Fix data pack biomes failing to load in SingleBiomeProvider (#7434)
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parent
6982c5dd56
commit
8a77681574
4 changed files with 53 additions and 7 deletions
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@ -5,7 +5,7 @@
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import org.apache.logging.log4j.Logger;
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-public final class Biome {
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+public final class Biome extends net.minecraftforge.registries.ForgeRegistryEntry<Biome> {
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+public final class Biome implements net.minecraftforge.registries.IForgeRegistryEntry<Biome> {
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public static final Logger field_150586_aC = LogManager.getLogger();
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public static final Codec<Biome> field_242418_b = RecordCodecBuilder.create((p_235064_0_) -> {
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return p_235064_0_.group(Biome.Climate.field_242459_a.forGetter((p_242446_0_) -> {
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@ -14,13 +14,40 @@
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}), MobSpawnInfo.field_242552_c.forGetter((p_242442_0_) -> {
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return p_242442_0_.field_242425_l;
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- })).apply(p_235064_0_, Biome::new);
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+ }), ResourceLocation.field_240908_a_.fieldOf("forge:registry_name").forGetter(Biome::getRegistryName))
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+ }), ResourceLocation.field_240908_a_.optionalFieldOf("forge:registry_name").forGetter(b -> Optional.ofNullable(b.getRegistryName())))
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+ .apply(p_235064_0_, (climate, category, depth, scale, effects, gen, spawns, name) ->
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+ net.minecraftforge.common.ForgeHooks.enhanceBiome(name, climate, category, depth, scale, effects, gen, spawns, p_235064_0_, Biome::new));
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+ net.minecraftforge.common.ForgeHooks.enhanceBiome(name.orElse(null), climate, category, depth, scale, effects, gen, spawns, p_235064_0_, Biome::new));
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});
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public static final Codec<Biome> field_242419_c = RecordCodecBuilder.create((p_242432_0_) -> {
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return p_242432_0_.group(Biome.Climate.field_242459_a.forGetter((p_242441_0_) -> {
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@@ -200,7 +202,7 @@
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@@ -113,6 +115,26 @@
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});
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});
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+ // FORGE: Since this is special (dynamic registry codec special), we have to re-implement ForgeRegistryEntry here
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+ @Nullable
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+ private ResourceLocation registryName = null;
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+ @Nullable
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+ @Override
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+ public ResourceLocation getRegistryName() {
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+ return registryName;
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+ }
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+ @Override
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+ public Biome setRegistryName(ResourceLocation registryName) {
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+ if (getRegistryName() != null)
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+ throw new IllegalStateException("Attempted to set registry name with existing registry name! New: " + registryName + " Old: " + getRegistryName());
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+ this.registryName = registryName;
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+ return this;
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+ }
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+ @Override
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+ public Class<Biome> getRegistryType() {
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+ return Biome.class;
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+ }
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+
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private Biome(Biome.Climate p_i241927_1_, Biome.Category p_i241927_2_, float p_i241927_3_, float p_i241927_4_, BiomeAmbience p_i241927_5_, BiomeGenerationSettings p_i241927_6_, MobSpawnInfo p_i241927_7_) {
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this.field_242423_j = p_i241927_1_;
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this.field_242424_k = p_i241927_6_;
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@@ -200,7 +222,7 @@
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} else {
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if (p_201850_2_.func_177956_o() >= 0 && p_201850_2_.func_177956_o() < 256 && p_201850_1_.func_226658_a_(LightType.BLOCK, p_201850_2_) < 10) {
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BlockState blockstate = p_201850_1_.func_180495_p(p_201850_2_);
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@ -0,0 +1,11 @@
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--- a/net/minecraft/world/gen/FlatGenerationSettings.java
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+++ b/net/minecraft/world/gen/FlatGenerationSettings.java
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@@ -174,7 +174,7 @@
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}
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}
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- return (new Biome.Builder()).func_205415_a(biome.func_201851_b()).func_205419_a(biome.func_201856_r()).func_205421_a(biome.func_185355_j()).func_205420_b(biome.func_185360_m()).func_205414_c(biome.func_242445_k()).func_205417_d(biome.func_76727_i()).func_235097_a_(biome.func_235089_q_()).func_242457_a(biomegenerationsettings$builder.func_242508_a()).func_242458_a(biome.func_242433_b()).func_242455_a();
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+ return (new Biome.Builder()).func_205415_a(biome.func_201851_b()).func_205419_a(biome.func_201856_r()).func_205421_a(biome.func_185355_j()).func_205420_b(biome.func_185360_m()).func_205414_c(biome.func_242445_k()).func_205417_d(biome.func_76727_i()).func_235097_a_(biome.func_235089_q_()).func_242457_a(biomegenerationsettings$builder.func_242508_a()).func_242458_a(biome.func_242433_b()).func_242455_a().setRegistryName(biome.getRegistryName());
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}
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public DimensionStructuresSettings func_236943_d_() {
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@ -875,13 +875,13 @@ public class ForgeHooks
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Biome apply(final Biome.Climate climate, final Biome.Category category, final Float depth, final Float scale, final BiomeAmbience effects, final BiomeGenerationSettings gen, final MobSpawnInfo spawns);
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}
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public static Biome enhanceBiome(final ResourceLocation name, final Biome.Climate climate, final Biome.Category category, final Float depth, final Float scale, final BiomeAmbience effects, final BiomeGenerationSettings gen, final MobSpawnInfo spawns, final RecordCodecBuilder.Instance<Biome> codec, final BiomeCallbackFunction callback)
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public static Biome enhanceBiome(@Nullable final ResourceLocation name, final Biome.Climate climate, final Biome.Category category, final Float depth, final Float scale, final BiomeAmbience effects, final BiomeGenerationSettings gen, final MobSpawnInfo spawns, final RecordCodecBuilder.Instance<Biome> codec, final BiomeCallbackFunction callback)
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{
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BiomeGenerationSettingsBuilder genBuilder = new BiomeGenerationSettingsBuilder(gen);
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MobSpawnInfoBuilder spawnBuilder = new MobSpawnInfoBuilder(spawns);
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BiomeLoadingEvent event = new BiomeLoadingEvent(name, climate, category, depth, scale, effects, genBuilder, spawnBuilder);
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MinecraftForge.EVENT_BUS.post(event);
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return callback.apply(event.getClimate(), event.getCategory(), event.getDepth(), event.getScale(), event.getEffects(), event.getGeneration().func_242508_a(), event.getSpawns().func_242577_b());
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return callback.apply(event.getClimate(), event.getCategory(), event.getDepth(), event.getScale(), event.getEffects(), event.getGeneration().func_242508_a(), event.getSpawns().func_242577_b()).setRegistryName(name);
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}
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private static class LootTableContext
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@ -27,6 +27,8 @@ import net.minecraftforge.common.world.MobSpawnInfoBuilder;
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import net.minecraftforge.eventbus.api.Event;
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import net.minecraftforge.eventbus.api.EventPriority;
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import javax.annotation.Nullable;
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/**
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* This event fires when a Biome is created from json or when a registered biome is re-created for worldgen.
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* It allows mods to edit a biome (like add a mob spawn) before it gets used for worldgen.
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@ -52,7 +54,7 @@ public class BiomeLoadingEvent extends Event
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private final BiomeGenerationSettingsBuilder gen;
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private final MobSpawnInfoBuilder spawns;
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public BiomeLoadingEvent(final ResourceLocation name, final Biome.Climate climate, final Biome.Category category, final float depth, final float scale, final BiomeAmbience effects, final BiomeGenerationSettingsBuilder gen, final MobSpawnInfoBuilder spawns)
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public BiomeLoadingEvent(@Nullable final ResourceLocation name, final Biome.Climate climate, final Biome.Category category, final float depth, final float scale, final BiomeAmbience effects, final BiomeGenerationSettingsBuilder gen, final MobSpawnInfoBuilder spawns)
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{
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this.name = name;
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this.climate = climate;
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@ -64,6 +66,12 @@ public class BiomeLoadingEvent extends Event
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this.spawns = spawns;
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}
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/**
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* This will get the registry name of the biome.
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* It generally SHOULD NOT be null, but due to vanilla's biome handling and codec weirdness, there may be cases where it is.
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* Do check for this possibility!
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*/
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@Nullable
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public ResourceLocation getName()
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{
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return name;
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