Commit graph

2266 commits

Author SHA1 Message Date
LexManos
0d2a0deef3 Cleanup IForgeTagBuilder code style. 2020-04-01 11:34:36 -07:00
tterrag
559bacbd98 Add support for optional tag values to Tag.Builder
Add optional tag values to data gen test
Fix data gen test not running by correcting gui_light value
2020-03-31 20:15:09 -04:00
tterrag
19444ffa18 Fix a few issues with BufferBuilder
Fix vanilla bug that caused the byte order of the buffer from getNextBuffer to be incorrect
Fix missing modification to nextElementBytes in putBulkData
2020-03-31 19:55:09 -04:00
tterrag
db3d202c4e Deprecate ModelBuilder#gui3d, add ModelBuilder#guiLight 2020-03-30 00:15:08 -04:00
naqaden
2f5172f907
Add renderer to RenderNameplateEvent (#6562) 2020-03-27 16:22:01 -07:00
dags
f6cb5268a2
Defer writing the server.properties file until after mods have loaded to prevent config loss (#6545) 2020-03-27 16:19:34 -07:00
cpw
dd1d8737ad
Fix cycle happening in noteblock even though we're setting the new value as well..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-03-20 20:05:23 -04:00
Managarmr
0d16042705
Remove ArrowEntity patch, vanilla fixed MC-107941 2020-03-17 02:41:36 -07:00
Nightenom
202ae50820
Add projection matrix to RenderWorldLastEvent (#6536) 2020-03-11 00:00:21 -07:00
Draco18s
58e5f33fad
Global Loot Functions (#6401) 2020-02-26 22:13:36 -08:00
DaemonUmbra
2ce4f5ece5
Updated ForgeDev MCP Mapping Version (#6532) 2020-02-25 19:45:14 -08:00
DaemonUmbra
daff482092
Fixed Conduit and Beacon Activation on Vanilla Servers (#6438) 2020-02-17 11:01:38 -08:00
Richard Freimer
a740044e21
Fix ITeleporter being ignored when teleporting from the end to the overworld (#6505)
* Fix custom teleporters triggering end credits when returning from the end
* Fix setdimension command ignoring position
2020-02-17 17:16:46 +01:00
Vincent Lee
1a4955f9fd
Fix missing call to itemstack TER (#6445) 2020-02-14 22:43:31 +01:00
Vincent Lee
2c4042c17c
Fix missed modeldata passing in BlockModelRenderer (#6442) 2020-02-14 22:33:27 +01:00
Robert Skalko
e95ba8a3dc
Fix NPE when players rejoin the server in a dimension that was deleted (#6511) 2020-02-14 12:34:41 -08:00
Rigner
63cb030cba
Fix a wrong RenderState name MC-167447 (#6501) 2020-02-14 12:12:52 -08:00
Daniël Goossens
743fc70a7f
Fix client not informing server when it attempts to interact with things, and is canceled by a client side handler. 2020-02-14 12:04:38 -08:00
ewewukek
c14ffa3264
Fix wrong arguments passed to ForgeHooksClient.renderSpecificFirstPersonHand() (#6496) 2020-02-14 12:03:08 -08:00
malte0811
3f292d5d42
Fixed ChunkWatchEvent.(Un)Watch not firing correctly (#6453) 2020-02-14 12:02:47 -08:00
Joseph Tarbit
977428e42c
Fixed Food not using effect suppliers, to better support delayed initialization and registry replacements. (#6411) 2020-02-14 12:00:40 -08:00
Parker Hawke
1c02312ae6
Fixed displaying item names when only more sensitive version changes (#6402) 2020-02-14 11:55:27 -08:00
Richard Freimer
f93289e01c
Allows custom blocks to define if they should use the fluid overlay instead of the flowing texture when in a fluid (#6493) 2020-02-06 23:53:37 +01:00
LexManos
982ed69776 Fix a small patch misalignment. 2020-02-03 13:21:18 -08:00
Richard Freimer
7bac75f370
Make Minecarts work with modded powered/activator rails. (#6486)
Re-adds functionality for rails to have different maximum speeds.
2020-02-03 12:45:36 -08:00
ichttt
06d9b6531c
Revert game data to frozen on disconnect from a remote server or when terminating a local server. Closes #6487 (#6497) 2020-02-03 12:21:10 -08:00
David Quintana
a901d80dd5 Implement fluid overlay texture rendering for custom fluids. 2020-02-02 23:02:56 +01:00
Vincent Lee
0ad574257e
Clean up a bunch of render events (#6444)
* Delete RenderHandEvent as RenderSpecificHandEvent can do everything it does and more. Rename RenderSpecificHandEvent to RenderHandEvent as it's now the only hand rendering event.
* Pass MatrixStack and IRenderTypeBuffer into the event whenever they are available. If they're available, that means we're in a batching environment and the modder should not be using the tessellator or other buffers on their own, or they risk "Already building" crashes.
2020-01-30 00:46:22 +01:00
Vincent Lee
e539e7ecbb
Fix incorrectly ported patch for restoreBlurMipmap (#6450) 2020-01-29 13:13:08 -08:00
Daniël Goossens
1b618fae90
Fix RightClickBlock code differences between client and server implementation (#6451) 2020-01-29 13:11:50 -08:00
Yamahari
f12a93fe1e
Defer material getting for ChestTileEntityRenderer into seperate function (#6465) 2020-01-29 13:05:12 -08:00
LexManos
c72d6e9122 Fix ChunkDataEvent.Load not firing, it now fires in the aync thread. Be careful. Closes #6471 2020-01-29 12:18:13 -08:00
LexManos
69ae178bf4 Fix incorrect keybinding modifiers patch. Closes #6478 2020-01-29 11:57:10 -08:00
LexManos
d391299340 Fix PlayerChangedDimensionEvent using incorrect from dimension argument in ServerPlayerEntity.teleport. Closes #6457 2020-01-29 11:56:38 -08:00
LexManos
40091678a8 Fix default mod resources loosing it's sort order. 2020-01-29 11:31:31 -08:00
LexManos
2b43aa6301 Fix WakeupEvent patch misalign. Closes #6474 2020-01-29 11:31:02 -08:00
mcenderdragon
44d9fff2b4
[1.15] Reimplemented the ITeleporter interface (#6404) 2020-01-29 09:18:07 -08:00
David Quintana
509a28efd3 Hook "gui_light" value from the model into the IBakedModel implementations.
Apply some of the suggestions from the 1.14 models PR.
2020-01-23 22:54:54 +01:00
LexManos
c4e000dbe7 1.15.2 Initial Update 2020-01-22 13:44:03 -08:00
ichttt
0bcc2e3fbd Cleanup fml packages removing old deprecated classes related to GUIs/Configs and fix HoverChecker (#6437)
Fixed ModListWidget name to avoid confusion and collision.
Delete CheckBox, as vanilla has it's own CheckBox now which looks much better
Rename ModConfigEvent.ConfigReloading to ModConfigEvent.Reloading
2020-01-22 14:09:58 -07:00
Daniël Goossens
e6c440a4f7 Fixed parameter name issue in ISTER rename. #6461 (#6468) 2020-01-22 13:38:13 -07:00
LexManos
575af22cee Fix default widget foreground color. 2020-01-22 11:56:05 -08:00
Daniël Goossens
dea08be906 Updated method names referencing ItemStackTileEntityRenderer (#6461) 2020-01-22 12:26:34 -07:00
Cadiboo
0f27975f77 Fix Widget Foreground Color not allowing pure black (#6460) 2020-01-22 12:25:35 -07:00
Wyn Price
2d30419a31 Fixed rounding issue with entity navigation fix (#6455) (#6456) 2020-01-22 12:24:20 -07:00
Brennan Ward
68ce113c5b Fixed RenderTypeLookup loosing mappings for registry replacements. (#6452) 2020-01-22 12:23:42 -07:00
Take Weiland
ad7e4e95ae Use extended version of getLightValue in all places (#6433) 2020-01-22 12:22:35 -07:00
Scotteh
345387645e [1.15.x] Added entity nameplate rendering event hook (#6416) 2020-01-22 12:22:04 -07:00
tterrag
380366e25f Remove emissive items hook, add small utility for bakedquad lighting 2020-01-20 22:44:26 -05:00
David Quintana
1936eb1f36 Fix breaking overlay weirdness. applyBakedNormals was not transforming the baked normals when applying them. Fixes #6432 2020-01-16 03:29:46 +01:00
Daniël Goossens
088fc6b67f [1.15] Add new InputEvent.ClickInputEvent, addresses #5802 (#6047) 2020-01-15 16:30:01 -08:00
David Quintana
983a47a7d6 Fix dark spots in fullbright quad rendering.
Fix multi-layer model not declaring dependency on the particle texture.
Fix mistake in 2c054fca which I didn't intend to push when I did.
2020-01-13 23:20:46 +01:00
tterrag
d5b94aa9c8 Add constructor for FishBucketItem that accepts suppliers 2020-01-09 17:26:11 -05:00
Richard Freimer
ca62702ff9 Add support for custom nether portal frame blocks (#6389) 2020-01-07 14:20:37 -08:00
RANKSHANK
0d50b4c39f InputEvent.RawMouseEvent fix (#6395) 2020-01-07 13:19:46 -08:00
DaemonUmbra
c37e44efb6 Fixed Big Mushrooms not generating (#6390)
Removed vanilla negation from Forge logic that negated the vanilla logic it was replacing
also ran datagen to update the dirt tag to reflect changes that were previously made in the datagen code
2020-01-07 13:15:11 -08:00
tterrag
90035ab084 Remove custom vertex format from BakedQuad 2020-01-04 23:36:56 -05:00
David Quintana
4b9920bcb3 Cherry-pick ca819e09 from the 1.14.x branch. Removes a patch from NativeImage which was invalid. 2020-01-04 17:18:27 +01:00
LexManos
1e053298be Fix the particle renderer not setting GL state between each type. MC-168672 2020-01-02 19:02:42 -08:00
tterrag
53747b0cb5 Apply baked-in lightmap data to rendering
- Fix ForgeHooksClient.fillNormal injecting data to lightmap
- Fix OBJModel not filling lightmap data
- Fix NewModelLoaderTest blockitem not linking with block
2019-12-30 16:12:14 -05:00
David Quintana
fc189c9aaf More model/rendering fixes:
- Breaking change: Change ClientRegistry.bindTileEntityRenderer to a factory, so mods don't have to manually specify the dispatcher.
- Breaking change: Delete obsolete SimpleModelState (the class was duplicated by mistake, see SimpleModelTransform) and ICustomModelState (part of the old loader API).
- Breaking change: Rename getTextureDependencies to getTextures, for consistency.
- Reinstate the getRenderLayer method, fixed appropriately to return the new RenderType value.
- Fix OBJ loader applying the model transform in the wrong reference frame.
- Fix vanilla bug in TransformationMatrix#func_227986_a_
- Fix QuadTransformer logic.
- Added new method to IModelConfiguration to retrieve the owner IUnbakedModel, needed in order to construct ItemOverrideLists when baking custom models.
- Reintroduce multi-layer model through the new model loader system.
2019-12-29 02:13:58 +01:00
David Quintana
e8ce61d4cd New batch of Model/rendering fixes:
- PerspectiveMapWrapper did not pass IModelData through to the wrapped model.
- CompositeModel did not store the returned textures from getTextureDependencies.
- VertexFormat used COLOR instead of UV to detect UV presence.
- QuadTransformer would crash due to index out of bounds.
- Small cleanup of TransformationHelper
2019-12-24 13:12:38 +01:00
David Quintana
ac61018806 Fix obj models having all faces in the same mesh, breaking material assignments and visibility in the process.
Reintroduce lost patch from the model loader, which would cause the custom values to be missing from generated models.
2019-12-20 18:14:09 +01:00
tterrag
18e97a487d Fix diffuse lighting being baked into models, fixes dark items 2019-12-19 23:13:28 -05:00
David Quintana
c3b1f47754 Fix item quads not using the existing vertex color when applying tint colors. 2019-12-20 04:50:40 +01:00
David Quintana
503d277033 Fix bucket model. Some mask textures were not added to the repository, and the bucket override generation was broken.
Fix OBJ loading crash due to a float value being parsed as int.
Fixes 6377
2019-12-20 02:44:27 +01:00
bl4ckscor3
40de19f16e Fix game crashing when modded entities are present (#6364) 2019-12-19 00:56:01 -05:00
Richard Freimer
47a1f7529a Fix capabilities becoming inaccessible on returning from end (#6368) 2019-12-18 20:40:36 -08:00
tterrag
30b530836a Fix MainMenuScreen patch 2019-12-17 21:10:49 -05:00
David Quintana
599a754b60 Fix items in ground being too small, we were applying perspectives twice.
Restore forge patch and fix a tiny mistake in it.
2019-12-18 00:46:29 +01:00
Tobias Hotz
eaac0c17a4 Fix keybinds not loading/saving correctly 2019-12-17 18:30:51 -05:00
tterrag
faaebe7a07 Remove uvlock hook, fixes broken stair/fence/etc models 2019-12-17 17:37:39 -05:00
tterrag
5987d917b8 Update to 1.15.1 2019-12-17 14:37:34 -05:00
David Quintana
738abbb360 Finish converting the code from javax.vecmath to the vanilla vector classes. Forge is now vecmath-free! 2019-12-17 19:14:52 +01:00
tterrag
5b67354e24 Fix incorrect item lighting 2019-12-16 23:46:45 -05:00
tterrag
dec91dec68 Revert fluid change to use Material, fixes server crash 2019-12-16 23:22:13 -05:00
LexManos
1933d05e36 Update to 1.15
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.

Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
King Lemming
9e5ecaaf75 Added a couple of raytraceresult.getType() != MISS checks in places where they were absent. This corrects a couple of vanilla oversights and also greatly reduces Forge bus event spam for arrows and llama spit. (#6355)
Signed-off-by: King Lemming <kinglemming@gmail.com>
2019-12-15 14:39:41 -08:00
Luke Tonon
3701ec06d0 Restored canRiderInteract boolean in IForgeEntity (#6347) 2019-12-10 11:56:07 -08:00
tterrag
3ba78225c3 Fix swapped yaw/pitch in camera setup event 2019-12-02 19:10:59 -05:00
liach
d8e6181058 Restore camera setup render event (#6335) 2019-12-02 14:54:46 -08:00
Luke Tonon
68b0075fe6 Added FENCES_WOODEN and FENCE_GATES_WOODEN tags as fuels in AbstractFurnaceTileEntity (#6327) 2019-12-02 14:36:30 -08:00
Paul Becker
f9686cf098 New SleepFinishedTimeEvent allowing control of world time when waking up. (#6043) 2019-12-02 14:08:14 -08:00
tterrag
ca28877fd5 Fix EntityLootTables not calling addTables 2019-11-25 01:49:24 -05:00
tterrag
c18d26c7d8 Make EntityLootTables reusable for modders 2019-11-25 01:03:24 -05:00
Richard Freimer
0e65f20f22 Add hooks to make it easier to add custom TNT blocks (#6290) 2019-11-20 19:19:34 -08:00
DaemonUmbra
d8d70e8b35 Add tags supports_beacon and supports_conduit and modify Beacon and Conduit to use these tags (#6266) 2019-11-20 19:15:13 -08:00
Richard Freimer
a72b774acf Fix DyeColor referencing incorrect Tag path. Fixes #6301 (#6303) 2019-11-12 15:11:43 -08:00
DaemonUmbra
b1042f2c3c Modify StonecutterContainer to allow shift-click insertion of any block with a valid recipe rather than limiting to blocks in an Immutable List (#6268) 2019-11-12 15:10:52 -08:00
tterrag
124c78b926 Fix #6305 lighting optimization using the wrong method 2019-11-07 16:56:54 -05:00
tterrag
7332bf91d5 Add support for modded warm ocean biomes in bonemeal code 2019-11-07 10:39:33 -05:00
tterrag
33307fb1bd Optimize SectionLightStorage#cancelSectionUpdates loop 2019-11-05 14:55:43 -05:00
Daniël Goossens
1ef8b75cbb Add LeftClickEvent trigger to onPlayerDamageBlock (#6046) 2019-11-05 11:12:02 -08:00
Wyn Price
1ebfef5ec9 Fixed vanilla bug in entity navigation to stop entities spinning (MC-94054) (#6091) 2019-10-28 14:13:14 -07:00
Paul Becker
ff7a2fe4d6 Reimplement usage of Item#doesSneakBypassUse() (#6114) 2019-10-28 13:24:15 -07:00
cpw
862289cf56
Handle logging during shutdown better on the server, by not
closing the logfile before the server itself has shutdown.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-26 16:55:15 -04:00
LexManos
3484200f80 Make Loot Table data generators more reusable for modders. 2019-10-24 22:09:08 -07:00
tterrag
acaa470dea
Add Blockstate and Model data providers (#6241) 2019-10-24 22:33:24 -04:00
Wyn Price
ebf489be8c Fix shouldCauseReequipAnimation not affecting anything (#6256) 2019-10-22 15:08:06 -04:00
cpw
51d08ad8ab
Fix clientside chunk load event spam. Was an offset patch.. Also fire unload on the client side too.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-18 00:03:09 -04:00
Daniël Goossens
8e74ba8c24 Fix #6244 RightClickBlock#getUseBlock and #getUseItem being ignored (#6246) 2019-10-17 19:13:16 -04:00
ichttt
6c8342b74e Fixed loading error/warning screen not showing (#6218) 2019-10-15 14:59:41 -07:00
James Mitchell
c345dfb0c6 Fixed MC-162953 bounds checks in NativeImage (#6216) 2019-10-15 14:58:16 -07:00
bl4ckscor3
886de4ee43 Fix shear sound not playing (#6202) 2019-10-15 14:55:26 -07:00
ichttt
c98abaaa42 Fix some config checks still using the old fields (#6193) 2019-10-15 14:54:47 -07:00
Philipp
a8bd5e7ece Add onCropsGrow event to KelpTopBlock (#6171) 2019-10-15 14:33:07 -07:00
FireController1847
94cbf72e39 Re-add PlayerGiveXpEvent & PlayerChangeLevelEvent (#6165) 2019-10-14 10:37:44 -07:00
Max Becker
8248eb6ea1 Skip background for hidden effect instances (#6197) 2019-10-14 10:33:45 -07:00
Wyn Price
5978670897 Fixed IModelData not being cleared when tile entity is removed (#6115) 2019-10-10 23:07:52 -04:00
Vincent Lee
01d14004a9 Allow modded IParticleRenderTypes to be rendered (#6221) 2019-10-10 23:05:16 -04:00
Vincent Lee
7070bd0340 Make customClientFactory optional again (#6191) 2019-10-10 11:23:27 -07:00
David Quintana
5e9380ab85
Fix forge blockstates and custom model loading (#6154)
* Reimplement forge blockstates variant through the use of a pseudo-model that handles the model loading, retexturing, custom data, etc. on behalf of the blockstates loader. This model gets injected into the model registry with an autogenerated unique name, to not collide with other model locations.
* Fix model loaders not being properly initialized by calling the reload method from the loader register function. In 1.12, registering a reload listener caused the listener to be called right away from the register method. This is not true anymore.
2019-10-08 00:18:29 +02:00
cpw
9c759294c6
Add a super early GUI for showing pre-game launch messages from FML. NOTE: this cannot show on MAC because MAC can't handle
off-thread GUIs in any way shape or form, and we need the main thread to do real work.

Fix forge fading in wrongly.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-05 17:03:02 -04:00
David Quintana
b294f4d894
New round of fluid system fixes: (#6175)
- Fix race condition lazy-initializing flowing fluid block data.
- Fix typo in ItemTextureQuadConverter that prevents certain animated textures from being used in the fluid bucket.
- Fix calls to onContentsChanged in FluidTank.
- Fix FluidUtil.tryEmptyContainer logic when simulating.
- Fix EmptyFluidHandler.fill returning the wrong number.
2019-10-05 19:49:26 +02:00
tterrag
4f12261080 Move OnlyIn patches on DyeColor to SAS file
Also fix broken cobblestone stairs recipe
2019-10-04 02:26:54 -04:00
tterrag
fbdfc0f95c Expose DyeColor#colorValue, remove OnlyIn from all DyeColor methods 2019-10-04 01:40:28 -04:00
cpw
48735c3946
Properly propagate the DimensionType information from server to client
at client connection time. This means the client now knows about the
dimensiontype properly and can access the ModDimension information on
the client.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-02 21:54:02 -04:00
Matthew Messinger
48ff897ed1 Move opening initial screen to after startup and events are enabled (#6139)
This allows events to be fired for the initial opening of the main menu
Also fixes MC-145102
2019-10-01 19:56:03 -07:00
Wyn Price
9db568d49d Changed all calls of BlockState#getSoundType to use the sensitive version. (#6120) 2019-10-01 19:54:23 -07:00
Draco18s
896e785994 Patch Sweet Berry Bush to have Crop Growth Event Hook (#6094) 2019-10-01 19:52:24 -07:00
tterrag
78cdb705d4 Allow structure processors to process entities 2019-09-28 18:18:24 -04:00
tterrag
b3631b707c Make patched-in StairsBlock constructor public
Also fix supplier generic being too narrow in DeferredRegister#register
2019-09-27 17:56:30 -04:00
tterrag
2392a4c184 Fix new flower pot ctor not being usable with deferred register 2019-09-25 18:01:43 -04:00
tterrag
d510978446 Add constructor to StairsBlock that accepts a state supplier 2019-09-24 21:05:23 -04:00
tterrag
01a862db30 Fix sea level not being available on client, move hook to Dimension 2019-09-23 13:08:26 -04:00
tterrag
dfbd61436b Add template arg to StructureProcessor#process 2019-09-22 23:35:12 -04:00
tterrag
0492b25335 Allow modded dimensions to customise World#getSeaLevel 2019-09-22 16:47:56 -04:00
tterrag
6d9cb0a646 Fix jigsaw blocks not mirroring properly 2019-09-22 16:47:44 -04:00
tterrag
dee844e232 Add IExtensibleEnum#init, extend FillerBlockType/PlacementBehaviour 2019-09-21 15:57:32 -04:00
tterrag
6fda1e968d Make FlowerPotBlock extensible and reusable for mods
- Change static lookup map to an instance variable
- Add an instance variable for the "empty pot" for the current block
- Keep one instance of the lookup map between the empty pot and all its full versions
- Convert everything to use delegates
2019-09-17 19:57:58 -04:00
Brennan Ward
af8074cc39 Post tag event directly from reloader thread (#6164) 2019-09-17 14:39:36 -07:00
Brennan Ward
79ce18ac3e Update furnace fuels to not recreate it's list every query, and update when tags are reloaded. Add Tag update events. (#6140) 2019-09-16 14:04:32 -07:00
MrCrayfish
f4215d121c Reimplemented "MouseEvent" as RawMouseEvent for 1.14.X (#6144) 2019-09-16 13:03:10 -07:00
Take Weiland
60eecb98a6 Fix patch for vanilla spawning in WorldEntitySpawner (#6130) 2019-09-12 11:10:51 -07:00
LexManos
3cc76a3f60 Fix Entity.getPersistentData function name. Closes #6131
Bump spec version for first 1.14.4 RB.
2019-09-12 09:12:30 -07:00
Justin
ffdeeb95b7 Fix ParticleFactoryRegisterEvent not firing (#6126) 2019-09-12 09:01:43 -07:00
David Quintana
58335d7bc0
Minor fixes to the fluids (#6150)
* Fixed vanilla rendering of fluids to take into account the alpha bits of the color, and fix usages accordingly.
* Fixed missing texture derp.
2019-09-12 17:33:19 +02:00
David Quintana
b0c9d7cce9
Some (sadly breaking) improvements to the Fluid API (#6110)
* Some (sadly breaking) improvements to the API, after feedback and concerns provided by users:
  - Moved calculation of the translation key to the FluidAttributes constructor, so that builders can be shared between still & flowing sub-fluids.
  - Moved biome-based coloring to a dedicated FluidAttributes.Water variant, which is not used by default.
  - Added logic to automatically gather fluid textures into the list of textures to bake.
  - Patched BucketItem and FlowingFluidBlock to avoid eager access to the fluid objects.
  - Added a ForgeFlowingFluid class, as a more user-friendly way to construct a new FlowingFluid.
2019-09-11 16:00:32 +02:00
LexManos
9183c2fa0d Delay Block loot table name generation until needed, as calling early will result in an empty name as the block is not registered yet. 2019-09-10 16:00:57 -07:00
LexManos
389751beae Fix slimes splitting more times then they should. Closes #6138 2019-09-09 15:30:11 -07:00
tterrag
2b4e3bcf54 Fix a couple places not calling forge getLightValue 2019-09-08 23:32:27 -04:00
tterrag
3dce85c49f Properly fix missing attribute issue, add vanilla bug ID 2019-09-08 02:23:16 -04:00
tterrag
185ce79a68 Fix vanilla typo causing errors when client is missing entity attributes 2019-09-08 02:05:01 -04:00
tterrag
f777aba227 Remove StructureArgument to work around vanilla issue, clean up custom arguments 2019-09-08 02:01:17 -04:00
tterrag
5efa373d7f Fix SCommandListPacket underflowing buffer when encountering a missing argument type 2019-09-08 01:33:21 -04:00
cpw
b6cd19b4ae
Fix problem with network connections timing out frequently. Turns out
there's a race condition - and the extra work forge does causes it to
happen much more frequently than vanilla (though I'm sure it's a vanilla
issue). Closes #6124, #5767 and probably lots more.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-09-07 18:42:50 -04:00
tterrag
fc5573333d Make /locate command support modded structures 2019-09-07 01:09:42 -04:00
tterrag
55fe7c470f Make STRUCTURE_FEATURE registry a slave map of the FEATURE registry
Also convert Feature.STRUCTURES to a slave map
2019-09-06 23:42:19 -04:00
LexManos
e1863383ff Fix naming conflicts with official names. 2019-09-04 22:33:17 -07:00
LexManos
2c8c022034 Add a bunch of tags from the omnibus.
Fix test imports. And update patches for line numbers.
2019-09-03 18:51:09 -07:00
bl4ckscor3
b5b43a5a36 Add spawn reason to spawn events (#6096) 2019-09-03 15:15:48 -07:00
Wire Segal
c09fe57031 Add collisionExtendsVertically hook to allow modded blocks that extend collision into the block above similar to fences. (#6092) 2019-09-03 14:50:27 -07:00
Daniël Goossens
68524ddde9 Fixed PlayerInteractEvent.LeftClickBlock useItem/useBlock (#6045) 2019-09-03 14:41:46 -07:00
Daniël Goossens
55bdd4d937 Readded IForgeItem#getHighlightTip hook. (#6036) 2019-09-03 14:30:41 -07:00
mcenderdragon
3f089e3add Added gravity as attribute to Entities (#5630) 2019-09-03 13:20:44 -07:00
cpw
a4aa85259e
Add in some client only player connectivity events. Closes #5536
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-08-31 13:55:46 -04:00
cpw
ea1c7a7339
Add in MC REGISTER nonsense. Shut up #5730
Tweak network a bit to fix initialization order stupidity. (Constants don't
load classes!)

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-08-31 13:55:46 -04:00
David Quintana
68ff1afac1
Hookup BlockEvent.FluidPlaceBlockEvent (#6103) 2019-08-31 14:15:08 +02:00
David Quintana
d9f6659f2c
Fluid rework derp fixes. (#6098)
* Fix nulls returning from non-null methods, and null-check of non-nullable values.
* Fix missed computation of the isEmpty flag in FluidStack
* Cleanup getAmount/isEmpty calls.
* Remove redundant suppliers. That info is readily available from the vanilla Fluid / FluidState.
2019-08-29 21:09:42 +02:00
Vincent Lee
bae2ee0420 Minor model system cleanup/documentation (#6089) 2019-08-28 21:33:49 -07:00
ichttt
799e864d93 Fix Digging particle sometimes using the wrong block pos to get additional model data (#6077) 2019-08-28 21:33:15 -07:00
bl4ckscor3
d5e20b13b9 Restore PotionShiftEvent (#6042) 2019-08-28 21:15:55 -07:00
Daniël Goossens
c83d4d29e4 Added new InputEvent.MouseScrollEvent, fixes #5811 (#6037) 2019-08-28 21:13:31 -07:00
valoeghese
56857cf5e7 Added hook to allow biomes to specify custom river variants. (#5969) 2019-08-28 20:12:52 -07:00
Vincent Lee
838998b885 Add particle factory registration event (#6018) 2019-08-28 18:42:17 -07:00
David Quintana
b7e1cc5f6b Fluid API rework (#5983)
- Moved forge fluids into FluidAttributes companion object to the vanilla Fluid. By gigaherz
- Redesigned the Fluid API to be closer to the Items API. By King Lemming
Co-authored-by: King Lemming <kinglemming@gmail.com>
2019-08-29 03:18:41 +02:00
LexManos
e784a7f606 Recipe system cleanup. (#6014) 2019-08-29 03:18:41 +02:00
Managarmr
3e9bc3c434 Fix regular arrows giving off particles after a world reload (MC-107941) (#6061) 2019-08-28 18:12:47 -07:00
ichttt
dd340b8ef2 Fix coremod not redirecting to the correct method (#6078) 2019-08-28 17:49:46 -07:00
LexManos
7deb479676 Fix blocks being placed in adventure mode. Closes #6085
Add early error for setting invalid world directory. Closes #6084
Fix PlayerTickEvent not firing when dead, even if player isn't removed from world yet. Closes #6074
Fix PlayerDestroyItemEvent not firing for some cases. Closes #6067
2019-08-28 12:57:25 -07:00
LexManos
283c3d1664 Prevent worlds from unloading while players are in out-of-world states by tracking all worlds references by every player in the server's player list. 2019-08-20 15:31:08 -07:00
LexManos
0c1c1b65e1 Sort server.properties while writing. 2019-08-20 15:27:31 -07:00
LexManos
b0787e9f40 Fix chunk load failure when entering End portal Closes #6068 2019-08-19 19:46:00 -07:00
Vincent Lee
8c04651301 Add hook to load custom mrls/rls not attached to a block or item. (#6010) 2019-08-15 11:03:57 -07:00
bl4ckscor3
94621fecd1 Cover more cases for RightClickBlock event and restore onItemUseFirst (#6009) 2019-08-15 10:34:59 -07:00
its_meow
50e411b82a Add piston events (#5798) 2019-08-02 14:12:21 -07:00
henkelmax
e83e00520f Fixed PlayerInteractEvents not working (#5976) 2019-08-02 13:44:17 -07:00
LexManos
48fa2f458c Make Villager profession unlocalized name use modids when not 'minecraft' Closes #5977
Fixed trees able to be generated through water. Closes #6000
Change Block#toString to use getRegistryName instead of getNameForObject Closes #5937
Allow Cooking Recipes to deserialize results with stack sizes. Closes #5960
2019-08-02 13:37:02 -07:00
LexManos
318fc6ffe8 Fixed DimensionType.getRegistryName() returning null Closes #5992
Fixed RegisterDimensionEvent not firing for new worlds. Closes #5987
2019-07-31 22:43:46 -07:00
LexManos
b009cedc0c Introduce new Side Annotation Stripper system to semi-automate the shipment of Sided methods and cleanup patches.
New forge:checkSAS task to validate this config file. Closes #5995
2019-07-31 21:15:39 -07:00
ichttt
c6dd475610 Move world unload patch to tick function to prevent duplicate unloading, fix log message in dim manager, fix javadoc for unload method (#5964) 2019-07-30 16:39:05 -07:00
bl4ckscor3
61285a098a fix melon and pumpkin seeds being peaceable on more than just farmland (#5980) 2019-07-30 16:35:23 -07:00
Paul Becker
995a8b8d35 Fixed possible ClassCastException with dye-able armor. (#5985) 2019-07-30 16:30:12 -07:00
cpw
283ece29e8
Fix vanilla bug that hardcore death doesn't clean up properly, leaving
a running server and a broken GUI. Vanilla bug MC-148865

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-07-27 12:47:59 -04:00
LexManos
1918148b8e Fixed network ticking player entity while it is dead. And explicitly prevent overworld from unloading. Closes #5978 2019-07-27 02:35:06 -07:00
LexManos
57d4d60a33 Fix Slimes not splitting on death Closes #5973 2019-07-25 17:59:57 -07:00
LexManos
731e1920d2 Fix @ObjectHolderRegistry not properly detecting vanilla class level references. Closes #5958 2019-07-25 17:59:08 -07:00
LexManos
7411b444d3 Fixed missed patch causing blocks to not dropping EXP and BreakEvent to not fire. 2019-07-24 11:15:23 -07:00
David Quintana
ae3d002ac6 Fix & Improve state comparison when checking vanilla block replacements (#5922) 2019-07-22 19:23:20 -07:00
LexManos
1bd70ac5ab Keep player cap data until they have revived. Closes #5956 2019-07-22 15:45:38 -07:00
cpw
fcd9582133
Fix datafixer exception catch: Closes #5951
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-07-20 19:59:08 -04:00
JoJoModding
2f83234ccb Fix spam during startup (#5957) 2019-07-20 14:55:21 -07:00
LexManos
00fc29d40d Fix javac compile issues. 2019-07-19 23:27:31 -07:00
cpw
27afdc8a27
Provisional update to 1.14.4. Missing a lot of playerinteractionmanager patches because everything moved and I'm tired.
Fix up immediate problems.

bump to 28.
2019-07-20 00:35:40 -04:00
CJ Miller
9f5ce12754 Remove OnlyIn Client Distribution from Effect and EffectType methods. (#5925) 2019-07-18 14:15:31 -07:00
LexManos
cb21e95e0b Change default BrewingRecipe to use an Ingredient for the input instead of ItemStack. Closes #5944
Add AT for GameRules.register Closes #5946
Fix Forge Blockstate loader model path is inconsistent with vanilla blockstates Closes #5892
Fix client crashing when opting not to load a world when there's missing blocks Closes #5886
2019-07-18 14:13:20 -07:00
LexManos
e6f032db1b Fix CheckSpawn event logic for natural spawns. 2019-07-16 22:38:11 -07:00
LexManos
86e9425638 Fixed item breaking particles not capturing current state of the ItemStack. Closes #5934 2019-07-16 16:02:52 -07:00
ewewukek
53ac33a84c Fix RenderSpecificHandEvent firing with wrong hand stack (#5927) 2019-07-16 12:42:33 -07:00
LexManos
a46b7cb67a Fixed PlayerSleepInBedEvent pos is always null Closes #5936
Fixed decompile error causing Endless Loop in ModelBackery if model errors exist.
Fixed NPEs related to teleporting players without portals.
2019-07-16 11:52:51 -07:00
LexManos
3d78f30d18 Add simple concurrency protection to Server world list. Closes #5938 and #5739 2019-07-16 09:59:33 -07:00
LexManos
ce28c5794d Cleanup Forge's Access Transformer, and add ATs for Block.Properties#noDrop, and AxeItem/PickaxeItem. Closes #5866 and Closes #5921 2019-07-10 17:39:19 -07:00
LexManos
e55c7c889b Fix race condition in client mouse handler. Closes #5888 2019-07-10 17:35:53 -07:00
LexManos
0633e8218f Added LootPool.Builder#bonusRolls setter. Closes #5887 2019-07-09 18:21:05 -07:00
LexManos
0fdfe1fd59 Implemented Item.get/setDamage hooks. Closes #5899 2019-07-09 18:03:19 -07:00
LexManos
2cc264645b Implement Item.isRepairable in Crafting and Grindstone. Closes #5917 2019-07-09 18:02:47 -07:00
LexManos
983e0a93db Re-implement state.onBlockExploded() Closes #5914 2019-07-09 17:07:09 -07:00
Vincent Lee
d88e4fbf36 Add general damage hook for items. Closes #5502 (#5670) 2019-07-08 20:43:02 -07:00
LexManos
8742d74e93 Pass tick counter to custom render handlers (#5744) 2019-07-08 19:55:47 -07:00
ichttt
06a30e9f23 Adds some explanatory javadocs and check world in ModelDataManager (#5762) 2019-07-08 19:47:18 -07:00
ichttt
d41fad51c2 Add IModelData to getParticleTexture (#5756) 2019-07-08 19:46:32 -07:00
LexManos
61bea2bfda Fixed EntityJoinWorldEvent not being fired when player is added to ServerWorld. #5827
Fixed wrong example path for the access transformer in the MDK build.gradle. #5891
Added getters for mouse x/y velocity and if the middle-mouse button is being held down. #5776
Modify issue template for better clarity. #5874
Fixed grindstone not using ItemStack-sensitive getMaxDamage. #5831
Added ParticleManager.registerFactory to Forge's AT. #5896
Fixed NPE in SidedInvWrapper when side was null. #5787
Moved EndermanEntity.setAttackTarget super call to allow LivingSetAttackTargetEvent the ability to override default behavior. #5778
Added field to make "Looking at" debug info maximum distance configurable #5714
2019-07-08 18:42:12 -07:00
DaemonUmbra
bed266f310 Fixed #5895: Shearing via Displenser drops Shears (#5906) 2019-07-08 15:47:34 -07:00
Suppergerrie2
3992ea5c59 Added harvestLevel and harvestTool setter to the Block.Properties. (#5916) 2019-07-08 15:45:53 -07:00
m00nl1ght-dev
7a8ae9f56b Fix old entity not being removed on dimension change (#5833) 2019-07-04 13:03:45 -07:00
primetoxinz
765efc3c72 Update TextureStitchEvent.Pre to give access to the list of ResourceLocations that will be loaded as textures. (#5870) 2019-07-03 12:26:51 -07:00
David Quintana
87e2fcb4e5 Redirect a method to the recipe book container, to allow modded screens to have a recipe book. (#5873) 2019-07-02 13:05:03 -07:00
Take Weiland
478b7e7ccc Fix WorldEvent.Unload not firing on the client (fixes #5880) (#5884) 2019-07-02 12:58:45 -07:00
Take Weiland
0574db134c Fix TickEvent.PlayerTickEvent firing twice for tick end (fixes #5878) (#5885) 2019-07-02 12:57:06 -07:00
cpw
c8e5007913
Remove legacy StartupProgress.
Implement properly scalable progress thanks to @gigaherz. Closes #5863.
Implement API for pushing messages to the startup screen from mods.
Add memory display.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-30 23:48:54 -04:00
LexManos
13ae8e41ee Fix duplicate WorldEvent.Unload call in client key handler.
Add recipe generator to replace vanilla recipes with Forge tags.
2019-06-27 17:23:23 -07:00
LexManos
ac8b196b8c Fix dimension save data invalid cache being to aggressive. 2019-06-27 10:57:03 -07:00
MajorTuvok
7915397377 Add extension to write entry id's to PacketBuffer's (#5812) 2019-06-25 13:55:24 -07:00
LexManos
f4598a97f7 Fix vines and scaffolding not being climbable.
Fix powered rails not spreading power correctly. Closes: #5854
2019-06-24 20:05:50 -07:00
LexManos
c90d42973d Fix misaligned ServerWorld initCapabilities patch. 2019-06-24 19:37:02 -07:00
LexManos
ff0bb8c83c Initial 1.14.3 update. 2019-06-24 19:01:03 -07:00
tterrag
216b536967 Remove OnlyIn on TagCollection#getOwningTags
Fixes Block#getTags crashing on servers
2019-06-23 18:36:27 -04:00
cpw
0a819da0e7
Reorganize sided event dispatch slightly. Dispatch model and entityrenderer
functions at more appropriate times.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 16:01:20 -04:00
cpw
448d996a45
First pass of adding text to the loading progress UI. It deliberately uses the very primitive STB
generated font, so can only render basic ASCII text, and also only renders pre-defined strings,
as translations aren't available either.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 23:39:00 -04:00
cpw
89baeb3d5d
Fix StartupQuery, and put tests back.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 19:58:10 -04:00
cpw
83a0dc2ef9
Merge remote-tracking branch 'origin/1.14.x' into 1.14.x 2019-06-21 22:42:33 -04:00
cpw
c10174d50d
Update mappings, move mod initialization to the async loader.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-21 22:42:16 -04:00
tterrag
5a3b375147 Fix #5612 add entity to ISelectionContext 2019-06-21 21:15:56 -04:00
tterrag
19059b054e Fix #5810 incorrect cullface on some models 2019-06-21 20:23:32 -04:00
tterrag
45bc487fc0 Fix #5686 ArmorLayer still calls deprecated getArmorResource 2019-06-21 19:48:00 -04:00
tterrag
9c74a31ca2 Fix bad patch breaking armor dyeing 2019-06-21 19:47:23 -04:00
tterrag
5fb948fb35 Fix #5805 ModelBakeEvent does not fire 2019-06-21 19:34:58 -04:00
LexManos
a14c2233e0 Fix lighting not being sent to client when large amounts of blocks change at once. Closes #5839
Remove RecipeType/VanillaRecipeTypes, as 1.14 has a vanilla system for this.
2019-06-19 18:10:02 -07:00
LexManos
f01b87fac7 Fix some compile errors in test classes. 2019-06-19 18:07:58 -07:00
LexManos
40bdde2043 Fix Vanilla resources loading from classpath, instead of the extra jar. Causing issues in dev time, and Forge replacements. Closes #5824 2019-06-17 14:08:16 -07:00
cpw
d821514372
Modify lex's data handler to use proper mod lifecycle event mechanisms
instead. New Lifecycle Event for requesting data harvesting. Mods will
be constructed, the registry will fire, and then a new Data event will
fire. Submit new data tag files to the data gatherer if you wish.
The game will shutdown after this. No other mod elements will happen.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-15 21:24:45 -04:00
LexManos
e1cdb2e558 Expose the data entry point and generate Forge's Tags using it. 2019-06-13 20:58:03 -07:00
LexManos
c30b27fcfe Add reverse tag cache, to make looking up tags for items/blocks/etc.. less costly. 2019-06-12 19:28:10 -07:00
SquidDev
ed6ce87c22 Fix RenderSpecificHandEvent firing with wrong hand (#5789) 2019-06-12 01:05:27 -04:00
tterrag
0b1196db3f Fix #5806 sheep drop shears instead of wool
lol
2019-06-12 00:57:27 -04:00
tterrag
b25ed7ef91 Fix incorrect method used in ShrubFeature patch 2019-06-12 00:51:45 -04:00
tterrag
dc95130526 Rework AbstractTreeFeature patches to reduce impact and avoid name conflicts 2019-06-12 00:48:11 -04:00
tterrag
d5ee80a70a Add IContainerFactory for reading custom container data on the client 2019-06-10 18:14:49 -04:00
LexManos
5dc944c1c3 Fix Fishing and Mineshaft Minecarts loot tables erroring. #5785
Fix Client block breaking speed not matching the server. #5790
Fix Village Siege event location, and MC-154328 preventing Sieges starting. #5800
Fix EntityJoinWorldEvent not firing on client, or some server code paths. #5786
2019-06-10 14:03:51 -07:00
LexManos
1434419e47 Fix gameDir argument error on dedicated server. 2019-06-09 11:19:01 -07:00