Commit Graph

69 Commits

Author SHA1 Message Date
Braedon 606ad902e7 Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon 62c6e65945 Autoplay began 2022-01-22 22:40:53 -05:00
Braedon 923dd15597 Command pattern (Undo/Redo) system began. (Read desc)
I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
2022-01-22 05:44:19 -05:00
Braedon 490f021279 Improvements to editor objects 2022-01-21 16:09:14 -05:00
Braedon 44e70ddf1e A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon e7353723ab Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon b8f694eedf Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
Braedon 3e6d3b838a Karate man combos 2022-01-19 20:48:52 -05:00
Braedon d10d60358c Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Braedon f7694ba345 Better tooltip 2022-01-17 19:40:23 -05:00
Braedon f0f09e44b9 Improved selection, just cleaner overall 2022-01-17 18:54:25 -05:00
Braedon b338b05a43 Some resizable fixes 2022-01-17 15:08:32 -05:00
Braedon 6cf529327b Buggy timeline object resizing 2022-01-17 14:23:18 -05:00
Braedon ce193bf572 Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general 2022-01-17 00:00:26 -05:00
Braedon d99d420f59 Fixed some play and pause bugs in the editor 2022-01-16 21:31:49 -05:00
Braedon 5ac4d0c8fd Finally perfected grid game selector 2022-01-16 19:40:14 -05:00
Braedon e7d35d45e8 Game event selector needs to be rewritten, will do that soon 2022-01-16 18:29:45 -05:00
Braedon 936448351e Game event selector broken, unity ui fucking sucks 2022-01-16 17:51:57 -05:00
Braedon 32298d85d6 Box selection improvements 2022-01-16 14:23:46 -05:00
Braedon 38e442da84 Import game icons 2022-01-15 17:52:53 -05:00
Braedon 660af3f678 Game switching in every game 2022-01-15 13:46:50 -05:00
Braedon ff6eb94055 Game switching fixes 2022-01-15 12:45:08 -05:00
Braedon da7ca44bc5 Timeline playback start clamping 2022-01-15 02:08:23 -05:00
Braedon 11d111b0ac Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
Braedon c92e369d37 Editor ui improvements 2022-01-14 17:46:14 -05:00
Braedon bf7d7110bc Dynamic editor theme (WIP), read desc for more info
Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did.

Time jumping also has been improved by pausing.

Dynamic editor themes for custom theme support, however that won't be implemented until later.
2022-01-13 21:33:51 -05:00
Braedon 75c98a87fb Time hopping improvements although still a bit buggy 2022-01-13 19:35:41 -05:00
Braedon 0686697150 bare bones selection system 2022-01-12 22:59:54 -05:00
Braedon 602f351e87 Event colors 2022-01-11 22:29:27 -05:00
Braedon e8f4b24490 Better game selection 2022-01-10 21:06:13 -05:00
Braedon 8e00fa3d4c Drag n drop begun 2022-01-10 19:17:29 -05:00
Braedon f4459c1c98 Timeline improvements 2022-01-09 18:35:55 -05:00
Braedon 5c2b4317df Timeline entities added 2022-01-08 11:42:48 -05:00
Starpelly 7928e3f94b Can pick places on timeline and gamemanager bugs fixed 2022-01-07 18:51:08 -05:00
Starpelly c838c65494 Playback visualization + started on timeline in editor 2022-01-07 06:36:23 -05:00
Starpelly 032777e36f Editor stuff 2022-01-05 19:11:33 -05:00
Starpelly ee42be75e0 Initialize game with one script 2022-01-03 17:42:43 -05:00
Starpelly 53afabce35 Kick finalization 2022-01-03 10:15:48 -05:00
Starpelly d008bbf5df DebugUI cleanup 2022-01-02 09:57:15 -05:00
Starpelly b12658a7a7 Most kick animations and functionality complete 2022-01-02 07:09:15 -05:00
Starpelly 88e2264d87 Karate Man Kick started 2022-01-01 13:54:17 -05:00
Starpelly 581435fe5d Game loading optimization 2021-12-31 09:46:11 -05:00
Starpelly 90f03dc4ff DSP to game time improvement, might be buggy, but works well so far 2021-12-31 01:56:51 -05:00
Starpelly 6482ab3d4c Spaceball camera and perspective fixes + Karate Man animated background 2021-12-30 07:17:22 -05:00
Starpelly c5938adb92 Karate Man animation fixes 2021-12-30 03:26:18 -05:00
Starpelly 2677ac1172 Karate Man started. 2021-12-29 01:52:48 -05:00
Starpelly cec00281c4 Spaceball pretty much finalized. 2021-12-28 02:38:55 -05:00
Starpelly b5a1651dbc Further improvements to AudioSource.time (Conductor.cs) 2021-12-27 21:36:27 -05:00
Starpelly 6a45b49521 Fixed AudioSource.time bug, check Conductor.cs for comment. 2021-12-26 23:48:39 -05:00
Starpelly ba8d5238e2 Spaceball costumes 2021-12-26 02:25:17 -05:00