Commit graph

1136 commits

Author SHA1 Message Date
RainWarrior
0710bdf3f5 Model animation system.
Main things of interest:
  * IAnimationStateMachine - state machine for animations; can load
    from json.
  * AnimationTESR - automatic TESR for animated models.
  * AnimationModelBase - same for entities.
  * ITimeValue - time-varying value, used to control animation
    parameters from code.

  * TESRs can now be batched - look at TESR.renderTileEntityFast +
    TE.hasFastRenderer.
  * RegionRenderCache is not accessible to TESRs and other client-side
    logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
LexManos
5257739d06 Merge pull request #2401 from ShetiPhian/Fix-isBeaconBase-BlockPos
Fixed: the BlockPos passed to isBeaconBase
2016-01-23 22:07:31 -08:00
LexManos
e9a86f27fb Merge pull request #2385 from rwtema/master
Add IItemHandler capability
2016-01-23 22:06:29 -08:00
rwtema
a1e41f5464 Add IItemHandler capability
Add the actual patches that I forgot.

Add simple implementations of IStorage and the factory methods.

Add ItemStackHandler. A simple IItemHandler implementaton.

return nulls, not throw nulls.

Move the vanilla wrappers to a separate class for now.

Minor clean ups of VanillaWrapper code.

Inline static methods.

Add comments.

Minor cleanup of code.

Remove redundant size field and add a validate slot index method.

Minor formatting issues.

Break early If stacksize to insert is 0.

Remove setByte() methods.

Throw exception if IItemHandler can't be modifyed in NBT loading.

Replace event handler with patches

Add capability to mine cart inventory entities.

Change formatting and registration of capability.

Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them.

Reduce patch sizes

Lazy initialization of the item handler for vanilla tiles.

Minor formatting changes.

Create a single vanilla chest item handler that will merge with adjacent chests when detected. Added hooks to reset the cached adjacent value when a block update is detected and when a chunk loads.

Revert "Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them."

This reverts commit 306d4a37fd0e8c8a0754411c013b750dfe8e2c87.

Fix furnace derp

Replace double chest code with a simpler method.

Vanilla wrappers implement IItemHandlerModifiable (since they are modifiable)

Minor code cleanups

Add an onContentsChanged() and onLoad() callback methods.to the default implementation.

Add slot as a parameter in the callback method.

Change IItemHandlerModifiable.setStackInSlot() to void, and added a note about not being intended for cross-mod use.

Improve ItemStackHandler handling of errored NBT.

Make the stacks array protected.

Fix a lot of derps in SlotItemHandler.

Fix derp in ItemStackHandler

Clarify comments on IItemHandler

ItemStackHandler no longer caches the stack array in local variable.

Clean up the Chests code to make intentions clearer

Vanilla hoppers have their cooldown activated when an item is inserted. Made this behavior part of an item handler (rather than the insertion code)

Fix mistake in ItemStackHandler

More documentation of potential edge cases in getStackInSlot()

Make limit checking more resiliant.
2016-01-24 05:20:58 +00:00
Timothy Tomkins
3b9741613c Fixed: BlockPos passed to isBeaconBase 2016-01-22 09:25:55 -05:00
LexManos
d480ae5380 Merge pull request #2378 from blay09/bugfix/slotdrop
Fix items being dropped through slots outside GUI boundaries
2016-01-21 13:49:32 -08:00
LexManos
bce7c6d61f Merge pull request #2399 from asiekierka/fix-2388
Fixed ItemStack.splitStack not preserving capabilities, Closes #2388
2016-01-21 13:42:13 -08:00
LexManos
be6577b9ce Fix invalid ServerHangWatchdog patch causing it to not apply. 2016-01-21 13:40:00 -08:00
asiekierka
568061864f Fix #2388 2016-01-21 22:09:23 +01:00
LexManos
812e69cee3 Call deserialze on capabilities in ItemStack.setItem. Closes #2384 2016-01-17 14:19:59 -08:00
cpw
b8238e7f22 Merge pull request #2367 from kashike/feature/quiet-watchdog
Skip hang detection on first run of the server hang watchdog
2016-01-16 19:16:23 -05:00
Bartek Bok
fae5ff67ed Allow sleeping without bed 2016-01-17 00:43:29 +01:00
RainWarrior
accf6cf218 Fixed missing model error reporting, made block and item variants sort before loading, to make the splash screen info more useful. 2016-01-17 01:57:06 +03:00
cpw
90d1abebd4 Fix spruce not growing properly 2016-01-16 17:04:16 -05:00
cpw
66895a520a Fix shouldRefresh not to be so over-eager about modded TEs. Should fix Packet21 causing a TE reset. 2016-01-16 16:11:34 -05:00
Blay09
30ac80f978 Fix items being dropped out of a GuiContainer when dealing with a slot outside of the xSize/ySize boundaries. 2016-01-16 06:34:07 +01:00
mezz
aee1bd6014 Add GuiScreenEvent.BackgroundDrawnEvent 2016-01-13 13:01:16 -08:00
kashike
2ba595b207 Skip hang detection on first run of the server hang watchdog 2016-01-12 04:15:11 -08:00
LexManos
17db34ae31 New Capability system allowing for more manageable world object features.
When combined with @Optional this should address all issues of soft dependancy on mods/apis.
This also addresses the issue of dynamic functionality in TileEntities/Entities.

Current capability providers: TileEntity, Entity, ItemStack

Also added INBTSerializeable, a generic interface for game objects that can be written to/from NBT tags.

Vanilla capabilities will be coming soon, mostly on request and review.
So start requesting capabiliteis on vanilla/Forge features.
2016-01-11 16:04:22 -08:00
LexManos
4672f7bab0 Fixed banners not droping the correct item when harvested using modded mechanics. Closes #2258 2016-01-10 21:34:52 -08:00
LexManos
aff6b0004c Fix jline server console not showing colored text. Closes #2334 2016-01-10 20:39:22 -08:00
RainWarrior
4dbf1965df Catch GROUND item transform type with the forge hook too. 2016-01-10 13:07:07 +03:00
LexManos
0921473f53 Merge pull request #2355 from williewillus/fixentityitemdupe
Fix bug with /give command and items with larger than default lifespans
2016-01-08 19:13:52 -08:00
Vincent Lee
591cd5c1b0 Fix visual effect entity persisting longer than it should
Fix derp
2016-01-08 18:51:08 -06:00
LexManos
c78a7ce41e Fixed issue with WorldServer.getTileEntities when being called with ranges that overlap chunks oddly. Closes #2350 2016-01-08 14:42:29 -08:00
RainWarrior
d8440de49b Changed default implementation of Block.getExtendedState. Closes #2309. 2016-01-04 15:31:03 +03:00
LexManos
1a31ff9f06 Added new get/setRegistryName functions to Item and Block.
And helper functions in GameRegistry to allow for registering using those names automatically.
This is to simplify registration and get rid of the horrible hacks users are doing now with 'unlocalised names'.
2016-01-02 12:58:57 -08:00
Matthew Messinger
577f607b5f Add links for messages and other commands 2016-01-01 21:20:27 -05:00
RainWarrior
cf2bbd1353 Fixed RenderingRegistry not working. Closes #2312. 2016-01-01 02:01:03 +03:00
LexManos
755df95c96 Swap Mod and Realms button to fix new realms 'notification' icon. 2015-12-31 14:41:08 -08:00
RainWarrior
db3e039b31 TESRs registering in preinit don't break pistons anymore. Fixes #2298. 2015-12-30 11:37:32 +03:00
RainWarrior
09e9a181ee Fixed color disabling not working for forge pipeline. Closes #2286. 2015-12-30 11:22:22 +03:00
RainWarrior
56eba05237 1.8.9 update 2015-12-30 07:15:03 +03:00
Bernhard Bonigl
7f52bc6547 Add a hook for custom particle spawning for slimes 2015-12-28 21:01:30 +01:00
Take Weiland
af1e769895 Allow forge-type spawn-eggs to spawn child entities when clicking EntityAgeable 2015-12-28 15:58:37 +01:00
LexManos
d2248c3774 Fix Button/Torch/Lever placement on stairs and slabs. Closes #2291 2015-12-27 14:39:29 -08:00
RainWarrior
097c0c6130 Added an ability to register custom item variants, not ending with "#inventory". Should allow grouping multiple item models into 1 blockstate json. 2015-12-24 06:06:38 +03:00
LexManos
6a8a9b3097 Fixed vanilla bug related to spawning entities on top of fences. Closes #2303 2015-12-22 11:52:36 -08:00
Lunatrius
b665026378 Fix client side commands adding parts of the color codes on autocomplete (prefix "7" and suffix "r"). 2015-12-19 12:55:26 +01:00
RainWarrior
d6ee373e87 Preparations for the Animation system.
Changes to the Model API - IModelState now works with Optional. Handling of parts of the model is not optional, and coordinate space/result interpretation is up to the caller. IModel doesn't extend IModelPart by default anymore; MapModelState uses composition to achieve previous functionality, IModelPart implementations are disjoint now. Updated perspective handing to the new API, removed IPerspectiveState (MapModelState is now the same thing). Perspective transforms for the default fluid model.
2015-12-14 23:27:27 +03:00
LexManos
9032f7e37e Fix enchanting applying the same enchantment multiple times. Closes #2273 2015-12-14 03:49:58 -08:00
cpw
82537e5763 Merge pull request #2272 from AlgorithmX2/addLandingEffects
Added addLandingEffects allowing mods to override landing particles
2015-12-13 17:09:13 -05:00
AlgorithmX2
a319adba53 Added addLandingEffects allowing mods to override landing particles, for blocks that require world information to determine textures. 2015-12-13 15:35:15 -06:00
AlgorithmX2
8db720151d Add getHighlightTip allowing a item to override its displayed renderToolHightlight. 2015-12-13 04:47:25 -06:00
LexManos
2ed4f39a13 Merge pull request #2268 from minzmann/master
[1.8.8] Minor Fixes to PotionEffect.java.patch
2015-12-12 19:48:23 -08:00
minzmann
bf6c31c879 Update PotionEffect.java.patch 2015-12-12 17:05:14 +01:00
LexManos
c6d64cd94a Merge pull request #2239 from bonii-xx/potionhiding
Add shouldRender() to Potions that allows to hide them completely in …
2015-12-12 00:18:18 -08:00
cpw
3631955641 Use ItemStack.hasEffect. closes #2230 2015-12-11 15:30:43 -05:00
Fry
5fd04595f2 Merge pull request #2248 from AlgorithmX2/isOpaqueFace
Added doesSideBlockRendering to provide finer grain face culling.
2015-12-11 22:57:40 +03:00
AlgorithmX2
ea75a3be69 Added doesSideBlockRendering to provide finer grain face culling.
Implemented for BlockStairs and BlockSlab.
2015-12-11 13:42:04 -06:00
LexManos
c356105e6d Fix wrong EventType passed for Emerald ore-gen. 2015-12-10 12:41:48 -08:00
LexManos
2302963a9f Add EMERALD and SILVERFISH to GenerateMinable event. Closes #1158 2015-12-10 02:16:58 -08:00
simon-i1-h
4c4223a817 Fixed that oldLight is not being used. 2015-12-10 00:40:58 +09:00
LexManos
12cd28715a Fixed colored leather armor, and custom armor textures. 2015-12-08 00:54:27 -08:00
Bernhard Bonigl
2324c2fd20 Add shouldRender() to Potions that allows to hide them completely in the inventory 2015-12-05 10:09:02 +01:00
cpw
f8447264e6 Clean up chunk patch. 2015-12-01 19:54:40 -05:00
cpw
31faf63e94 Most requested feature of all time? TileEntity init method called after it's ready to roll. remove all the if (firstTicks) 2015-12-01 15:20:10 -05:00
cpw
d967c6d5d4 Merge branch 'potionIsBadEffect2' of https://github.com/mezz/MinecraftForge into mezz-potionIsBadEffect2 2015-12-01 09:02:36 -05:00
cpw
8187f48ddc Allow entity selectors to select "." in entity names. Closes #2125 2015-12-01 00:14:05 -05:00
cpw
a2e06d968e Merge branch 'Minecrell-jline' into 1.8.8 2015-11-30 14:16:18 -05:00
cpw
ff42107b92 A few fixes 2015-11-30 14:14:56 -05:00
cpw
cf4c0ca001 Fixup Jline integration 2015-11-30 14:14:03 -05:00
cpw
321665efff Merge branch 'jline' of https://github.com/Minecrell/MinecraftForge into Minecrell-jline 2015-11-30 13:14:49 -05:00
Bernhard Bonigl
57d1a657a0 Add a PotionRegistry to handle dynamic distribution and remapping of Potion IDs 2015-11-29 22:02:55 +01:00
LexManos
a13ed35031 Merge pull request #2209 from lumien231/MemoryWorldLeak1.8.8
Fixed: Server not being stopped, causing Worlds to stay loaded
2015-11-28 16:51:38 -08:00
LexManos
02e9b9d99c Add chunk loading protection to WorldSever.getTileEntitiesIn, may prevent orphanced chunks and a CME in EntityPlayerMP. Note: The 'max' parameters are NON-inclusive. 2015-11-28 03:36:33 -08:00
LexManos
d878a2ae26 Fixed Large mushrooms generating incorrectly. 2015-11-26 19:36:53 -08:00
LexManos
81f9f3f20d Fixed placing blocks on snow layers with more then one layer. 2015-11-26 19:36:38 -08:00
cpw
7e5a2cb5ca Propogate AbortException. Closes #2206. Also fix tracing printstream when printStackTrace is called. 2015-11-25 16:28:06 -05:00
Lumien
2ecc92c4b3 Fixed: The Integrated Server not being stopped when exiting a singleplayer world to the main menu 2015-11-25 20:54:48 +01:00
cpw
cde6be7742 Fix up a couple of patches, affected by the recent update 2015-11-25 02:23:21 -05:00
cpw
4f2feee931 Fix button and lever placement problem. Closes #2204 2015-11-24 22:00:27 -05:00
cpw
84c3ef0f5c Merge branch 'master' into 1.8.8 2015-11-23 22:39:49 -05:00
cpw
918d59d6a6 Fix derpy fir trees in the taiga. So many patches. See if we can find any more mistakes?! 2015-11-22 22:35:21 -05:00
cpw
4320a0f1ed Fix weird patch issue where the this FG commit: 2f0ca9921b
breaks if the exact end of a line is a srgname. Not ideal, but should work.
2015-11-22 16:27:13 -05:00
cpw
e70fb50b51 Back to srgnames for patches. We should be starting to look OK now. 2015-11-22 00:46:26 -05:00
cpw
059ba15b5a Fix a typesig that was broken 2015-11-21 13:23:20 -05:00
Minecrell
e24c38bbb0 Add jline-based console with colors and tab-completion 2015-11-21 15:06:09 +01:00
Lex Manos
1246f1a791 Fix invalid position passed to isAir/getLight in World.playAmbientSound 2015-11-20 11:18:00 -08:00
Lex Manos
6e68d8fe74 Fix bold font rendering, Unicode is 2x pixel density of normal. 2015-11-19 18:38:33 -08:00
Lex Manos
904a30123d Moved client side Block.onBlockDestroyed to after Item.onBlockDestroyed to match server order. 2015-11-17 04:47:43 -08:00
Lex Manos
a3a16d6593 Fix incorrect position passes to Block.getExplosionResistance from entities. 2015-11-17 04:46:50 -08:00
cpw
eb73c30b28 This should be everything needed to separate blocks and items completely. 2015-11-14 10:52:03 -05:00
RainWarrior
c5ee4e6451 Model stuff: updated to generics, fixed various warnings, added handling of new perspective types. 2015-11-13 17:23:37 +03:00
cpw
fe7f713b67 A few tweaks, things are starting to work now.. 2015-11-13 02:59:43 -05:00
cpw
da03639bd7 All the patches done? Some code fixups.. It begins. 2015-11-13 02:32:08 -05:00
cpw
a26c4017b1 Fix a newly missing AT. Remove all CL_ references. OBFID is gone. 2015-11-13 00:09:34 -05:00
cpw
ce40f91fb0 WorldGen rejects, lots of them. Couple of small fixes elsewhere. 2015-11-12 23:30:53 -05:00
cpw
8f94ff14ff Enchantment,EnchantmentHelper,EntityEnderman,EntityZombie,EntityVillager,FurnaceRecipes,RecipeFireworks,RecipeRepairItem,NetworkSystem,S00PacketServerInfo
PotionEffect,StatList,Session,WeightedRandomChestContent,Explosion,ExtendedBlockStorage,SaveHandler.

All NBT patches seem to have been merged upstream, so removing. The IntegratedServer and MinecraftServer pending queue changes also removed, as fixed upstream.
2015-11-12 22:02:41 -05:00
RainWarrior
7258d577cd Overlay patch fix: use the correct block position. 2015-11-13 00:05:19 +03:00
RainWarrior
b77b036459 EntityRenderer, StringTranslate rejects fixed. 2015-11-12 23:26:44 +03:00
RainWarrior
3a5b7427a1 TextureMap, TextureManager and Stitcher rejects fixed. 2015-11-12 22:42:41 +03:00
RainWarrior
e80f66778b Manually updated WorldChunkManager, Chunk and BiomeDecorator patches, removed imports. 2015-11-12 21:26:52 +03:00
RainWarrior
bf63855292 ItemBlock, ItemBow, ItemMonsterPlacer, ItemReed, ItemSign rejects fixed. 2015-11-12 20:27:54 +03:00
RainWarrior
a8a69775a1 PlayerManager, PlayerProfileCache, ServerConfigurationManager, NetHandlerHandshakeTCP rejects fixed; ItemInWorldManager patch error fixed. 2015-11-12 20:05:25 +03:00
RainWarrior
c976ec494e TileEntity and TileEntityHopper rejects fixed, GuiOverlayDebug patch fixed. 2015-11-12 19:27:14 +03:00
RainWarrior
8000e22830 ItemRenderer, RenderGlobal, StateMap, RenderItem rejects updated. 2015-11-12 19:12:58 +03:00
RainWarrior
9deb54b75f RenderEntityItem, RenderPlayer, RendererLivingEntity, LayerArmorBase, ItemStack rejects fixed; changed Armor Layer hook to catch LayerBipedArmor only. 2015-11-12 18:25:08 +03:00
RainWarrior
632c190e6f GuiButton, GuiChat, GuiCreateWorld, GuiIngameMenu, ServerListEntryNormal, GuiStats rejects updated. 2015-11-11 23:30:06 +03:00
RainWarrior
b6f91817f0 EntityPlayer patch updated. 2015-11-11 22:21:38 +03:00
cpw
13c7d038eb LoadingScreenRenderer,Minecraft,GuiContainerCreative,PlayerControllerMP,LanguageManager,Locale,SimpleReloadableResourceManager,EntityList,EntityLivingBase,EntityWither,EntityMinecart,EntityPlayerMP
NethanlderPlayClient patch is now in vanilla. The FMLCommonHandler future exception catcher is not needed anymore, it's in Util. The caching of player profiles is now in vanilla (SkinManager).
2015-11-11 10:33:37 -05:00
RainWarrior
41bd8a41fa BlockOre, BlockRotatedPillar, SoundManager, EntityPlayerSP, GuiScreen, GuiAchievements, GuiContainer, BlockModelRenderer, ContainerEnchantment, Slot updated manually and imports removed; GitSlot patch updated. 2015-11-11 15:51:32 +03:00
Lex Manos
49d4005805 Merge pull request #2179 from arideus101/patch-1
Fixed issue where custom colored armor wouldn't be colored. (reverted from commit dee0b2084b)
2015-11-11 02:57:06 -08:00
arideus101
1f20abde59 Allows Custom Armor Coloring to be done easily 2015-11-10 17:23:58 -08:00
RainWarrior
d31ca0dbd8 EntityAIAttackOnCollide, ServerStatusResponse, MinecraftServer, NetHandlerLoginServer, Vec3, BiomeGenBase, AnvilChunkLoader, ChunkProviderServer, MapGenRavine, MinecraftServer updated; fix in Block, GuiIngameForge; can load the world and play with ~20 more manual error fixes. 2015-11-10 21:47:08 +03:00
RainWarrior
df05edaa11 WorldProvider, WorldType, WorldServer, WorldServerMulti 2015-11-10 20:09:49 +03:00
RainWarrior
adddfab850 IntegratedServer, World, EnumChatFormatting and EnumFacing 2015-11-10 19:39:41 +03:00
RainWarrior
4c4d1096a7 FontRenderer + Item patch update; WorldVertexBufferUploader patch derp fix. 2015-11-10 01:14:37 +03:00
RainWarrior
f20b40fb80 Fix generics and error in the BlockState patch. 2015-11-10 00:42:56 +03:00
RainWarrior
e833ee81fb Updated various rendering-related patches and classes to 1.8.8; forge still uses vecmath. 2015-11-10 00:03:39 +03:00
cpw
98125a97c9 Patches and rejected patches. Note: some which had imports are not listed here because they need
to be refactored not to have imports.
Progress: https://gist.github.com/cpw/29695e426e2b122cf8ff
2015-11-09 01:50:45 -05:00
cpw
1a6c816bac Test of mcp patching 2015-11-08 23:09:33 -05:00
Lex Manos
bc05bfda4f Fixed Stronghold Library not having anything in it's chests. 2015-11-08 12:53:01 -08:00
Lex Manos
ffbad6633d Fixed Open url confirm screen not showing URL. 2015-11-08 12:52:41 -08:00
cpw
b1aa31215f regenerate reference patchset at patches.mcp. These will be used to generate a new patchtree under patches. 2015-11-08 15:50:52 -05:00
LexManos
d6a6316771 Merge pull request #2146 from bonii-xx/potionidfix
Fix Potion IDs above 127
2015-10-28 00:29:42 -07:00
LexManos
7d5b860ff3 Merge pull request #2126 from diesieben07/join-world-fix
Fix CME when entities are spawned from EntityJoinWorldEvent
2015-10-27 18:46:18 -07:00
RainWarrior
dd365d7220 Model pipeline system.
Should replace all ad-hoc quad generation methods in forge, and make IBakedModel -> WorldRenderer data transfer faster. Added IVertexConsumer + helper classes; lighting that works correctly for non-axis-aligned faces using the new infrastructure. Changed smooth lighting algorithm, now it should work correctly for everything.
New block lighter can be disabled in the forge config options.
2015-10-26 19:25:48 +03:00
Bernhard Bonigl
336eaa336b Fix Potion IDs above 127 2015-10-25 12:16:17 +01:00
mezz
ebdcc11c80 Allow server to access Potion isBadEffect() 2015-10-12 21:35:15 -07:00
darkevilmac
b9f5e152de Add PlayerSetSpawnEvent 2015-10-10 15:39:27 -07:00
Take Weiland
76753c06df Fix CME when entities are spawned from EntityJoinWorldEvent 2015-10-04 18:46:47 +02:00
Ruben Taelman
385159c25e Fix dispenser action for modded spawn eggs 2015-09-22 19:53:34 +02:00
Lex Manos
fb9ffa40fd Fix entity count being incorrect for spawning logic. Now filter out 'persistant' entities. 2015-09-14 13:18:34 -07:00
LexManos
fb7b47adb4 Merge pull request #2002 from ganymedes01/master
Disallow conflicting furnace recipes
2015-09-09 11:23:08 -07:00
ganymedes01
31a3a18ec7 Disallow conflicting furnace recipes 2015-09-02 19:04:57 +01:00
RainWarrior
b175d265b9 Much requested temporary hack for items and TESRs. Context: #1582, #1597, #1713, #2058 and others. 2015-09-02 07:35:24 +03:00
simon816
d61a55b661 Use already provided profile for the player's own skin 2015-08-31 03:28:59 +01:00
Lex Manos
90a88efd8a Fixed issue where config folder would not be created before SplashProgress tried to read from it.
Default macs to disable the new loading screen due to to many macs having issues.
Users can enable it again by editing their config.
Catch and gracefully handle more errors when starting up the Splash Screen.
2015-08-22 18:55:32 -07:00
cpw
b211aca5ce Merge branch 'fg2' 2015-08-20 12:27:20 -07:00
cpw
58ab3de7c1 Remove patches 2015-08-20 12:14:02 -07:00
LexManos
b45fd787f3 Merge pull request #1969 from diesieben07/blockhighlight
Re-introduce RenderBlockOverlayEvent
2015-08-05 11:48:53 -07:00
cpw
614bbcb0da FML is no more. FML has ceased to be. FML's expired and gone to meet its maker. FML's a stiff! Bereft of life, FML rests in peace. 2015-08-01 23:51:40 -04:00
Lex Manos
7b18eab02d Fix placing skulls on fence posts. Closes #2055 2015-07-31 15:10:47 -07:00
LexManos
bd4b3debc3 Merge pull request #1968 from modwizcode/master
Fix harvest logic running in addition to shearable logic
2015-07-31 12:57:05 -07:00
LexManos
5623634f56 Merge pull request #2048 from shadekiller666/UnlistedPropertyValue
Fix for ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty preventing block placement.
2015-07-25 15:12:57 -07:00
shadekiller666
87bbbfafcc Fixed a bug with ExtendedBlockStates containing at least one IProperty and one IUnlistedProperty not allowing blocks to be placed. 2015-07-25 14:55:42 -07:00
LexManos
65123c66a0 Merge pull request #2004 from simon816/sign-nbt-fix
Fix placing signs with NBT prompting for text
2015-07-24 13:53:27 -07:00
LexManos
5eea9cebae Merge pull request #1983 from clienthax/patch-1
Make layer methods public
2015-07-23 12:13:00 -07:00
Ruben Taelman
04d4b2cf76 Make EnumFacing events available server-side 2015-07-23 16:51:45 +02:00
diesieben07
9f571ff15d Allow the new entity eggs to be created via middle-click 2015-07-16 14:13:48 +02:00
simon816
81eb6a8bb4 Fix placing signs with NBT prompting for text 2015-07-08 22:27:17 +01:00
Clienthax
97f8c246b8 Signed-off-by: Clienthax <clienthax@gmail.com> 2015-06-30 22:29:34 +01:00
RainWarrior
c4f370a7e6 Custom transformations in forge blockstate json. 2015-06-30 21:37:11 +03:00
LexManos
637e2c6f56 Merge pull request #1972 from bonii-xx/StateMapDomainFix
Fix StateMap always mapping properties to the "minecraft" domain
2015-06-26 04:03:25 -07:00
Lex Manos
2bfa1ffc05 Add debug for max texture size and output when Texture Atlas can not stitch all textures. 2015-06-26 03:32:09 -07:00
Bernhard Bonigl
e55ee43fd5 Fix StateMap always mapping properties to the "minecraft" domain instead of the mods, causing it to not find BlockState definitions. 2015-06-26 10:29:10 +02:00
diesieben07
ebef4553f3 Re-introduce RenderBlockOverlayEvent, seems to have been missed during 1.8 update 2015-06-25 19:09:32 +02:00
Starbuck Johnson
fe2c4c569d Fix harvest logic running in addition to shearable logic 2015-06-24 14:28:47 -05:00
RainWarrior
8f65678b99 Vanilla models can now use custom textures. Fixes #1962 2015-06-23 16:52:42 +03:00
cpw
bae83e6724 Merge remote-tracking branch 'origin/master' 2015-06-21 22:08:08 -04:00
cpw
16ff1be093 Merge branch '1.7.10'
Conflicts:
	fml/patches/minecraft/net/minecraft/client/Minecraft.java.patch
	fml/patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
	fml/patches/minecraft/net/minecraft/client/resources/SimpleReloadableResourceManager.java.patch
	fml/src/main/java/net/minecraftforge/fml/relauncher/CoreModManager.java
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
	patches/minecraft/net/minecraft/client/network/NetHandlerPlayClient.java.patch
	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
	src/main/java/net/minecraftforge/client/model/obj/WavefrontObject.java
2015-06-21 21:59:51 -04:00
LexManos
8bb34107f1 Merge pull request #1858 from FlansMods/master
Hook for Camera Angles, Including Roll
2015-06-21 11:19:26 -07:00
Lex Manos
4235ca36ea Make TextureMap for items and blocks skip the first pass of loading/stitching textures.
Should decrease loading times for large packs.
May cause issues with some mods so use -Dfml.skipFirstTextureLoad=false to disable.
2015-06-18 20:13:31 -07:00
Lex Manos
ed09a25c65 Patch line number update. Ignore this. 2015-06-18 18:02:22 -07:00
Lex Manos
f59b0a2932 Make Item.shouldCauseReequipAnimation is bit more precise and copy over the new item for rendering even if the animation is diabled. 2015-06-17 20:33:35 -07:00
Lex Manos
030084f2b3 Add vanilla block rotation support back in for certain blocks that were missed in 1.8 update. Closes #1903 2015-06-17 17:28:18 -07:00
LexManos
ed8b8bcf8f Merge pull request #1932 from cheeserolls/patch-1
Fix incorrect block position in BlockReed canPlaceBlockAt
2015-06-17 16:48:42 -07:00
LexManos
1dc7a80d4f Merge pull request #1506 from mezz/GuiScreenInputEvents
Add GuiScreenEvents for keyboard and mouse input
2015-06-17 16:45:41 -07:00
LexManos
87b55860af Merge pull request #1781 from ShetiPhian/Block.getPickBlock
Player sensitive version of Block.getPickBlock
2015-06-17 16:37:03 -07:00
Lex Manos
453ec39496 Add Item.shouldCauseReequipAnimation to allow modders more control over the 'Reequip' animation. 2015-06-17 16:36:41 -07:00
Lex Manos
64263a9f8e Throw more descriptive errors when mods attempt to register invalid global entity IDs. 2015-06-14 17:06:00 -07:00
Daniel Howard
16be913abc Fix incorrect block position in BlockReed canPlaceBlockAt
block.canSustainPlant is called on the wrong block position.  It should be called on the block below (the 'soil' block).
2015-06-12 10:14:22 +01:00
LexManos
7406e3df9f Merge pull request #1795 from lumien231/ExperienceEvent
Added LivingExperienceDropsEvent to change how much experience an entity drops
2015-06-09 13:23:01 -07:00
LexManos
8b50f9ab36 Merge pull request #1907 from johnjohn/master
Added ItemMap type check to item frames and ItemRenderer, enabling vanilla style rendering for custom ItemMaps
2015-06-09 12:37:33 -07:00
LexManos
f62ee5c4f5 Merge pull request #1881 from ganymedes01/master
Added a brewing recipe registry system
2015-06-09 12:05:40 -07:00
johnjohn
486c0955cf Added ItemMap type check to item frames and ItemRenderer, enabling vanilla style rendering for custom maps 2015-06-09 12:42:45 -06:00
ganymedes01
0373920f99 Added a brewing registry system 2015-06-09 14:01:45 -03:00
Lex Manos
1ad05f7f22 Missed patch for sign fix. 2015-06-08 16:23:30 -07:00
Lex Manos
15a1d4cf0d Remove worlds from WorldBorder when unloaded tol prevent memory leak, Closes #1923 2015-06-08 16:19:53 -07:00
Lex Manos
1b689802a4 Limit Sign text to 384 json characters and strip control codes. This is 1.8.7's Sign fix. Thanks Searge. 2015-06-08 16:19:02 -07:00
Fry
e007f7cf39 Merge pull request #1868 from fuami/ISmartBlockModel_Damage
Add Block Breaking Animation for ISmartBlockModels
2015-06-06 03:39:11 +03:00
Fuami
5cd4564a32 Added Breaking Animation for Smart Models, Checking each layer.
Added Layered Smart Render Test.
2015-06-05 19:23:17 -05:00
Lex Manos
5064d33519 Mitigate potential issue with users requesting lots of server status information by caching ServerStatus json. 2015-06-03 23:16:25 -07:00
Clienthax
9b53b7e111 Add missing forge patch from 1.8 port
https://github.com/MinecraftForge/MinecraftForge/blob/1.7.10/patches/minecraft/net/minecraft/client/Minecraft.java.patch#L88
2015-06-04 01:55:13 +01:00
LexManos
61f9c5a201 Merge pull request #1885 from LexManos/EnhanvedBlockStateJson
Hook BlockState's Json loading to add support for simplified Forge format.
2015-06-02 16:52:06 -07:00
Lex Manos
267e1ee62f Hook BlockState's Json loading to add support for simplified Forge format.
See https://github.com/MinecraftForge/MinecraftForge/pull/1885 for more details.
2015-06-02 16:49:56 -07:00
LexManos
41cae458a4 Merge pull request #1911 from AlgorithmX2/ItemFramesOnSolidSurfaces
Allow placing item frames on Solid Block Faces (isSideSolid)
2015-06-01 20:45:28 -07:00
AlgorithmX2
885d7602f9 Allow placing item frames on Solid Block Faces (isSideSolid) 2015-06-01 22:31:55 -05:00
cpw
d02636213a Merge branch '1.7.10' - imports all the fluid fixups and other stuff from 1.7 into 1.8
Conflicts:
	fml/src/main/java/net/minecraftforge/fml/common/FMLCommonHandler.java
	fml/src/main/java/net/minecraftforge/fml/common/Loader.java
	patches/minecraft/net/minecraft/client/Minecraft.java.patch
	patches/minecraft/net/minecraft/client/renderer/texture/TextureMap.java.patch
	patches/minecraft/net/minecraft/item/ItemArmor.java.patch
	patches/minecraft/net/minecraft/nbt/CompressedStreamTools.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagCompound.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagList.java.patch
	patches/minecraft/net/minecraft/world/World.java.patch
	patches/minecraft/net/minecraft/world/WorldProvider.java.patch
	src/main/java/net/minecraftforge/common/ForgeVersion.java
	src/main/java/net/minecraftforge/common/network/ForgeMessage.java
	src/main/java/net/minecraftforge/fluids/BlockFluidBase.java
	src/main/java/net/minecraftforge/fluids/FluidContainerRegistry.java
	src/main/java/net/minecraftforge/fluids/FluidRegistry.java
	src/main/java/net/minecraftforge/oredict/OreDictionary.java
2015-06-01 16:29:34 -04:00
LexManos
f9b1e4e23b Merge pull request #1892 from AlgorithmX2/vanilla_lighting_bug
Fix Vanilla Lighting Bug - Fixes Top/Bottom Faces interpolation.
2015-05-26 19:24:37 -07:00
AlgorithmX2
76f8843017 Fix Partial Face Lighting on Top/Bottom Faces ; Vanilla MC-80148 2015-05-26 19:33:56 -05:00
Lex Manos
9fa51447a2 Fixed command exploit with C12 2015-05-25 16:08:42 -07:00
Lex Manos
c608e7c04e Fixes MC-75630 - Exploit with signs and command blocks 2015-05-25 15:28:14 -07:00
Lex Manos
df5e594e95 Loosen up ServerChatEvent to support IChatComponent Closes #1893 2015-05-25 13:34:34 -07:00
LexManos
8d7b999506 Merge pull request #1804 from Prototik/font
Add true support for unicode fonts
2015-05-21 10:43:22 -07:00
Prototik
2798fc4e49 Add true support for unicode fonts 2015-05-21 20:14:56 +07:00
Flan
306af4feee Added CameraSetup sub-event for camera angles
Allows players to alter yaw and pitch of renderViewEntity, but more importantly, adds the ability to roll the view.

Added camera roll hook
2015-05-19 16:14:44 +01:00
cpw
58fdfb6fa1 Fix patches after last fml merge. 2015-05-14 13:56:10 -04:00
Silfadur
b756bd5f9a Added hook for IPerspectiveAwareModel in RenderItem.renderItemIntoGUI for ItemCameraTransforms.TransformType.GUI 2015-05-05 02:23:38 +02:00
LexManos
a003d1b360 Merge pull request #1843 from Zaggy1024/getlightvaluefix
Make World.setBlockState check whether the light value from getLightValue(IBlockAccess, BlockPos) has changed.
2015-05-01 17:58:30 -07:00
Zaggy1024
ee003ef77e Fixed a bug which caused the light level not to update when a block implements Block.getLightValue(IBlockAccess, BlockPos) to change the light value for different block states. 2015-05-01 17:10:08 -05:00
LexManos
c6525cb3f3 Merge pull request #1832 from Parker8283/lhsf-1.8
[1.8] Fixes MC-52974: Host's skin doesn't load in LAN
2015-04-25 17:21:30 -07:00
Parker Young
9a7c20e791 Fixes MC-52974: Host's skin doesn't load in LAN 2015-04-25 19:58:24 -04:00
Zaggy1024
2589a0d1f6 Removed @SideOnly(Side.CLIENT) from EnumWorldBlockLayer. 2015-04-25 18:45:49 -05:00
cpw
55cbba0764 MinecraftForge/FML@36688e781a Add in resource reloading to the bar. Tidy up some of the labels a bit.
MinecraftForge/FML@a1dc465a55 More progress bar action!
MinecraftForge/FML@bfcbf4ef43 More progress bar hooks
MinecraftForge/FML@a6670c415e Thread errors should be correctly displayed in the crash report now
MinecraftForge/FML@9a16d26186 fixed bar text positioning
MinecraftForge/FML@0059c63028 Track mipmaps and texture upload
MinecraftForge/FML@ef5f809752 Fix broken log message in vanilla.
2015-04-24 19:16:55 -04:00
Lex Manos
591971936d Cleanup RenderEntityItem patch, fixes Z-fighting issue in EntityItems. Closes #1824 2015-04-23 23:46:55 -07:00
Lunatrius
ea9d805e4f Extracted the creation of RegionRenderCache into a method.
Classes extending RegionRenderCache can change the behavior of the cache, allowing to visually change blocks (schematics etc).
2015-04-22 15:40:07 +02:00
cpw
7e9d2fb509 Reformat ItemArmor$ArmorMaterial.getBaseItem to use an if/then/else structure. The switch
causes the generation of an internal class which may derp custom armor addition.
Closes #1799
2015-04-19 12:04:22 -04:00
cpw
178acfbb20 Change logging to avoid the String.format bug. Closes #1809 2015-04-19 11:52:23 -04:00
Lex Manos
1effc27790 Fixed NBTSizeTracker missing a lot of data being read. Also made new NBT object allocation claim 32-bits in the size tracker.
(cherry picked from commit de066a86da)

Conflicts:
	patches/minecraft/net/minecraft/nbt/CompressedStreamTools.java.patch
	patches/minecraft/net/minecraft/nbt/NBTTagList.java.patch
2015-04-18 21:22:44 -04:00
Lex Manos
de066a86da Fixed NBTSizeTracker missing a lot of data being read. Also made new NBT object allocation claim 32-bits in the size tracker. 2015-04-17 02:07:01 -07:00
Lumien
81ab4cbc5f Added LivingExperienceDropsEvent to change the amount of experience an entity drops 2015-04-14 11:58:00 +02:00
cpw
eb12936a52 MinecraftForge/FML@0da1263ff9 Enhance error output for bad textures a bit more and try and capture more types of error.. 2015-04-11 12:30:20 -04:00
cpw
345d905438 MinecraftForge/FML@be5ec06e31 Cleaning up the missing resource stack spam, and condensing the information into a usefully understandable format. 2015-04-11 01:03:50 -04:00
Timothy Tomkins
dfd42ab573 Player sensitive version of Block.getPickBlock
Block.getPickBlock was patched in 1.7 but was overlooked in 1.8.

Closes: https://github.com/MinecraftForge/MinecraftForge/issues/1709
2015-04-09 02:09:58 -04:00
iChun
8c35bc1dc7 Reimplement RenderPlayerEvent that was removed in the port to 1.8 from 1.7.10.
RenderPlayerEvent.Specials was removed because the special effects are done in the LayerRenderer now.
2015-04-03 21:11:43 +01:00
cpw
38b9febfe5 Forge really should have always supported the concept of an "exact spawn". Individual world providers can still
change this behaviour of course, but for default maps it makes sense to support it as a config option.
2015-04-03 10:31:25 -04:00
cpw
01000f9d34 Update FML - merge the 1.7.10 changes in to forge @ 1.8. Wow git is (sorta) AWESOME!
MinecraftForge/FML@6b0ae369eb Try and improve performance of the registry by avoiding superType.cast.
MinecraftForge/FML@dfebcafd49 Something I meant to add a long time ago, but it got overlooked. My apologies. Presend the (int) dimension ID in the serverhello packet. This should be 100% backward compatible with existing servers but bumping a server to this version will allow clients with this version as well to now login in dimensions outside the byte range. Probably fixes a bunch of mods that add dimensions.
MinecraftForge/FML@6011419fa0 Clean up my patch. Terrible person I am..
MinecraftForge/FML@c6bbd0e82d Forgot that I need a noarg ctor. I'm so rusty.
MinecraftForge/FML@6edc1635de Need to load the dimension from disk - do it without filling out the player so that the normal player loading (including events) works properly
MinecraftForge/FML@4ca6f6e19f What a dumb oversight. One needs to copy the active substitution set to the active gamedata. Doesn't work well otherwise.
MinecraftForge/FML@6f6cec96be Substitutions need to be activated when they're registered, otherwise they won't appear in world, ever.
MinecraftForge/FML@13ac015f0c Change iterator behaviour for the registry - include substitutions in the standard iterator, so that vanilla MC methods visit them (so they can get textures etc). The fml special one only visits the absolute set, used mostly for sanity checking and serialization.
MinecraftForge/FML@24cb4a42c4 Enhance output of common FML errors in crash reports and server GUI.
MinecraftForge/FML@12ccf9cf49 Rather than try to fall back to the backup level.dat in case of weirdness in the ID map, just fail hard. There is probably a serious modder derp in this case and there's nothing FML can do to recover the situation except avoid making it worse.
MinecraftForge/FML@e8cd368da3 It's an IllegalState not an IllegalArgument *sigh*
MinecraftForge/FML@2be9c74342 And fix itemblocks being removed, leaving behind a residual block. This is a legitimate action - use the missing mapping event to let the mod tell us about it
MinecraftForge/FML@7d8804cf65 You can't setAction to BLOCKONLY
MinecraftForge/FML@13df640d9d Pull in a lot of the FML tweaks from 1.7 to 1.8
MinecraftForge/FML@447beaa99e Merge remote-tracking branch 'origin/1.7.10'
2015-04-01 17:50:58 -04:00
cpw
8fe5d26e94 Merge remote-tracking branch 'origin/1.7.10'
Conflicts:
	fml
2015-04-01 17:43:25 -04:00
cpw
e1c83de490 Comment on previous commit fix - it worked. Thanks to skyboy and tterrag for investigating and verifying.
A chest as an acheivement icon will recreate the original problem, for note.
2015-04-01 07:13:14 -04:00
cpw
1b7ce7592c Experimental "fix" for the weird rendering in the Acheivements screen. Thanks skyboy for spotting this. 2015-03-31 20:50:16 -04:00
simon816
301088acdc Add getTileData() to TileEntity
- The same idea as Entity.getEntityData()
2015-03-21 01:23:55 +00:00
cpw
c9fd2b6173 MinecraftForge/FML@6b0ae369eb Try and improve performance of the registry by avoiding superType.cast.
MinecraftForge/FML@dfebcafd49 Something I meant to add a long time ago, but it got overlooked. My apologies. Presend the (int) dimension ID in the serverhello packet. This should be 100% backward compatible with existing servers but bumping a server to this version will allow clients with this version as well to now login in dimensions outside the byte range. Probably fixes a bunch of mods that add dimensions.
MinecraftForge/FML@6011419fa0 Clean up my patch. Terrible person I am..
MinecraftForge/FML@c6bbd0e82d Forgot that I need a noarg ctor. I'm so rusty.
MinecraftForge/FML@6edc1635de Need to load the dimension from disk - do it without filling out the player so that the normal player loading (including events) works properly
2015-03-20 16:12:05 -04:00
JamiesWhiteShirt
3b567a92d8 Added newVolume and newPitch to PlaySoundAtEntityEvent. Deprecated ForgeEventFactory.onPlaySoundAt, added replacement ForgeEventFactory.onPlaySoundAtEntity. 2015-03-19 12:37:21 +01:00
LexManos
888bab92c3 Merge pull request #1723 from Geforce132/master
Add an EntityMountEvent.
2015-03-16 10:01:53 -07:00
Geforce132
d2f36d56f1 -Added EntityMountEvent. 2015-03-13 19:12:16 -05:00
LexManos
d93e8bcf48 Merge pull request #1733 from Zot201/enchantment-fix
Fixed enchanting table applying secondary enchs. Closes #1428
2015-03-02 12:10:12 -08:00
Zot201
ecca5720c8 Fixed enchanting table applying secondary enchs. 2015-03-02 17:00:38 +09:00
LexManos
7355bdf600 Merge pull request #1721 from me4502/update-event
Added NeighborNotifyEvent fired on server side only, allows for monitoring and disabling world 'physics' updates.
2015-02-28 22:54:48 -08:00
Me4502
c21e38cd3b Add NeighborNotiftyEvent. 2015-03-01 16:53:32 +10:00
Lex Manos
1af0734f51 Fix compile error in ClientHax's PR. 2015-02-26 23:20:43 -08:00
LexManos
d82e80b2cf Merge pull request #1729 from clienthax/master
Add method to set entity placement type.
2015-02-26 22:16:22 -08:00
clienthax
848dee14d2 Current spawner implementation checks the EntitySpawnPlacementRegistry hashmap to check where a entity should spawn
as there is no way to modify this without the use of reflection or a AT, you can not specify where you want your entity to spawn
adding this helper method will allow developers to specify where they want their entity to spawn.

Signed-off-by: Clienthax <clienthax@gmail.com>

Update EntitySpawnPlacementRegistry.java.patch
2015-02-27 03:58:40 +00:00
Tmtravlr
f152741bba Added Nether Fortress chest to the ChestGenHooks
I tried to follow the directions on

https://github.com/MinecraftForge/MinecraftForge/wiki/If-you-want-to-contribute-to-Forge

as best as I could. =)

If anything is wrong, let me know and I'll change it!
2015-02-26 14:25:41 -07:00
Lex Manos
7c03542d94 Fire WorldEvent.Load for Client worlds. Closes #1719 2015-02-23 02:18:58 -08:00
Lex Manos
b2ca559851 Make Container.mergeItemStack respect Slot.isValidItem Closes #1630 2015-02-23 02:03:52 -08:00
Lex Manos
f16a7ff890 Fix JukeBoxes not storing the inserted record. All TE's in minecraft are in net.minecraft.tileentity EXCEPT JukeBoxes. Closes #1633 Closes #1714 2015-02-23 01:44:54 -08:00
Lex Manos
ae085bb84d Fixed using items on the wrong block client side caused by iChuns eyeheight update. 2015-02-19 18:09:36 -08:00
iChun
d66951b368 Reimplement variable eyeHeight for players which was removed in the 1.7 to 1.8 port. 2015-02-19 02:08:03 +00:00
LexManos
83ca72bef2 Merge pull request #1708 from matthewprenger/PR-1
Ability to add prefixes and suffixes to the player's display name
2015-02-16 22:52:03 -08:00
RainWarrior
b14cfa45e5 RenderItem can now use baked quad color 2015-02-17 05:02:16 +03:00
Matthew Prenger
b4f8945fec Add the ability to add prefixes and suffixes to the player's display name. 2015-02-15 17:47:13 -06:00
RainWarrior
5616d0c1b0 ModelRotation.getMatrix() now returns the correct matrix; fixed the application of custom transformations to vanilla models; fixed application of transformations to B3D models; fixed the culling of rotated vanilla models 2015-02-14 04:44:41 +03:00
Lex Manos
f0d96b7c50 Fixed being kicked from the server while swimming. 2015-02-06 21:35:27 -08:00
Lex Manos
9704f25aa8 Fixed potential NPEs in Structure code caused by componenets not being able to load. 2015-02-05 17:03:43 -08:00
Lex Manos
c80e75de9b Fixed potential NPEs in Structure code caused by componenets not being able to load. Closes #1686 2015-02-05 17:02:30 -08:00
Lex Manos
b036b37a35 Fixed BlockBush and BlockCrops not respecting custom soils. Closes #1683 2015-02-04 12:20:24 -08:00
Lex Manos
48c24246a5 Fixed InitMapGenEvent's fire order so values are used. And added OCEAN_MONUMENT type. Closes #1681 2015-02-04 12:20:24 -08:00
RainWarrior
b8add23d9b ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug). 2015-02-04 09:45:23 +03:00
Lex Manos
76825d19b8 Fixed Buttons not dropping anything when broken. Closes #1676 2015-02-01 10:49:17 -08:00
Lex Manos
80c0ff4066 Fixed domain support in ArmorMaterial texture name. Closes #1675 2015-02-01 10:48:48 -08:00
RainWarrior
6eba0ebb93 Added model loader registry
Entry point: ModelLoaderRegistry
loader interface: ICustomModelLoader
custom model: IModel

ModelLoader is responsible for splicing into vanilla model system.
(you probably don't need to use it directly)

Interop with vanilla models isn't great yet
(vanilla models can't refer to custom ones as parents), will improve in
the future.

Includes loader for B3D models, with animation support
(net.minecraftforge.client.model.b3d).
Blender export plugin with compatible coordinate system:
https://github.com/RainWarrior/B3DExport

OBJ loader is being written, will be included at some point in the
future. For now you can convert OBJ to B3D via blender, or wait.
2015-01-29 11:33:52 +03:00
Lunatrius
4380ca026e Fixed NPE when canceling ClientChatRecievedEvent. Fixes #1644 2015-01-16 23:09:45 +01:00
Lex Manos
f6a378e136 Silently eat exceptions when getting a TE's rendering bounding box, this 'fixes' Bukkit servers screwing up world data and causing clients to crash. 2015-01-14 19:02:50 -08:00
asiekierka
0a707236e1 fix shouldRefresh being too broad in tile entity update 2015-01-11 11:12:54 +01:00
RainWarrior
dcabad2bd1 Merge pull request #1602 from Chicken-Bones/1.8
Allow blocks to render in multiple layers
2015-01-10 13:35:29 +03:00
Lex Manos
64bf7bb3be Fix value passed for Item.getModel useRemaining argument. Closes #1623 2015-01-08 23:37:06 -08:00
Lex Manos
fb88b021c5 Made Chunk.fillBlock respect TileEntity.shouldRefresh. 2015-01-08 23:22:45 -08:00
Lex Manos
5328701219 Fix potential NPE when loading a single player world where you were saved in a unloaded dimension. Closes #1575 2015-01-08 21:42:13 -08:00