Prevent player from dying infinitely due to zero max health (MC-119183)
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1 changed files with 11 additions and 0 deletions
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--- ../src-base/minecraft/net/minecraft/entity/SharedMonsterAttributes.java
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+++ ../src-work/minecraft/net/minecraft/entity/SharedMonsterAttributes.java
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@@ -16,7 +16,7 @@
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public class SharedMonsterAttributes
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{
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private static final Logger field_151476_f = LogManager.getLogger();
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- public static final IAttribute field_111267_a = (new RangedAttribute((IAttribute)null, "generic.maxHealth", 20.0D, 0.0D, 1024.0D)).func_111117_a("Max Health").func_111112_a(true);
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+ public static final IAttribute field_111267_a = (new RangedAttribute((IAttribute)null, "generic.maxHealth", 20.0D, Float.MIN_VALUE, 1024.0D)).func_111117_a("Max Health").func_111112_a(true); // Forge: set smallest max-health value to fix MC-119183. This gets rounded to float so we use the smallest positive float value.
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public static final IAttribute field_111265_b = (new RangedAttribute((IAttribute)null, "generic.followRange", 32.0D, 0.0D, 2048.0D)).func_111117_a("Follow Range");
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public static final IAttribute field_111266_c = (new RangedAttribute((IAttribute)null, "generic.knockbackResistance", 0.0D, 0.0D, 1.0D)).func_111117_a("Knockback Resistance");
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public static final IAttribute field_111263_d = (new RangedAttribute((IAttribute)null, "generic.movementSpeed", 0.699999988079071D, 0.0D, 1024.0D)).func_111117_a("Movement Speed").func_111112_a(true);
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