Rollback registries to vanilla state if something happens during loading, so subsequent activities can still run and not generate false reports..

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
This commit is contained in:
cpw 2020-10-18 13:37:28 -04:00
parent 74f9ef838a
commit 6ff6277efa
No known key found for this signature in database
GPG Key ID: 8EB3DF749553B1B7
5 changed files with 47 additions and 18 deletions

View File

@ -1,14 +1,15 @@
--- a/net/minecraft/util/registry/Bootstrap.java
+++ b/net/minecraft/util/registry/Bootstrap.java
@@ -48,6 +48,7 @@
@@ -48,6 +48,8 @@
IDispenseItemBehavior.func_218401_c();
ArgumentTypes.func_197483_a();
TagRegistryManager.func_242197_b();
+ net.minecraftforge.registries.GameData.vanillaSnapshot();
+ if (false) // skip redirectOutputToLog, Forge already redirects stdout and stderr output to log so that they print with more context
func_179868_d();
}
}
@@ -103,7 +104,6 @@
@@ -103,7 +105,6 @@
Commands.func_242986_b();
}

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@ -19,6 +19,7 @@
package net.minecraftforge.fml.loading;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
@ -35,5 +36,13 @@ public class BackgroundWaiter {
} catch (InterruptedException ignored) {
}
} while (!work.isDone());
try {
runner.shutdown();
work.get();
} catch (ExecutionException ee) {
throw new RuntimeException(ee.getCause());
} catch (InterruptedException e) {
throw new RuntimeException(e);
}
}
}

View File

@ -84,7 +84,11 @@ public abstract class AbstractJarFileLocator implements IModLocator {
{
try (JarFile jf = new JarFile(file.toFile()))
{
return Optional.ofNullable(jf.getManifest());
final Manifest manifest = jf.getManifest();
if (manifest != null) {
// injection of signing stuff here
}
return Optional.ofNullable(manifest);
}
catch (IOException e)
{

View File

@ -52,7 +52,7 @@ public enum ModLoadingStage
VALIDATE(),
CONSTRUCT(FMLConstructModEvent.class),
CREATE_REGISTRIES(()->Stream.of(EventGenerator.fromFunction(RegistryEvent.NewRegistry::new))),
LOAD_REGISTRIES(GameData::generateRegistryEvents, GameData::preRegistryEventDispatch, GameData::postRegistryEventDispatch),
LOAD_REGISTRIES(GameData::generateRegistryEvents, GameData::preRegistryEventDispatch, GameData::postRegistryEventDispatch, GameData::checkForRevertToVanilla),
COMMON_SETUP(FMLCommonSetupEvent.class),
SIDED_SETUP(DistExecutor.unsafeRunForDist(()->()->FMLClientSetupEvent.class, ()->()->FMLDedicatedServerSetupEvent.class)),
ENQUEUE_IMC(InterModEnqueueEvent.class),
@ -83,16 +83,16 @@ public enum ModLoadingStage
}
ModLoadingStage(Supplier<Stream<EventGenerator<?>>> eventStream) {
this(eventStream, (t,f)->CompletableFuture.completedFuture(Collections.emptyList()), (t,f)->CompletableFuture.completedFuture(Collections.emptyList()));
this(eventStream, (t,f)->CompletableFuture.completedFuture(Collections.emptyList()), (t,f)->CompletableFuture.completedFuture(Collections.emptyList()), (e, prev) ->prev.thenApplyAsync(Function.identity(), e));
}
@SuppressWarnings("unchecked")
<T extends Event & IModBusEvent> ModLoadingStage(Supplier<Stream<EventGenerator<?>>> eventStream, final BiFunction<Executor, ? extends EventGenerator<T>, CompletableFuture<List<Throwable>>> preDispatchHook, final BiFunction<Executor, ? extends EventGenerator<T>, CompletableFuture<List<Throwable>>> postDispatchHook) {
<T extends Event & IModBusEvent> ModLoadingStage(Supplier<Stream<EventGenerator<?>>> eventStream, final BiFunction<Executor, ? extends EventGenerator<T>, CompletableFuture<List<Throwable>>> preDispatchHook, final BiFunction<Executor, ? extends EventGenerator<T>, CompletableFuture<List<Throwable>>> postDispatchHook, final BiFunction<Executor, CompletableFuture<List<Throwable>>, CompletableFuture<List<Throwable>>> finalActivityGenerator) {
this.eventFunctionStream = eventStream;
this.parallelEventClass = Optional.empty();
this.threadSelector = ThreadSelector.SYNC;
this.preDispatchHook = preDispatchHook;
this.postDispatchHook = postDispatchHook;
this.finalActivityGenerator = (e, prev) ->prev.thenApplyAsync(Function.identity(), e);
this.finalActivityGenerator = finalActivityGenerator;
}
ModLoadingStage() {

View File

@ -296,29 +296,34 @@ public class GameData
LOGGER.debug(REGISTRIES, "All registries frozen");
}
public static void revertToFrozen() {
revertTo(RegistryManager.FROZEN, true);
}
@SuppressWarnings({ "unchecked", "rawtypes" })
public static void revertToFrozen()
public static void revertTo(final RegistryManager target, boolean fireEvents)
{
if (RegistryManager.FROZEN.registries.isEmpty())
if (target.registries.isEmpty())
{
LOGGER.warn(REGISTRIES, "Can't revert to frozen GameData state without freezing first.");
LOGGER.warn(REGISTRIES, "Can't revert to {} GameData state without a valid snapshot.", target.getName());
return;
}
RegistryManager.ACTIVE.registries.forEach((name, reg) -> reg.resetDelegates());
LOGGER.debug(REGISTRIES, "Reverting to frozen data state.");
LOGGER.debug(REGISTRIES, "Reverting to {} data state.", target.getName());
for (Map.Entry<ResourceLocation, ForgeRegistry<? extends IForgeRegistryEntry<?>>> r : RegistryManager.ACTIVE.registries.entrySet())
{
final Class<? extends IForgeRegistryEntry> clazz = RegistryManager.ACTIVE.getSuperType(r.getKey());
loadRegistry(r.getKey(), RegistryManager.FROZEN, RegistryManager.ACTIVE, clazz, true);
loadRegistry(r.getKey(), target, RegistryManager.ACTIVE, clazz, true);
}
RegistryManager.ACTIVE.registries.forEach((name, reg) -> reg.bake());
// the id mapping has reverted, fire remap events for those that care about id changes
fireRemapEvent(ImmutableMap.of(), true);
if (fireEvents) {
fireRemapEvent(ImmutableMap.of(), true);
ObjectHolderRegistry.applyObjectHolders();
}
ObjectHolderRegistry.applyObjectHolders();
// the id mapping has reverted, ensure we sync up the object holders
LOGGER.debug(REGISTRIES, "Frozen state restored.");
LOGGER.debug(REGISTRIES, "{} state restored.", target.getName());
}
@SuppressWarnings({ "rawtypes", "unchecked" })
@ -365,7 +370,16 @@ public class GameData
LOGGER.debug(REGISTRIES, "Applying holder lookups: {}", rl.toString());
ObjectHolderRegistry.applyObjectHolders(rl::equals);
LOGGER.debug(REGISTRIES, "Holder lookups applied: {}", rl.toString());
}, executor).thenApply(v->Collections.emptyList());
}, executor).handle((v, t)->t != null ? Collections.singletonList(t): Collections.emptyList());
}
public static CompletableFuture<List<Throwable>> checkForRevertToVanilla(final Executor executor, final CompletableFuture<List<Throwable>> listCompletableFuture) {
return listCompletableFuture.thenApplyAsync(errors -> {
if (!errors.isEmpty()) {
revertTo(RegistryManager.VANILLA, false);
}
return errors;
}, executor);
}
public static void setCustomTagTypesFromRegistries()
@ -550,7 +564,8 @@ public class GameData
@Override
public void onValidate(IForgeRegistryInternal<Attribute> owner, RegistryManager stage, int id, ResourceLocation key, Attribute obj)
{
GlobalEntityTypeAttributes.func_233834_a_();
// some stuff hard patched in can cause this to derp if it's JUST vanilla, so skip
if (stage!=RegistryManager.VANILLA) GlobalEntityTypeAttributes.func_233834_a_();
}
}