Fix diffuse lighting being baked into models, fixes dark items
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parent
c3b1f47754
commit
18e97a487d
2 changed files with 27 additions and 3 deletions
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@ -79,7 +79,22 @@
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if (!list1.isEmpty()) {
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this.func_228798_a_(p_228806_1_, p_228806_3_, p_228806_4_, -1, p_228806_11_, true, p_228806_5_, p_228806_6_, list1, bitset);
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flag = true;
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@@ -208,7 +222,11 @@
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@@ -125,6 +139,14 @@
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f1 = 1.0F;
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f2 = 1.0F;
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}
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+ // FORGE: Apply diffuse lighting at render-time instead of baking it in
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+ if (p_228800_6_.shouldApplyDiffuseLighting()) {
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+ // TODO this should be handled by the forge lighting pipeline
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+ float l = net.minecraftforge.client.model.pipeline.LightUtil.diffuseLight(p_228800_6_.func_178210_d());
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+ f *= l;
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+ f1 *= l;
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+ f2 *= l;
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+ }
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p_228800_4_.func_227890_a_(p_228800_5_, p_228800_6_, new float[]{p_228800_7_, p_228800_8_, p_228800_9_, p_228800_10_}, f, f1, f2, new int[]{p_228800_11_, p_228800_12_, p_228800_13_, p_228800_14_}, p_228800_15_, true);
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}
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@@ -208,7 +230,11 @@
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}
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@ -1,6 +1,15 @@
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--- a/net/minecraft/client/renderer/model/FaceBakery.java
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+++ b/net/minecraft/client/renderer/model/FaceBakery.java
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@@ -43,7 +43,8 @@
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@@ -36,14 +36,16 @@
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blockfaceuv.field_178351_a[2] = MathHelper.func_219799_g(f, blockfaceuv.field_178351_a[2], f1);
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blockfaceuv.field_178351_a[1] = MathHelper.func_219799_g(f, blockfaceuv.field_178351_a[1], f2);
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blockfaceuv.field_178351_a[3] = MathHelper.func_219799_g(f, blockfaceuv.field_178351_a[3], f2);
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- int[] aint = this.func_228820_a_(blockfaceuv, p_228824_4_, p_228824_5_, this.func_199337_a(p_228824_1_, p_228824_2_), p_228824_6_.func_225615_b_(), p_228824_7_, p_228824_8_);
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+ // FORGE: Apply diffuse lighting at render-time instead of baking it in
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+ int[] aint = this.func_228820_a_(blockfaceuv, p_228824_4_, p_228824_5_, this.func_199337_a(p_228824_1_, p_228824_2_), p_228824_6_.func_225615_b_(), p_228824_7_, false);
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Direction direction = func_178410_a(aint);
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System.arraycopy(afloat, 0, blockfaceuv.field_178351_a, 0, afloat.length);
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if (p_228824_7_ == null) {
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this.func_178408_a(aint, direction);
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}
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@ -10,7 +19,7 @@
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}
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public static BlockFaceUV func_228821_a_(BlockFaceUV p_228821_0_, Direction p_228821_1_, TransformationMatrix p_228821_2_, ResourceLocation p_228821_3_) {
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@@ -152,6 +153,8 @@
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@@ -152,6 +154,8 @@
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p_228826_1_[i + 3] = p_228826_4_;
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p_228826_1_[i + 4] = Float.floatToRawIntBits(p_228826_5_.func_94214_a((double)p_228826_6_.func_178348_a(p_228826_2_)));
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p_228826_1_[i + 4 + 1] = Float.floatToRawIntBits(p_228826_5_.func_94207_b((double)p_228826_6_.func_178346_b(p_228826_2_)));
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