New SleepFinishedTimeEvent allowing control of world time when waking up. (#6043)

This commit is contained in:
Paul Becker 2019-12-02 23:08:14 +01:00 committed by LexManos
parent ca28877fd5
commit f9686cf098
3 changed files with 73 additions and 6 deletions

View File

@ -73,15 +73,17 @@
}
if (this.func_72912_H().func_76093_s() && this.func_175659_aa() != Difficulty.HARD) {
@@ -280,7 +291,7 @@
@@ -280,8 +291,8 @@
})) {
this.field_73068_P = false;
if (this.func_82736_K().func_223586_b(GameRules.field_223607_j)) {
- long l = this.field_72986_A.func_76073_f() + 24000L;
- this.func_72877_b(l - l % 24000L);
+ long l = this.func_72820_D() + 24000L;
this.func_72877_b(l - l % 24000L);
+ this.func_72877_b(net.minecraftforge.event.ForgeEventFactory.onSleepFinished(this, l - l % 24000L, this.func_72820_D()));
}
this.field_217491_A.stream().filter(LivingEntity::func_70608_bn).forEach((p_217444_0_) -> {
@@ -304,6 +315,7 @@
iprofiler.func_219895_b("portalForcer");

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@ -33,7 +33,6 @@ import net.minecraft.entity.MobEntity;
import net.minecraft.entity.SpawnReason;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.merchant.IMerchant;
import net.minecraft.entity.effect.LightningBoltEntity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.monster.ZombieEntity;
@ -49,7 +48,6 @@ import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUseContext;
import net.minecraft.world.spawner.AbstractSpawner;
import net.minecraft.util.ActionResult;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
@ -70,8 +68,6 @@ import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
import net.minecraft.world.WorldSettings;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.chunk.IChunk;
import net.minecraft.world.gen.ChunkGenerator;
import net.minecraft.world.storage.IPlayerFileData;
import net.minecraft.world.storage.SaveHandler;
import net.minecraft.world.storage.loot.LootTable;
@ -128,6 +124,7 @@ import net.minecraftforge.event.world.ExplosionEvent;
import net.minecraftforge.event.world.GetCollisionBoxesEvent;
import net.minecraftforge.event.world.PistonEvent;
import net.minecraftforge.event.world.SaplingGrowTreeEvent;
import net.minecraftforge.event.world.SleepFinishedTimeEvent;
import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.eventbus.api.Event;
import net.minecraftforge.eventbus.api.Event.Result;
@ -699,4 +696,11 @@ public class ForgeEventFactory
{
return MinecraftForge.EVENT_BUS.post(new PistonEvent.Post(world, pos, direction, extending ? PistonEvent.PistonMoveType.EXTEND : PistonEvent.PistonMoveType.RETRACT));
}
public static long onSleepFinished(ServerWorld world, long newTime, long minTime)
{
SleepFinishedTimeEvent event = new SleepFinishedTimeEvent(world, newTime, minTime);
MinecraftForge.EVENT_BUS.post(event);
return event.getNewTime();
}
}

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@ -0,0 +1,61 @@
/*
* Minecraft Forge
* Copyright (c) 2016-2019.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
package net.minecraftforge.event.world;
import net.minecraft.world.server.ServerWorld;
/**
* This event is fired when all players are asleep and the time should be set to day.<br>
*
* setWakeUpTime(wakeUpTime) sets a new time that will be added to the dayTime.<br>
*/
public class SleepFinishedTimeEvent extends WorldEvent
{
private long newTime;
private final long minTime;
public SleepFinishedTimeEvent(ServerWorld worldIn, long newTimeIn, long minTimeIn)
{
super(worldIn);
this.newTime = newTimeIn;
this.minTime = minTimeIn;
}
/**
* @return the new time
*/
public long getNewTime()
{
return newTime;
}
/**
* Sets the new time which should be set when all players wake up
* @param newTimeIn The new time at wakeup
* @return {@code false} if newTimeIn was lower than current time
*/
public boolean setTimeAddition(long newTimeIn)
{
if (minTime > newTimeIn)
return false;
this.newTime = newTimeIn;
return true;
}
}