-03-13 12:10:50 +03:00
RainWarrior
bda688b9b5 Fixed some errors in forge.exc 2016-03-13 09:59:30 +03:00
RainWarrior
4650ee2789 Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names. 2016-03-13 04:40:03 +03:00
cpw
52e877bdd0 Switch to srg patches 2016-03-11 19:59:24 -05:00
LexManos
250a77b359 Merge pull request #2476 from Abastro/fovfixes
Added Event: EntityViewRenderEvent#FOVModifier
2016-02-29 13:20:46 -08:00
Matthew Miller (Me4502)
f1ad05dd8e Added local click position to PlayerInteractEvent. 2016-02-27 11:27:21 +10:00
Abastro
c4ca8270b9 Added EntityViewRenderEvent#FOVModifier
Enables mods to modify raw FOV directly.
Avoids modifier limit from FOVUpdateEvent.
Aware of blocks which are needed for fov change related with materials.
2016-02-27 09:25:19 +09:00
LexManos
0dd796fb16 Merge pull request #2497 from bonii-xx/universal_bucket
Fix WordServer.canCreatureTypeSpawnHere not using Forge Events.
2016-02-23 01:04:09 -08:00
Bernhard Bonigl
17e960c158 Fix WordServer.canCreatureTypeSpawnHere not using Forge Events.
Followup of #2496
2016-02-23 09:53:26 +01:00
elix-x
0ddd897446 Increased actual maximum fuel burn time
Increased actual maximum fuel burn time from 32767 to 2147483647.
Backwards compatible.
2016-02-22 18:16:45 +01:00
AlgorithmX2
9eb22c3154 Test getLightOpacity(world,pos) in World as well as the chunk. 2016-02-18 20:43:24 -06:00
LexManos
ad69f0f447 Merge pull request #2443 from AlgorithmX2/cap_pickup_entityitem
Preserve ItemStack Caps when picking Items up.
2016-02-18 14:10:32 -08:00
AlgorithmX2
e6b3c7ba64 Preserve ItemStack Caps when picking Items up. 2016-02-18 16:08:23 -06:00
AlgorithmX2
3c4a2b0f42 In material Liquid Hooks. 2016-02-18 14:41:15 -06:00
Take Weiland
50f77a71ae Fix Potion.shouldRenderInvText 2016-02-18 00:37:57 +01:00
AlgorithmX2
5c229dd6c7 Fix bug with getLightOpacity based on TileEntities,
Capture getLightOpacity prior to removing the tile entity.
2016-02-17 14:14:18 -06:00
LexManos
74fe690227 Fix chat formatting not surviving line wraps in chat messages. 2016-02-15 14:30:24 -08:00
Take Weiland
b875274c4f Fix the entity shader hook 2016-02-14 15:25:11 +01:00
iLexiconn
776f5b91d5 Added hook to add entity spectator shader 2016-02-13 00:09:04 +01:00
LexManos
06130912c5 Protect BlockSnapshot and Chunk.getTileEntity from mutible BlockPos instances. Closes #2438 2016-02-11 16:48:32 -08:00
LexManos
70fe18c163 Fixed Block.onNeighborChange not being called for all axises. Closes #2428 2016-02-11 16:29:07 -08:00
LexManos
fa6610b3c8 Fixed invalid item being passed to gatherCapabilities when itemstacks changed item. Closes #2445 2016-02-11 16:27:38 -08:00
LexManos
bd6af1e49a Fixed implementation of RenderEntityItem.shouldSpreadItems. Closes #2448 2016-02-11 16:26:48 -08:00
LexManos
53301e1aeb Fixed vanilla bug where network clients would see incorrect break progress on blocks. Closes #2462 2016-02-11 16:26:12 -08:00
LexManos
a607a48719 Fixed Block/Item.setRegistryName printing a incorrect warning when used. Closes #2398 2016-02-11 16:25:25 -08:00
LexManos
a9ea634141 Fixed Entity.shouldRiderSit modifying game logic and not just rendering. Closes #2402 2016-02-11 16:24:38 -08:00
LexManos
124799d633 Fixed invalid parameters being sent to LivingSpawnEvent.CheckSpawn. Closes #2453 2016-02-11 16:23:49 -08:00
LexManos
9070ab56e3 Potential fix for NPE when using an item to open a slotless inventory. Closes #1354 2016-02-10 11:25:41 -08:00
RainWarrior
a9a022f45e Fix incorrectly updated patch to ChunkCache. Related to #2451. 2016-02-10 10:11:53 +03:00
LexManos
2c6af18a81 Remove Mojang logger spam in EntityItem. 2016-02-07 15:45:06 -08:00
pau101
cb70f1378c Fix #2321 2016-02-04 22:58:21 -08:00
Matthew Prenger
76f659c02e Log unknown exceptions in commands. Resolves #2433 2016-02-01 18:25:40 -06:00
RainWarrior
741fdd0a85 Fixed incorrect patch to GenLayer, causing large vanilla biomes to not work properly. 2016-01-28 08:00:27 +03:00
RainWarrior
7b7d18f676 Provide original armor model in the custom armor model hook. 2016-01-28 07:43:55 +03:00
LexManos
b71b963301 Loosen TileEntity's default hasCapability implementation. Modders should specifically opt in. 2016-01-25 11:27:08 -08:00
VikeStep
026d179c0d Add EntityTravelToDimensionEvent
Resolve Merge Conflict

Move event call inside conditional
2016-01-25 17:57:52 +10:00
Fry
e9be24700e Merge pull request #2331 from RainWarrior/model-animation
Model animation system
2016-01-24 10:01:58 +03:00
RainWarrior
0710bdf3f5 Model animation system.
Main things of interest:
  * IAnimationStateMachine - state machine for animations; can load
    from json.
  * AnimationTESR - automatic TESR for animated models.
  * AnimationModelBase - same for entities.
  * ITimeValue - time-varying value, used to control animation
    parameters from code.

  * TESRs can now be batched - look at TESR.renderTileEntityFast +
    TE.hasFastRenderer.
  * RegionRenderCache is not accessible to TESRs and other client-side
    logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
LexManos
5257739d06 Merge pull request #2401 from ShetiPhian/Fix-isBeaconBase-BlockPos
Fixed: the BlockPos passed to isBeaconBase
2016-01-23 22:07:31 -08:00
LexManos
e9a86f27fb Merge pull request #2385 from rwtema/master
Add IItemHandler capability
2016-01-23 22:06:29 -08:00
rwtema
a1e41f5464 Add IItemHandler capability
Add the actual patches that I forgot.

Add simple implementations of IStorage and the factory methods.

Add ItemStackHandler. A simple IItemHandler implementaton.

return nulls, not throw nulls.

Move the vanilla wrappers to a separate class for now.

Minor clean ups of VanillaWrapper code.

Inline static methods.

Add comments.

Minor cleanup of code.

Remove redundant size field and add a validate slot index method.

Minor formatting issues.

Break early If stacksize to insert is 0.

Remove setByte() methods.

Throw exception if IItemHandler can't be modifyed in NBT loading.

Replace event handler with patches

Add capability to mine cart inventory entities.

Change formatting and registration of capability.

Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them.

Reduce patch sizes

Lazy initialization of the item handler for vanilla tiles.

Minor formatting changes.

Create a single vanilla chest item handler that will merge with adjacent chests when detected. Added hooks to reset the cached adjacent value when a block update is detected and when a chunk loads.

Revert "Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them."

This reverts commit 306d4a37fd0e8c8a0754411c013b750dfe8e2c87.

Fix furnace derp

Replace double chest code with a simpler method.

Vanilla wrappers implement IItemHandlerModifiable (since they are modifiable)

Minor code cleanups

Add an onContentsChanged() and onLoad() callback methods.to the default implementation.

Add slot as a parameter in the callback method.

Change IItemHandlerModifiable.setStackInSlot() to void, and added a note about not being intended for cross-mod use.

Improve ItemStackHandler handling of errored NBT.

Make the stacks array protected.

Fix a lot of derps in SlotItemHandler.

Fix derp in ItemStackHandler

Clarify comments on IItemHandler

ItemStackHandler no longer caches the stack array in local variable.

Clean up the Chests code to make intentions clearer

Vanilla hoppers have their cooldown activated when an item is inserted. Made this behavior part of an item handler (rather than the insertion code)

Fix mistake in ItemStackHandler

More documentation of potential edge cases in getStackInSlot()

Make limit checking more resiliant.
2016-01-24 05:20:58 +00:00
Timothy Tomkins
3b9741613c Fixed: BlockPos passed to isBeaconBase 2016-01-22 09:25:55 -05:00
LexManos
d480ae5380 Merge pull request #2378 from blay09/bugfix/slotdrop
Fix items being dropped through slots outside GUI boundaries
2016-01-21 13:49:32 -08:00
LexManos
bce7c6d61f Merge pull request #2399 from asiekierka/fix-2388
Fixed ItemStack.splitStack not preserving capabilities, Closes #2388
2016-01-21 13:42:13 -08:00
LexManos
be6577b9ce Fix invalid ServerHangWatchdog patch causing it to not apply. 2016-01-21 13:40:00 -08:00
asiekierka
568061864f Fix #2388 2016-01-21 22:09:23 +01:00
LexManos
812e69cee3 Call deserialze on capabilities in ItemStack.setItem. Closes #2384 2016-01-17 14:19:59 -08:00
cpw
b8238e7f22 Merge pull request #2367 from kashike/feature/quiet-watchdog
Skip hang detection on first run of the server hang watchdog
2016-01-16 19:16:23 -05:00
Bartek Bok
fae5ff67ed Allow sleeping without bed 2016-01-17 00:43:29 +01:00
RainWarrior
accf6cf218 Fixed missing model error reporting, made block and item variants sort before loading, to make the splash screen info more useful. 2016-01-17 01:57:06 +03:00
cpw
90d1abebd4 Fix spruce not growing properly 2016-01-16 17:04:16 -05:00
cpw
66895a520a Fix shouldRefresh not to be so over-eager about modded TEs. Should fix Packet21 causing a TE reset. 2016-01-16 16:11:34 -05:00
Blay09
30ac80f978 Fix items being dropped out of a GuiContainer when dealing with a slot outside of the xSize/ySize boundaries. 2016-01-16 06:34:07 +01:00
mezz
aee1bd6014 Add GuiScreenEvent.BackgroundDrawnEvent 2016-01-13 13:01:16 -08:00
kashike
2ba595b207 Skip hang detection on first run of the server hang watchdog 2016-01-12 04:15:11 -08:00
LexManos
17db34ae31 New Capability system allowing for more manageable world object features.
When combined with @Optional this should address all issues of soft dependancy on mods/apis.
This also addresses the issue of dynamic functionality in TileEntities/Entities.

Current capability providers: TileEntity, Entity, ItemStack

Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags.

Vanilla capabilities will be coming soon, mostly on request and review.
So start requesting capabiliteis on vanilla/Forge features.
2016-01-11 16:04:22 -08:00
LexManos
4672f7bab0 Fixed banners not droping the correct item when harvested using modded mechanics. Closes #2258 2016-01-10 21:34:52 -08:00
LexManos
aff6b0004c Fix jline server console not showing colored text. Closes #2334 2016-01-10 20:39:22 -08:00
RainWarrior
4dbf1965df Catch GROUND item transform type with the forge hook too. 2016-01-10 13:07:07 +03:00
LexManos
0921473f53 Merge pull request #2355 from williewillus/fixentityitemdupe
Fix bug with /give command and items with larger than default lifespans
2016-01-08 19:13:52 -08:00
Vincent Lee
591cd5c1b0 Fix visual effect entity persisting longer than it should
Fix derp
2016-01-08 18:51:08 -06:00
LexManos
c78a7ce41e Fixed issue with WorldServer.getTileEntities when being called with ranges that overlap chunks oddly. Closes #2350 2016-01-08 14:42:29 -08:00
RainWarrior
d8440de49b Changed default implementation of Block.getExtendedState. Closes #2309. 2016-01-04 15:31:03 +03:00
LexManos
1a31ff9f06 Added new get/setRegistryName functions to Item and Block.
And helper functions in GameRegistry to allow for registering using those names automatically.
This is to simplify registration and get rid of the horrible hacks users are doing now with 'unlocalised names'.
2016-01-02 12:58:57 -08:00
Matthew Messinger
577f607b5f Add links for messages and other commands 2016-01-01 21:20:27 -05:00
RainWarrior
cf2bbd1353 Fixed RenderingRegistry not working. Closes #2312. 2016-01-01 02:01:03 +03:00
LexManos
755df95c96 Swap Mod and Realms button to fix new realms 'notification' icon. 2015-12-31 14:41:08 -08:00
RainWarrior
db3e039b31 TESRs registering in preinit don't break pistons anymore. Fixes #2298. 2015-12-30 11:37:32 +03:00
RainWarrior
09e9a181ee Fixed color disabling not working for forge pipeline. Closes #2286. 2015-12-30 11:22:22 +03:00
RainWarrior
56eba05237 1.8.9 update 2015-12-30 07:15:03 +03:00
Bernhard Bonigl
7f52bc6547 Add a hook for custom particle spawning for slimes 2015-12-28 21:01:30 +01:00
Take Weiland
af1e769895 Allow forge-type spawn-eggs to spawn child entities when clicking EntityAgeable 2015-12-28 15:58:37 +01:00
LexManos
d2248c3774 Fix Button/Torch/Lever placement on stairs and slabs. Closes #2291 2015-12-27 14:39:29 -08:00
RainWarrior
097c0c6130 Added an ability to register custom item variants, not ending with "#inventory". Should allow grouping multiple item models into 1 blockstate json. 2015-12-24 06:06:38 +03:00
LexManos
6a8a9b3097 Fixed vanilla bug related to spawning entities on top of fences. Closes #2303 2015-12-22 11:52:36 -08:00
Lunatrius
b665026378 Fix client side commands adding parts of the color codes on autocomplete (prefix "7" and suffix "r"). 2015-12-19 12:55:26 +01:00
RainWarrior
d6ee373e87 Preparations for the Animation system.
Changes to the Model API - IModelState now works with Optional. Handling of parts of the model is not optional, and coordinate space/result interpretation is up to the caller. IModel doesn't extend IModelPart by default anymore; MapModelState uses composition to achieve previous functionality, IModelPart implementations are disjoint now. Updated perspective handing to the new API, removed IPerspectiveState (MapModelState is now the same thing). Perspective transforms for the default fluid model.
2015-12-14 23:27:27 +03:00
LexManos
9032f7e37e Fix enchanting applying the same enchantment multiple times. Closes #2273 2015-12-14 03:49:58 -08:00
cpw
82537e5763 Merge pull request #2272 from AlgorithmX2/addLandingEffects
Added addLandingEffects allowing mods to override landing particles
2015-12-13 17:09:13 -05:00
AlgorithmX2
a319adba53 Added addLandingEffects allowing mods to override landing particles, for blocks that require world information to determine textures. 2015-12-13 15:35:15 -06:00
AlgorithmX2
8db720151d Add getHighlightTip allowing a item to override its displayed renderToolHightlight. 2015-12-13 04:47:25 -06:00
LexManos
2ed4f39a13 Merge pull request #2268 from minzmann/master
[1.8.8] Minor Fixes to PotionEffect.java.patch
2015-12-12 19:48:23 -08:00
minzmann
bf6c31c879 Update PotionEffect.java.patch 2015-12-12 17:05:14 +01:00
LexManos
c6d64cd94a Merge pull request #2239 from bonii-xx/potionhiding
Add shouldRender() to Potions that allows to hide them completely in …
2015-12-12 00:18:18 -08:00
cpw
3631955641 Use ItemStack.hasEffect. closes #2230 2015-12-11 15:30:43 -05:00
Fry
5fd04595f2 Merge pull request #2248 from AlgorithmX2/isOpaqueFace
Added doesSideBlockRendering to provide finer grain face culling.
2015-12-11 22:57:40 +03:00