Braedon
dbf60aec34
Playback speed slider
2022-02-03 02:28:14 -05:00
Braedon
44faa3f150
Count ins and event selector cleanup
2022-02-02 22:58:08 -05:00
Braedon
e9ede4a116
VSCode gitignore
2022-02-02 22:27:31 -05:00
Braedon
eac24e76c0
DJ School sounds
2022-02-02 21:09:50 -05:00
Braedon
7b6f6f826b
social links
2022-02-02 19:35:22 -05:00
Braedon
d8653bf135
Space soccer polish and editor preview button
2022-02-02 03:36:20 -05:00
Braedon
809ef84f35
You can now press whenever you want on Space Soccer
2022-02-01 20:11:42 -05:00
Braedon
7190505628
Same but for Game Manager events
2022-01-31 00:02:36 -05:00
Braedon
05f8a5a842
Event properties wouldn't update when calling multiple events at once. (FIXED)
2022-01-30 23:59:15 -05:00
Braedon
31ac157f15
Build crashed if discord wasn't open
2022-01-30 21:49:49 -05:00
Braedon
759d4236e2
Discord rich presence
2022-01-30 18:40:12 -05:00
Braedon
362d0adb1f
Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania
2022-01-30 14:04:19 -05:00
Braedon
a910701b1c
Make sure you can only select when the selection state is set
2022-01-30 14:04:15 -05:00
Braedon
d29388759a
Add some plugins to credits I forgot about
2022-01-30 07:06:57 -05:00
Braedon
bc8f7419be
Basic saving and loading system
2022-01-30 07:03:37 -05:00
Braedon
69535ba564
Upgrade renderer to the universal render pipeline
2022-01-30 04:09:26 -05:00
Braedon
80ca4743f2
Game switch improvements + Karate man animation fixes (READ DESC)
...
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
a5638a3302
Karate man game switch cue fix
2022-01-29 18:30:29 -05:00
Braedon
dd0a811560
Keyboard shortcuts for timeline state
2022-01-29 16:59:20 -05:00
Braedon
0f70fe3fe2
Some tempo changes improvements
2022-01-28 21:26:34 -05:00
Braedon
8a5fefb33c
Add discord link to README
2022-01-28 02:16:48 -05:00
Braedon
aef93fa0a1
Tempo change? (Don't update very buggy)
2022-01-27 21:50:57 -05:00
Braedon
b69f58c433
Always check your code kids
2022-01-26 19:33:52 -05:00
Braedon
4b197594c5
Karate Man combo bugs fixed and a default editor level
2022-01-26 17:41:51 -05:00
Braedon
197fbbeb7d
Fixed a space soccer bug that slowly desyncs
2022-01-26 17:23:18 -05:00
Braedon
8268936e6d
Some facial expressions for Karate Man
2022-01-26 12:02:44 -05:00
Braedon
5985e17ad8
Update screenshot in README
2022-01-26 00:43:44 -05:00
Braedon
f63c55afe4
Space Soccer HD textures (needs polish)
2022-01-26 00:38:12 -05:00
Braedon
25ecbf8cce
Update README.md
2022-01-25 01:30:44 -05:00
Braedon
e4e521d2ac
Update README.md
2022-01-25 01:29:34 -05:00
Braedon
c2d23f9be3
Even more space soccer animations + Clappy Trio Autoplay bug fixed
2022-01-24 22:49:40 -05:00
Braedon
b79535168b
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
Braedon
19ec176092
Space soccer animation testing
2022-01-24 05:13:46 -05:00
Braedon
d88a5614ec
I'm tired
2022-01-23 21:15:23 -05:00
Braedon
606ad902e7
Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
...
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon
5c06642ed0
Add video tutorial to README
2022-01-22 23:58:48 -05:00
Braedon
62c6e65945
Autoplay began
2022-01-22 22:40:53 -05:00
Braedon
923dd15597
Command pattern (Undo/Redo) system began. (Read desc)
...
I spent about 6 hours trying to fix this one specific bug involving the move undo. Turns out all I had to do was calm down and think logically instead of typing random bullshit for a few hours until it worked. I'm tired and I thank this for ruining my sleep schedule.
2022-01-22 05:44:19 -05:00
Braedon
490f021279
Improvements to editor objects
2022-01-21 16:09:14 -05:00
Braedon
2e9a5fa4ab
Merge pull request #2 from chrislo27/patch-1
...
Update CREDITS.md
2022-01-21 12:34:37 -05:00
Chris
7f151ff868
Update CREDITS.md
2022-01-21 09:31:05 -08:00
Braedon
44e70ddf1e
A lot of stuff (Read desc)
...
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
bf8c2bbc08
Update README.md
2022-01-20 20:37:31 -05:00
Braedon
e7353723ab
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
b8f694eedf
Fixed Karate Man combo pot scale bug
2022-01-20 02:26:53 -05:00
Braedon
3e6d3b838a
Karate man combos
2022-01-19 20:48:52 -05:00
Braedon
d10d60358c
Karate Man design overhaul
2022-01-19 00:40:49 -05:00
Braedon
f7694ba345
Better tooltip
2022-01-17 19:40:23 -05:00
Braedon
55bb69cffb
Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania
2022-01-17 18:54:26 -05:00
Braedon
f0f09e44b9
Improved selection, just cleaner overall
2022-01-17 18:54:25 -05:00