Commit graph

462 commits

Author SHA1 Message Date
KrispyDotlessI
88c1a7b528 marching orders again??? (animation FULLY done! player "inputs")
last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
2022-09-12 23:25:57 +08:00
KrispyDotlessI
d56c1e9606 Coin Toss - Improvement
- imported sofuto's textures
- tweaked animation errors
- added a new cowbell variation
- marching orders nonsense??
2022-09-10 20:56:26 +08:00
KrispyDotlessI
e643b03e01 Face Turns now in-progress
and still has yet to animate "Bomb"
2022-09-08 20:38:45 +08:00
KrispyDotlessI
51183f9a90 Animations (almost) done!
just need that one animation internally called "Bomb" when it's actually steam
2022-09-08 17:13:21 +08:00
KrispyDotlessI
77bc90de85 Cadets' heads and bodies separated, "keep-up" no more
you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI
1085ccbdd1 Animation Layering Fixes
also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
2022-09-05 15:46:19 +08:00
KrispyDotlessI
31359c5269 Merge branch 'megaminerjenny:master' into master 2022-09-05 06:35:05 +08:00
KrispyDotlessI
a761bd7795 Fix compilation errors
i have to do that too aaaaaaaaaaaaa
2022-09-04 13:55:12 +08:00
KrispyDotlessI
4a6c42c7a9 Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-09-04 13:11:12 +08:00
KrispyDotlessI
3467103d95 Revert "test commit"
This reverts commit f640f55e8a.
2022-09-04 12:24:40 +08:00
KrispyDotlessI
f640f55e8a test commit
test to see if it would affect the new base
2022-09-04 12:23:47 +08:00
KrispyDotlessI
636e7dfe1f Coin Toss sounds now come from global SFX
...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00
KrispyDotlessI
1ea5edaef8 More anim-code progress
i procrastinated a bit
2022-08-29 22:07:32 +08:00
KrispyDotlessI
8ecce14cfa More Animations Done + Temporary Miss Animation
they're marching into place!!
2022-08-28 20:53:13 +08:00
KrispyDotlessI
0327387d33 Export "bread' animations here
cause i wanna make it accurate™
2022-08-28 13:38:49 +08:00
KrispyDotlessI
ca0db56012 Coding Test
i did a dum dum and forgot to put the script in the prefab, another bummer.
2022-08-28 08:45:55 +08:00
KrispyDotlessI
400d12bcbe Give up on coding until someone helps me
i cannot find the root cause of this
2022-08-27 12:40:49 +08:00
KrispyDotlessI
f1eb6ca51f Animation started, attempt to code
"eVeNt NoT fOuNd!  MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
2022-08-27 10:20:48 +08:00
KrispyDotlessI
76390728cc Assets currently in a temporary state, so we've added a bunch of 仮
who vandalized the walls?
- sarge, 2015
2022-08-26 22:39:47 +08:00
KrispyDotlessI
329f13843c Implement "temporary" SFX straight from RHRE's SFXDB
last one before tomorrow starts to get the anims ready
(and wait for the new properties update)
2022-08-26 20:36:48 +08:00
KrispyDotlessI
b83f740c61 Layering issue fix in BG
give me glasses!!!!
2022-08-26 19:32:06 +08:00
KrispyDotlessI
c8f4e3a9b6 Marching Orders - Full Base
im so tired rn i wanna at least get back on modding i wanna take a huge rest i wanna sleep
2022-08-26 18:48:32 +08:00
KrispyDotlessI
603067c35d Sarge placement, yet to animate
time to waste time on creating a minigame rather than actually modding megamix to make a custom remix 👌
2022-08-26 16:29:26 +08:00
KrispyDotlessI
95e1cc9510 Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
DPS2004
394667852c crop out unfinished parts with black 2022-08-20 16:25:43 -04:00
DPS2004
45c0787278 add temporary game icon for tunnel 2022-08-20 15:57:11 -04:00
DPS2004
80edfab6ea fix tunnel cues 2022-08-20 15:48:56 -04:00
DPS2004
7a76c1865b Fix capitalization in animation 2022-08-19 21:08:21 -04:00
DPS2004
a00f103d30 Merge branch 'master' into tunnel 2022-08-19 21:02:50 -04:00
DPS2004
e2ac9e2871 driver reacts to player
still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
DPS2004
0d00858d0c animate driver idle 2022-08-19 18:26:24 -04:00
DPS2004
e157a71eae add (currently broken) count in event 2022-08-19 00:19:08 -04:00
DPS2004
2ff810ff17 tunnel now actually functions as a rhythm game 2022-08-18 23:47:40 -04:00
DPS2004
d7eca3af31 add cowbell shake and hand easing 2022-08-18 19:28:23 -04:00
DPS2004
00705f0d0b animate front hand with curve 2022-08-18 14:23:33 -04:00
minenice55
6fefac4122 update Samurai Slice (Gold) sprites
- add easter egg object type
2022-08-18 13:15:50 -04:00
minenice55
a67ef05979 improve interaction with some karate man obejcts
- update Crop Stomp atlas
2022-08-18 12:12:02 -04:00
DPS2004
eb1110a77a start setting up the scene 2022-08-18 00:17:46 -04:00
DPS2004
2c3f70e868 add in (temporary) tunnel sprites 2022-08-17 23:57:27 -04:00
minenice55
b035e9e7fd more anim adjust 2022-08-17 14:48:27 -04:00
minenice55
53632441a1 import HD fanclub background
- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
DPS2004
d0ad5181b6 remove assetbundle stuff 2022-08-17 12:24:24 -04:00
DPS2004
2c0288b687 try to make a copy of Coin Toss for Tunnel 2022-08-16 22:12:48 -04:00
minenice55
35191f60b3 update Arisa's animations with new sprites 2022-08-16 19:19:30 -04:00
minenice55
cb9dbc94f6 Merge branch 'ntrIdol-hd' into misc-additions-3 2022-08-16 18:12:13 -04:00
minenice55
a23c2223e0 add new icons
- disables compression on icon masks for better filtering
2022-08-16 18:07:41 -04:00
minenice55
ef0d0ffdd1 fix fire particle colour 2022-08-14 21:59:21 -04:00
minenice55
4d82baf057 facial expressions for just inputs
- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
5ba13788b0 put resources in assetbundle
- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
7d4fbd4522 radial bg type
- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
def5bc7ccc flow bar reactions 2022-08-13 22:11:17 -04:00
minenice55
38c47d121c mania nori bar
- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
minenice55
95d3c0d6a1 add "Blood" bg texture 2022-08-12 23:33:50 -04:00
minenice55
03e26c4efb set correct heart colours 2022-08-12 22:06:43 -04:00
minenice55
dc9b6a7991 Merge branch 'master' into karate-man-2-part2 2022-08-12 21:11:21 -04:00
minenice55
9e9be41add start flow bar 2022-08-12 21:06:41 -04:00
minenice55
f216143e1f remappable item colours
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
minenice55
04067eaaac start adding object colour remapping 2022-08-11 19:36:47 -04:00
minenice55
05a66be277 upscaled assets
- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
Jellirby
8b06897989 Launch Party Prefab Update
So I updated the launch party prefab. The launchpad is now visible and stars extend past the default window.
2022-08-11 00:58:47 -04:00
minenice55
b04cf9d00e Merge pull request #143 from minenice55/karate-man-2
WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
6297980922 fix all merge conflicts
unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55
9d6349f7b2 Merge branch 'master' into pr/140 2022-08-09 10:20:59 -04:00
minenice55
9e3c90c093 joe prepare animation
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions

- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
d36111cef6 cooking pot lids fly off
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
5f8899008d background colour fading
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
c9cffb15c2 facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
bdc9900099 background particles, gradient 2022-08-05 21:19:18 -04:00
minenice55
55b0377680 recolourable shadows
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
795fdf61d2 background effects, special move camera
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f2fedaf197 finish effect 2022-08-03 16:14:37 -04:00
minenice55
16f7862e7e particle adjust 2022-07-30 21:33:11 -04:00
minenice55
e49d9f0db5 kicks complete, start work on particles
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
996354946a hit effect start, kick charge 2022-07-29 22:25:48 -04:00
minenice55
28b5cc71d7 start work on kicks 2022-07-29 15:26:59 -04:00
minenice55
a1f7b0ea42 replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
minenice55
41d098ec1d add y-offset functionality to start position offset 2022-07-29 12:52:59 -04:00
minenice55
d478a55795 fully functional combo, several object types 2022-07-29 12:18:17 -04:00
minenice55
334a654b9b combo input 2022-07-28 22:09:48 -04:00
minenice55
39d3a136c5 start working on inputs
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
5a2860f752 Merge pull request #139 from ThatZeoMan/master
Track 5, along with QOL changes
2022-07-28 19:09:07 -04:00
minenice55
b85754c6d7 Merge branch 'master' into karate-man-2 2022-07-28 11:32:10 -04:00
ThatZeoMan
e2a677ebdf start gearing up for track 5
it is battery acid color (i will change it)

i probably did this wrong
2022-07-28 00:17:02 -05:00
minenice55
c45f0a34dc create classes 2022-07-27 18:35:18 -04:00
Mytiaoga
4a795d96f0 Update repo to latest 2022-07-27 17:04:02 +08:00
adianfiuef
8fca08c088 Tram&Pauline animation update 2022-07-26 14:14:28 -04:00
minenice55
52b4ce9f26 start karate man redo 2022-07-26 11:37:02 -04:00
adianfiuef
34a12a514c Tram&Pauline
Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga
2ca9cbbb1d First Contact, Tap Trial, Air Rally
First Contact
- Fixed a bug

Tap Trial
- All anims and input are implemented

Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
minenice55
a695a4c221 dual joy-con support
- add controller icons in the controller selection menu
2022-07-24 18:38:00 -04:00
minenice55
ab722b722c update Fan Club character sheets to HD assets 2022-07-16 23:41:26 -04:00
minenice55
5657940b4b Merge pull request #135 from Mytiaoga/master
First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga
dae152668d Current version pull
Updated First Contact anims
2022-07-11 14:22:12 +08:00
Mytiaoga
23e8a32a87 Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio 2022-07-11 13:54:26 +08:00
Mytiaoga
06f80bfb51 First Contact & Tap Trial
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable

Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
minenice55
2ba10e9fae Merge pull request #131 from saladplainzone/master
Space Dance - Initial Implementation
2022-07-10 19:32:21 -04:00
saladplainzone
840aa4d630 First Contact - General Refinements (Anims, LIVE text) 2022-07-10 16:28:29 -07:00
saladplainzone
6283eda6d3 Merge remote-tracking branch 'upstream/master' 2022-07-10 14:56:09 -07:00
minenice55
fbeab5f0ad add cursor toggle, master volume 2022-07-10 17:39:14 -04:00
saladplainzone
8d5b344085 Space Dance - Input Changes 2022-07-09 23:32:58 -07:00