Make TEs invalidate capabilities when the chunk they are in unloads (#7529)

Fixed LazyOptional potentially notifying invalidation listeners multiple times.
This commit is contained in:
Richard Freimer 2020-12-05 15:05:32 -05:00 committed by GitHub
parent 27220a5ad8
commit 1a539ffebc
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 18 additions and 7 deletions

View File

@ -49,7 +49,7 @@
this.field_145850_b.func_175666_e(this.field_174879_c, this.field_195045_e.func_177230_c());
}
}
@@ -133,6 +140,8 @@
@@ -133,8 +140,15 @@
public void func_145843_s() {
this.field_145846_f = true;
@ -57,8 +57,15 @@
+ requestModelDataUpdate();
}
+ @Override
+ public void onChunkUnloaded() {
+ this.invalidateCaps();
+ }
+
public void func_145829_t() {
@@ -175,6 +184,13 @@
this.field_145846_f = false;
}
@@ -175,6 +189,13 @@
return this.field_200663_e;
}

View File

@ -318,13 +318,17 @@ public class LazyOptional<T>
* call this, if they are covered with a microblock panel, thus cutting off pipe
* connectivity to this side.
* <p>
* Also should be called for all when a TE is invalidated, or a world/chunk
* unloads, or a entity dies, etc... This allows modders to keep a cache of
* capability objects instead of re-checking them every tick.
* Also should be called for all when a TE is invalidated (for example, when
* the TE is removed or unloaded), or a world/chunk unloads, or a entity dies,
* etc... This allows modders to keep a cache of capability objects instead of
* re-checking them every tick.
*/
public void invalidate()
{
this.isValid = false;
this.listeners.forEach(e -> e.accept(this));
if (this.isValid)
{
this.isValid = false;
this.listeners.forEach(e -> e.accept(this));
}
}
}