Clean up a bunch of render events (#6444)
* Delete RenderHandEvent as RenderSpecificHandEvent can do everything it does and more. Rename RenderSpecificHandEvent to RenderHandEvent as it's now the only hand rendering event. * Pass MatrixStack and IRenderTypeBuffer into the event whenever they are available. If they're available, that means we're in a batching environment and the modder should not be using the tessellator or other buffers on their own, or they risk "Already building" crashes.
This commit is contained in:
parent
4839d18c73
commit
0ad574257e
13 changed files with 156 additions and 168 deletions
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@ -35,14 +35,14 @@
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if (flag) {
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float f5 = hand == Hand.MAIN_HAND ? f : 0.0F;
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float f2 = 1.0F - MathHelper.func_219799_g(p_228396_1_, this.field_187470_g, this.field_187469_f);
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+ if(!net.minecraftforge.client.ForgeHooksClient.renderSpecificFirstPersonHand(Hand.MAIN_HAND, p_228396_2_, p_228396_1_, f1, f3, f5, this.field_187467_d))
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+ if(!net.minecraftforge.client.ForgeHooksClient.renderSpecificFirstPersonHand(Hand.MAIN_HAND, p_228396_2_, p_228396_3_, p_228396_5_, p_228396_1_, f1, f3, f5, this.field_187467_d))
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this.func_228405_a_(p_228396_4_, p_228396_1_, f1, Hand.MAIN_HAND, f5, this.field_187467_d, f2, p_228396_2_, p_228396_3_, p_228396_5_);
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}
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if (flag1) {
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float f6 = hand == Hand.OFF_HAND ? f : 0.0F;
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float f7 = 1.0F - MathHelper.func_219799_g(p_228396_1_, this.field_187472_i, this.field_187471_h);
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+ if(!net.minecraftforge.client.ForgeHooksClient.renderSpecificFirstPersonHand(Hand.OFF_HAND, p_228396_2_, p_228396_1_, f1, f4, f6, this.field_187468_e))
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+ if(!net.minecraftforge.client.ForgeHooksClient.renderSpecificFirstPersonHand(Hand.OFF_HAND, p_228396_2_, p_228396_3_, p_228396_5_, p_228396_1_, f1, f4, f6, this.field_187468_e))
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this.func_228405_a_(p_228396_4_, p_228396_1_, f1, Hand.OFF_HAND, f6, this.field_187468_e, f7, p_228396_2_, p_228396_3_, p_228396_5_);
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}
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@ -18,15 +18,7 @@
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}
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}
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@@ -358,6 +360,7 @@
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}
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boolean flag = this.field_78531_r.func_175606_aa() instanceof LivingEntity && ((LivingEntity)this.field_78531_r.func_175606_aa()).func_70608_bn();
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+ if (!net.minecraftforge.client.ForgeHooksClient.renderFirstPersonHand(field_78531_r.field_71438_f, p_228381_1_, p_228381_3_))
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if (this.field_78531_r.field_71474_y.field_74320_O == 0 && !flag && !this.field_78531_r.field_71474_y.field_74319_N && this.field_78531_r.field_71442_b.func_178889_l() != GameType.SPECTATOR) {
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this.field_78513_d.func_205109_c();
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this.field_78516_c.func_228396_a_(p_228381_3_, p_228381_1_, this.field_228374_i_.func_228487_b_(), this.field_78531_r.field_71439_g, this.field_78531_r.func_175598_ae().func_229085_a_(this.field_78531_r.field_71439_g, p_228381_3_));
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@@ -475,7 +478,7 @@
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@@ -475,7 +477,7 @@
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}
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} else if (this.field_78531_r.field_71462_r != null) {
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try {
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@ -35,7 +27,7 @@
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} catch (Throwable throwable) {
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CrashReport crashreport1 = CrashReport.func_85055_a(throwable, "Rendering screen");
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CrashReportCategory crashreportcategory1 = crashreport1.func_85058_a("Screen render details");
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@@ -588,9 +591,16 @@
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@@ -588,9 +590,16 @@
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Matrix4f matrix4f = matrixstack.func_227866_c_().func_227870_a_();
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this.func_228379_a_(matrix4f);
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activerenderinfo.func_216772_a(this.field_78531_r.field_71441_e, (Entity)(this.field_78531_r.func_175606_aa() == null ? this.field_78531_r.field_71439_g : this.field_78531_r.func_175606_aa()), this.field_78531_r.field_71474_y.field_74320_O > 0, this.field_78531_r.field_71474_y.field_74320_O == 2, p_228378_1_);
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@ -52,7 +44,7 @@
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this.field_78531_r.func_213239_aq().func_219895_b("hand");
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if (this.field_175074_C) {
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RenderSystem.clear(256, Minecraft.field_142025_a);
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@@ -670,4 +680,9 @@
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@@ -670,4 +679,9 @@
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public OverlayTexture func_228385_m_() {
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return this.field_228375_t_;
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}
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@ -68,7 +68,7 @@
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BlockPos blockpos = ((BlockRayTraceResult)raytraceresult).func_216350_a();
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BlockState blockstate = this.field_72769_h.func_180495_p(blockpos);
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- if (!blockstate.func_196958_f() && this.field_72769_h.func_175723_af().func_177746_a(blockpos)) {
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+ if (!net.minecraftforge.client.ForgeHooksClient.onDrawBlockHighlight(this, p_228426_6_, field_72777_q.field_71476_x, 0, p_228426_2_))
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+ if (!net.minecraftforge.client.ForgeHooksClient.onDrawBlockHighlight(this, p_228426_6_, field_72777_q.field_71476_x, p_228426_2_, p_228426_1_, irendertypebuffer$impl))
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+ if (!blockstate.isAir(this.field_72769_h, blockpos) && this.field_72769_h.func_175723_af().func_177746_a(blockpos)) {
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IVertexBuilder ivertexbuilder2 = irendertypebuffer$impl.getBuffer(RenderType.func_228659_m_());
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this.func_228429_a_(p_228426_1_, ivertexbuilder2, p_228426_6_.func_216773_g(), d0, d1, d2, blockpos, blockstate);
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@ -19,7 +19,7 @@
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+ int i = mapdata != null ? p_225623_1_.func_82333_j() % 4 * 2 : p_225623_1_.func_82333_j();
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p_225623_4_.func_227863_a_(Vector3f.field_229183_f_.func_229187_a_((float)i * 360.0F / 8.0F));
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- if (flag) {
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+ if (!net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderItemInFrameEvent(p_225623_1_, this))) {
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+ if (!net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderItemInFrameEvent(p_225623_1_, this, p_225623_4_, p_225623_5_, p_225623_6_))) {
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+ if (mapdata != null) {
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p_225623_4_.func_227863_a_(Vector3f.field_229183_f_.func_229187_a_(180.0F));
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float f = 0.0078125F;
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@ -4,7 +4,7 @@
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}
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public void func_225623_a_(T p_225623_1_, float p_225623_2_, float p_225623_3_, MatrixStack p_225623_4_, IRenderTypeBuffer p_225623_5_, int p_225623_6_) {
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+ if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderLivingEvent.Pre<T, M>(p_225623_1_, this, p_225623_3_, p_225623_4_))) return;
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+ if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderLivingEvent.Pre<T, M>(p_225623_1_, this, p_225623_3_, p_225623_4_, p_225623_5_, p_225623_6_))) return;
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p_225623_4_.func_227860_a_();
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this.field_77045_g.field_217112_c = this.func_77040_d(p_225623_1_, p_225623_3_);
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- this.field_77045_g.field_217113_d = p_225623_1_.func_184218_aH();
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@ -33,7 +33,7 @@
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p_225623_4_.func_227865_b_();
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super.func_225623_a_(p_225623_1_, p_225623_2_, p_225623_3_, p_225623_4_, p_225623_5_, p_225623_6_);
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+ net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderLivingEvent.Post<T, M>(p_225623_1_, this, p_225623_3_, p_225623_4_));
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+ net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderLivingEvent.Post<T, M>(p_225623_1_, this, p_225623_3_, p_225623_4_, p_225623_5_, p_225623_6_));
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}
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@Nullable
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@ -4,9 +4,9 @@
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public void func_225623_a_(AbstractClientPlayerEntity p_225623_1_, float p_225623_2_, float p_225623_3_, MatrixStack p_225623_4_, IRenderTypeBuffer p_225623_5_, int p_225623_6_) {
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this.func_177137_d(p_225623_1_);
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+ if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderPlayerEvent.Pre(p_225623_1_, this, p_225623_3_, p_225623_4_))) return;
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+ if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderPlayerEvent.Pre(p_225623_1_, this, p_225623_3_, p_225623_4_, p_225623_5_, p_225623_6_))) return;
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super.func_225623_a_(p_225623_1_, p_225623_2_, p_225623_3_, p_225623_4_, p_225623_5_, p_225623_6_);
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+ net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderPlayerEvent.Post(p_225623_1_, this, p_225623_3_, p_225623_4_));
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+ net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.client.event.RenderPlayerEvent.Post(p_225623_1_, this, p_225623_3_, p_225623_4_, p_225623_5_, p_225623_6_));
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}
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public Vec3d func_225627_b_(AbstractClientPlayerEntity p_225627_1_, float p_225627_2_) {
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@ -52,6 +52,7 @@ import javax.annotation.Nonnull;
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import net.minecraft.client.renderer.*;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraftforge.client.event.RenderHandEvent;
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import net.minecraftforge.client.model.pipeline.LightUtil;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@ -126,8 +127,6 @@ import net.minecraftforge.client.event.InputUpdateEvent;
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import net.minecraftforge.client.event.ModelBakeEvent;
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import net.minecraftforge.client.event.RecipesUpdatedEvent;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.client.event.RenderHandEvent;
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import net.minecraftforge.client.event.RenderSpecificHandEvent;
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import net.minecraftforge.client.event.RenderWorldLastEvent;
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import net.minecraftforge.client.event.ScreenshotEvent;
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import net.minecraftforge.client.event.TextureStitchEvent;
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return result != null ? result : _default;
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}
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public static boolean onDrawBlockHighlight(WorldRenderer context, ActiveRenderInfo info, RayTraceResult target, int subID, float partialTicks)
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public static boolean onDrawBlockHighlight(WorldRenderer context, ActiveRenderInfo info, RayTraceResult target, float partialTicks, MatrixStack matrix, IRenderTypeBuffer buffers)
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{
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switch (target.getType()) {
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case BLOCK:
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if (!(target instanceof BlockRayTraceResult)) return false;
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return MinecraftForge.EVENT_BUS.post(new DrawHighlightEvent.HighlightBlock(context, info, target, subID, partialTicks));
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return MinecraftForge.EVENT_BUS.post(new DrawHighlightEvent.HighlightBlock(context, info, target, partialTicks, matrix, buffers));
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case ENTITY:
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if (!(target instanceof EntityRayTraceResult)) return false;
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return MinecraftForge.EVENT_BUS.post(new DrawHighlightEvent.HighlightEntity(context, info, target, subID, partialTicks));
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return MinecraftForge.EVENT_BUS.post(new DrawHighlightEvent.HighlightEntity(context, info, target, partialTicks, matrix, buffers));
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}
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return MinecraftForge.EVENT_BUS.post(new DrawHighlightEvent(context, info, target, subID, partialTicks));
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return MinecraftForge.EVENT_BUS.post(new DrawHighlightEvent(context, info, target, partialTicks, matrix, buffers));
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}
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public static void dispatchRenderLast(WorldRenderer context, MatrixStack mat, float partialTicks)
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MinecraftForge.EVENT_BUS.post(new RenderWorldLastEvent(context, mat, partialTicks));
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}
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public static boolean renderFirstPersonHand(WorldRenderer context, MatrixStack mat, float partialTicks)
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public static boolean renderSpecificFirstPersonHand(Hand hand, MatrixStack mat, IRenderTypeBuffer buffers, int light, float partialTicks, float interpPitch, float swingProgress, float equipProgress, ItemStack stack)
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{
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return MinecraftForge.EVENT_BUS.post(new RenderHandEvent(context, mat, partialTicks));
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}
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public static boolean renderSpecificFirstPersonHand(Hand hand, MatrixStack mat, float partialTicks, float interpPitch, float swingProgress, float equipProgress, ItemStack stack)
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{
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return MinecraftForge.EVENT_BUS.post(new RenderSpecificHandEvent(hand, mat, partialTicks, interpPitch, swingProgress, equipProgress, stack));
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return MinecraftForge.EVENT_BUS.post(new RenderHandEvent(hand, mat, buffers, light, partialTicks, interpPitch, swingProgress, equipProgress, stack));
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}
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public static void onTextureStitchedPre(AtlasTexture map, Set<ResourceLocation> resourceLocations)
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@ -19,6 +19,8 @@
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package net.minecraftforge.client.event;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.math.EntityRayTraceResult;
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import net.minecraftforge.eventbus.api.Cancelable;
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@ -37,23 +39,26 @@ public class DrawHighlightEvent extends Event
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private final WorldRenderer context;
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private final ActiveRenderInfo info;
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private final RayTraceResult target;
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private final int subID;
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private final float partialTicks;
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private final MatrixStack matrix;
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private final IRenderTypeBuffer buffers;
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public DrawHighlightEvent(WorldRenderer context, ActiveRenderInfo info, RayTraceResult target, int subID, float partialTicks)
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public DrawHighlightEvent(WorldRenderer context, ActiveRenderInfo info, RayTraceResult target, float partialTicks, MatrixStack matrix, IRenderTypeBuffer buffers)
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{
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this.context = context;
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this.info = info;
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this.target = target;
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this.subID = subID;
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this.partialTicks= partialTicks;
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this.matrix = matrix;
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this.buffers = buffers;
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}
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public WorldRenderer getContext() { return context; }
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public ActiveRenderInfo getInfo() { return info; }
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public RayTraceResult getTarget() { return target; }
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public int getSubID() { return subID; }
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public float getPartialTicks() { return partialTicks; }
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public MatrixStack getMatrix() { return matrix; }
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public IRenderTypeBuffer getBuffers() { return buffers; }
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/**
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* A variant of the DrawBlockHighlightEvent only called when a block is highlighted.
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@ -61,9 +66,9 @@ public class DrawHighlightEvent extends Event
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@Cancelable
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public static class HighlightBlock extends DrawHighlightEvent
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{
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public HighlightBlock(WorldRenderer context, ActiveRenderInfo info, RayTraceResult target, int subID, float partialTicks)
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public HighlightBlock(WorldRenderer context, ActiveRenderInfo info, RayTraceResult target, float partialTicks, MatrixStack matrix, IRenderTypeBuffer buffers)
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{
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super(context, info, target, subID, partialTicks);
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super(context, info, target, partialTicks, matrix, buffers);
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}
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@Override
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@ -80,9 +85,9 @@ public class DrawHighlightEvent extends Event
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@Cancelable
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public static class HighlightEntity extends DrawHighlightEvent
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{
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public HighlightEntity(WorldRenderer context, ActiveRenderInfo info, RayTraceResult target, int subID, float partialTicks)
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public HighlightEntity(WorldRenderer context, ActiveRenderInfo info, RayTraceResult target, float partialTicks, MatrixStack matrix, IRenderTypeBuffer buffers)
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{
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super(context, info, target, subID, partialTicks);
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super(context, info, target, partialTicks, matrix, buffers);
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}
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@Override
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@ -19,33 +19,53 @@
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package net.minecraftforge.client.event;
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import javax.annotation.Nonnull;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.client.renderer.WorldRenderer;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Hand;
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import net.minecraftforge.eventbus.api.Cancelable;
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import net.minecraftforge.eventbus.api.Event;
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/**
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* This event is fired on {@link net.minecraftforge.common.MinecraftForge#EVENT_BUS}
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* before both hands are rendered.
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* Canceling this event prevents either hand from being rendered,
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* and prevents {@link RenderSpecificHandEvent} from firing.
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* TODO This may get merged in 11 with RenderSpecificHandEvent to make a generic hand rendering
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* This event is fired on the {@link net.minecraftforge.common.MinecraftForge#EVENT_BUS}
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* whenever a hand is rendered in first person.
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* Canceling the event causes the hand to not render.
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*/
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@net.minecraftforge.eventbus.api.Cancelable
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public class RenderHandEvent extends net.minecraftforge.eventbus.api.Event
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@Cancelable
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public class RenderHandEvent extends Event
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{
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private final WorldRenderer context;
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private final Hand hand;
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private final MatrixStack mat;
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private final IRenderTypeBuffer buffers;
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private final int light;
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private final float partialTicks;
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public RenderHandEvent(WorldRenderer context, MatrixStack mat, float partialTicks)
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private final float interpolatedPitch;
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private final float swingProgress;
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private final float equipProgress;
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@Nonnull
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private final ItemStack stack;
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public RenderHandEvent(Hand hand, MatrixStack mat, IRenderTypeBuffer buffers, int light,
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float partialTicks, float interpolatedPitch,
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float swingProgress, float equipProgress, @Nonnull ItemStack stack)
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{
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this.context = context;
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this.hand = hand;
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this.mat = mat;
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this.buffers = buffers;
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this.light = light;
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this.partialTicks = partialTicks;
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this.interpolatedPitch = interpolatedPitch;
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this.swingProgress = swingProgress;
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this.equipProgress = equipProgress;
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this.stack = stack;
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}
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public WorldRenderer getContext()
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public Hand getHand()
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{
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return context;
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return hand;
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}
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public MatrixStack getMatrixStack()
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@ -53,8 +73,49 @@ public class RenderHandEvent extends net.minecraftforge.eventbus.api.Event
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return mat;
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}
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public IRenderTypeBuffer getBuffers() {
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return buffers;
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}
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public int getLight() {
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return light;
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}
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public float getPartialTicks()
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{
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return partialTicks;
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}
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/**
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* @return The interpolated pitch of the player entity
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*/
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public float getInterpolatedPitch()
|
||||
{
|
||||
return interpolatedPitch;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The swing progress of the hand being rendered
|
||||
*/
|
||||
public float getSwingProgress()
|
||||
{
|
||||
return swingProgress;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The progress of the equip animation. 1.0 is fully equipped.
|
||||
*/
|
||||
public float getEquipProgress()
|
||||
{
|
||||
return equipProgress;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The ItemStack to be rendered
|
||||
*/
|
||||
@Nonnull
|
||||
public ItemStack getItemStack()
|
||||
{
|
||||
return stack;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,8 @@
|
|||
|
||||
package net.minecraftforge.client.event;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraft.client.renderer.entity.ItemFrameRenderer;
|
||||
import net.minecraft.entity.item.ItemFrameEntity;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
@ -38,12 +40,19 @@ public class RenderItemInFrameEvent extends net.minecraftforge.eventbus.api.Even
|
|||
private final ItemStack item;
|
||||
private final ItemFrameEntity entityItemFrame;
|
||||
private final ItemFrameRenderer renderer;
|
||||
private final MatrixStack matrix;
|
||||
private final IRenderTypeBuffer buffers;
|
||||
private final int light;
|
||||
|
||||
public RenderItemInFrameEvent(ItemFrameEntity itemFrame, ItemFrameRenderer renderItemFrame)
|
||||
public RenderItemInFrameEvent(ItemFrameEntity itemFrame, ItemFrameRenderer renderItemFrame, MatrixStack matrix,
|
||||
IRenderTypeBuffer buffers, int light)
|
||||
{
|
||||
item = itemFrame.getDisplayedItem();
|
||||
entityItemFrame = itemFrame;
|
||||
renderer = renderItemFrame;
|
||||
this.matrix = matrix;
|
||||
this.buffers = buffers;
|
||||
this.light = light;
|
||||
}
|
||||
|
||||
@Nonnull
|
||||
|
@ -61,4 +70,16 @@ public class RenderItemInFrameEvent extends net.minecraftforge.eventbus.api.Even
|
|||
{
|
||||
return renderer;
|
||||
}
|
||||
|
||||
public MatrixStack getMatrix() {
|
||||
return matrix;
|
||||
}
|
||||
|
||||
public IRenderTypeBuffer getBuffers() {
|
||||
return buffers;
|
||||
}
|
||||
|
||||
public int getLight() {
|
||||
return light;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
package net.minecraftforge.client.event;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraftforge.eventbus.api.Cancelable;
|
||||
import net.minecraftforge.eventbus.api.Event;
|
||||
import net.minecraft.client.renderer.entity.LivingRenderer;
|
||||
|
@ -33,29 +34,39 @@ public abstract class RenderLivingEvent<T extends LivingEntity, M extends Entity
|
|||
private final LivingRenderer<T, M> renderer;
|
||||
private final float partialRenderTick;
|
||||
private final MatrixStack matrixStack;
|
||||
private final IRenderTypeBuffer buffers;
|
||||
private final int light;
|
||||
|
||||
public RenderLivingEvent(LivingEntity entity, LivingRenderer<T, M> renderer, float partialRenderTick, MatrixStack matrixStack)
|
||||
public RenderLivingEvent(LivingEntity entity, LivingRenderer<T, M> renderer, float partialRenderTick, MatrixStack matrixStack,
|
||||
IRenderTypeBuffer buffers, int light)
|
||||
{
|
||||
this.entity = entity;
|
||||
this.renderer = renderer;
|
||||
this.partialRenderTick = partialRenderTick;
|
||||
this.matrixStack = matrixStack;
|
||||
this.buffers = buffers;
|
||||
this.light = light;
|
||||
}
|
||||
|
||||
public LivingEntity getEntity() { return entity; }
|
||||
public LivingRenderer<T, M> getRenderer() { return renderer; }
|
||||
public float getPartialRenderTick() { return partialRenderTick; }
|
||||
public MatrixStack getMatrixStack() { return matrixStack; }
|
||||
public IRenderTypeBuffer getBuffers() { return buffers; }
|
||||
public int getLight() { return light; }
|
||||
|
||||
@Cancelable
|
||||
public static class Pre<T extends LivingEntity, M extends EntityModel<T>> extends RenderLivingEvent<T, M>
|
||||
{
|
||||
public Pre(LivingEntity entity, LivingRenderer<T, M> renderer, float partialRenderTick, MatrixStack matrixStack){ super(entity, renderer, partialRenderTick, matrixStack); }
|
||||
public Pre(LivingEntity entity, LivingRenderer<T, M> renderer, float partialRenderTick, MatrixStack matrixStack, IRenderTypeBuffer buffers, int light) {
|
||||
super(entity, renderer, partialRenderTick, matrixStack, buffers, light);
|
||||
}
|
||||
}
|
||||
|
||||
public static class Post<T extends LivingEntity, M extends EntityModel<T>> extends RenderLivingEvent<T, M>
|
||||
{
|
||||
public Post(LivingEntity entity, LivingRenderer<T, M> renderer, float partialRenderTick, MatrixStack matrixStack){ super(entity, renderer, partialRenderTick, matrixStack); }
|
||||
public Post(LivingEntity entity, LivingRenderer<T, M> renderer, float partialRenderTick, MatrixStack matrixStack, IRenderTypeBuffer buffers, int light) {
|
||||
super(entity, renderer, partialRenderTick, matrixStack, buffers, light);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
package net.minecraftforge.client.event;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
import net.minecraftforge.eventbus.api.Cancelable;
|
||||
import net.minecraft.client.renderer.entity.PlayerRenderer;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
|
@ -33,28 +34,38 @@ public abstract class RenderPlayerEvent extends PlayerEvent
|
|||
private final PlayerRenderer renderer;
|
||||
private final float partialRenderTick;
|
||||
private final MatrixStack stack;
|
||||
private final IRenderTypeBuffer buffers;
|
||||
private final int light;
|
||||
|
||||
public RenderPlayerEvent(PlayerEntity player, PlayerRenderer renderer, float partialRenderTick, MatrixStack stack)
|
||||
public RenderPlayerEvent(PlayerEntity player, PlayerRenderer renderer, float partialRenderTick, MatrixStack stack, IRenderTypeBuffer buffers, int light)
|
||||
{
|
||||
super(player);
|
||||
this.renderer = renderer;
|
||||
this.partialRenderTick = partialRenderTick;
|
||||
this.stack = stack;
|
||||
this.buffers = buffers;
|
||||
this.light = light;
|
||||
}
|
||||
|
||||
public PlayerRenderer getRenderer() { return renderer; }
|
||||
public float getPartialRenderTick() { return partialRenderTick; }
|
||||
public MatrixStack getMatrixStack() { return stack; }
|
||||
public IRenderTypeBuffer getBuffers() { return buffers; }
|
||||
public int getLight() { return light; }
|
||||
|
||||
@net.minecraftforge.eventbus.api.Cancelable
|
||||
public static class Pre extends RenderPlayerEvent
|
||||
{
|
||||
public Pre(PlayerEntity player, PlayerRenderer renderer, float tick, MatrixStack stack){ super(player, renderer, tick, stack); }
|
||||
public Pre(PlayerEntity player, PlayerRenderer renderer, float tick, MatrixStack stack, IRenderTypeBuffer buffers, int light) {
|
||||
super(player, renderer, tick, stack, buffers, light);
|
||||
}
|
||||
}
|
||||
|
||||
public static class Post extends RenderPlayerEvent
|
||||
{
|
||||
public Post(PlayerEntity player, PlayerRenderer renderer, float tick, MatrixStack stack){ super(player, renderer, tick, stack); }
|
||||
public Post(PlayerEntity player, PlayerRenderer renderer, float tick, MatrixStack stack, IRenderTypeBuffer buffers, int light) {
|
||||
super(player, renderer, tick, stack, buffers, light);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,107 +0,0 @@
|
|||
/*
|
||||
* Minecraft Forge
|
||||
* Copyright (c) 2016-2019.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation version 2.1
|
||||
* of the License.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
*/
|
||||
|
||||
package net.minecraftforge.client.event;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraftforge.eventbus.api.Cancelable;
|
||||
import net.minecraftforge.eventbus.api.Event;
|
||||
|
||||
/**
|
||||
* This event is fired on the {@link net.minecraftforge.common.MinecraftForge#EVENT_BUS}
|
||||
* whenever a hand is rendered in first person.
|
||||
* Canceling the event causes the hand to not render.
|
||||
* TODO This may get merged in 11 with RenderHandEvent to make a generic hand rendering
|
||||
*/
|
||||
@Cancelable
|
||||
public class RenderSpecificHandEvent extends Event
|
||||
{
|
||||
private final Hand hand;
|
||||
private final MatrixStack mat;
|
||||
private final float partialTicks;
|
||||
private final float interpolatedPitch;
|
||||
private final float swingProgress;
|
||||
private final float equipProgress;
|
||||
@Nonnull
|
||||
private final ItemStack stack;
|
||||
|
||||
public RenderSpecificHandEvent(Hand hand, MatrixStack mat, float partialTicks, float interpolatedPitch, float swingProgress, float equipProgress, @Nonnull ItemStack stack)
|
||||
{
|
||||
this.hand = hand;
|
||||
this.mat = mat;
|
||||
this.partialTicks = partialTicks;
|
||||
this.interpolatedPitch = interpolatedPitch;
|
||||
this.swingProgress = swingProgress;
|
||||
this.equipProgress = equipProgress;
|
||||
this.stack = stack;
|
||||
}
|
||||
|
||||
public Hand getHand()
|
||||
{
|
||||
return hand;
|
||||
}
|
||||
|
||||
public MatrixStack getMatrixStack()
|
||||
{
|
||||
return mat;
|
||||
}
|
||||
|
||||
public float getPartialTicks()
|
||||
{
|
||||
return partialTicks;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The interpolated pitch of the player entity
|
||||
*/
|
||||
public float getInterpolatedPitch()
|
||||
{
|
||||
return interpolatedPitch;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The swing progress of the hand being rendered
|
||||
*/
|
||||
public float getSwingProgress()
|
||||
{
|
||||
return swingProgress;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The progress of the equip animation. 1.0 is fully equipped.
|
||||
*/
|
||||
public float getEquipProgress()
|
||||
{
|
||||
return equipProgress;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return The ItemStack to be rendered, or null.
|
||||
*/
|
||||
@Nonnull
|
||||
public ItemStack getItemStack()
|
||||
{
|
||||
return stack;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue