Commit graph

614 commits

Author SHA1 Message Date
huantian
57e72611c9 Fix ScheduleInput docstring (#114) 2022-06-23 17:05:27 -07:00
huantian
49d949be1e Fix Tram and Pauline file locations (#113) 2022-06-23 17:05:19 -07:00
adianfiuef
a7aa5df9e5 Tram&Pauline (#111)
* Tram&Pauline

Update

* Tram&Pauline

guys I have the update and I putted it all in the right folders

* Tram&Pauline

Hey put everything in the right folders
2022-06-23 12:45:19 -07:00
minenice55
581f317316 Update Throw.anim 2022-06-22 18:52:35 -04:00
minenice55
642842bbaa Trick on the Class: player / girl animations done 2022-06-22 18:42:22 -04:00
minenice55
1f9b558220 Merge branch 'master' into game-mobTrick 2022-06-22 16:23:15 -04:00
huantian
3b65aec32f Convert Starpelly.OS.Windows to be platform agnostic. (#106) 2022-06-22 12:55:12 -07:00
minenice55
380e9dc1ca Trick on the Class: update prefab with new assets 2022-06-19 23:26:19 -04:00
minenice55
3a9af801ec Trick on the Class: update 2mo old code 2022-06-19 22:29:21 -04:00
minenice55
ed79c7e4fd Merge branch 'master' into game-mobTrick 2022-06-19 21:47:42 -04:00
minenice55
ae017fdeef Various small additions and changes (#105)
* Fan Club: spotlight effects

* new icons for Pajama Party, Karate Man

* Editor: make context use Rodin font

* idem for entities

* Blue Bear: import HQ texture

* Pajama Party: option to sleep forever

* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
342f3d6771 Icon Improvement Concept & Resizeable Window (#104)
* Editor: mostly PoC icon effects

* slightly more responsive selection

* resizeable window

game camera still doesn't letterbox properly, will need a bit more work

* letterbox both in editor and in fullscreen

* restore camera rects when returning to editor
2022-06-13 22:24:41 -07:00
minenice55
b660b4dcbd Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
saladplainzone
3f926920e4 Rhythm Somen - Initial Commit, Prefab Setup (#99)
Somen moment
2022-06-11 13:40:27 -07:00
Jellirby
b15a4c6f0c Launch Party Prefab Setup (#97)
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55
8b8560eb3f I shouldn't be coding at midnight (#96)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints

* peabrain moment

VERY IMPORTANT FIX

* Make this not loop
2022-06-08 23:46:51 -07:00
minenice55
37eb45ec6d Small Bugfixes (#95)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55
c3a227cf0f Textboxes: adjustments (#93)
- button glyphs now have softer outlines
- corrected the mixup between the East and West face buttons
- added glyphs for shoulder buttons
- added set of custom emoji
2022-06-07 16:27:21 -07:00
minenice55
a824040f59 Tempo changes restored (#92)
* Prepwork for seeking + tempo change fixes

TODO: make playing after seeking function (I'll need help with the offset stuff so if anyone can push to this branch please do)

* functions to get the beat from a song position

will need more testing but I think it works well enough to get into prod
thanks @wooningcharithri#7419 for the psuedo-code
2022-06-06 09:54:57 -07:00
minenice55
a3fb579c6d Animation speed helpers, stop on remix end (#91) 2022-06-06 09:54:49 -07:00
minenice55
057bdf7fe5 Gameplay: Timing windows use a "smart" BPM scaling system (#86)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded

* inverse-scale timing windows based on speed

* Fan Club: move to new input system

* Fan Club: allow forced animations during calls

* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
Saraistupid
9b9bfea627 Fix Importing Music files on Linux (#89)
* fix importing music files on linux

* oops
2022-06-03 20:15:45 -07:00
Saraistupid
6b70f7c342 Merge UI Folders (#88) 2022-06-03 20:15:24 -07:00
minenice55
fc07f80b4f Feature: Textboxes and other text-related features (#90)
* Textboxes: setup prefab

* Textboxes: basic functionality finished

* Textbox: scaling

* Textbox: open captions

* Textbox: res edits

* Textbox: song artist

* Textbox: closed captions

* Textbox: fix not being able to use multiple text events

* I/O: save / load remixes using UTF-8 encoding

* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55
022cbad1d6 Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55
4ace832a11 Global Camera Movement (#80)
* Global Camera: move Spaceball to new system

* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55
2453f9a48b Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Saraistupid
8de2364cf7 Linux Music Support™️ (#78)
* A little warning about audio

* Create Linux.meta

* Create libVorbisPlugin.so.meta

* Linux audio support maybe?

* Update README.md
2022-05-11 14:02:57 -07:00
Jenny Crowe
9b99d73ec9 Meta files moment 2022-05-07 14:32:47 -07:00
Jenny Crowe
60b5602050 Merge branch 'master' into master 2022-05-07 14:28:49 -07:00
Jenny Crowe
784b9e886e Merge pull request #76 from Pengu12345/alternate_input_system
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe
e164c66439 Merge pull request #77 from freeformfunposting/master
(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00
Stef Jenkins
fd8c4fd047 Fixed a sound error with Autoplay 2022-05-06 15:14:01 -07:00
Pengu123
4bd1dd92cc Clean up the debug messages 2022-05-06 22:30:17 +02:00
Pengu123
6d92ded6a6 Background control in Coin Flip 2022-05-06 22:23:52 +02:00
Pengu123
71bbefb764 Cleanup + new Shedule methods 2022-05-06 22:05:19 +02:00
Pengu123
0b79779b9b More comments, new method to detect expected inputs
IsExpectingInputNow() detects wether the player is expected to input something at the closest InputEvent
2022-05-04 20:37:52 +02:00
Pengu123
5cdd044154 Added a list to keep track of all the scheduled inputs of a minigame
...Along with an Util function to return the closest scheduled input
2022-05-04 20:05:51 +02:00
Pengu123
f5bcd70756 BUGFIX: Prevents Scrolling between cues mid-game
You can't scroll between the game event selector when the song is playing (Using the keyboard or scrollwheel). It's smoother especially when doing arrow inputs
2022-05-04 19:26:19 +02:00
Pengu123
defd64a56e noAutoplay and autoplayOnly settings
Would be especially useful for menial optional inputs like the offbeat parts of flockstep
2022-05-04 19:21:11 +02:00
Pengu123
ba8d2132ce Added Support for specific direction inputs
Added some comments on the PlayerInput class too for clarity
2022-05-04 18:42:06 +02:00
Pengu123
70a69a7c91 Fixed Input bugs + Optimizations
-- On the PlayerInput class --
FIXED: Bug where Directions input were still recorded even with autoplay on
OPTIMIZED: Moved the conditions wether player had control in it's own method so we can re-use the same condition on new methods
2022-05-04 18:05:05 +02:00
Pengu123
d41eaac105 ScheduleInput Method added, tests awaiting 2022-05-03 22:36:55 +02:00
Pengu123
0c14a082ac Coin Toss: Upscaled Graphics 2022-05-03 18:27:32 +02:00
Pengu123
555a2d6bc0 Fixed a bug where checkbox properties wouldn't load properly when selected 2022-05-03 17:26:08 +02:00
minenice55
78594345b6 Fan Club: fast kamone plays when scene is unloaded 2022-05-02 16:16:00 -04:00
minenice55
278d2773f7 Fan Club: unarranged sequel feature-complete 2022-05-02 13:43:47 -04:00
minenice55
6cfd3d9fda Fan Club: particle stuff, unarranged crouch / kiss 2022-05-02 11:45:48 -04:00
minenice55
2eff834a7a Fan Club: arranged landing, corrected texture atlas colours 2022-05-01 20:08:48 -04:00
Pengu123
6bf5be2e5b Bug Fixing 2022-05-02 00:24:07 +02:00
Pengu123
b7ba06c812 Coin Toss Done. Needs HD Textures and more customization 2022-05-01 23:49:55 +02:00
Pengu123
6083e07535 Coin Toss Functionnal (Needs Miss and Blank animation) 2022-05-01 22:10:00 +02:00
Pengu123
0232fe5540 Throw and Catch animation 2022-05-01 20:22:00 +02:00
Pengu123
08d1907438 Ground assets foundations for Coin Toss 2022-05-01 17:59:02 +02:00
Pengu123
0169d2878f Start of coin toss sprites (WIP, needs better quality) 2022-05-01 17:06:37 +02:00
minenice55
2a5d48bdd3 Update IdolBigCall1Arrange.anim 2022-04-30 01:26:56 -04:00
minenice55
c8e7bb1292 Fan Club: cont. unarranged sequel work 2022-04-30 01:20:19 -04:00
minenice55
b41c97b6c7 Fan Club: more work on unarranged sequel 2022-04-30 00:36:47 -04:00
minenice55
97df0a43cf Fan Club: initial support for "unarranged" sequel 2022-04-28 17:56:00 -04:00
minenice55
dbdc3d44ae Fan Club: various adjustments
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55
c1ea34dc8d Fan Club: add fast kamone 2022-04-27 18:02:53 -04:00
minenice55
e880c21c3f Fan Club - adjustments to crouch animation 2022-04-23 18:56:13 -04:00
adianfiuef
2dd4bcda64 tram&Pauline 2022-04-15 01:24:03 -07:00
adianfiuef
5d42425eb6 tram&Pauline 2022-04-15 01:22:19 -07:00
minenice55
a882f45ebd Trick on the Class: new minigame definition 2022-04-13 10:14:13 -04:00
minenice55
fda9f3612d Merge branch 'master' into game-mobTrick 2022-04-13 10:12:47 -04:00
minenice55
b0637a1281 Internal: fixed duplicated game defs 2022-04-12 17:49:00 -04:00
minenice55
9c37c673a4 Internal: adjust debug print for loader 2022-04-12 13:30:22 -04:00
minenice55
1f0187ee66 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
minenice55
293ed09127 Trick on the Class: refactor object sound 2022-04-11 10:57:27 -04:00
minenice55
8f905535ba Trick on the Class: prep bop entity 2022-04-11 09:56:37 -04:00
adianfiuef
cdaa6b6732 Update Minigames.cs 2022-04-11 03:21:38 -07:00
adianfiuef
be2a2155f3 Tram&Pauline 2022-04-11 03:12:54 -07:00
adianfiuef
2c9dedc01b Tram&Pauline 2022-04-11 03:12:11 -07:00
adianfiuef
88abe23c86 Update Minigames.cs 2022-04-11 03:04:36 -07:00
adianfiuef
1b5c2691ac Tram&Pauline 2022-04-11 02:19:01 -07:00
adianfiuef
490e0a25dc Tram&Pauline 2022-04-11 02:05:43 -07:00
adianfiuef
55476dbb8c Create 2022-04-10 23:40:10 -07:00
adianfiuef
8dcbdf82c8 Create Tram&Pauline.prefab 2022-04-10 22:28:34 -07:00
minenice55
d102d1baa2 Trick on the Class: basic gameplay with placeholders 2022-04-10 21:05:33 -04:00
minenice55
0ee7e73a0c Trick on the Class: object rotation 2022-04-10 19:15:59 -04:00
minenice55
3b2b4d6861 Trick on the Class: adjust curves 2022-04-10 18:34:18 -04:00
minenice55
035d3f4fce Trick on the Class: flying objects 2022-04-10 18:29:31 -04:00
minenice55
ddc6b84063 Trick on the Class: object paths 2022-04-10 17:37:37 -04:00
minenice55
369c38c183 Trick on the Class: prototype scene setup 2022-04-08 23:26:18 -04:00
minenice55
30d23ea309 Trick on the Class: initial setup
hell
2022-04-04 10:48:37 -04:00
Jenny Crowe
8c0a79255c Merge pull request #66 from minenice55/more-ntrIdol-2
Fan Club: bugfixes and additions
2022-03-28 11:55:18 -07:00
minenice55
dc3e7aadbd Correct compilation errors from merge 2022-03-28 09:45:16 -04:00
minenice55
24765c3d68 Merge branch 'master' into more-ntrIdol-2 2022-03-28 09:43:55 -04:00
minenice55
c8e3549848 Fan Club: delete reference material 2022-03-28 09:17:47 -04:00
Slaith
71e4e9c1f6 Fixed barrel break not working 2022-03-27 18:23:59 -07:00
minenice55
06980c2781 Fan Club: remove WIP 2022-03-27 19:06:00 -04:00
minenice55
6bbbabf7f6 Fan Club: more animations 2022-03-27 19:05:08 -04:00
Slaith
8960d9da55 Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe
a1527d58b6 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
minenice55
bf172ca17e Fan Club: idol squatting animation 2022-03-27 00:11:32 -04:00
Slaith
1c9331daf8 fixing another bug with clappy trio 2022-03-26 17:53:34 -07:00
Slaith
b9c02eb039 i'm dumb lol 2022-03-26 17:42:50 -07:00
Jenny Crowe
abf86b4258 Merge pull request #63 from Slaith12/main
Prevented out of order initialization
2022-03-25 21:48:51 -07:00
minenice55
7c591e0a11 Fan Club: arisa jump 2022-03-25 22:45:54 -04:00
Slaith
a653194e07 Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55
cfe79438bf Merge branch 'master' into scaled-secPerBeat 2022-03-25 18:59:57 -04:00
minenice55
831b019735 Fan Club: root motion 2022-03-25 18:59:18 -04:00
minenice55
61aaea72d9 Fan Club: fix references 2022-03-25 18:51:43 -04:00
minenice55
1e2f259c97 Merge branch 'master' into more-ntrIdol-2 2022-03-25 18:29:18 -04:00
minenice55
68b12ee34b Editor: disabled tempo change placing
UNTESTED
2022-03-24 13:17:49 -04:00
minenice55
173e9d80dd Fan Club: note to self 2022-03-22 15:49:29 -04:00
minenice55
d13d547c89 Merge branch 'master' into more-ntrIdol-2 2022-03-22 15:28:44 -04:00
minenice55
6d857e9d5c Fan Club: prepare Arisa jumping 2022-03-22 15:23:55 -04:00
minenice55
5d95c9ec16 Conductor: property that returns secPerBeat scaled to song pitch
NEEDS TESTING
2022-03-22 14:29:15 -04:00
minenice55
04535747f7 Fan Club: fix forcing idol anims during responses 2022-03-21 11:29:24 -04:00
minenice55
d768f48eae Fan Club: address issue with double clap -> I suppose stack 2022-03-21 11:23:42 -04:00
minenice55
7d580fb132 oops forgot a small thing
includes example using a fan club sound
2022-03-20 19:58:37 -04:00
minenice55
87bc5c9fff extend multisound with pitch, volume, looping, offset in seconds 2022-03-20 19:46:12 -04:00
saladplainzone
9b752f7f66 Rhythm Tweezers: Implemented HQ Sprites
By Mocha
2022-03-19 19:41:30 -07:00
Jenny Crowe
8d0895b86d Editor: Music volume! 2022-03-19 05:46:38 -07:00
Jenny Crowe
aea1c2516a BTSDS: Fixed some spots missing the right material 2022-03-19 05:00:07 -07:00
Jenny Crowe
c406f30f77 Merge pull request #57 from Slaith12/main
Fixed space soccer ball spawning when it shouldn't be
2022-03-18 18:42:31 -07:00
Slaith
a577544fac Fixed space soccer ball spawning when it shouldn't be
The soccer ball that is part of the prefab no longer defaults to the Dispensing state (when i refactored the ball script a while ago, i dealt with this problem by just disabling that ball, but this solution should work even with the ball enabled)
2022-03-17 18:44:58 -07:00
minenice55
dc46781d40 Fan Club: landing sound 2022-03-17 17:01:26 -04:00
minenice55
65918bd950 Fan Club: add cues continuing from transition, muted cues 2022-03-17 16:43:35 -04:00
minenice55
bce671dc85 Fan Club: make forced animations properly restart 2022-03-17 15:18:40 -04:00
minenice55
3e28dbcb0a Fan Club: refactoring, fixes 2022-03-17 15:13:48 -04:00
minenice55
cd00c13fa7 Fan Club: remove unused file 2022-03-17 12:20:11 -04:00
Jenny Crowe
f69e69c41a Merge pull request #55 from minenice55/game-ntrIdol
Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55
a3f9f54e2f Fan Club: tone down WIP marker 2022-03-16 17:47:11 -04:00
minenice55
4df6dcacd6 Fan Club: fix forced "peace no sync" animation 2022-03-16 17:45:12 -04:00
minenice55
b73135196c Fan Club: add particle effect to forced clap 2022-03-16 17:43:37 -04:00
minenice55
af6e60a247 Fan Club: finish all basic functionality
todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe
e82f2096e9 Crop Stomp: Minor visual tweaks 2022-03-16 02:53:30 -07:00
Jenny Crowe
b849c9e426 Crop Stomp: HD textures! + animation tweaks 2022-03-16 02:40:53 -07:00
Carson Kompon
79ddcffdd8 Added Streaks and Set Background Color to Drumming Practice 2022-03-15 19:15:54 -04:00
minenice55
5f42dd4f00 Fan Club: actual functionality (input still bugged) 2022-03-15 18:43:13 -04:00
minenice55
57e075255b Fan Club: like 50% of the game lmao 2022-03-14 20:54:54 -04:00
minenice55
407ccdface Fan Club: update script to new namespace 2022-03-14 10:36:19 -04:00
minenice55
df068c3899 Merge branch 'master' into game-ntrIdol 2022-03-14 10:35:33 -04:00
minenice55
b7c814738d Fan Club: more idol stuff 2022-03-14 10:35:04 -04:00
Jenny Crowe
39e0357e51 Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio 2022-03-14 07:21:16 -07:00
Jenny Crowe
2d80cb05b1 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
saladplainzone
f07b411ce8 High Quality Fireworks SFX 2022-03-13 19:26:13 -07:00
minenice55
0479cb39f8 Fan Club: idol setup part 1 2022-03-13 18:23:38 -04:00
minenice55
9d50231c2c Merge branch 'master' into game-ntrIdol 2022-03-13 12:50:17 -04:00
Jenny Crowe
a1e98409bc Fireworks: More setup 2022-03-13 07:35:22 -07:00
Jenny Crowe
34f3a8281b Fireworks: Basic scene setup 2022-03-13 06:26:06 -07:00
Jenny Crowe
0e8af91c76 Fireworks: City sprite import 2022-03-13 04:13:31 -07:00
Jenny Crowe
5c29228933 Fireworks: Sprite import 2022-03-13 03:56:57 -07:00
Jenny Crowe
9d733b6f2f Stomp: Fixed issues associated with specific cue setups. 2022-03-13 03:25:41 -07:00
minenice55
60a6932dc0 Fan Club: editor icon 2022-03-12 23:28:57 -05:00
minenice55
a1f71294ce Fan Club: start scene setup 2022-03-12 23:24:37 -05:00
Jenny Crowe
21b3f7c60c Merge pull request #49 from CarsonKompon/mr-upbeat-repositioning
Proper Mr. Upbeat Positioning
2022-03-12 18:32:12 -07:00