minenice55
334a654b9b
combo input
2022-07-28 22:09:48 -04:00
minenice55
39d3a136c5
start working on inputs
...
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
357e0b8f47
Merge branch 'master' into karate-man-2
2022-07-28 19:09:59 -04:00
ThatZeoMan
e337fe650e
Track 5 fully functional
...
also fixed karate man's Set Background Effects
2022-07-28 17:16:20 -05:00
minenice55
c45f0a34dc
create classes
2022-07-27 18:35:18 -04:00
ThatZeoMan
f59a3ed04f
Further simplified Coin Toss
...
Also added 3 new color attributes: colorD, colorE, and colorF
2022-07-09 21:42:28 -05:00
ThatZeoMan
51c0eb0725
Combined Coin Toss's "Set XXXXground color" into one
...
also renamed "Hit3" to "HitX"
2022-07-09 21:20:30 -05:00
minenice55
1f0187ee66
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
Slaith
71e4e9c1f6
Fixed barrel break not working
2022-03-27 18:23:59 -07:00
Slaith
8960d9da55
Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
...
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Slaith
a653194e07
Moved all minigame initialization to Awake()
...
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe
2d80cb05b1
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
Jenny Crowe
fd037c4436
Organization refactor
2022-03-11 21:10:13 -07:00
Slaith
531053cdd3
Implemented inactive functions for all game count ins
...
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Carson Kompon
78d477fc01
Removed star particles when hitting pots in a combo
2022-03-03 16:25:20 -05:00
Carson Kompon
c73d490485
Added Hit Two and Hit Three Alt (from RHDS) to Karate Man
2022-03-03 16:16:06 -05:00
Jenny Crowe
93bbbd0ee2
Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing.
2022-03-03 03:43:01 -07:00
Carson Kompon
8228948d00
Karate Joe hits Cooking Pot with right hand + code cleanup
...
Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
Carson Kompon
8a6eb8b74c
Added Cooking Pot, Alien, and Pot hit stars
2022-03-02 23:04:11 -05:00
Carson Kompon
70b1bb2dbb
Added Ring background fx to Karate Man
2022-03-01 15:37:06 -05:00
Carson Kompon
d1a4c0464f
Karate Man Events have been merged also I forgot the toggle in the last update lol
2022-03-01 12:40:59 -05:00
Carson Kompon
267d9f6bdd
Started work on merging the karate man events
...
This breaks enum dropdowns but I'll fix that tomorrow
2022-03-01 03:17:06 -05:00
Carson Kompon
ca2371c743
Karate Man shadows no longer fade to white
2022-02-28 10:26:25 -05:00
Carson Kompon
74dadc58d9
Typo in the group chat
2022-02-27 18:46:32 -05:00
Carson Kompon
4403a3dd26
Added custom shadow colours
...
And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Carson Kompon
f7434c8a34
Shadow colours are much more accurate
2022-02-26 22:28:15 -05:00
Carson Kompon
ef27e83254
Added coloured shadows to Karate Man
...
This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon
ef710cc714
Code Clean Up
2022-02-26 13:57:09 -05:00
Carson Kompon
2a026d8dea
Added "set background color" to Karate Man.
...
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Carson Kompon
70962f50a0
Implemented proper sprite, flickering, and dropdown menu
...
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
5a89e9608d
Added Light to the Light Bulb if colour is changed with right click
...
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Jenny Crowe
ee45bd3d55
Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset.
2022-02-14 06:48:41 -07:00
Braedon
be3c913c4e
Entity object parameters testing
2022-02-03 17:20:26 -05:00
Jenny Crowe
8a1a159bfb
Karate Man: Resolved layering issues with pot sprites
2022-02-03 05:27:55 -07:00
Braedon
69535ba564
Upgrade renderer to the universal render pipeline
2022-01-30 04:09:26 -05:00
Braedon
80ca4743f2
Game switch improvements + Karate man animation fixes (READ DESC)
...
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
a5638a3302
Karate man game switch cue fix
2022-01-29 18:30:29 -05:00
Braedon
4b197594c5
Karate Man combo bugs fixed and a default editor level
2022-01-26 17:41:51 -05:00
Braedon
8268936e6d
Some facial expressions for Karate Man
2022-01-26 12:02:44 -05:00
Braedon
b79535168b
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
Braedon
606ad902e7
Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
...
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon
62c6e65945
Autoplay began
2022-01-22 22:40:53 -05:00
Braedon
44e70ddf1e
A lot of stuff (Read desc)
...
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
e7353723ab
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
b8f694eedf
Fixed Karate Man combo pot scale bug
2022-01-20 02:26:53 -05:00
Braedon
3e6d3b838a
Karate man combos
2022-01-19 20:48:52 -05:00
Braedon
d10d60358c
Karate Man design overhaul
2022-01-19 00:40:49 -05:00
Braedon
6cf529327b
Buggy timeline object resizing
2022-01-17 14:23:18 -05:00
Braedon
ce193bf572
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
2022-01-17 00:00:26 -05:00
Braedon
38e442da84
Import game icons
2022-01-15 17:52:53 -05:00