Add a SoundType subclass that uses suppliers (#7538)
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74ca88b7be
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8 changed files with 205 additions and 2 deletions
10
patches/minecraft/net/minecraft/block/SoundType.java.patch
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patches/minecraft/net/minecraft/block/SoundType.java.patch
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--- a/net/minecraft/block/SoundType.java
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+++ b/net/minecraft/block/SoundType.java
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@@ -59,6 +59,7 @@
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private final SoundEvent field_185865_r;
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private final SoundEvent field_185866_s;
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+ @Deprecated // Forge: Use {@link net.minecraftforge.common.util.ForgeSoundType} instead for suppliers
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public SoundType(float p_i46679_1_, float p_i46679_2_, SoundEvent p_i46679_3_, SoundEvent p_i46679_4_, SoundEvent p_i46679_5_, SoundEvent p_i46679_6_, SoundEvent p_i46679_7_) {
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this.field_185860_m = p_i46679_1_;
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this.field_185861_n = p_i46679_2_;
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102
src/main/java/net/minecraftforge/common/util/ForgeSoundType.java
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src/main/java/net/minecraftforge/common/util/ForgeSoundType.java
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/*
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* Minecraft Forge
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* Copyright (c) 2016-2020.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.common.util;
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import net.minecraft.block.Block;
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import net.minecraft.block.SoundType;
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import net.minecraft.util.SoundEvent;
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import net.minecraftforge.fml.RegistryObject;
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import net.minecraftforge.registries.DeferredRegister;
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import javax.annotation.Nonnull;
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import java.util.function.Supplier;
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/**
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* A subclass of {@link SoundType} that uses {@link Supplier<SoundEvent>}s.
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* <p>
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* This class allows mod developers to safely create custom {@code SoundType}s for use in their e.g. {@link Block}.
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* <p>
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* The problem with using {@code SoundType} directly is it requires {@link SoundEvent} instances directly, because
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* {@code SoundType}s are required to be present during {@link Block} creation and registration. However,
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* {@code SoundEvent} must also be registered.
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* <p>
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* A possible solution of initializing {@code SoundEvent}s first would require static initialization of the
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* {@code SoundEvent} instances and later registration, which goes against the contract of the registry system and
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* prevents the use of {@link DeferredRegister} and {@link RegistryObject}s.
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* <p>
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* This class offers an alternative and preferable solution, by allowing mods to create {@link SoundType}s using
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* {@link Supplier}s of {@link SoundEvent}s instead, which do not require static initialization of {@code SoundEvent}s
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* and allow the direct use of {@code RegistryObject}s.
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*
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* @see SoundType
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*/
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public class ForgeSoundType extends SoundType
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{
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private final Supplier<SoundEvent> breakSound;
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private final Supplier<SoundEvent> stepSound;
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private final Supplier<SoundEvent> placeSound;
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private final Supplier<SoundEvent> hitSound;
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private final Supplier<SoundEvent> fallSound;
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public ForgeSoundType(float volumeIn, float pitchIn, Supplier<SoundEvent> breakSoundIn, Supplier<SoundEvent> stepSoundIn, Supplier<SoundEvent> placeSoundIn, Supplier<SoundEvent> hitSoundIn, Supplier<SoundEvent> fallSoundIn)
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{
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super(volumeIn, pitchIn, (SoundEvent) null, (SoundEvent) null, (SoundEvent) null, (SoundEvent) null, (SoundEvent) null);
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this.breakSound = breakSoundIn;
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this.stepSound = stepSoundIn;
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this.placeSound = placeSoundIn;
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this.hitSound = hitSoundIn;
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this.fallSound = fallSoundIn;
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}
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@Nonnull
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@Override
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public SoundEvent getBreakSound()
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{
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return breakSound.get();
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}
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@Nonnull
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@Override
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public SoundEvent getStepSound()
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{
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return stepSound.get();
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}
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@Nonnull
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@Override
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public SoundEvent getPlaceSound()
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{
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return placeSound.get();
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}
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@Nonnull
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@Override
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public SoundEvent getHitSound()
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{
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return hitSound.get();
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}
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@Nonnull
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@Override
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public SoundEvent getFallSound()
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{
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return fallSound.get();
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}
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}
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@ -0,0 +1,65 @@
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/*
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* Minecraft Forge
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* Copyright (c) 2016-2020.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.debug;
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import net.minecraft.block.AbstractBlock;
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import net.minecraft.block.Block;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemGroup;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundEvent;
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import net.minecraftforge.common.util.ForgeSoundType;
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import net.minecraftforge.eventbus.api.IEventBus;
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import net.minecraftforge.fml.RegistryObject;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
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import net.minecraftforge.registries.DeferredRegister;
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import net.minecraftforge.registries.ForgeRegistries;
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@Mod(CustomSoundTypeTest.MODID)
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public class CustomSoundTypeTest
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{
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static final String MODID = "custom_sound_type_test";
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private static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID);
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private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
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private static final DeferredRegister<SoundEvent> SOUND_EVENTS = DeferredRegister.create(ForgeRegistries.SOUND_EVENTS, MODID);
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private static final RegistryObject<SoundEvent> TEST_STEP_EVENT = SOUND_EVENTS.register("test_step",
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() -> new SoundEvent(new ResourceLocation(MODID, "block.sound_type_test.step")));
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private static final SoundType TEST_SOUND_TYPE = new ForgeSoundType(1.0F, 1.0F, TEST_STEP_EVENT, TEST_STEP_EVENT, TEST_STEP_EVENT, TEST_STEP_EVENT, TEST_STEP_EVENT);
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private static final RegistryObject<Block> TEST_STEP_BLOCK = BLOCKS.register("test_block",
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() -> new Block(AbstractBlock.Properties.create(Material.WOOD).sound(TEST_SOUND_TYPE)));
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private static final RegistryObject<Item> TEST_STEP_BLOCK_ITEM = ITEMS.register("test_block",
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() -> new BlockItem(TEST_STEP_BLOCK.get(), new Item.Properties().group(ItemGroup.MISC)));
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public CustomSoundTypeTest()
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{
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final IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
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BLOCKS.register(modEventBus);
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ITEMS.register(modEventBus);
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SOUND_EVENTS.register(modEventBus);
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}
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}
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@ -98,7 +98,9 @@ license="LGPL v2.1"
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modId="forge_codecs_test"
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[[mods]]
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modId="render_local_player_test"
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[[mods]]
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modId="item_modifier_test"
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[[mods]]
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modId="forge_world_type_test"
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[[mods]]
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modId="custom_sound_type_test"
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[[mods]]
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modId="item_modifier_test"
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{
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"variants": {
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"": {
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"model": "custom_sound_type_test:block/test_block"
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}
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}
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}
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@ -0,0 +1,6 @@
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{
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"parent": "minecraft:block/cube_all",
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"textures": {
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"all": "minecraft:block/cartography_table_side3"
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}
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}
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@ -0,0 +1,3 @@
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{
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"parent": "custom_sound_type_test:block/test_block"
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}
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{
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"block.sound_type_test.step": {
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"subtitle": "Test step",
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"sounds": [
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"minecraft:mob/horse/zombie/hit1"
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]
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}
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}
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