Demon-Jake
a379828911
Sneaky Spirits initialization ( #186 )
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* Sneaky Spirits initialized
* Sneaky Spirits initialization
Co-authored-by: minenice55 <star.elementa@gmail.com>
2022-12-28 13:03:13 -05:00
Jellirby
c75a76054a
A PROPER Initialization of Cheer Readers ( #184 )
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* a PROPER initialization
* a PROPER initialization
* this again
2022-12-13 19:38:59 -05:00
Jellirby
b26e6fac12
Cheer Readers Initialization + Other ( #177 )
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* Cheer Readers Initialization + Other
So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things
* Update CheerReaders.cs
Fixed the internal name for cheer readers
* Launch Party is no longer [INITIALIZATION ONLY]
2022-11-28 09:09:22 -05:00
minenice55
d245740f80
Performance Improvements ( #173 )
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* improve performance with new render settings
- fix letterboxing losing camera references
* fin in missing params?
needs testing
* finish default param check
* scale jump animation of fan club spectators
* fix missing references in a karate man method
* more liberal use of Double in conductor
beatkeeping is now absolute instead of being additive
* optimize Conductor more
reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
2022-09-22 22:05:04 -04:00
minenice55
d74fe11e68
Beatmap Sections & Latency Reduction ( #170 )
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* prep UI for chart section
* all special layers now on one area
todo: have buttons toggle between special layers (selection mode shows all?), use the tabs system for this
* swapping between special timelines - prelim
* special entities can be placed
* spec. timeline base functions complete
music volume changes should work now
* attempt at input lag reduction
needs testing
* fix dsp issues
* smaller DSP buffer?
* Revert "smaller DSP buffer?"
This reverts commit 9d36db5ff90cf4e2d7bb8db9b4b7376cb493e02b.
* make conductor clock use real time (double)
change order of execution of input-related scripts to further attempt a reduction in input latency
* start values can be changed
make the old special entity bar visible when the corresponding type is selected
* creation of Chart Sections (TODO: GO REFERENCE)
* added GO references
* section edit dialog
* disable wrapping on chart section obj
* backspace can now delete entities
* entities don't shift when duplicated
* fix PlayerActionEvent order of operations
- fixed remix loading trying to clear special timeline while it's writing to itself
* make oop check match parity
* more operation order fix
* fix Karate Man BG initialization
* show section progress in editor
todo: section progress in-game
* more fix for entity duping
2022-09-18 16:48:14 -04:00
KrispyDotlessI
88c1a7b528
marching orders again??? (animation FULLY done! player "inputs")
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last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
2022-09-12 23:25:57 +08:00
KrispyDotlessI
d56c1e9606
Coin Toss - Improvement
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- imported sofuto's textures
- tweaked animation errors
- added a new cowbell variation
- marching orders nonsense??
2022-09-10 20:56:26 +08:00
KrispyDotlessI
e643b03e01
Face Turns now in-progress
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and still has yet to animate "Bomb"
2022-09-08 20:38:45 +08:00
KrispyDotlessI
51183f9a90
Animations (almost) done!
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just need that one animation internally called "Bomb" when it's actually steam
2022-09-08 17:13:21 +08:00
KrispyDotlessI
77bc90de85
Cadets' heads and bodies separated, "keep-up" no more
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you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI
1085ccbdd1
Animation Layering Fixes
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also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
2022-09-05 15:46:19 +08:00
KrispyDotlessI
31359c5269
Merge branch 'megaminerjenny:master' into master
2022-09-05 06:35:05 +08:00
KrispyDotlessI
a761bd7795
Fix compilation errors
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i have to do that too aaaaaaaaaaaaa
2022-09-04 13:55:12 +08:00
KrispyDotlessI
4a6c42c7a9
Marching Orders - Base
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rn it's coded with notepad++ it will be edited with visual studio code dw
2022-09-04 13:11:12 +08:00
KrispyDotlessI
636e7dfe1f
Coin Toss sounds now come from global SFX
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...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00
KrispyDotlessI
1ea5edaef8
More anim-code progress
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i procrastinated a bit
2022-08-29 22:07:32 +08:00
KrispyDotlessI
8ecce14cfa
More Animations Done + Temporary Miss Animation
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they're marching into place!!
2022-08-28 20:53:13 +08:00
KrispyDotlessI
0327387d33
Export "bread' animations here
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cause i wanna make it accurate™
2022-08-28 13:38:49 +08:00
KrispyDotlessI
400d12bcbe
Give up on coding until someone helps me
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i cannot find the root cause of this
2022-08-27 12:40:49 +08:00
KrispyDotlessI
f1eb6ca51f
Animation started, attempt to code
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"eVeNt NoT fOuNd! MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
2022-08-27 10:20:48 +08:00
KrispyDotlessI
76390728cc
Assets currently in a temporary state, so we've added a bunch of 仮
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who vandalized the walls?
- sarge, 2015
2022-08-26 22:39:47 +08:00
KrispyDotlessI
c8f4e3a9b6
Marching Orders - Full Base
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im so tired rn i wanna at least get back on modding i wanna take a huge rest i wanna sleep
2022-08-26 18:48:32 +08:00
KrispyDotlessI
603067c35d
Sarge placement, yet to animate
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time to waste time on creating a minigame rather than actually modding megamix to make a custom remix 👌
2022-08-26 16:29:26 +08:00
KrispyDotlessI
95e1cc9510
Marching Orders - Base
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rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
DPS2004
394667852c
crop out unfinished parts with black
2022-08-20 16:25:43 -04:00
DPS2004
45c0787278
add temporary game icon for tunnel
2022-08-20 15:57:11 -04:00
DPS2004
7a76c1865b
Fix capitalization in animation
2022-08-19 21:08:21 -04:00
DPS2004
a00f103d30
Merge branch 'master' into tunnel
2022-08-19 21:02:50 -04:00
DPS2004
e2ac9e2871
driver reacts to player
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still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
DPS2004
0d00858d0c
animate driver idle
2022-08-19 18:26:24 -04:00
DPS2004
2ff810ff17
tunnel now actually functions as a rhythm game
2022-08-18 23:47:40 -04:00
DPS2004
d7eca3af31
add cowbell shake and hand easing
2022-08-18 19:28:23 -04:00
minenice55
6fefac4122
update Samurai Slice (Gold) sprites
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- add easter egg object type
2022-08-18 13:15:50 -04:00
DPS2004
eb1110a77a
start setting up the scene
2022-08-18 00:17:46 -04:00
DPS2004
2c3f70e868
add in (temporary) tunnel sprites
2022-08-17 23:57:27 -04:00
minenice55
b035e9e7fd
more anim adjust
2022-08-17 14:48:27 -04:00
minenice55
53632441a1
import HD fanclub background
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- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
minenice55
35191f60b3
update Arisa's animations with new sprites
2022-08-16 19:19:30 -04:00
minenice55
cb9dbc94f6
Merge branch 'ntrIdol-hd' into misc-additions-3
2022-08-16 18:12:13 -04:00
minenice55
a23c2223e0
add new icons
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- disables compression on icon masks for better filtering
2022-08-16 18:07:41 -04:00
minenice55
4d82baf057
facial expressions for just inputs
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- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
5ba13788b0
put resources in assetbundle
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- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
7d4fbd4522
radial bg type
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- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
38c47d121c
mania nori bar
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- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
minenice55
95d3c0d6a1
add "Blood" bg texture
2022-08-12 23:33:50 -04:00
minenice55
9e9be41add
start flow bar
2022-08-12 21:06:41 -04:00
minenice55
f216143e1f
remappable item colours
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- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
minenice55
04067eaaac
start adding object colour remapping
2022-08-11 19:36:47 -04:00
minenice55
05a66be277
upscaled assets
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- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
minenice55
b04cf9d00e
Merge pull request #143 from minenice55/karate-man-2
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WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
6297980922
fix all merge conflicts
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unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55
9d6349f7b2
Merge branch 'master' into pr/140
2022-08-09 10:20:59 -04:00
minenice55
9e3c90c093
joe prepare animation
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- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
d36111cef6
cooking pot lids fly off
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- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
5f8899008d
background colour fading
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- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
c9cffb15c2
facial expressions
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- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
bdc9900099
background particles, gradient
2022-08-05 21:19:18 -04:00
minenice55
55b0377680
recolourable shadows
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- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
795fdf61d2
background effects, special move camera
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- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f2fedaf197
finish effect
2022-08-03 16:14:37 -04:00
minenice55
e49d9f0db5
kicks complete, start work on particles
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- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
996354946a
hit effect start, kick charge
2022-07-29 22:25:48 -04:00
minenice55
a1f7b0ea42
replace old karate man prefab with new one
2022-07-29 15:06:22 -04:00
minenice55
d478a55795
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
minenice55
334a654b9b
combo input
2022-07-28 22:09:48 -04:00
minenice55
39d3a136c5
start working on inputs
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- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
b85754c6d7
Merge branch 'master' into karate-man-2
2022-07-28 11:32:10 -04:00
minenice55
c45f0a34dc
create classes
2022-07-27 18:35:18 -04:00
Mytiaoga
4a795d96f0
Update repo to latest
2022-07-27 17:04:02 +08:00
adianfiuef
8fca08c088
Tram&Pauline animation update
2022-07-26 14:14:28 -04:00
minenice55
52b4ce9f26
start karate man redo
2022-07-26 11:37:02 -04:00
adianfiuef
34a12a514c
Tram&Pauline
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Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga
2ca9cbbb1d
First Contact, Tap Trial, Air Rally
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First Contact
- Fixed a bug
Tap Trial
- All anims and input are implemented
Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
minenice55
a695a4c221
dual joy-con support
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- add controller icons in the controller selection menu
2022-07-24 18:38:00 -04:00
minenice55
ab722b722c
update Fan Club character sheets to HD assets
2022-07-16 23:41:26 -04:00
minenice55
5657940b4b
Merge pull request #135 from Mytiaoga/master
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First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga
dae152668d
Current version pull
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Updated First Contact anims
2022-07-11 14:22:12 +08:00
Mytiaoga
06f80bfb51
First Contact & Tap Trial
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First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable
Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
minenice55
2ba10e9fae
Merge pull request #131 from saladplainzone/master
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Space Dance - Initial Implementation
2022-07-10 19:32:21 -04:00
saladplainzone
840aa4d630
First Contact - General Refinements (Anims, LIVE text)
2022-07-10 16:28:29 -07:00
saladplainzone
6283eda6d3
Merge remote-tracking branch 'upstream/master'
2022-07-10 14:56:09 -07:00
minenice55
fbeab5f0ad
add cursor toggle, master volume
2022-07-10 17:39:14 -04:00
minenice55
0f1eb77988
add tabs system to editor settings
2022-07-09 23:22:59 -04:00
Mytiaoga
311bda5fd3
Updated Inputs for some minigames
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First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
Mytiaoga
38cb7049fa
First Contact - Updated Input Manager
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Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
Mytiaoga
51da1cca1d
First Contact - Game Icon
2022-06-29 13:40:09 +08:00
Mytiaoga
8177507642
First Contact - Re-initialization
2022-06-29 13:37:14 +08:00
saladplainzone
8d2b4a5f67
Space Dance - Sound Effects
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lets fucking sit down
2022-06-27 09:07:27 -07:00
saladplainzone
f4da37b406
Crop Stomp Spritesheet Update, Space Dance Anim Tweaks
2022-06-26 17:59:27 -07:00
saladplainzone
8e81332709
Space Dance - More Animations
2022-06-26 00:36:32 -07:00
saladplainzone
a52c6d2001
Space Dance - Initial Prefab Setup
2022-06-25 23:48:14 -07:00
minenice55
5a4dda5fc7
Move stray somen file to its folder
2022-06-26 00:27:23 -04:00
minenice55
2cf836b2ca
trim Trick on the Class sfx, fix Pajama party sprites
2022-06-25 23:38:40 -04:00
minenice55
1da1382c9b
Add quad inflation to SpritesheetScaler
2022-06-25 22:35:43 -04:00
minenice55
cb0d903b51
Merge pull request #117 from minenice55/game-mobTrick
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Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
minenice55
0019c84ee8
Game scroll and other adjustments
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add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone
f515129f83
Rhythm Somen - Okay I did it again He's alive now
2022-06-23 23:25:34 -04:00
saladplainzone
05cd5b514f
Rhythm Somen - Done Except Eating But I'm Fine With It For Now
2022-06-23 23:22:06 -04:00
saladplainzone
2289eb6f0b
Rhythm Somen - Basic Setup, Cues
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No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55
8195e16d54
Update Dodge.anim
2022-06-23 22:45:10 -04:00