Commit graph

497 commits

Author SHA1 Message Date
xLuigiGamerx
962ff5932f Added a custom hud font and a recolorable version and added dynos support to the aliased font 2024-01-22 00:06:18 +03:00
Jack
4c0546c686 updated the introductory lua doc to mention the --console launch parameter 2024-01-09 00:43:06 +00:00
Agent X
bf9c9d5e75 Remove FONT_TINY and introduce legacy compatibility for it 2024-01-07 20:23:24 -05:00
Agent X
6886f248f8 Add gControllers 2024-01-01 14:43:44 -05:00
Agent X
0345a873b7 Add get_coop_compatibility_enabled and undefine SM64COOPDX_VERSION if it's on 2024-01-01 12:27:23 -05:00
Agent X
4e96b49182 Revert "Rework First Person FOV"
This reverts commit 2a0af8e216.
2023-12-18 14:27:48 -05:00
Agent X
2a0af8e216 Rework First Person FOV 2023-12-17 23:29:31 -05:00
Agent X
bdb8f11eab Bring back base FONT_NORMAL as FONT_ALIASED
FONT_NORMAL is the same as FONT_TINY, except with a different scale to match mods that use FONT_NORMAL
2023-12-17 21:36:24 -05:00
Agent X
0a210993ae Re-add 64 Memories palette 2023-12-15 20:25:23 -05:00
Agent X
fff0c83866 Add option to disable first person centering with L 2023-12-15 17:21:06 -05:00
Agent X
b04dc23aa5 Fix texture override example 2023-12-14 21:21:49 -05:00
Agent X
741d742bab Add HOOK_ON_OBJECT_LOAD 2023-12-14 19:33:17 -05:00
Agent X
db2d2a20fa Allow floats to be constants 2023-12-14 15:27:01 -05:00
Agent X
b1c8caa3ee Add offset to gFirstPersonCamera 2023-12-13 17:50:11 -05:00
Agent X
c2e85a0bcf Add HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED 2023-12-13 16:57:38 -05:00
Agent X
2343cf04f3 Adjust palettes and add palette constants to Lua 2023-12-12 18:14:37 -05:00
Agent X
ba4ad874f4 Add first person mario head Y constants 2023-12-05 23:06:57 -05:00
Agent X
c32cf2054a Add mario_is_crouching(m) 2023-12-05 21:24:42 -05:00
Agent X
0481de1222 Add forceRoll field to first person camera 2023-12-02 19:54:40 -05:00
Agent X
471a6c8c05 Expose first_person_check_cancels() to Lua 2023-11-27 11:14:36 -05:00
MysterD
8d72c7eb76 Remove hook_exclamation_box() 2023-11-26 21:34:28 -05:00
Agent X
436532bfba Fix hooks.md 2023-11-26 21:33:26 -05:00
MysterD
ce9c6e1899 Add HOOK_ON_HUD_RENDER_BEHIND to the docs 2023-11-26 21:32:05 -05:00
MysterD
b61574d2c6 Disable Waluigi animations for now 2023-11-26 21:31:17 -05:00
Agent X
5cb9e25090 Overhaul console logging 2023-11-26 16:49:32 -05:00
MysterD
6113254650 Reran autogen 2023-11-24 19:50:56 -05:00
Sunk
a85c8dbbf8 Create hook_exclamation_box in place of set_exclamation_box_contents (#524)
* Revert set_exclamation_box_contents()

In favor of the hook

* Create `hook_exclamation_box`
2023-11-21 17:22:54 -05:00
Isaac0-dev
ea487fe342 actually fix extended pause menu + improve act/course replacement (#523) 2023-11-21 17:15:18 -05:00
Isaac0-dev
23193887db added HOOK_MIRROR_MARIO_RENDER to Lua (#514)
* added HOOK_MIRROR_MARIO_RENDER to Lua

Previously there was no way to interact with mirror Mario using the Lua api, so this fixes that.

* remove premature optimisation

* revert that
2023-11-21 17:00:35 -05:00
Agent X
d9a59aa0ed Merge branch 'main' of https://github.com/coop-deluxe/sm64coopdx-rebase 2023-11-17 18:32:14 -05:00
Blockyyy
c2c846f650 Expose lvl_set_current_level (#513)
* Expose Initiate_warp

exposed initiate_warp function
exposed WARP_NODE_ constants

* expose lvl_set_current_level

* remove initiate_warp
2023-11-17 18:29:37 -05:00
SharenTheCat
5b72836c15 Modify Mario's head and torso rotation outside of specific cases
Adds "m.marioBodyState.allowPartRotation", which when set to 1, will make "m.marioBodyState.headAngle" and "m.marioBodyStates.torsoAngle" actually change where Mario's head and torso face outside of very specific cases (like running, or being underwater).
2023-11-16 23:01:18 -03:00
Blockyyy
5d39741be1 Delete star flags (#501)
* Expose save_file_remove_star_flags

* new packet

added a new packet type and two new functions

* oops

* create packet_save_remove_flag.c

move the new network functions to a new file

* Switch u32 to u8

Switched courseStarsToRemove from u32
 to u8 for consistency

* fixed the function

-Fixed empty save file marked as existing
-Fixed SAVE_FILE_EXISTS flag being deleted
-Fixed removing ALL flags from the remote saves
2023-11-14 20:40:34 -05:00
Agent X
02607a686e Add texture overriding example 2023-11-13 09:30:20 -05:00
eros71-dev
ff17fa4a67 Add ON_COLLIDE_LEVEL_BOUNDS hook
Called whenever Mario hits the level boundaries "wall"
2023-11-12 19:28:38 +01:00
Agent X
ce987ef3dd Add first person functions to Lua 2023-11-12 09:53:08 -05:00
Agent X
e79775aea4 Improve first person and add gFirstPersonCamera 2023-11-11 16:49:46 -05:00
Agent X
ae22eaac98 Add "-- deluxe:" field to mods 2023-11-11 14:16:27 -05:00
Agent X
281efe57fe Fix autogen convert constants 2023-11-11 12:35:32 -05:00
Agent X
802affd839 ENHANCE_LEVEL_TEXTURES and make all DynOS textures overridable in Lua 2023-11-11 12:15:32 -05:00
David Joslin
c7edf85ad9 Fix crash in tox_box_move() 2023-11-08 19:55:28 -05:00
MysterD
081a7fd9dc Added HOOK_ON_RENDER_BEHIND, deprecated djui_hud_set_render_behind_hud() 2023-11-08 19:53:27 -05:00
David Joslin
cb66c36a72 Fix broken link to Moonjump.lua
thanks to nonperforming on github
2023-11-08 19:48:09 -05:00
David Joslin
8ab0e17876 Remove built-in cheats 2023-11-08 19:48:00 -05:00
Agent X
7343c019af Update info panel 2023-11-07 16:48:57 -05:00
Sunk
da5c4a68db Added romhack camera dpad functionality (#497)
* Aglambi (Added romhack camera dpad functionality)

* Remove this random comment on request

* Make dpad camera disabled by default

* Force axis alignment when dpad camera is off
2023-11-06 15:00:23 -05:00
Blockyyy
56e7470e7b Exposed warp_special (#493)
Exposes the warp_special function and adds some constants for it

Fixed the crash by making it so a script error happens instead.
2023-11-06 14:59:20 -05:00
Agent X
e8b6a8cffa Build first person player camera into the game 2023-11-04 21:32:03 -04:00
Agent X
395ac50532 Add ability to set fog intensity multiplier (ramps up quickly) 2023-11-01 21:21:46 -04:00
U-DESKTOP-F0TJMO2\Utilisateur
0b53dbcdbd Fixing smlua_level_util_get_info_from_short_name typing and bug reintroduced by commit cc4f4e9 - Instant Warp Function (#494) 2023-10-30 17:53:03 -04:00
Agent X
49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
EmeraldLockdown
9b502346a7
Console Overhaul (#490)
Completely redid the console ui to look more like the rest of coop
    Added log_to_console and djui_console_toggle to lua
    Made the keybind to activate it the tilda key (~) instead of ctrl+f1
2023-10-28 00:18:23 -07:00
MysterD
b002061609 Cleaned up character sound/anim lookup code 2023-10-27 18:59:00 -07:00
MysterD
27b799055c Fix compile errors from recent merges 2023-10-27 18:02:04 -07:00
Keeberghrh
e02a68e221
Character Animation System (#441)
Replaces references to set_mario_animation() with set_character_animation(), but the old function still exists as a way to play any character animation on any character. Waluigi has two animations, added as a test and may not be final. Exposed new functions to Lua for usage in mods.
Primary concern is that each character requires 209 lines indicating what animations they use, similar to Character Sounds.
2023-10-27 17:43:45 -07:00
Isaac0-dev
c9e4efdb31
custom level fixes and fixes from other pr (#483)
clean up custom level code
    fixed a bug where custom level course numbers weren't used by dynos warps
    removed a bunch of unused dynos code
    fix demos triggering incorrectly
    allowed the right Ctrl key to be used when opening the in game console
    fixed a softlock that was possible to experience when talking to the snowman in CCM
    fixed the bug where you can permanently lose your cap (bug created by my own PR from beta 32)
    fix the moderator feature I made a while back; I am amazed it even worked at all before
    fixed dynos warp initial actions being skipped (read ec8aabc for explanation)
    completely changed the way star names and course names work
2023-10-27 16:42:27 -07:00
David Joslin
2df5456793 Reran autogen 2023-10-27 03:18:01 -07:00
EmeraldLockdown
95d4d627ea
Fix Popup Setting (#485)
* Remove old setting

* Readded setting

* Make setting actually work

* Add override functions

* Reset overrides on network shutdown

* Use djui_is_popup_disabled instead of ternary expression

* Move all the other stuff out of .h file
2023-10-27 03:10:32 -07:00
David Joslin
cf20658079 Eyerok can now get attacked by remote players 2023-10-27 01:03:20 -07:00
David Joslin
8fe77eaf9f Ran autogen 2023-10-26 17:15:01 -07:00
flipflop bell
22761949f7
Fix gBehaviorValues.GrateStarRequirement and add gBehaviorValues.Chil… (#471)
* Fix gBehaviorValues.GrateStarRequirement and add gBehaviorValues.ChillyChiefDeathPosY

For some reason, the castle_cannon_grate.inc.c file was unaltered so gBehaviorValues.GrateStarRequirement would not do anything.
gBehaviorValues.ChillyChiefDeathPosY is self explanatory, it lets you change the Y position where the Chilly Chief bully dies.

* ChillyChiefDeathPosY -> ChillBullyDeathPosY

---------

Co-authored-by: <peachy.peach.sm64@gmail.com>
2023-10-20 19:15:38 +02:00
Sunk
302b9b71fa
Patch out toxic gas camera from romhacks (#462)
* Patch out toxic gas camera from romhacks

* Allow toxic gas camera in romhacks to be disabled with camera_allow_toxic_gas_camera()

In romhacks only. Toxic gas camera in vanilla levels will always remain active.
Passing in 0 means enable toxic gas camera.

* Reset gOverrideAllowToxicGasCamera to network_shutdown()

* Swap order

I too have a hard time reading my own code
2023-09-20 19:12:08 +02:00
Sunk
284e02dcb1
Add gLevelValues.wdwWaterLevelSpeed (#469)
Some romhacks do change the speed of the wdw water level.
I am aware that the water level is an object and should be under gBehaviorValues, but that feels wrong so it's under gLevelValues.
2023-09-11 18:42:15 +02:00
PeachyPeach
31c2e23c48
allocate_mario_action fix and improvement (#453) 2023-08-18 18:55:39 +02:00
PeachyPeach
610bdfcf04
fix C string typing (#459) 2023-08-18 18:31:59 +02:00
Sunk
c428612a9e
Add set_exclamation_box_contents() (#445)
* Properly set Mario's y vel to 0 on popping

* Change 0 to 0.0f, just in case

* Re-introduce a few vanilla bugs under gBehaviorValues

The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.

* Fix Shell Mario fix

Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.

* Add InfiniteRenderDistance to gBehaviorValues

I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.

* Allow mods to disable the camera centering from romhack camera

* Allow mods to disable romhack camera centering

Done again

* Update on network shutdown

* Remove a line which I have no idea why it returned

* Add set_exclamation_box_contents()

No way this is memory safe or even well made but I did what I could

* Added (most of) peachy's suggestions

Still need to figure out how to stop the game from reading further than the size of the array without using a hardcoded number

* Added more of peachy's suggestions

I figured a good way to cap how far the exclamation box reads is to pass in the length of the array as well
2023-07-18 18:18:02 -04:00
Sunk
d1aa4aee1e
Add gLevelValues.bubbleOnDeathBarrierInCapStages (#449)
Also add a few smaller fixes with bubbles
2023-07-18 18:01:05 -04:00
Agent X
ed60d53ab3
Mod Storage C++ (#448)
* Mod Storage C++

* Implement Peachy's suggestions.

Thank you Peachy.
2023-07-18 17:52:11 -04:00
Agent X
d63abe9c7e
Changes to light shade color (#444) 2023-07-10 15:40:45 -04:00
Sonicxryan
3258064a7f
Shading (#439) 2023-07-06 16:21:37 -04:00
Dominicentek
809cbc314b
Add lifeCap, coinCap and coinToLife to gLevelValues (#429)
* Add lifeCap, coinCap and coinToLife to gLevelValues

* autogen

* forgor

* renamed the properties
2023-07-04 14:16:07 -07:00
Sunk
f6a78e0c77
Allow mods to disable romhack camera centering (#423) 2023-06-23 16:58:47 -07:00
MysterD
2842803362 Added gLevelValues.fixCollisionBugsPickBestWall 2023-06-22 20:18:10 -07:00
MysterD
c7a557d870 Add gLevelValues.fixCollisionBugsGroundPoundBonks 2023-06-22 11:40:59 -07:00
Agent X
3f60869fcb
Add the ability to change lighting color (#420)
* Add the ability to change lighting color

Well it's actually multiplying the lighting color and not changing it completely but I think it's better that way.

* Consistency
2023-06-22 11:28:17 -07:00
MysterD
c92b62fe58 Enable romhack cam by default when in a non-vanilla level 2023-06-22 02:12:57 -07:00
Dominicentek
2629381971
Customizable dialogs (#411)
* add customizable dialogs

* remove testing mod

* add HOOK_ON_DIALOG

* Reset dialog overrides in `network_shutdown`

It may have compile errors idk editing code on phone sucks

* typo smh

* copy over the file from original repo so this fork can be synced

* run autogen again

* actually im stupid
2023-06-18 20:04:39 -07:00
Agent X
f1990c618e
Add tons of new save file / star related functions (#419)
These were needed to port interact_star_or_key to Lua but are also just good to have exposed IMO.
2023-06-18 20:04:02 -07:00
MysterD
b3eff990ae Re-ran autogen 2023-06-18 12:28:26 -07:00
MysterD
488ef1c6d2 Added collision_get_temp_wall_collision_data() to Lua 2023-06-15 19:55:55 -07:00
Sunk
a0ff975ec8
Re-introduce a few vanilla bugs under gBehaviorValues (#413)
* Properly set Mario's y vel to 0 on popping

* Re-introduce a few vanilla bugs under gBehaviorValues

The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.

* Fix Shell Mario fix

Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.

* Add InfiniteRenderDistance to gBehaviorValues

I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.
2023-06-11 14:24:13 -07:00
MysterD
def1122159 Allow toggling the false ledge grab fix 2023-06-11 13:00:11 -07:00
Isaac0-dev
05f4c42f81
add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems (#400)
* add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems

* give lua mods access to stepArg and nextPos from hanging and air step; fix a crash when m.floor is null
2023-05-31 21:10:06 -07:00
Emerald Lockdown
3e52c4f5db
djui_popup_create_global (#402)
* Add djui_popup_create_global
2023-05-31 21:05:07 -07:00
MysterD
1dd70283da Fixed bounds checks in save_file_is_cannon_unlocked() 2023-05-20 20:07:17 -07:00
MysterD
b0408a1379 Fix some bugs found in testing 2023-05-18 17:54:29 -07:00
MysterD
18bf5847a2 Prevent rending of corrupted graphnodes, only run lua GC once per frame 2023-05-16 21:49:13 -07:00
MysterD
fa88a5aee0 Make certain GraphNodeObject fields mutable again 2023-05-16 00:05:26 -07:00
MysterD
60d70d0d38 Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
MysterD
2eb2b8c18f Make GraphNode flags mutable from lua again 2023-05-15 01:19:10 -07:00
MysterD
2083242b66 Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
PeachyPeach
fc60571b2e
Custom animation examples (#392) 2023-05-14 19:16:03 -07:00
Isaac0-dev
fad7984cd4
add djui_open_pause_menu() (#391) 2023-05-11 06:10:25 -04:00
MysterD
af01a214ee Fix autogen for AnimationTable 2023-05-10 22:29:39 -07:00
MysterD
d30b1e61a6 Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
MysterD
b22230db5d Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev 2023-05-10 15:21:00 -07:00
Prince Frizzy
d368e4e844
Name more audio code and variables, Document some others. (#386) 2023-05-10 14:31:58 -07:00
MysterD
b863cc80c8 Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
PeachyPeach
3ab4c944ac
better kick/punch/trip, gp and flying detection (#388) 2023-05-09 15:38:29 -04:00
MysterD
1ee3fd1d13 Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00
MysterD
0a4dfd17a4 Re-ran autogen 2023-05-03 01:01:36 -07:00
Agent X
52d70e33a5
Expose some painting functions to Lua (#357)
* Expose some painting functions to Lua

get_painting_warp_node
initiate_painting_warp

* Change initiate_painting_warp u8 to s16

In initiate_painting_warp, pass in -1 to not override the painting index.

* Add sanity checks to get_painting_warp_node

* Add requested changes
2023-05-03 00:54:57 -07:00
Marioiscool246
7b4b873d39
Add fov adjustment to djui_hud_world_pos_to_screen_pos (#374)
* Add fov adjustment to djui_hud_world_pos_to_screen_pos
sFOVState is now a global (gFOVState)
djui_hud_world_pos_to_screen_pos now returns false if the position is behind the camera

* Fix aspect ratio parentheses

* Rerun autogen

---------

Co-authored-by: Marioiscool246 <marioiscool101@gmail.com>
2023-04-30 22:54:55 -04:00
PeachyPeach
2aa6e1aa08
custom animations no dynos (#371)
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
Isaac0-dev
08d31b8255
give mods more control over animations (#369)
* give mods more control over animations

- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable

* add to docs
2023-04-29 01:56:18 +02:00
PeachyPeach
adba0f6de8
Bug fix: level_script_parse (#366)
* Bug fix: level_script_parse

* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
SMS Alfredo
57ceb6543f
Expose o->collidedObjs to Lua via obj_get_collided_object function (#362)
* The function

* Autogen

* Add index parameter
2023-04-25 21:43:07 -04:00
MysterD
f2a8df7728 Made nametags mod interpolate names and health 2023-04-24 16:45:25 -07:00
PeachyPeach
fe934ffe82
djui_hud_set_rotation (#356)
* djui_hud_set_rotation

* some goddard textures
2023-04-24 06:34:21 -04:00
PeachyPeach
df248e5139
Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info (#355) 2023-04-23 12:11:56 -04:00
PeachyPeach
8311116cdf
obj_init_animation_with_accel_and_sound + fix collision_find_surface_on_ray parameter names (#352) 2023-04-20 19:43:37 -04:00
Agent X
92da90bf3f
Remove Share Lives (#351)
it's a leftover from the very early betas, it isn't needed and isn't even fully functional anyway.
Also potentially fixed mario_get_floor_class crash
2023-04-20 07:02:00 -04:00
MysterD
c71d3c564f Re-ran autogen 2023-04-20 01:28:42 -07:00
Isaac0-dev
bc7909c392
allow interact type to be 0 in hook_mario_action (#350)
* allow interact type to be 0 in hook_mario_action
2023-04-20 01:28:23 -07:00
MysterD
491a69549c Restore old version code 2023-04-20 00:51:34 -07:00
MysterD
98c78a9470 Merge branch 'coopnet' into coop 2023-04-19 00:23:37 -07:00
PeachyPeach
999ea1dd42
Expose globally custom behaviors defined with hook_behavior (#345)
* Expose globally custom behaviors defined with hook_behavior; macros for mod strings max length

* fixes

* made customBehaviorIndex a mod field to be more relevant
2023-04-17 21:54:55 -07:00
MysterD
4566b7ee14 Ripped out discord network system, started re-adding invites 2023-04-15 19:53:34 -07:00
Isaac0-dev
f7a3e5f0a6
add a way for Lua mods to detect what OS coop is running on (#338)
* patch for beta 32

* bump version

* fix lakitu cam duplication hopefully

* add a way for Lua mods to see what OS its running on
2023-04-08 19:52:16 -04:00
MysterD
e7ebce5207 Removed lag compensation functions that shouldn't be added to the Lua API 2023-04-03 21:56:52 -07:00
MysterD
fce88728d2 Improve lag compensation 2023-04-03 13:55:03 -07:00
MysterD
192d47aea0 Added FONT_TINY 2023-04-02 23:02:14 -07:00
MysterD
9cfa078b5e Make gMarioStates->controller immutable in Lua 2023-04-01 17:16:18 -07:00
MysterD
6fc711e440 Added smlua_text_utils_get_language() 2023-04-01 00:04:45 -07:00
MysterD
7df87d583e Fix crash when removing a sync objects and iterating at the same time 2023-03-27 20:25:35 -07:00
MysterD
b596cb2af2 Figure out a ping between every player, adjust resend rate based on it 2023-03-27 11:50:32 -07:00
Isaac0-dev
6cb1b2faec
Beta 32.0.1 (#325)
* patch for beta 32

* require the development flag for Lua profiler

* autogen
2023-03-26 01:15:28 -04:00
Agent X
4277230f20
Show players on star select toggle (#321)
* Show players on star select toggle

* Make only toggleable by mods

* Allow player list to also be disabled
2023-03-23 21:12:26 -04:00
Sunk
08f8502cab
Remove duplicate hook documentation (#318) 2023-03-23 17:13:08 -04:00
Agent X
1a86d46d95
Override envfx from Lua (#316)
* Override envfx from Lua

set_override_envfx(-1) to reset override

* Fix type mismatch
2023-03-23 14:46:15 -04:00
Agent X
c79a001f5f
Make fixed collision rounded corners toggleable (#315) 2023-03-22 21:02:43 -04:00
Isaac0-dev
7e46ce4a21
fixes and other improvements (#309)
* HOOK_JOINED_GAME

* expose VERSION_TEXT, and two more adjusments

* show if a constant type is a string with autogen

* fix another blunder by that guy

* should use an or operator here

* fix frame limiter stuff
2023-03-21 19:43:29 -04:00
Agent X
751dfe61c7
Move everything over (#280) 2023-03-20 22:36:25 -04:00
Agent X
42b43a9b7e
get_ttc_speed_setting and set_ttc_speed_setting (#307) 2023-03-20 20:20:11 -04:00
Agent X
90bc1732f1
Merge pull request #303 from Sunketchupm/coop
Fix inaccuracies in hooks.md
2023-03-20 20:13:55 -04:00
Agent X
d0318c23d5
Merge pull request #301 from Agent-11/hooks
Touch up new hooks
2023-03-20 20:07:14 -04:00
Agent X
3a45334a3d
Merge pull request #310 from Agent-11/time
get_time()
2023-03-20 19:59:31 -04:00
Agent X
22952dda05
Expose sound_banks_enable/disable to Lua (#311) 2023-03-18 17:12:33 -04:00
Sunk
2370f2e3d9 Merge remote-tracking branch 'upstream/coop' into coop 2023-03-18 00:13:54 -04:00
Agent X
c67b09b77f get_time() 2023-03-14 20:53:23 -04:00
Agent X
35eb3f1695
Merge branch 'sm64ex-coop-dev:coop' into hooks 2023-03-13 09:15:04 -04:00
Isaac0-dev
a939ddc07b
bring back the ability to lose your cap (#229)
* bring back the ability to lose your cap

* run autogen and add "cap" to the mario states guide

* fix some indentation
2023-03-03 01:46:46 -05:00
Sunk
6c362312f7 Fix inaccuracies in hooks.md 2023-03-01 20:24:12 -05:00
Agent X
5653b2bec4
Add new param to documentation 2023-02-28 22:43:47 -05:00
PeachyPeach
1e175b5ce7
Make most used and useful features built-ins (#242)
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased
2023-02-26 03:15:54 +01:00
Sunk
9ec75abc60
Add HOOK_BEFORE_SET_MARIO_ACTION (#253)
* Small quality of life changes

Disabled fixed collision in sm74 by default.
Popping should now completely set the popped player's speed to 0.

* Add HOOK_BEFORE_SET_MARIO_ACTION

Param: incoming action
Return: changes incoming action
If the return value is 1, prevent the action from happening entirely.
0 can't be used here since it'll break the title screen.

* Update hooks.md

* Revert "Small quality of life changes"

This reverts commit 05dd235cd0.
2023-02-22 20:28:23 -05:00
Isaac0-dev
baedae5412
rerun autogen (#291) 2023-02-22 00:56:30 -05:00
Agent X
ea7f0a11c2
Small improvements to HUD and new functions (#268)
* Small improvements to HUD and new functions

- Split HUD_DISPLAY_FLAG_CAMERA_AND_POWER into HUD_DISPLAY_FLAG_CAMERA and HUD_DISPLAY_FLAG_POWER
- Added hud_is_hidden()
- Added camera_is_frozen()
- Added extra sanity check to hud.c

* Re-add old flags

* Fixes and improvements

* Mod compatibility
2023-02-21 00:23:15 -05:00
Agent X
4aada40a62
area_create_warp_node and area_get_warp_node* (#270)
* area_get_warp_node*

- Added area_get_warp_node to Lua
- Added area_get_warp_node_from_params to Lua

* area_create_warp_node and warp constants

Here you go Isaac!

* Add object param

* Commits work again, pushing everything else
2023-02-20 21:47:32 -05:00
Isaac0-dev
3bc0b13e20
ACTIVE_FLAG_DORMANT (#281) 2023-02-18 23:45:13 -05:00