Fix game crashing when modded entities are present (#6364)
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83ebdcd8f2
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2 changed files with 19 additions and 1 deletions
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@ -1,6 +1,23 @@
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--- a/net/minecraft/client/renderer/entity/EntityRendererManager.java
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+++ b/net/minecraft/client/renderer/entity/EntityRendererManager.java
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@@ -445,4 +445,8 @@
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@@ -183,13 +183,15 @@
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this.field_178637_m = new PlayerRenderer(this);
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this.field_178636_l.put("default", this.field_178637_m);
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this.field_178636_l.put("slim", new PlayerRenderer(this, true));
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+ }
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+ //FORGE: Validate the existence of a renderer for each entity type after modded entity renderers have been added
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+ public void validateRendererExistence() {
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for(EntityType<?> entitytype : Registry.field_212629_r) {
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if (entitytype != EntityType.field_200729_aH && !this.field_78729_o.containsKey(entitytype)) {
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throw new IllegalStateException("No renderer registered for " + Registry.field_212629_r.func_177774_c(entitytype));
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}
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}
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-
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}
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public <T extends Entity> EntityRenderer<? super T> func_78713_a(T p_78713_1_) {
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@@ -445,4 +447,8 @@
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public FontRenderer func_78716_a() {
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return this.field_78736_p;
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}
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@ -47,6 +47,7 @@ public class RenderingRegistry
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public static void loadEntityRenderers(EntityRendererManager manager)
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{
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INSTANCE.entityRenderers.forEach((key, value) -> register(manager, key, value));
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manager.validateRendererExistence();
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}
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@SuppressWarnings("unchecked")
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