HeavenStudioPlus/Assets/Scripts/Games/KarateMan
Slaith 8960d9da55 Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
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BarrelDestroyEffect.cs Moved all minigame initialization to Awake() 2022-03-25 19:08:46 -07:00
BarrelDestroyEffect.cs.meta Kick finalization 2022-01-03 10:15:48 -05:00
Bomb.cs Moved all minigame initialization to Awake() 2022-03-25 19:08:46 -07:00
Bomb.cs.meta Karate Man Kick started 2022-01-01 13:54:17 -05:00
CookingPotDestroyEffect.cs Moved all minigame initialization to Awake() 2022-03-25 19:08:46 -07:00
CookingPotDestroyEffect.cs.meta Added Cooking Pot, Alien, and Pot hit stars 2022-03-02 23:04:11 -05:00
KarateJoe.cs The biggest of boi refactors 2022-03-14 07:21:05 -07:00
KarateJoe.cs.meta Karate Man started. 2021-12-29 01:52:48 -05:00
KarateMan.cs Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr 2022-03-27 11:13:13 -07:00
KarateMan.cs.meta Karate Man started. 2021-12-29 01:52:48 -05:00
Pot.cs Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr 2022-03-27 11:13:13 -07:00
Pot.cs.meta Karate Man started. 2021-12-29 01:52:48 -05:00