Jonathan Coates
830d9699e3
Fix crash when beehive is broken by fake player ( #7566 )
2020-12-28 13:56:44 -08:00
Alex O'Neill
fc68b81b21
Add supplier variant to AbstractBlock.Properties#lootFrom
( #7563 )
2020-12-28 13:42:15 -08:00
Richard Freimer
b222b23557
Make shear interactions extend to subclasses ( #7544 )
2020-12-28 13:10:35 -08:00
sciwhiz12
8ec4253068
Add a SoundType subclass that uses suppliers ( #7538 )
2020-12-28 13:09:03 -08:00
mrp-v2
545723dc8c
Fix modded PointOfInterestType's not populating blockstate map when registered ( #7503 )
2020-12-28 12:17:51 -08:00
poopoodice
b64f4780c5
Add new LivingConversionEvent to control mobs turning into other mobs. ( #7386 )
2020-12-28 12:03:11 -08:00
KnightMiner
1c98b29087
Add ItemAttributeModifierEvent ( #7484 )
2020-12-28 11:59:09 -08:00
Brennan Ward
33880331d2
Fix RightClickBlock ALLOW not being implemented ( #7426 )
2020-12-28 11:54:30 -08:00
tterrag
2d9a1bc6f9
Add generated resource tracking to ExistingFileHelper
2020-12-12 12:33:56 -05:00
Richard Freimer
b7fb6484d7
Override invalidateCaps instead of remove for vanilla TE capability invalidation ( #7536 )
...
Properly invalidate patched in vanilla TE caps in invalidateCaps instead of remove so that they get invalidated on chunk unload
2020-12-08 11:54:29 -08:00
Richard Freimer
1a539ffebc
Make TEs invalidate capabilities when the chunk they are in unloads ( #7529 )
...
Fixed LazyOptional potentially notifying invalidation listeners multiple times.
2020-12-05 12:05:32 -08:00
Kevin G
27220a5ad8
Fixed entity navigation to stop entities spinning - MC-94054 ( #7520 )
2020-12-05 11:54:03 -08:00
Alex O'Neill
ccb7345084
Fix forge config option for default world type not applying unless you change the default world type ( #7521 )
2020-11-28 03:56:44 +01:00
David Quintana
93c00b67d9
Implement feature for mods to define new world types ( #7448 )
...
* Mods can now register world types via a new forge registry, and optionally register a settings screen to tweak them.
* The default world type for dedicated servers and singleplayer world creation is configurable via forge's common config.
2020-11-28 00:57:15 +01:00
IzzelAliz
cd393bbfdc
Fix dimType not encode to registries ( #7513 )
2020-11-24 09:14:10 -08:00
Richard Freimer
fd045d4628
Add support for referencing forge's resources and specifying existing mods to data generators ( #7456 )
2020-11-22 22:45:13 -05:00
cpw
47e076071b
Fix #6692
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Thanks @AterAnimAvis for help and suggestions
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-11-22 17:00:48 -05:00
Cyborgmas
a73e003dd3
Fix translucent blocks not rendering properly when moved by pistons on fabulous ( #7441 )
2020-11-21 11:57:33 -08:00
Alex O'Neill
56e538e8a9
Fix MC-194811 - Removing structures causes chunk save errors.
2020-11-20 10:23:50 -08:00
Cyborgmas
0ff8a596fc
Fix dims on servers not loading the first run ( #7445 )
2020-11-11 01:09:35 -08:00
Take Weiland
bca20ace4e
Allow for custom argument types by filtering them on vanilla connections ( #7463 )
2020-11-10 12:24:25 -08:00
Brennan Ward
f3b53001c9
Add Player context to AnvilUpdateEvent ( #7442 )
2020-11-10 12:05:47 -08:00
Jonathan Coates
15bac0eeaa
Don't overwrite PlayerAdvancement's player with a fake one ( #7454 )
...
If a FakePlayer is constructed with the same UUID/GameProfile as a
currently active player, the player object within PlayerAdvancement is
set to the fake player.
As fake players cannot receive advancements (see grantCriterion), this
prevents the actual player from receiving any advancements until they
change dimension/relog.
2020-11-10 11:55:42 -08:00
Dennis C
8c68731838
Render local player when the renderViewEntity is not the local player ( #7216 )
2020-11-10 11:13:49 -08:00
LexManos
f54998a6b7
1.16.4 Initial Update
2020-11-02 10:42:45 -08:00
LexManos
7d00d015f3
Fix Biomes not properly copying over ids loaded from the save to the new Dynamic Registry.
2020-11-01 20:30:38 -08:00
David Quintana
53eedb0f10
Update forge mappings to 20201028-1.16.3 ( #7435 )
2020-10-29 01:11:57 +01:00
Alex O'Neill
6e0e67b14d
Fix breaking changes from the Biome rename PR #7434 ( #7439 )
2020-10-27 09:00:53 -07:00
sciwhiz12
22f7f4649b
Reimplement nametag distance attribute, fix attribute translation keys ( #7387 )
2020-10-26 16:52:36 -07:00
Alex O'Neill
8a77681574
Fix data pack biomes failing to load in SingleBiomeProvider ( #7434 )
2020-10-26 15:06:53 -07:00
cpw
6ff6277efa
Rollback registries to vanilla state if something happens during loading, so subsequent activities can still run and not generate false reports..
...
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-25 11:33:43 -04:00
LexManos
74f9ef838a
Fix mcp_snapshot mapping issue causing unneeded patches. Closes #7424
2020-10-20 12:32:19 -07:00
SilverDavid
8536521b7b
Fix issue with ITeleporter allowing easier use of vanilla logic. ( #7317 )
2020-10-16 12:09:53 -07:00
Richard Freimer
b1659300e0
Adds tag support for Enchantments, Potions, and TileEntityTypes ( #7379 )
2020-10-15 12:45:25 -07:00
Ocelot
51fa230e7b
Add event for player changing game mode ( #7355 )
2020-10-15 10:15:06 -07:00
cpw
5f292895cb
Fix RCON multipacket responses not actually understanding UTF8.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-12 14:10:57 -04:00
cpw
9cfe741cea
Fix RCON not sending newlines in output for multiline. Fixes https://bugs.mojang.com/browse/MC-7569 , a very old bug that is really annoying if you use RCON.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-10-11 21:48:55 -04:00
LexManos
37f226eda5
Fix typo causing potential error in vine growth. Closes #7406
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Sort missing registry dumps by name, making it easier to read.
2020-10-09 12:56:26 -07:00
David Quintana
59b4affbe7
Fixed conditional advancement loading when using the "advancements" array.
...
Added automatic generation of conditional advancements from the criteria in the conditional recipe entries.
Added advancement name calculation from the recipe ID.
2020-10-09 15:47:32 +02:00
DaemonUmbra
5648336893
Added Basic Class-Level SAS Capability to checkSAS, added Vector4f to SAS ( #7385 )
2020-10-08 14:02:48 -07:00
Richard Freimer
f5b53d5d10
Add hooks to allow modification of structures spawn lists ( #7344 )
2020-10-07 13:04:03 -07:00
Richard Freimer
10448c1ac9
Add back patches to Screen allowing for item tooltips to be auto wrapped again ( #7378 )
...
Only deals with the methods receiving an ItemStack or ITextComponent(s), the methods that take IReorderingProcessor(s) are left alone.
2020-10-06 21:38:27 +02:00
Richard Freimer
6e23030595
Fix vanilla Campfire smoke bug. MC-201374 ( #7381 )
2020-10-02 16:34:17 -07:00
sciwhiz12
78d69db79e
Fix toggleable keybindings still being active while in GUI Fixes #7370 ( #7373 )
2020-10-02 16:28:21 -07:00
Max Becker
9177ac1b2e
Fix modded EntityClassifications not being useable in the codec. ( #7337 )
2020-10-02 15:06:48 -07:00
ichttt
65372e3123
Fix grass disappearing when alwaysSetupTerrainOffThread is true ( #7291 )
2020-09-23 23:43:07 -07:00
LexManos
d1e3567c6b
Revive BiomeManager and BiomeLayer hooks.
2020-09-23 23:35:40 -07:00
Richard Freimer
af75547d37
Fix a few minor issues with custom tag types and fix OptionalNamedTags ( #7316 )
2020-09-23 20:12:11 -07:00
Take Weiland
37be3aff2d
Fix ToggleableKeyBinding differences to vanilla. ( #7338 )
2020-09-23 15:10:01 -07:00
Tyler Hancock
0484f695fb
Fixed container item being consumed in brewing stand. #7307 ( #7314 )
2020-09-22 12:14:08 -07:00