Merge branch 'sm64ex-coop-dev:coop' into hooks

This commit is contained in:
Agent X 2023-03-13 09:15:04 -04:00 committed by GitHub
commit 35eb3f1695
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
20 changed files with 153 additions and 55 deletions

View file

@ -708,6 +708,7 @@
--- @field public animation MarioAnimation
--- @field public area Area
--- @field public bubbleObj Object
--- @field public cap integer
--- @field public capTimer integer
--- @field public ceil Surface
--- @field public ceilHeight number

View file

@ -86,6 +86,7 @@ The `MarioState` structure contains 76 different variables, this guide will try
|`knockbackTimer`|`integer`|Used for invincibilty when flying through the air after a bonk or being hit by another player.
|`specialTripleJump`|`integer`|Can be used as a bool, sets whether or not to use the special triple jump unlocked after talking to Yoshi.
|`wallNormal`|`Vec3f`|The angle of the current wall on the x, y, and z axis.
|`cap`|`integer`|Where Mario's cap is meant to be. Can be on Mario's head, the snowman's head in Snowman's Land, held by Klepto, or on Ukiki's head.
## Section 3: When should I use `gMarioStates`?
Most of the time you won't be using `gMarioStates[0]` to access your Mario, but rather use a hook. A lot of hooks pass `m` through the function. What does this mean? Well, here is a example with comments to explain it as good as possible:

View file

@ -1034,6 +1034,7 @@
| animation | [MarioAnimation](structs.md#MarioAnimation) | |
| area | [Area](structs.md#Area) | |
| bubbleObj | [Object](structs.md#Object) | |
| cap | `integer` | |
| capTimer | `integer` | |
| ceil | [Surface](structs.md#Surface) | |
| ceilHeight | `number` | |

View file

@ -397,6 +397,7 @@ struct MarioState
/*????*/ u8 specialTripleJump;
/*????*/ Vec3f wallNormal;
/*????*/ u8 visibleToEnemies;
/*????*/ u32 cap;
};
struct TextureInfo

View file

@ -193,28 +193,22 @@ void bhv_normal_cap_init(void) {
o->oFriction = 0.89f;
o->oBuoyancy = 0.9f;
o->oOpacity = 0xFF;
save_file_set_cap_pos(o->oPosX, o->oPosY, o->oPosZ);
}
void normal_cap_set_save_flags(void) {
save_file_clear_flags(SAVE_FLAG_CAP_ON_GROUND);
switch (gCurrCourseNum) {
case COURSE_SSL:
save_file_set_flags(SAVE_FLAG_CAP_ON_KLEPTO);
break;
case COURSE_SL:
save_file_set_flags(SAVE_FLAG_CAP_ON_MR_BLIZZARD);
gMarioStates[0].cap = SAVE_FLAG_CAP_ON_MR_BLIZZARD;
break;
case COURSE_TTM:
save_file_set_flags(SAVE_FLAG_CAP_ON_UKIKI);
gMarioStates[0].cap = SAVE_FLAG_CAP_ON_UKIKI;
break;
default:
save_file_set_flags(SAVE_FLAG_CAP_ON_KLEPTO);
gMarioStates[0].cap = SAVE_FLAG_CAP_ON_KLEPTO;
break;
}
}
@ -251,9 +245,6 @@ void bhv_normal_cap_loop(void) {
break;
}
if ((s32) o->oForwardVel != 0)
save_file_set_cap_pos(o->oPosX, o->oPosY, o->oPosZ);
if (o->activeFlags == ACTIVE_FLAG_DEACTIVATED)
normal_cap_set_save_flags();

View file

@ -97,12 +97,11 @@ void bhv_klepto_init(void) {
o->oKleptoStartPosY = o->oPosY;
o->oKleptoStartPosZ = o->oPosZ;
// skip hat save flags
//if (save_file_get_flags() & SAVE_FLAG_CAP_ON_KLEPTO) {
// o->oAnimState = KLEPTO_ANIM_STATE_HOLDING_CAP;
//} else {
if (gMarioStates[0].cap & SAVE_FLAG_CAP_ON_KLEPTO) {
o->oAnimState = KLEPTO_ANIM_STATE_HOLDING_CAP;
} else {
o->oAction = KLEPTO_ACT_WAIT_FOR_MARIO;
//}
}
}
struct SyncObject* so = sync_object_init(o, 4000.0f);
@ -419,7 +418,7 @@ void bhv_klepto_update(void) {
u8 modelIndex = (np->overrideModelIndex < CT_MAX) ? np->overrideModelIndex : 0;
u32 capModel = gCharacters[modelIndex].capModelId;
save_file_clear_flags(SAVE_FLAG_CAP_ON_KLEPTO);
gMarioStates[0].cap &= ~SAVE_FLAG_CAP_ON_KLEPTO;
struct Object* cap = spawn_object(o, capModel, bhvNormalCap);
if (cap != NULL) {

View file

@ -60,7 +60,7 @@ void bhv_mr_blizzard_init(void) {
} else {
if (o->oBehParams2ndByte != MR_BLIZZARD_STYPE_NO_CAP) {
// Cap wearing Mr. Blizzard from SL.
if (save_file_get_flags() & SAVE_FLAG_CAP_ON_MR_BLIZZARD) {
if (gMarioStates[0].cap & SAVE_FLAG_CAP_ON_MR_BLIZZARD) {
o->oAnimState = 1;
}
}
@ -244,7 +244,7 @@ static void mr_blizzard_act_death(void) {
// If Mr. Blizzard is wearing Mario's cap, clear
// the save flag and spawn Mario's cap.
if (o->oAnimState) {
save_file_clear_flags(SAVE_FLAG_CAP_ON_MR_BLIZZARD);
gMarioStates[0].cap &= ~SAVE_FLAG_CAP_ON_MR_BLIZZARD;
cap = spawn_object_relative(0, 5, 105, 0, o, MODEL_MARIOS_CAP, bhvNormalCap);
if (cap != NULL) {

View file

@ -644,13 +644,12 @@ void cap_ukiki_held_loop(void) {
* Initializatation for ukiki, determines if it has Mario's cap.
*/
void bhv_ukiki_init(void) {
// skip hat save flags
//if (o->oBehParams2ndByte == UKIKI_CAP) {
// if (save_file_get_flags() & SAVE_FLAG_CAP_ON_UKIKI) {
// o->oUkikiTextState = UKIKI_TEXT_HAS_CAP;
// o->oUkikiHasCap |= UKIKI_CAP_ON;
// }
//}
if (o->oBehParams2ndByte == UKIKI_CAP) {
if (gMarioStates[0].cap & SAVE_FLAG_CAP_ON_UKIKI) {
o->oUkikiTextState = UKIKI_TEXT_HAS_CAP;
o->oUkikiHasCap |= UKIKI_CAP_ON;
}
}
sync_object_init(o, 4000.0f);
sync_object_init_field(o, &o->oUkikiTauntCounter);

View file

@ -394,7 +394,7 @@ void mario_blow_off_cap(struct MarioState *m, f32 capSpeed) {
struct Object *capObject;
if (does_mario_have_normal_cap_on_head(m)) {
save_file_set_cap_pos(m->pos[0], m->pos[1], m->pos[2]);
m->cap = SAVE_FLAG_CAP_ON_MR_BLIZZARD;
m->flags &= ~(MARIO_NORMAL_CAP | MARIO_CAP_ON_HEAD);
@ -426,7 +426,7 @@ u32 mario_lose_cap_to_enemy(struct MarioState* m, u32 arg) {
u32 wasWearingCap = FALSE;
if (does_mario_have_normal_cap_on_head(m)) {
save_file_set_flags(arg == 1 ? SAVE_FLAG_CAP_ON_KLEPTO : SAVE_FLAG_CAP_ON_UKIKI);
gMarioStates[0].cap = (arg == 1 ? SAVE_FLAG_CAP_ON_KLEPTO : SAVE_FLAG_CAP_ON_UKIKI);
m->flags &= ~(MARIO_NORMAL_CAP | MARIO_CAP_ON_HEAD);
wasWearingCap = TRUE;
}

View file

@ -63,6 +63,10 @@ s16 gChangeLevelTransition = -1;
s16 gChangeActNum = -1;
static bool sFirstCastleGroundsMenu = true;
bool isDemoActive = false;
bool inPlayerMenu = false;
static u16 gDemoCountdown = 0;
int demoNumber = -1;
// TODO: Make these ifdefs better
const char *credits01[] = { "1GAME DIRECTOR", "SHIGERU MIYAMOTO" };
@ -821,10 +825,8 @@ s16 level_trigger_warp(struct MarioState *m, s32 warpOp) {
switch (warpOp) {
case WARP_OP_DEMO_NEXT:
case WARP_OP_DEMO_END: sDelayedWarpTimer = 20; // Must be one line to match on -O2
sSourceWarpNodeId = WARP_NODE_F0;
gSavedCourseNum = COURSE_NONE;
val04 = FALSE;
play_transition(WARP_TRANSITION_FADE_INTO_STAR, 0x14, 0x00, 0x00, 0x00);
stop_demo(NULL);
break;
case WARP_OP_CREDITS_END:
@ -972,7 +974,6 @@ void initiate_delayed_warp(void) {
break;
case WARP_OP_DEMO_NEXT:
warp_special(-2);
break;
case WARP_OP_CREDITS_START:
@ -1105,21 +1106,92 @@ void basic_update(UNUSED s16 *arg) {
}
}
bool find_demo_number(void) {
bool changeLevel = false;
switch (gCurrLevelNum) {
case LEVEL_BOWSER_1:
changeLevel = true;
demoNumber = 0;
break;
case LEVEL_WF:
changeLevel = true;
demoNumber = 1;
break;
case LEVEL_CCM:
changeLevel = true;
demoNumber = 2;
break;
case LEVEL_BBH:
changeLevel = true;
demoNumber = 3;
break;
case LEVEL_JRB:
changeLevel = true;
demoNumber = 4;
break;
case LEVEL_HMC:
changeLevel = true;
demoNumber = 5;
break;
case LEVEL_PSS:
changeLevel = true;
demoNumber = 6;
break;
default:
changeLevel = false;
demoNumber = -1;
}
return changeLevel;
}
static void start_demo(void) {
if (isDemoActive) {
isDemoActive = false;
} else {
isDemoActive = true;
if (find_demo_number()) {
gChangeLevel = gCurrLevelNum;
}
if (demoNumber <= 6 || demoNumber > -1) {
gCurrDemoInput = NULL;
func_80278A78(&gDemo, gDemoInputs, D_80339CF4);
load_patchable_table(&gDemo, demoNumber);
gCurrDemoInput = ((struct DemoInput *) gDemo.targetAnim);
} else {
isDemoActive = false;
}
}
}
void stop_demo(UNUSED struct DjuiBase* caller) {
if (isDemoActive) {
isDemoActive = false;
gCurrDemoInput = NULL;
gChangeLevel = gCurrLevelNum;
gDemoCountdown = 0;
if (gDjuiInMainMenu || gNetworkType == NT_NONE) {
update_menu_level();
}
}
}
int gPressedStart = 0;
s32 play_mode_normal(void) {
if (gCurrDemoInput != NULL) {
print_intro_text();
if (gPlayer1Controller->buttonPressed & END_DEMO) {
level_trigger_warp(gMarioState,
gCurrLevelNum == LEVEL_PSS ? WARP_OP_DEMO_END : WARP_OP_DEMO_NEXT);
} else if (!gWarpTransition.isActive && sDelayedWarpOp == WARP_OP_NONE
&& (gPlayer1Controller->buttonPressed & START_BUTTON)) {
gPressedStart = 1;
level_trigger_warp(gMarioState, WARP_OP_DEMO_NEXT);
if (gDjuiInMainMenu && gCurrDemoInput == NULL && configMenuDemos && !inPlayerMenu) {
find_demo_number();
if ((++gDemoCountdown) == PRESS_START_DEMO_TIMER && (demoNumber <= 6 || demoNumber > -1)) {
start_demo();
}
}
if (((gCurrDemoInput != NULL) && (gPlayer1Controller->buttonPressed & END_DEMO || !isDemoActive || !gDjuiInMainMenu || gNetworkType != NT_NONE || inPlayerMenu)) || (gCurrDemoInput == NULL && isDemoActive)) {
gPlayer1Controller->buttonPressed &= ~END_DEMO;
stop_demo(NULL);
}
warp_area();
check_instant_warp();
@ -1344,6 +1416,9 @@ void update_menu_level(void) {
// warp to level, this feels buggy
if (gCurrLevelNum != curLevel) {
if (isDemoActive) {
stop_demo(NULL);
}
if (curLevel == LEVEL_JRB) {
gChangeLevel = curLevel;
gChangeActNum = 2;
@ -1353,6 +1428,10 @@ void update_menu_level(void) {
gChangeLevel = curLevel;
gChangeActNum = 6;
}
gDemoCountdown = 0;
}
if (isDemoActive) {
return;
}
if (gCurrAreaIndex != 2 && gCurrLevelNum == LEVEL_THI) {

View file

@ -5,6 +5,7 @@
#include "types.h"
#include "pc/djui/djui.h"
#define TIMER_CONTROL_SHOW 0
#define TIMER_CONTROL_START 1
@ -56,6 +57,8 @@
#define WARP_TYPE_CHANGE_AREA 2
#define WARP_TYPE_SAME_AREA 3
#define PRESS_START_DEMO_TIMER 800
struct CreditsEntry
{
/*0x00*/ u8 levelNum;
@ -125,6 +128,8 @@ extern s8 gNeverEnteredCastle;
extern u32 gControlTimerStartNat;
extern u32 gControlTimerStopNat;
extern bool inPlayerMenu;
enum HUDDisplayFlag {
HUD_DISPLAY_FLAG_LIVES = 0x0001,
HUD_DISPLAY_FLAG_COIN_COUNT = 0x0002,
@ -163,4 +168,7 @@ s32 lvl_exiting_credits(UNUSED s16 arg0, UNUSED s32 arg1);
void fake_lvl_init_from_save_file(void);
void lvl_skip_credits(void);
void update_menu_level(void);
void stop_demo(UNUSED struct DjuiBase* caller);
#endif // LEVEL_UPDATE_H

View file

@ -2149,13 +2149,12 @@ void init_single_mario(struct MarioState* m) {
m->invincTimer = 0;
m->visibleToEnemies = TRUE;
// always put the cap on head
/*if (save_file_get_flags() & (SAVE_FLAG_CAP_ON_GROUND | SAVE_FLAG_CAP_ON_KLEPTO | SAVE_FLAG_CAP_ON_UKIKI | SAVE_FLAG_CAP_ON_MR_BLIZZARD)) {
if (m->cap & (SAVE_FLAG_CAP_ON_GROUND | SAVE_FLAG_CAP_ON_KLEPTO | SAVE_FLAG_CAP_ON_UKIKI | SAVE_FLAG_CAP_ON_MR_BLIZZARD)) {
m->flags = 0;
} else {*/
} else {
m->flags = (MARIO_CAP_ON_HEAD | MARIO_NORMAL_CAP);
//}
}
m->forwardVel = 0.0f;
m->squishTimer = 0;
@ -2198,7 +2197,6 @@ void init_single_mario(struct MarioState* m) {
m->action = (m->pos[1] <= (m->waterLevel - 100)) ? ACT_WATER_IDLE : ACT_IDLE;
mario_reset_bodystate(m);
update_mario_info_for_cam(m);
m->marioBodyState->punchState = 0;

View file

@ -706,16 +706,16 @@ u16 save_file_get_sound_mode(void) {
}
void save_file_move_cap_to_default_location(void) {
if (save_file_get_flags() & SAVE_FLAG_CAP_ON_GROUND) {
if (save_file_get_flags() & SAVE_FLAG_CAP_ON_GROUND || gMarioStates[0].cap == SAVE_FLAG_CAP_ON_GROUND) {
switch (gSaveBuffer.files[gCurrSaveFileNum - 1][gSaveFileUsingBackupSlot].capLevel) {
case LEVEL_SSL:
save_file_set_flags(SAVE_FLAG_CAP_ON_KLEPTO);
gMarioStates[0].cap = SAVE_FLAG_CAP_ON_KLEPTO;
break;
case LEVEL_SL:
save_file_set_flags(SAVE_FLAG_CAP_ON_MR_BLIZZARD);
gMarioStates[0].cap = SAVE_FLAG_CAP_ON_MR_BLIZZARD;
break;
case LEVEL_TTM:
save_file_set_flags(SAVE_FLAG_CAP_ON_UKIKI);
gMarioStates[0].cap = SAVE_FLAG_CAP_ON_UKIKI;
break;
}
save_file_clear_flags(SAVE_FLAG_CAP_ON_GROUND);

View file

@ -17,8 +17,6 @@
#include "pc/lua/utils/smlua_level_utils.h"
#include "menu/intro_geo.h"
#define PRESS_START_DEMO_TIMER 800
#define STUB_LEVEL(textname, _1, _2, _3, _4, _5, _6, _7, _8) textname,
#define DEFINE_LEVEL(textname, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10) textname,

View file

@ -136,6 +136,7 @@ unsigned int configPlayerModel = 0;
unsigned int configMenuLevel = 0;
bool configMenuSound = false;
bool configMenuRandom = false;
bool configMenuDemos = false;
struct PlayerPalette configPlayerPalette = {{{ 0x00, 0x00, 0xff }, { 0xff, 0x00, 0x00 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xff, 0x00, 0x00 }}};
struct PlayerPalette configCustomPalette = {{{ 0x00, 0x00, 0xff }, { 0xff, 0x00, 0x00 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xff, 0x00, 0x00 }}};
bool configUncappedFramerate = true;
@ -228,6 +229,7 @@ static const struct ConfigOption options[] = {
{.name = "coop_menu_level", .type = CONFIG_TYPE_UINT , .uintValue = &configMenuLevel},
{.name = "coop_menu_sound", .type = CONFIG_TYPE_BOOL , .boolValue = &configMenuSound},
{.name = "coop_menu_random", .type = CONFIG_TYPE_BOOL , .boolValue = &configMenuRandom},
{.name = "coop_menu_demos", .type = CONFIG_TYPE_BOOL , .boolValue = &configMenuDemos},
{.name = "coop_player_palette_pants", .type = CONFIG_TYPE_COLOR , .colorValue = &configPlayerPalette.parts[PANTS]},
{.name = "coop_player_palette_shirt", .type = CONFIG_TYPE_COLOR , .colorValue = &configPlayerPalette.parts[SHIRT]},
{.name = "coop_player_palette_gloves", .type = CONFIG_TYPE_COLOR , .colorValue = &configPlayerPalette.parts[GLOVES]},

View file

@ -93,6 +93,7 @@ extern unsigned int configPlayerModel;
extern unsigned int configMenuLevel;
extern bool configMenuSound;
extern bool configMenuRandom;
extern bool configMenuDemos;
extern struct PlayerPalette configPlayerPalette;
extern struct PlayerPalette configCustomPalette;
extern bool configUncappedFramerate;

View file

@ -1,6 +1,7 @@
#include "djui.h"
#include "src/pc/utils/misc.h"
#include "src/pc/configfile.h"
#include "src/game/level_update.h"
static struct DjuiSelectionbox* sLevelBox = NULL;
@ -51,6 +52,11 @@ void djui_panel_main_menu_create(struct DjuiBase* caller) {
djui_base_set_size(&checkbox2->base, 1.0f, 32);
djui_interactable_hook_value_change(&checkbox2->base, djui_panel_random_menu);
struct DjuiCheckbox* checkbox3 = djui_checkbox_create(&body->base, "Play Vanilla Demos", &configMenuDemos);
djui_base_set_size_type(&checkbox3->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&checkbox3->base, 1.0f, 32);
djui_interactable_hook_value_change(&checkbox3->base, stop_demo);
struct DjuiButton* button1 = djui_button_create(&body->base, "Back");
djui_base_set_size_type(&button1->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&button1->base, 1.0f, 64);

View file

@ -240,9 +240,20 @@ static void djui_panel_player_value_changed(UNUSED struct DjuiBase* caller) {
}
}
static void djui_panel_player_prevent_demo(UNUSED struct DjuiBase* caller) {
if (inPlayerMenu) {
inPlayerMenu = false;
djui_panel_menu_back(NULL);
} else {
inPlayerMenu = true;
}
}
void djui_panel_player_create(struct DjuiBase* caller) {
f32 bodyHeight = 32 * 3 + 64 * 2 + 16 * 5;
djui_panel_player_prevent_demo(NULL);
struct DjuiBase* defaultBase = NULL;
struct DjuiThreePanel* panel = djui_panel_menu_create(bodyHeight, "\\#ff0800\\P\\#1be700\\L\\#00b3ff\\A\\#ffef00\\Y\\#ff0800\\E\\#1be700\\R");
struct DjuiFlowLayout* body = (struct DjuiFlowLayout*)djui_three_panel_get_body(panel);
@ -338,7 +349,7 @@ void djui_panel_player_create(struct DjuiBase* caller) {
djui_base_set_size_type(&button6->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
djui_base_set_size(&button6->base, 1.0f, 64);
djui_button_set_style(button6, 1);
djui_interactable_hook_click(&button6->base, djui_panel_menu_back);
djui_interactable_hook_click(&button6->base, djui_panel_player_prevent_demo);
}
djui_panel_add(caller, &panel->base, defaultBase);

View file

@ -821,6 +821,7 @@ static struct LuaObjectField sMarioStateFields[LUA_MARIO_STATE_FIELD_COUNT] = {
{ "animation", LVT_COBJECT_P, offsetof(struct MarioState, animation), false, LOT_MARIOANIMATION },
{ "area", LVT_COBJECT_P, offsetof(struct MarioState, area), false, LOT_AREA },
{ "bubbleObj", LVT_COBJECT_P, offsetof(struct MarioState, bubbleObj), false, LOT_OBJECT },
{ "cap", LVT_U32, offsetof(struct MarioState, cap), false, LOT_NONE },
{ "capTimer", LVT_U16, offsetof(struct MarioState, capTimer), false, LOT_NONE },
{ "ceil", LVT_COBJECT_P, offsetof(struct MarioState, ceil), false, LOT_SURFACE },
{ "ceilHeight", LVT_F32, offsetof(struct MarioState, ceilHeight), false, LOT_NONE },

View file

@ -515,6 +515,7 @@ void network_shutdown(bool sendLeaving, bool exiting, bool popup) {
network_player_init();
camera_set_use_course_specific_settings(true);
free_vtx_scroll_targets();
gMarioStates[0].cap = 0;
struct Controller* cnt = gMarioStates[0].controller;
cnt->rawStickX = 0;