Commit Graph

2267 Commits

Author SHA1 Message Date
Yunus 29be40adec
Fixed sneaking while swimming (#6817) 2020-06-26 14:25:32 +02:00
Cyborgmas cbac95de0f Fixed villager trades having non-applicable enchants
Also added an AT at lex's request
2020-06-25 22:30:44 -04:00
Dominik Baumann 7bca3684bd
Add missing patch to ScreenShotHelper (#6809)
Adds the missed patch back
2020-06-25 18:42:17 -07:00
Cyborgmas 6cfc88e707
Fix block drops (#6810) 2020-06-25 18:42:11 -07:00
Cyborgmas 8179a504cb
Fix locate command (#6811) 2020-06-25 18:42:01 -07:00
LexManos baf32612db Rework BlockSnapshot and fix client notifications. Closes #6807 2020-06-25 18:41:38 -07:00
cpw 648d53ffe1
Fix some patching derps from 1.15 merge
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 18:16:38 -04:00
Anthony Anderson ca2ed1ff7a
Final patching
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 17:55:54 -04:00
covers1624 80eb12e59d
Compiling fixes - IN GAME! 2020-06-25 17:55:52 -04:00
tterrag 631230b298
Patching and updates 2020-06-25 17:55:40 -04:00
cpw 6d15febdb3
Setup and import of 1.16 YEET 2020-06-25 17:55:38 -04:00
covers1624 56397043bb
Allow RayTraceContext to be constructed with a null entity. (#6708) 2020-06-25 17:54:00 -04:00
hanetzer 2ffdfb9582
Fix cache file sorting issue on linux (#6793) 2020-06-25 17:52:38 -04:00
Cyborgmas 4178885e29
Fire jump event for horses when ridden (#6802) 2020-06-25 17:52:36 -04:00
LexManos 9ac626d2a9 Fire SpecialSpawn event for mobs spawners. Closes #6700 2020-06-12 16:53:01 -07:00
LexManos 07b62b77e6 Fix entity pathing not matching vanilla. Closes #6755 2020-06-12 16:24:27 -07:00
DaemonUmbra e374f62037
Fixed --server argument crashing the client (#6754)
Closes #6753
Moving the fadeOutStart setter above the callback invocation prevents re-entry into the block (which would result in an infinite loop and a StackOverflowException) if the callback causes a render tick (which creating a new ConnectionScreen does).
2020-06-12 15:46:52 -07:00
brandon3055 0209daec36
Fixed ItemStack comparison ignoring capabilities when stack nbt is null. (#6764) 2020-06-12 15:43:38 -07:00
Vincent Lee 1b89f931eb
Supply matrixstack to IRenderHandler where possible. Closes #6439 (#6537) 2020-06-12 15:42:44 -07:00
DaemonUmbra 45b90a0d45
Added ProjectileImpactEvent.FireworkRocket (#6758) 2020-06-12 15:33:44 -07:00
LexManos f24991f3bb Add --flat argument to data generators to not create data in mod specific directores.
Useful For Forge's test mods mainly.
Standardized data gen cache file's folder separators.
Added ItemModelProvider to BlockStateProvider for cleaner datagen code.
Added .gitattributes to fix datagen json's line endings correct on windows.
2020-06-03 16:57:07 -07:00
tterrag f0bab0fb38 Add forge registries for applicable new registry types
Expose constructors for all forge registry entries
Also, remove deprecation on ItemCameraTransforms/TransformType
2020-05-23 13:42:56 -04:00
LexManos d4f79882f9 Update MCP Mappings. 2020-05-15 12:17:25 -07:00
ichttt 8d3685439e
fix test mod and add warning comment to framebuffer (#6698) 2020-05-15 20:25:57 +02:00
LexManos 68cf703435 Fix FireBlock using flammability instead of spread speed when looking for places to spread. Closes #6646 2020-05-15 10:59:57 -07:00
Funwayguy ec7d9d4179 Re-added patch to enable stencil buffer in net.minecraft.client.shader.Framebuffer
Add test for the stencil buffer feature. Only tests that it doesn't crash when enabling, for now. - giga
2020-05-15 19:49:55 +02:00
TheSilkMiner 765da1aca8
Allow Music Discs to be created with SoundEvent delegates. (#6523) 2020-05-15 10:38:19 -07:00
covers1624 932e7c84b3
Remove duplicate post of ChunkEvent.Load. (#6697) 2020-05-15 07:45:37 -07:00
Cyborgmas 999b5df933
Fix LevelChange event not firing after enchanting (#6693) 2020-05-14 13:22:12 -07:00
Jais Djurhuus-Kempel 8084cc5499
Allow Bees to use custom hives. (#6656) 2020-05-12 14:29:32 -07:00
Tom Boshoven 988fc97af1
Fixed tile entities persisting when switching between states that don't have TEs without changing the block. (#6674) 2020-05-12 14:21:28 -07:00
Jamie Mansfield 5f082045b0
Fixed CropGrowEvents not firing for Bamboo (#6680) 2020-05-12 14:18:36 -07:00
Jamie Mansfield abc98ba56b
Fix vanilla screens escape key not matching done button behavior (#6682) 2020-05-12 14:18:03 -07:00
LexManos 926fa5d5a6 Fix infinite loading screen when resources error. Closes #6592 & #6593 2020-05-12 14:08:05 -07:00
covers1624 99d8fa1a6b
Fix IForgeBlock.removedByPlayer not firing on the client. (#6638) 2020-05-11 15:28:38 -07:00
David Quintana a7e4cdcc49 Patch the bucket logic to not hardcode some checks to WATER. Fixes not being able to place custom fluids into modded fluid-loggable blocks that accept fluids other than water. 2020-05-06 13:30:20 +02:00
Corey Frenette 1fa88ebd56
Fixed ChunkDataEvent.Save being fired with a null world if chunk isn't fully generated when unloaded. (#6628) 2020-05-03 13:27:06 -07:00
Tyler Hancock 4fce4eb10b
Fix vanilla loot table resource leak. (#6622) 2020-05-03 13:23:09 -07:00
Tyler Hancock 2e694d3a6d
Change recipe condition log level to debug. (#6621) 2020-05-03 13:22:22 -07:00
CAS-ual-TY e8966a05f5
Fix milk buckets removing potion effects without filters. (#6609) 2020-05-03 13:17:43 -07:00
David Quintana 0fc1ea01d1 Remove redundant call to modifyLoot. Closes #6657 2020-04-28 19:22:48 +02:00
tterrag ea23cd4779 Fix various issues with the loading screen and datagen
Fix NPE on datagen startup
Fix early loading GUI hanging and never terminating after datagen
Add loading GUI messages for datagen
2020-04-28 00:00:45 -04:00
cpw 940f3ed731
Remove silly icon override. Squirrels are fun y'all..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-27 09:55:14 -04:00
tterrag 10204f8d82 Fix VariantList calling deprecated bake method 2020-04-26 23:48:51 -04:00
LexManos 746d702058 Fix resource packs not being sorted properly. Closes #6287 2020-04-26 20:05:56 -07:00
cpw 438c969fef
merge early startup into main window if used. It seems to work well.. Also ticks window on main thread, so mac compatible now.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-26 18:24:48 -04:00
cpw 0512a47eba
Fix recursion mess in PlayerAdvancement loading, by using an alternative based on a toposorted list of all advancements.
It seems to be fully equivalent in testing, but there may be corner cases, so there is a config to disable, though disabling
may break servers, especially those chunkloading fake players.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-04-19 21:36:44 -04:00
LexManos 5a552b9f8d Fixed dev time compilation using J9+ producing incorrect bytecode. 2020-04-14 23:54:32 -07:00
valoeghese 713c24d916
Added hook to allow modded Hill Biomes (#6571) 2020-04-08 17:12:04 -07:00
tterrag d84a88d78d Revive forge lighting pipeline, disabled by default for now
Remove a lot of light value convolution by using 0..1 for nearly everything
Fix a lot of TODOs that are needed for the lighting pipeline to function
Potential fix for #6425
2020-04-07 21:44:15 -04:00
tterrag cf9b1b2193 Fix Tag serializing empty optionals, improve RegistryObject error msg 2020-04-05 00:48:56 -04:00
LexManos 0d2a0deef3 Cleanup IForgeTagBuilder code style. 2020-04-01 11:34:36 -07:00
tterrag 559bacbd98 Add support for optional tag values to Tag.Builder
Add optional tag values to data gen test
Fix data gen test not running by correcting gui_light value
2020-03-31 20:15:09 -04:00
tterrag 19444ffa18 Fix a few issues with BufferBuilder
Fix vanilla bug that caused the byte order of the buffer from getNextBuffer to be incorrect
Fix missing modification to nextElementBytes in putBulkData
2020-03-31 19:55:09 -04:00
tterrag db3d202c4e Deprecate ModelBuilder#gui3d, add ModelBuilder#guiLight 2020-03-30 00:15:08 -04:00
naqaden 2f5172f907
Add renderer to RenderNameplateEvent (#6562) 2020-03-27 16:22:01 -07:00
dags f6cb5268a2
Defer writing the server.properties file until after mods have loaded to prevent config loss (#6545) 2020-03-27 16:19:34 -07:00
cpw dd1d8737ad
Fix cycle happening in noteblock even though we're setting the new value as well..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-03-20 20:05:23 -04:00
Managarmr 0d16042705
Remove ArrowEntity patch, vanilla fixed MC-107941 2020-03-17 02:41:36 -07:00
Nightenom 202ae50820
Add projection matrix to RenderWorldLastEvent (#6536) 2020-03-11 00:00:21 -07:00
Draco18s 58e5f33fad
Global Loot Functions (#6401) 2020-02-26 22:13:36 -08:00
DaemonUmbra 2ce4f5ece5
Updated ForgeDev MCP Mapping Version (#6532) 2020-02-25 19:45:14 -08:00
DaemonUmbra daff482092
Fixed Conduit and Beacon Activation on Vanilla Servers (#6438) 2020-02-17 11:01:38 -08:00
Richard Freimer a740044e21
Fix ITeleporter being ignored when teleporting from the end to the overworld (#6505)
* Fix custom teleporters triggering end credits when returning from the end
* Fix setdimension command ignoring position
2020-02-17 17:16:46 +01:00
Vincent Lee 1a4955f9fd
Fix missing call to itemstack TER (#6445) 2020-02-14 22:43:31 +01:00
Vincent Lee 2c4042c17c
Fix missed modeldata passing in BlockModelRenderer (#6442) 2020-02-14 22:33:27 +01:00
Robert Skalko e95ba8a3dc
Fix NPE when players rejoin the server in a dimension that was deleted (#6511) 2020-02-14 12:34:41 -08:00
Rigner 63cb030cba
Fix a wrong RenderState name MC-167447 (#6501) 2020-02-14 12:12:52 -08:00
Daniël Goossens 743fc70a7f
Fix client not informing server when it attempts to interact with things, and is canceled by a client side handler. 2020-02-14 12:04:38 -08:00
ewewukek c14ffa3264
Fix wrong arguments passed to ForgeHooksClient.renderSpecificFirstPersonHand() (#6496) 2020-02-14 12:03:08 -08:00
malte0811 3f292d5d42
Fixed ChunkWatchEvent.(Un)Watch not firing correctly (#6453) 2020-02-14 12:02:47 -08:00
Joseph Tarbit 977428e42c
Fixed Food not using effect suppliers, to better support delayed initialization and registry replacements. (#6411) 2020-02-14 12:00:40 -08:00
Parker Hawke 1c02312ae6
Fixed displaying item names when only more sensitive version changes (#6402) 2020-02-14 11:55:27 -08:00
Richard Freimer f93289e01c
Allows custom blocks to define if they should use the fluid overlay instead of the flowing texture when in a fluid (#6493) 2020-02-06 23:53:37 +01:00
LexManos 982ed69776 Fix a small patch misalignment. 2020-02-03 13:21:18 -08:00
Richard Freimer 7bac75f370
Make Minecarts work with modded powered/activator rails. (#6486)
Re-adds functionality for rails to have different maximum speeds.
2020-02-03 12:45:36 -08:00
ichttt 06d9b6531c
Revert game data to frozen on disconnect from a remote server or when terminating a local server. Closes #6487 (#6497) 2020-02-03 12:21:10 -08:00
David Quintana a901d80dd5 Implement fluid overlay texture rendering for custom fluids. 2020-02-02 23:02:56 +01:00
Vincent Lee 0ad574257e
Clean up a bunch of render events (#6444)
* Delete RenderHandEvent as RenderSpecificHandEvent can do everything it does and more. Rename RenderSpecificHandEvent to RenderHandEvent as it's now the only hand rendering event.
* Pass MatrixStack and IRenderTypeBuffer into the event whenever they are available. If they're available, that means we're in a batching environment and the modder should not be using the tessellator or other buffers on their own, or they risk "Already building" crashes.
2020-01-30 00:46:22 +01:00
Vincent Lee e539e7ecbb
Fix incorrectly ported patch for restoreBlurMipmap (#6450) 2020-01-29 13:13:08 -08:00
Daniël Goossens 1b618fae90
Fix RightClickBlock code differences between client and server implementation (#6451) 2020-01-29 13:11:50 -08:00
Yamahari f12a93fe1e
Defer material getting for ChestTileEntityRenderer into seperate function (#6465) 2020-01-29 13:05:12 -08:00
LexManos c72d6e9122 Fix ChunkDataEvent.Load not firing, it now fires in the aync thread. Be careful. Closes #6471 2020-01-29 12:18:13 -08:00
LexManos 69ae178bf4 Fix incorrect keybinding modifiers patch. Closes #6478 2020-01-29 11:57:10 -08:00
LexManos d391299340 Fix PlayerChangedDimensionEvent using incorrect from dimension argument in ServerPlayerEntity.teleport. Closes #6457 2020-01-29 11:56:38 -08:00
LexManos 40091678a8 Fix default mod resources loosing it's sort order. 2020-01-29 11:31:31 -08:00
LexManos 2b43aa6301 Fix WakeupEvent patch misalign. Closes #6474 2020-01-29 11:31:02 -08:00
mcenderdragon 44d9fff2b4
[1.15] Reimplemented the ITeleporter interface (#6404) 2020-01-29 09:18:07 -08:00
David Quintana 509a28efd3 Hook "gui_light" value from the model into the IBakedModel implementations.
Apply some of the suggestions from the 1.14 models PR.
2020-01-23 22:54:54 +01:00
LexManos c4e000dbe7 1.15.2 Initial Update 2020-01-22 13:44:03 -08:00
ichttt 0bcc2e3fbd Cleanup fml packages removing old deprecated classes related to GUIs/Configs and fix HoverChecker (#6437)
Fixed ModListWidget name to avoid confusion and collision.
Delete CheckBox, as vanilla has it's own CheckBox now which looks much better
Rename ModConfigEvent.ConfigReloading to ModConfigEvent.Reloading
2020-01-22 14:09:58 -07:00
Daniël Goossens e6c440a4f7 Fixed parameter name issue in ISTER rename. #6461 (#6468) 2020-01-22 13:38:13 -07:00
LexManos 575af22cee Fix default widget foreground color. 2020-01-22 11:56:05 -08:00
Daniël Goossens dea08be906 Updated method names referencing ItemStackTileEntityRenderer (#6461) 2020-01-22 12:26:34 -07:00
Cadiboo 0f27975f77 Fix Widget Foreground Color not allowing pure black (#6460) 2020-01-22 12:25:35 -07:00
Wyn Price 2d30419a31 Fixed rounding issue with entity navigation fix (#6455) (#6456) 2020-01-22 12:24:20 -07:00
Brennan Ward 68ce113c5b Fixed RenderTypeLookup loosing mappings for registry replacements. (#6452) 2020-01-22 12:23:42 -07:00
Take Weiland ad7e4e95ae Use extended version of getLightValue in all places (#6433) 2020-01-22 12:22:35 -07:00
Scotteh 345387645e [1.15.x] Added entity nameplate rendering event hook (#6416) 2020-01-22 12:22:04 -07:00
tterrag 380366e25f Remove emissive items hook, add small utility for bakedquad lighting 2020-01-20 22:44:26 -05:00
David Quintana 1936eb1f36 Fix breaking overlay weirdness. applyBakedNormals was not transforming the baked normals when applying them. Fixes #6432 2020-01-16 03:29:46 +01:00
Daniël Goossens 088fc6b67f [1.15] Add new InputEvent.ClickInputEvent, addresses #5802 (#6047) 2020-01-15 16:30:01 -08:00
David Quintana 983a47a7d6 Fix dark spots in fullbright quad rendering.
Fix multi-layer model not declaring dependency on the particle texture.
Fix mistake in 2c054fca which I didn't intend to push when I did.
2020-01-13 23:20:46 +01:00
tterrag d5b94aa9c8 Add constructor for FishBucketItem that accepts suppliers 2020-01-09 17:26:11 -05:00
Richard Freimer ca62702ff9 Add support for custom nether portal frame blocks (#6389) 2020-01-07 14:20:37 -08:00
RANKSHANK 0d50b4c39f InputEvent.RawMouseEvent fix (#6395) 2020-01-07 13:19:46 -08:00
DaemonUmbra c37e44efb6 Fixed Big Mushrooms not generating (#6390)
Removed vanilla negation from Forge logic that negated the vanilla logic it was replacing
also ran datagen to update the dirt tag to reflect changes that were previously made in the datagen code
2020-01-07 13:15:11 -08:00
tterrag 90035ab084 Remove custom vertex format from BakedQuad 2020-01-04 23:36:56 -05:00
David Quintana 4b9920bcb3 Cherry-pick ca819e09 from the 1.14.x branch. Removes a patch from NativeImage which was invalid. 2020-01-04 17:18:27 +01:00
LexManos 1e053298be Fix the particle renderer not setting GL state between each type. MC-168672 2020-01-02 19:02:42 -08:00
tterrag 53747b0cb5 Apply baked-in lightmap data to rendering
- Fix ForgeHooksClient.fillNormal injecting data to lightmap
- Fix OBJModel not filling lightmap data
- Fix NewModelLoaderTest blockitem not linking with block
2019-12-30 16:12:14 -05:00
David Quintana fc189c9aaf More model/rendering fixes:
- Breaking change: Change ClientRegistry.bindTileEntityRenderer to a factory, so mods don't have to manually specify the dispatcher.
- Breaking change: Delete obsolete SimpleModelState (the class was duplicated by mistake, see SimpleModelTransform) and ICustomModelState (part of the old loader API).
- Breaking change: Rename getTextureDependencies to getTextures, for consistency.
- Reinstate the getRenderLayer method, fixed appropriately to return the new RenderType value.
- Fix OBJ loader applying the model transform in the wrong reference frame.
- Fix vanilla bug in TransformationMatrix#func_227986_a_
- Fix QuadTransformer logic.
- Added new method to IModelConfiguration to retrieve the owner IUnbakedModel, needed in order to construct ItemOverrideLists when baking custom models.
- Reintroduce multi-layer model through the new model loader system.
2019-12-29 02:13:58 +01:00
David Quintana e8ce61d4cd New batch of Model/rendering fixes:
- PerspectiveMapWrapper did not pass IModelData through to the wrapped model.
- CompositeModel did not store the returned textures from getTextureDependencies.
- VertexFormat used COLOR instead of UV to detect UV presence.
- QuadTransformer would crash due to index out of bounds.
- Small cleanup of TransformationHelper
2019-12-24 13:12:38 +01:00
David Quintana ac61018806 Fix obj models having all faces in the same mesh, breaking material assignments and visibility in the process.
Reintroduce lost patch from the model loader, which would cause the custom values to be missing from generated models.
2019-12-20 18:14:09 +01:00
tterrag 18e97a487d Fix diffuse lighting being baked into models, fixes dark items 2019-12-19 23:13:28 -05:00
David Quintana c3b1f47754 Fix item quads not using the existing vertex color when applying tint colors. 2019-12-20 04:50:40 +01:00
David Quintana 503d277033 Fix bucket model. Some mask textures were not added to the repository, and the bucket override generation was broken.
Fix OBJ loading crash due to a float value being parsed as int.
Fixes 6377
2019-12-20 02:44:27 +01:00
bl4ckscor3 40de19f16e Fix game crashing when modded entities are present (#6364) 2019-12-19 00:56:01 -05:00
Richard Freimer 47a1f7529a Fix capabilities becoming inaccessible on returning from end (#6368) 2019-12-18 20:40:36 -08:00
tterrag 30b530836a Fix MainMenuScreen patch 2019-12-17 21:10:49 -05:00
David Quintana 599a754b60 Fix items in ground being too small, we were applying perspectives twice.
Restore forge patch and fix a tiny mistake in it.
2019-12-18 00:46:29 +01:00
Tobias Hotz eaac0c17a4 Fix keybinds not loading/saving correctly 2019-12-17 18:30:51 -05:00
tterrag faaebe7a07 Remove uvlock hook, fixes broken stair/fence/etc models 2019-12-17 17:37:39 -05:00
tterrag 5987d917b8 Update to 1.15.1 2019-12-17 14:37:34 -05:00
David Quintana 738abbb360 Finish converting the code from javax.vecmath to the vanilla vector classes. Forge is now vecmath-free! 2019-12-17 19:14:52 +01:00
tterrag 5b67354e24 Fix incorrect item lighting 2019-12-16 23:46:45 -05:00
tterrag dec91dec68 Revert fluid change to use Material, fixes server crash 2019-12-16 23:22:13 -05:00
LexManos 1933d05e36 Update to 1.15
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.

Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
King Lemming 9e5ecaaf75 Added a couple of raytraceresult.getType() != MISS checks in places where they were absent. This corrects a couple of vanilla oversights and also greatly reduces Forge bus event spam for arrows and llama spit. (#6355)
Signed-off-by: King Lemming <kinglemming@gmail.com>
2019-12-15 14:39:41 -08:00
Luke Tonon 3701ec06d0 Restored canRiderInteract boolean in IForgeEntity (#6347) 2019-12-10 11:56:07 -08:00
tterrag 3ba78225c3 Fix swapped yaw/pitch in camera setup event 2019-12-02 19:10:59 -05:00
liach d8e6181058 Restore camera setup render event (#6335) 2019-12-02 14:54:46 -08:00
Luke Tonon 68b0075fe6 Added FENCES_WOODEN and FENCE_GATES_WOODEN tags as fuels in AbstractFurnaceTileEntity (#6327) 2019-12-02 14:36:30 -08:00
Paul Becker f9686cf098 New SleepFinishedTimeEvent allowing control of world time when waking up. (#6043) 2019-12-02 14:08:14 -08:00
tterrag ca28877fd5 Fix EntityLootTables not calling addTables 2019-11-25 01:49:24 -05:00
tterrag c18d26c7d8 Make EntityLootTables reusable for modders 2019-11-25 01:03:24 -05:00
Richard Freimer 0e65f20f22 Add hooks to make it easier to add custom TNT blocks (#6290) 2019-11-20 19:19:34 -08:00
DaemonUmbra d8d70e8b35 Add tags supports_beacon and supports_conduit and modify Beacon and Conduit to use these tags (#6266) 2019-11-20 19:15:13 -08:00
Richard Freimer a72b774acf Fix DyeColor referencing incorrect Tag path. Fixes #6301 (#6303) 2019-11-12 15:11:43 -08:00
DaemonUmbra b1042f2c3c Modify StonecutterContainer to allow shift-click insertion of any block with a valid recipe rather than limiting to blocks in an Immutable List (#6268) 2019-11-12 15:10:52 -08:00
tterrag 124c78b926 Fix #6305 lighting optimization using the wrong method 2019-11-07 16:56:54 -05:00
tterrag 7332bf91d5 Add support for modded warm ocean biomes in bonemeal code 2019-11-07 10:39:33 -05:00
tterrag 33307fb1bd Optimize SectionLightStorage#cancelSectionUpdates loop 2019-11-05 14:55:43 -05:00
Daniël Goossens 1ef8b75cbb Add LeftClickEvent trigger to onPlayerDamageBlock (#6046) 2019-11-05 11:12:02 -08:00
Wyn Price 1ebfef5ec9 Fixed vanilla bug in entity navigation to stop entities spinning (MC-94054) (#6091) 2019-10-28 14:13:14 -07:00
Paul Becker ff7a2fe4d6 Reimplement usage of Item#doesSneakBypassUse() (#6114) 2019-10-28 13:24:15 -07:00
cpw 862289cf56
Handle logging during shutdown better on the server, by not
closing the logfile before the server itself has shutdown.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-26 16:55:15 -04:00
LexManos 3484200f80 Make Loot Table data generators more reusable for modders. 2019-10-24 22:09:08 -07:00
tterrag acaa470dea
Add Blockstate and Model data providers (#6241) 2019-10-24 22:33:24 -04:00
Wyn Price ebf489be8c Fix shouldCauseReequipAnimation not affecting anything (#6256) 2019-10-22 15:08:06 -04:00
cpw 51d08ad8ab
Fix clientside chunk load event spam. Was an offset patch.. Also fire unload on the client side too.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-18 00:03:09 -04:00
Daniël Goossens 8e74ba8c24 Fix #6244 RightClickBlock#getUseBlock and #getUseItem being ignored (#6246) 2019-10-17 19:13:16 -04:00
ichttt 6c8342b74e Fixed loading error/warning screen not showing (#6218) 2019-10-15 14:59:41 -07:00
James Mitchell c345dfb0c6 Fixed MC-162953 bounds checks in `NativeImage` (#6216) 2019-10-15 14:58:16 -07:00
bl4ckscor3 886de4ee43 Fix shear sound not playing (#6202) 2019-10-15 14:55:26 -07:00
ichttt c98abaaa42 Fix some config checks still using the old fields (#6193) 2019-10-15 14:54:47 -07:00
Philipp a8bd5e7ece Add onCropsGrow event to KelpTopBlock (#6171) 2019-10-15 14:33:07 -07:00
FireController1847 94cbf72e39 Re-add PlayerGiveXpEvent & PlayerChangeLevelEvent (#6165) 2019-10-14 10:37:44 -07:00
Max Becker 8248eb6ea1 Skip background for hidden effect instances (#6197) 2019-10-14 10:33:45 -07:00
Wyn Price 5978670897 Fixed IModelData not being cleared when tile entity is removed (#6115) 2019-10-10 23:07:52 -04:00
Vincent Lee 01d14004a9 Allow modded IParticleRenderTypes to be rendered (#6221) 2019-10-10 23:05:16 -04:00
Vincent Lee 7070bd0340 Make customClientFactory optional again (#6191) 2019-10-10 11:23:27 -07:00
David Quintana 5e9380ab85
Fix forge blockstates and custom model loading (#6154)
* Reimplement forge blockstates variant through the use of a pseudo-model that handles the model loading, retexturing, custom data, etc. on behalf of the blockstates loader. This model gets injected into the model registry with an autogenerated unique name, to not collide with other model locations.
* Fix model loaders not being properly initialized by calling the reload method from the loader register function. In 1.12, registering a reload listener caused the listener to be called right away from the register method. This is not true anymore.
2019-10-08 00:18:29 +02:00
cpw 9c759294c6
Add a super early GUI for showing pre-game launch messages from FML. NOTE: this cannot show on MAC because MAC can't handle
off-thread GUIs in any way shape or form, and we need the main thread to do real work.

Fix forge fading in wrongly.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-05 17:03:02 -04:00
David Quintana b294f4d894
New round of fluid system fixes: (#6175)
- Fix race condition lazy-initializing flowing fluid block data.
- Fix typo in ItemTextureQuadConverter that prevents certain animated textures from being used in the fluid bucket.
- Fix calls to onContentsChanged in FluidTank.
- Fix FluidUtil.tryEmptyContainer logic when simulating.
- Fix EmptyFluidHandler.fill returning the wrong number.
2019-10-05 19:49:26 +02:00
tterrag 4f12261080 Move OnlyIn patches on DyeColor to SAS file
Also fix broken cobblestone stairs recipe
2019-10-04 02:26:54 -04:00
tterrag fbdfc0f95c Expose DyeColor#colorValue, remove OnlyIn from all DyeColor methods 2019-10-04 01:40:28 -04:00
cpw 48735c3946
Properly propagate the DimensionType information from server to client
at client connection time. This means the client now knows about the
dimensiontype properly and can access the ModDimension information on
the client.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-02 21:54:02 -04:00
Matthew Messinger 48ff897ed1 Move opening initial screen to after startup and events are enabled (#6139)
This allows events to be fired for the initial opening of the main menu
Also fixes MC-145102
2019-10-01 19:56:03 -07:00
Wyn Price 9db568d49d Changed all calls of `BlockState#getSoundType` to use the sensitive version. (#6120) 2019-10-01 19:54:23 -07:00
Draco18s 896e785994 Patch Sweet Berry Bush to have Crop Growth Event Hook (#6094) 2019-10-01 19:52:24 -07:00
tterrag 78cdb705d4 Allow structure processors to process entities 2019-09-28 18:18:24 -04:00
tterrag b3631b707c Make patched-in StairsBlock constructor public
Also fix supplier generic being too narrow in DeferredRegister#register
2019-09-27 17:56:30 -04:00
tterrag 2392a4c184 Fix new flower pot ctor not being usable with deferred register 2019-09-25 18:01:43 -04:00
tterrag d510978446 Add constructor to StairsBlock that accepts a state supplier 2019-09-24 21:05:23 -04:00
tterrag 01a862db30 Fix sea level not being available on client, move hook to Dimension 2019-09-23 13:08:26 -04:00
tterrag dfbd61436b Add template arg to StructureProcessor#process 2019-09-22 23:35:12 -04:00
tterrag 0492b25335 Allow modded dimensions to customise World#getSeaLevel 2019-09-22 16:47:56 -04:00
tterrag 6d9cb0a646 Fix jigsaw blocks not mirroring properly 2019-09-22 16:47:44 -04:00
tterrag dee844e232 Add IExtensibleEnum#init, extend FillerBlockType/PlacementBehaviour 2019-09-21 15:57:32 -04:00
tterrag 6fda1e968d Make FlowerPotBlock extensible and reusable for mods
- Change static lookup map to an instance variable
- Add an instance variable for the "empty pot" for the current block
- Keep one instance of the lookup map between the empty pot and all its full versions
- Convert everything to use delegates
2019-09-17 19:57:58 -04:00
Brennan Ward af8074cc39 Post tag event directly from reloader thread (#6164) 2019-09-17 14:39:36 -07:00
Brennan Ward 79ce18ac3e Update furnace fuels to not recreate it's list every query, and update when tags are reloaded. Add Tag update events. (#6140) 2019-09-16 14:04:32 -07:00
MrCrayfish f4215d121c Reimplemented "MouseEvent" as RawMouseEvent for 1.14.X (#6144) 2019-09-16 13:03:10 -07:00
Take Weiland 60eecb98a6 Fix patch for vanilla spawning in WorldEntitySpawner (#6130) 2019-09-12 11:10:51 -07:00
LexManos 3cc76a3f60 Fix Entity.getPersistentData function name. Closes #6131
Bump spec version for first 1.14.4 RB.
2019-09-12 09:12:30 -07:00
Justin ffdeeb95b7 Fix ParticleFactoryRegisterEvent not firing (#6126) 2019-09-12 09:01:43 -07:00
David Quintana 58335d7bc0
Minor fixes to the fluids (#6150)
* Fixed vanilla rendering of fluids to take into account the alpha bits of the color, and fix usages accordingly.
* Fixed missing texture derp.
2019-09-12 17:33:19 +02:00
David Quintana b0c9d7cce9
Some (sadly breaking) improvements to the Fluid API (#6110)
* Some (sadly breaking) improvements to the API, after feedback and concerns provided by users:
  - Moved calculation of the translation key to the FluidAttributes constructor, so that builders can be shared between still & flowing sub-fluids.
  - Moved biome-based coloring to a dedicated FluidAttributes.Water variant, which is not used by default.
  - Added logic to automatically gather fluid textures into the list of textures to bake.
  - Patched BucketItem and FlowingFluidBlock to avoid eager access to the fluid objects.
  - Added a ForgeFlowingFluid class, as a more user-friendly way to construct a new FlowingFluid.
2019-09-11 16:00:32 +02:00
LexManos 9183c2fa0d Delay Block loot table name generation until needed, as calling early will result in an empty name as the block is not registered yet. 2019-09-10 16:00:57 -07:00
LexManos 389751beae Fix slimes splitting more times then they should. Closes #6138 2019-09-09 15:30:11 -07:00
tterrag 2b4e3bcf54 Fix a couple places not calling forge getLightValue 2019-09-08 23:32:27 -04:00
tterrag 3dce85c49f Properly fix missing attribute issue, add vanilla bug ID 2019-09-08 02:23:16 -04:00
tterrag 185ce79a68 Fix vanilla typo causing errors when client is missing entity attributes 2019-09-08 02:05:01 -04:00
tterrag f777aba227 Remove StructureArgument to work around vanilla issue, clean up custom arguments 2019-09-08 02:01:17 -04:00
tterrag 5efa373d7f Fix SCommandListPacket underflowing buffer when encountering a missing argument type 2019-09-08 01:33:21 -04:00
cpw b6cd19b4ae
Fix problem with network connections timing out frequently. Turns out
there's a race condition - and the extra work forge does causes it to
happen much more frequently than vanilla (though I'm sure it's a vanilla
issue). Closes #6124, #5767 and probably lots more.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-09-07 18:42:50 -04:00
tterrag fc5573333d Make /locate command support modded structures 2019-09-07 01:09:42 -04:00
tterrag 55fe7c470f Make STRUCTURE_FEATURE registry a slave map of the FEATURE registry
Also convert Feature.STRUCTURES to a slave map
2019-09-06 23:42:19 -04:00
LexManos e1863383ff Fix naming conflicts with official names. 2019-09-04 22:33:17 -07:00