Fix recursion mess in PlayerAdvancement loading, by using an alternative based on a toposorted list of all advancements.
It seems to be fully equivalent in testing, but there may be corner cases, so there is a config to disable, though disabling may break servers, especially those chunkloading fake players. Signed-off-by: cpw <cpw+github@weeksfamily.ca>
This commit is contained in:
parent
699a5c3c18
commit
0512a47eba
4 changed files with 130 additions and 2 deletions
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@ -0,0 +1,10 @@
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--- a/net/minecraft/advancements/AdvancementList.java
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+++ b/net/minecraft/advancements/AdvancementList.java
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@@ -96,6 +96,7 @@
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}
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}
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+ net.minecraftforge.common.AdvancementLoadFix.buildSortedTrees(this.field_192093_c);
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field_192091_a.info("Loaded {} advancements", (int)this.field_192092_b.size());
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}
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@ -1,6 +1,14 @@
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--- a/net/minecraft/advancements/PlayerAdvancements.java
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+++ b/net/minecraft/advancements/PlayerAdvancements.java
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@@ -187,6 +187,8 @@
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@@ -154,6 +154,7 @@
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}
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this.func_192748_e();
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+ if (net.minecraftforge.common.ForgeConfig.SERVER.fixAdvancementLoading.get()) net.minecraftforge.common.AdvancementLoadFix.loadVisibility(this, this.field_192759_g, this.field_192760_h, this.field_192758_f, this.field_192761_i, this::func_192738_c); else
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this.func_192752_d();
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this.func_192751_c();
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}
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@@ -187,6 +188,8 @@
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}
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public boolean func_192750_a(Advancement p_192750_1_, String p_192750_2_) {
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@ -9,7 +17,7 @@
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boolean flag = false;
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AdvancementProgress advancementprogress = this.func_192747_a(p_192750_1_);
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boolean flag1 = advancementprogress.func_192105_a();
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@@ -199,6 +201,7 @@
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@@ -199,6 +202,7 @@
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if (p_192750_1_.func_192068_c() != null && p_192750_1_.func_192068_c().func_193220_i() && this.field_192762_j.field_70170_p.func_82736_K().func_223586_b(GameRules.field_223620_w)) {
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this.field_192756_d.func_184103_al().func_148539_a(new TranslationTextComponent("chat.type.advancement." + p_192750_1_.func_192068_c().func_192291_d().func_192307_a(), this.field_192762_j.func_145748_c_(), p_192750_1_.func_193123_j()));
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}
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104
src/main/java/net/minecraftforge/common/AdvancementLoadFix.java
Normal file
104
src/main/java/net/minecraftforge/common/AdvancementLoadFix.java
Normal file
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/*
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* Minecraft Forge
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* Copyright (c) 2016-2019.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation version 2.1
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* of the License.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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package net.minecraftforge.common;
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import com.google.common.graph.Graph;
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import com.google.common.graph.GraphBuilder;
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import com.google.common.graph.MutableGraph;
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import net.minecraft.advancements.Advancement;
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import net.minecraft.advancements.AdvancementProgress;
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import net.minecraft.advancements.PlayerAdvancements;
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import net.minecraftforge.fml.loading.toposort.TopologicalSort;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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import java.util.Collection;
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import java.util.Comparator;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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import java.util.function.Function;
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import java.util.function.Predicate;
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import java.util.stream.Collectors;
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/**
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* New implementation of {@link net.minecraft.advancements.PlayerAdvancements#ensureAllVisible()}
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*/
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public class AdvancementLoadFix {
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private static final Logger LOGGER = LogManager.getLogger();
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private static Map<Advancement, List<Advancement>> roots;
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public static void loadVisibility(final PlayerAdvancements playerAdvancements, final Set<Advancement> visible, final Set<Advancement> visibilityChanged, final Map<Advancement, AdvancementProgress> progress, final Set<Advancement> progressChanged, final Predicate<Advancement> shouldBeVisible) {
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LOGGER.info("Using new advancement loading for {}", playerAdvancements);
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if (roots == null) throw new RuntimeException("Why did the advancements not load yet?!");
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final Set<Advancement> set = new HashSet<>();
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for(Map.Entry<Advancement, AdvancementProgress> entry : progress.entrySet()) {
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if (entry.getValue().isDone()) {
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set.add(entry.getKey());
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progressChanged.add(entry.getKey());
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}
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}
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roots.values().stream().flatMap(Collection::stream).filter(adv -> containsAncestor(adv, set)).forEach(adv->updateVisibility(adv, visible, visibilityChanged, progress, progressChanged, shouldBeVisible));
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}
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private static boolean containsAncestor(final Advancement adv, final Set<Advancement> set) {
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return set.contains(adv) || (adv.getParent() != null && containsAncestor(adv.getParent(), set));
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}
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private static void updateVisibility(final Advancement adv, final Set<Advancement> visible, final Set<Advancement> visibilityChanged, final Map<Advancement, AdvancementProgress> progress, final Set<Advancement> progressChanged, Predicate<Advancement> shouldBeVisible) {
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boolean flag = shouldBeVisible.test(adv);
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boolean flag1 = visible.contains(adv);
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if (flag && !flag1) {
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visible.add(adv);
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visibilityChanged.add(adv);
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if (progress.containsKey(adv)) {
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progressChanged.add(adv);
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}
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} else if (!flag && flag1) {
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visible.remove(adv);
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visibilityChanged.add(adv);
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}
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if (flag!=flag1 && adv.getParent()!=null)
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updateVisibility(adv.getParent(), visible, visibilityChanged, progress, progressChanged, shouldBeVisible);
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}
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public static void buildSortedTrees(final Set<Advancement> roots) {
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AdvancementLoadFix.roots = roots.stream()
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.map(AdvancementLoadFix::buildGraph)
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.map(g -> TopologicalSort.topologicalSort(g, Comparator.comparing(Advancement::getId)))
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.collect(Collectors.toMap(lst -> lst.get(0), Function.identity()));
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}
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private static Graph<Advancement> buildGraph(final Advancement root) {
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final MutableGraph<Advancement> tree = GraphBuilder.directed().build();
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addEdgesAndChildren(root, tree);
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return tree;
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}
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private static void addEdgesAndChildren(final Advancement root, final MutableGraph<Advancement> tree) {
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tree.addNode(root);
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for (Advancement adv: root.getChildren()) {
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addEdgesAndChildren(adv, tree);
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tree.putEdge(root, adv);
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}
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}
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}
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@ -50,6 +50,8 @@ public class ForgeConfig
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public final BooleanValue treatEmptyTagsAsAir;
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public final BooleanValue fixAdvancementLoading;
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Server(ForgeConfigSpec.Builder builder) {
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builder.comment("Server configuration settings")
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.push("server");
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.translation("forge.configgui.treatEmptyTagsAsAir")
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.define("treatEmptyTagsAsAir", false);
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fixAdvancementLoading = builder
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.comment("Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility.")
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.translation("forge.configgui.fixAdvancementLoading")
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.define("fixAdvancementLoading", true);
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builder.pop();
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}
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}
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