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Add HOOK_BEFORE_SET_MARIO_ACTION (#253)
* Small quality of life changes
Disabled fixed collision in sm74 by default.
Popping should now completely set the popped player's speed to 0.
* Add HOOK_BEFORE_SET_MARIO_ACTION
Param: incoming action
Return: changes incoming action
If the return value is 1, prevent the action from happening entirely.
0 can't be used here since it'll break the title screen.
* Update hooks.md
* Revert "Small quality of life changes"
This reverts commit 05dd235cd0
.
This commit is contained in:
parent
756719bb81
commit
9ec75abc60
10 changed files with 47 additions and 4 deletions
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@ -8152,7 +8152,10 @@ HOOK_OBJECT_SET_MODEL = 28
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HOOK_CHARACTER_SOUND = 29
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--- @type LuaHookedEventType
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HOOK_MAX = 30
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HOOK_BEFORE_SET_MARIO_ACTION = 30
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--- @type LuaHookedEventType
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HOOK_MAX = 31
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--- @class HudDisplayFlags
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@ -760,6 +760,7 @@
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--- @field public unkC4 number
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--- @field public usedObj Object
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--- @field public vel Vec3f
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--- @field public visibleToEnemies integer
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--- @field public wall Surface
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--- @field public wallKickTimer integer
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--- @field public wallNormal Vec3f
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@ -2894,7 +2894,8 @@
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| HOOK_ON_CHAT_MESSAGE | 27 |
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| HOOK_OBJECT_SET_MODEL | 28 |
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| HOOK_CHARACTER_SOUND | 29 |
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| HOOK_MAX | 30 |
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| HOOK_BEFORE_SET_MARIO_ACTION | 30 |
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| HOOK_MAX | 31 |
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[:arrow_up_small:](#)
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@ -116,6 +116,7 @@ The lua functions sent to `hook_event()` will be automatically called by SM64 wh
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| HOOK_ON_CHAT_MESSAGE | Called when a chat message gets sent. Return `false` to prevent the message from being sent. | [MarioState](structs.md#MarioState) messageSender |
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| HOOK_OBJECT_SET_MODEL | Called when a behavior changes models. Also runs when a behavior spawns. | [Object](structs.md#Object) obj, `integer` modelID |
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| HOOK_CHARACTER_SOUND | Called when mario retrieves a character sound to play, return a character sound or `0` to override it. | [MarioState](structs.md#MarioState) mario, [enum CharacterSound](constants.md#enum-CharacterSound) characterSound |
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| HOOK_BEFORE_SET_MARIO_ACTION | Called before Mario's action changes. Return an action to change the incoming action or `1` to cancel the action change. | `integer` incomingAction |
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### Parameters
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@ -1086,6 +1086,7 @@
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| unkC4 | `number` | |
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| usedObj | [Object](structs.md#Object) | |
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| vel | [Vec3f](structs.md#Vec3f) | read-only |
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| visibleToEnemies | `integer` | |
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| wall | [Surface](structs.md#Surface) | |
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| wallKickTimer | `integer` | |
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| wallNormal | [Vec3f](structs.md#Vec3f) | read-only |
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@ -1093,6 +1093,10 @@ static u32 set_mario_action_cutscene(struct MarioState *m, u32 action, UNUSED u3
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* specific function if needed.
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*/
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u32 set_mario_action(struct MarioState *m, u32 action, u32 actionArg) {
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u32 returnValue = 0;
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smlua_call_event_hooks_int_param_ret_int(HOOK_BEFORE_SET_MARIO_ACTION, action, &returnValue);
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if (returnValue == 1) { return TRUE; } else if (returnValue) { action = returnValue; }
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switch (action & ACT_GROUP_MASK) {
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case ACT_GROUP_MOVING:
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action = set_mario_action_moving(m, action, actionArg);
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@ -800,7 +800,7 @@ static struct LuaObjectField sMarioBodyStateFields[LUA_MARIO_BODY_STATE_FIELD_CO
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{ "wingFlutter", LVT_S8, offsetof(struct MarioBodyState, wingFlutter), false, LOT_NONE },
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};
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#define LUA_MARIO_STATE_FIELD_COUNT 76
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#define LUA_MARIO_STATE_FIELD_COUNT 77
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static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
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{ "action", LVT_U32, offsetof(struct MarioState, action), false, LOT_NONE },
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{ "actionArg", LVT_U32, offsetof(struct MarioState, actionArg), false, LOT_NONE },
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@ -873,6 +873,7 @@ static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
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{ "unkC4", LVT_F32, offsetof(struct MarioState, unkC4), false, LOT_NONE },
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{ "usedObj", LVT_COBJECT_P, offsetof(struct MarioState, usedObj), false, LOT_OBJECT },
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{ "vel", LVT_COBJECT, offsetof(struct MarioState, vel), true, LOT_VEC3F },
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{ "visibleToEnemies", LVT_U8, offsetof(struct MarioState, visibleToEnemies), false, LOT_NONE },
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{ "wall", LVT_COBJECT_P, offsetof(struct MarioState, wall), false, LOT_SURFACE },
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{ "wallKickTimer", LVT_U8, offsetof(struct MarioState, wallKickTimer), false, LOT_NONE },
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{ "wallNormal", LVT_COBJECT, offsetof(struct MarioState, wallNormal), true, LOT_VEC3F },
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@ -2893,7 +2893,8 @@ char gSmluaConstants[] = ""
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"HOOK_ON_CHAT_MESSAGE = 27\n"
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"HOOK_OBJECT_SET_MODEL = 28\n"
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"HOOK_CHARACTER_SOUND = 29\n"
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"HOOK_MAX = 30\n"
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"HOOK_BEFORE_SET_MARIO_ACTION = 30\n"
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"HOOK_MAX = 31\n"
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"ACTION_HOOK_EVERY_FRAME = 0\n"
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"ACTION_HOOK_GRAVITY = 1\n"
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"ACTION_HOOK_MAX = 2\n"
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@ -676,6 +676,33 @@ bool smlua_call_event_hooks_mario_charactersound_param_ret_int(enum LuaHookedEve
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return false;
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}
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void smlua_call_event_hooks_int_param_ret_int(enum LuaHookedEventType hookType, u32 param, u32* returnValue) {
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lua_State* L = gLuaState;
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if (L == NULL) { return; }
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struct LuaHookedEvent* hook = &sHookedEvents[hookType];
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for (int i = 0; i < hook->count; i++) {
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s32 prevTop = lua_gettop(L);
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// push the callback onto the stack
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lua_rawgeti(L, LUA_REGISTRYINDEX, hook->reference[i]);
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// push params
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lua_pushinteger(L, param);
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// call the callback
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if (0 != smlua_call_hook(L, 1, 1, 0, hook->mod[i])) {
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LOG_LUA("Failed to call the callback: %u", hookType);
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continue;
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}
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// output the return value
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if (lua_type(L, -1) == LUA_TNUMBER) {
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*returnValue = smlua_to_integer(L, -1);
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}
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lua_settop(L, prevTop);
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}
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}
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////////////////////
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// hooked actions //
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////////////////////
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@ -41,6 +41,7 @@ enum LuaHookedEventType {
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HOOK_ON_CHAT_MESSAGE,
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HOOK_OBJECT_SET_MODEL,
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HOOK_CHARACTER_SOUND,
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HOOK_BEFORE_SET_MARIO_ACTION,
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HOOK_MAX,
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};
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@ -75,6 +76,7 @@ static const char* LuaHookedEventTypeName[] = {
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"HOOK_ON_CHAT_MESSAGE",
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"HOOK_OBJECT_SET_MODEL",
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"HOOK_CHARACTER_SOUND",
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"HOOK_BEFORE_SET_MARIO_ACTION",
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"HOOK_MAX"
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};
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@ -113,6 +115,7 @@ void smlua_call_event_hooks_use_act_select(enum LuaHookedEventType hookType, int
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void smlua_call_event_hooks_ret_bool(enum LuaHookedEventType hookType, bool* returnValue);
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void smlua_call_event_hooks_on_chat_message(enum LuaHookedEventType hookType, struct MarioState* m, const char* message, bool* returnValue);
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bool smlua_call_event_hooks_mario_charactersound_param_ret_int(enum LuaHookedEventType hookType, struct MarioState* m, enum CharacterSound characterSound, s32* returnValue);
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void smlua_call_event_hooks_int_param_ret_int(enum LuaHookedEventType hookType, u32 param, u32* returnValue);
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enum BehaviorId smlua_get_original_behavior_id(const BehaviorScript* behavior);
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const BehaviorScript* smlua_override_behavior(const BehaviorScript* behavior);
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