mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
Add set_exclamation_box_contents() (#445)
* Properly set Mario's y vel to 0 on popping * Change 0 to 0.0f, just in case * Re-introduce a few vanilla bugs under gBehaviorValues The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back. The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch. * Fix Shell Mario fix Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues. * Add InfiniteRenderDistance to gBehaviorValues I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance. * Allow mods to disable the camera centering from romhack camera * Allow mods to disable romhack camera centering Done again * Update on network shutdown * Remove a line which I have no idea why it returned * Add set_exclamation_box_contents() No way this is memory safe or even well made but I did what I could * Added (most of) peachy's suggestions Still need to figure out how to stop the game from reading further than the size of the array without using a hardcoded number * Added more of peachy's suggestions I figured a good way to cap how far the exclamation box reads is to pass in the length of the array as well
This commit is contained in:
parent
d1aa4aee1e
commit
c428612a9e
17 changed files with 234 additions and 12 deletions
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@ -339,7 +339,7 @@ def def_constant(processed_constant):
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return s
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def build_to_def(processed_files):
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s = '-- AUTOGENERATED FOR CODE EDITORS --\n\n'
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s = '-- AUTOGENERATED FOR CODE EDITORS -- \n--- @meta\n--- @diagnostic disable\n\n'
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with open(get_path(in_filename), 'r', newline='\n') as f:
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s += f.read()
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s += '\n'
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@ -102,7 +102,7 @@ override_disallowed_functions = {
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"src/game/obj_behaviors.c": [ "debug_" ],
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"src/game/obj_behaviors_2.c": [ "wiggler_jumped_on_attack_handler", "huge_goomba_weakly_attacked" ],
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"src/game/spawn_sound.c": [ "spawner" ],
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"src/pc/lua/utils/smlua_obj_utils.h": [ "spawn_object_remember_field" ],
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"src/pc/lua/utils/smlua_obj_utils.h": [ "spawn_object_remember_field", "set_exclamation_box_new_contents", "get_exclamation_box_new_contents_pointer", "get_exclamation_box_new_contents_size" ],
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"src/game/camera.h": [ "update_camera", "init_camera", "stub_camera", "^reset_camera", "move_point_along_spline" ],
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"src/game/behavior_actions.h": [ "bhv_dust_smoke_loop", "bhv_init_room" ],
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"src/pc/lua/utils/smlua_audio_utils.h": [ "smlua_audio_utils_override", "audio_custom_shutdown"],
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@ -1067,7 +1067,7 @@ def def_function(function):
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def def_files(processed_files):
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s = '-- AUTOGENERATED FOR CODE EDITORS --\n\n'
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s = '-- AUTOGENERATED FOR CODE EDITORS -- \n--- @meta\n--- @diagnostic disable\n\n'
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for processed_file in processed_files:
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for function in processed_file['functions']:
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s += def_function(function)
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@ -123,7 +123,8 @@ sLuaManuallyDefinedStructs = [{
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'structs': [
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'struct Vec3f { float x; float y; float z; }',
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'struct Vec3s { s16 x; s16 y; s16 z; }',
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'struct Color { u8 r; u8 g; u8 b; }'
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'struct Color { u8 r; u8 g; u8 b; }',
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'struct ExclamationBoxContents { u8 index; u8 unused; u8 firstByte; enum ModelExtendedId emodel; enum BehaviorId behaviorId; }'
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]
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}]
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@ -580,7 +581,7 @@ def def_struct(struct):
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return s
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def def_structs(structs):
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s = '-- AUTOGENERATED FOR CODE EDITORS --\n'
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s = '-- AUTOGENERATED FOR CODE EDITORS -- \n--- @meta\n--- @diagnostic disable\n\n'
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for struct in structs:
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if struct['identifier'] in exclude_structs:
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@ -1,4 +1,6 @@
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-- AUTOGENERATED FOR CODE EDITORS --
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-- AUTOGENERATED FOR CODE EDITORS --
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--- @meta
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--- @diagnostic disable
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math.randomseed(get_time())
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@ -1,4 +1,6 @@
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-- AUTOGENERATED FOR CODE EDITORS --
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-- AUTOGENERATED FOR CODE EDITORS --
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--- @meta
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--- @diagnostic disable
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--- @param id integer
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--- @return ObjectWarpNode
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@ -9023,6 +9025,11 @@ function obj_set_vel(o, vx, vy, vz)
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-- ...
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end
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--- @return nil
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function restore_exclamation_box_original_contents()
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-- ...
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end
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--- @param x number
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--- @param y number
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--- @param z number
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@ -278,3 +278,15 @@ end
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function level_script_parse(levelNum, func)
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-- ...
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end
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--- @param contents ExclamationBoxContents[]
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--- @return nil
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--- The parameter should be a table containing several subtables with the following keys
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--- - index: The index of the content (used by oBehParam2ndByte)
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--- - unused: Unused
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--- - firstByte: The spawned object's oBehParam's 1st byte
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--- - emodel: The spawned object's model
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--- - behaviorId: The spawned object's behavior ID
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function set_exclamation_box_new_contents(contents)
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-- ...
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end
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@ -1,4 +1,7 @@
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-- AUTOGENERATED FOR CODE EDITORS --
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-- AUTOGENERATED FOR CODE EDITORS --
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--- @meta
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--- @diagnostic disable
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--- @class AnimInfo
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--- @field public animAccel integer
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@ -1931,6 +1934,13 @@
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--- @field public g integer
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--- @field public r integer
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--- @class ExclamationBoxContents
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--- @field public behaviorId BehaviorId
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--- @field public emodel ModelExtendedId
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--- @field public firstByte integer
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--- @field public index integer
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--- @field public unused integer
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--- @class Pointer_integer
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--- @class Pointer_Trajectory
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--- @class Pointer_LevelScript
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@ -2209,6 +2209,24 @@
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<br />
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## [restore_exclamation_box_original_contents](#restore_exclamation_box_original_contents)
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### Lua Example
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`restore_exclamation_box_original_contents()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void restore_exclamation_box_original_contents(void);`
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[:arrow_up_small:](#)
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<br />
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## [set_whirlpools](#set_whirlpools)
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### Lua Example
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@ -1676,6 +1676,7 @@
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- [obj_move_xyz](functions-5.md#obj_move_xyz)
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- [obj_set_model_extended](functions-5.md#obj_set_model_extended)
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- [obj_set_vel](functions-5.md#obj_set_vel)
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- [restore_exclamation_box_original_contents](functions-5.md#restore_exclamation_box_original_contents)
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- [set_whirlpools](functions-5.md#set_whirlpools)
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- [spawn_non_sync_object](functions-5.md#spawn_non_sync_object)
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- [spawn_sync_object](functions-5.md#spawn_sync_object)
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@ -22,6 +22,7 @@
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- [Cutscene](#Cutscene)
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- [CutsceneSplinePoint](#CutsceneSplinePoint)
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- [CutsceneVariable](#CutsceneVariable)
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- [ExclamationBoxContents](#ExclamationBoxContents)
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- [FloorGeometry](#FloorGeometry)
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- [GlobalObjectAnimations](#GlobalObjectAnimations)
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- [GlobalObjectCollisionData](#GlobalObjectCollisionData)
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@ -599,6 +600,20 @@
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<br />
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## [ExclamationBoxContents](#ExclamationBoxContents)
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | |
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| emodel | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) | |
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| firstByte | `integer` | |
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| index | `integer` | |
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| unused | `integer` | |
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[:arrow_up_small:](#)
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<br />
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## [FloorGeometry](#FloorGeometry)
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| Field | Type | Access |
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@ -49,6 +49,10 @@
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#include "pc/lua/utils/smlua_model_utils.h"
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#include "pc/lua/smlua_hooks.h"
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#include "pc/lua/smlua.h"
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#include "pc/lua/smlua_utils.h"
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#include "pc/lua/utils/smlua_obj_utils.h"
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#define o gCurrentObject
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struct WFRotatingPlatformData {
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@ -74,6 +78,7 @@ struct Struct8032F698 {
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s16 unk4;
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};
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/* Moved to smlua_obj_utils.h
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struct Struct802C0DF0 {
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u8 unk0;
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u8 unk1;
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@ -81,6 +86,7 @@ struct Struct802C0DF0 {
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u8 model;
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const BehaviorScript *behavior;
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};
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*/
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struct Struct8032F754 {
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s32 unk0;
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@ -28,7 +28,7 @@ struct Struct802C0DF0 sExclamationBoxContents[] = { { 0, 0, 0, MODEL_MARIOS_WING
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{ 12, 0, 3, MODEL_STAR, bhvSpawnedStar },
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{ 13, 0, 4, MODEL_STAR, bhvSpawnedStar },
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{ 14, 0, 5, MODEL_STAR, bhvSpawnedStar },
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{ 99, 0, 0, 0, NULL } };
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{ 255, 0, 0, 0, NULL } };
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void bhv_rotating_exclamation_box_loop(void) {
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if (!o->parentObj || o->parentObj->oAction != 1)
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@ -122,7 +122,7 @@ static s32 exclamation_replace_model(struct MarioState* m, s32 model) {
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}
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}
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void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1) {
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void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1, u8 size) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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struct Object* player = marioState ? marioState->marioObj : NULL;
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struct Object *sp1C = NULL;
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return;
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}
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while (a0->unk0 != 99) {
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for (u8 i = 0; i < size; i++) {
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if (a1 == a0->unk0) {
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s32 model = exclamation_replace_model(marioState, a0->model);
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// stars cant be sent here to due jankiness in oBehParams
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if (a0->behavior != smlua_override_behavior(bhvSpawnedStar) && sp1C != NULL) {
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// hack: if any other sync objects get spawned here we have to check for them
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// problem: going to need to sync every object
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if (a0->behavior == smlua_override_behavior(bhvKoopaShell)) {
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sync_object_set_id(sp1C);
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}
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@ -166,7 +167,9 @@ void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1) {
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}
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void exclamation_box_act_4(void) {
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exclamation_box_spawn_contents(sExclamationBoxContents, o->oBehParams2ndByte);
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struct Struct802C0DF0 *newContents = get_exclamation_box_new_contents_pointer();
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u8 newContentsSize = get_exclamation_box_new_contents_size();
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exclamation_box_spawn_contents(newContents ? newContents : sExclamationBoxContents, o->oBehParams2ndByte, newContentsSize);
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spawn_mist_particles_variable(0, 0, 46.0f);
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spawn_triangle_break_particles(20, 139, 0.3f, o->oAnimState);
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create_sound_spawner(SOUND_GENERAL_BREAK_BOX);
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@ -8,6 +8,7 @@
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#include "pc/lua/utils/smlua_model_utils.h"
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#include "pc/lua/utils/smlua_level_utils.h"
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#include "pc/lua/utils/smlua_anim_utils.h"
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#include "pc/lua/utils/smlua_obj_utils.h"
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#include "pc/djui/djui.h"
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lua_State* gLuaState = NULL;
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smlua_model_util_clear();
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smlua_level_util_reset();
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smlua_anim_util_reset();
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restore_exclamation_box_original_contents();
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lua_State* L = gLuaState;
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if (L != NULL) {
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lua_close(L);
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@ -14,6 +14,7 @@
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#include "include/level_misc_macros.h"
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#include "include/macro_presets.h"
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#include "utils/smlua_anim_utils.h"
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#include "utils/smlua_obj_utils.h"
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bool smlua_functions_valid_param_count(lua_State* L, int expected) {
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int top = lua_gettop(L);
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@ -210,6 +211,98 @@ int smlua_func_network_send_to(lua_State* L) {
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return 1;
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}
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int smlua_func_set_exclamation_box_new_contents(lua_State* L) {
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if (L == NULL) { return 0; }
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if (!smlua_functions_valid_param_count(L, 1)) { return 0; }
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static struct Struct802C0DF0 sExclamationBoxContentsArray[255];
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u8 subtable_counter = 0;
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if (lua_type(L, 1) != LUA_TTABLE) {
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LOG_LUA("Failed to convert parameter 1 to table");
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return 0;
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}
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lua_pushnil(L); // Set so lua_next() pops this off upon starting
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// Enter main table
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while (lua_next(L, 1) != 0) {
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// key is index -2, value is index -1
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if (lua_type(L, -1) != LUA_TTABLE) {
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LOG_LUA("Failed to find subtable\n");
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return 0;
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}
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// Create an empty struct to put values in
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struct Struct802C0DF0 sContents = { 0 };
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int initialTop = lua_gettop(L); // Hopefully 3
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lua_pushnil(L); // Set so lua_next() pops this off upon starting
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u8 elements_counter = 0;
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// Special care is taken here, so any invalid subtables will error
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while (lua_next(L, initialTop) != 0) {
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int keyIndex = lua_gettop(L) - 1;
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int valueIndex = lua_gettop(L) - 0;
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const char* key = smlua_to_string(L, keyIndex);
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if (!gSmLuaConvertSuccess) {
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LOG_LUA("Failed to convert key to string in subtable %u", subtable_counter);
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return 0;
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}
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const int value = smlua_to_integer(L, valueIndex);
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if (!gSmLuaConvertSuccess) {
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LOG_LUA("The key \"%s\" within subtable %u has a value that is not a number (Type: %u)", key, subtable_counter, lua_type(L, valueIndex));
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return 0;
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}
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// Bad
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if (!strcmp(key, "index")) {
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sContents.unk0 = value;
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elements_counter++;
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lua_pop(L, 1); // pop value
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} else if (!strcmp(key, "unused")) {
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sContents.unk1 = value;
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elements_counter++;
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lua_pop(L, 1); // pop value
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} else if (!strcmp(key, "firstByte")) {
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sContents.unk2 = value;
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elements_counter++;
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lua_pop(L, 1); // pop value
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} else if (!strcmp(key, "emodel")) {
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u16 loadedModelId = smlua_model_util_load(value);
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sContents.model = loadedModelId;
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elements_counter++;
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lua_pop(L, 1); // pop value
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} else if (!strcmp(key, "behaviorId")) {
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sContents.behavior = get_behavior_from_id(value);
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elements_counter++;
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lua_pop(L, 1); // pop value
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} else {
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LOG_LUA("The key \"%s\" in subtable %u is invalid", key, subtable_counter);
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return 0;
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}
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}
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if (elements_counter != 5) {
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LOG_LUA("Invalid elements count in subtable %u (There should be 5)", subtable_counter);
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return 0;
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}
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// Element 254 will not be set
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if (subtable_counter < 254) {
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sExclamationBoxContentsArray[subtable_counter] = sContents;
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subtable_counter++;
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}
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lua_pop(L, 1); // pop key
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}
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lua_pop(L, 1); // pop key
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set_exclamation_box_new_contents(sExclamationBoxContentsArray, subtable_counter);
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return 1;
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}
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//////////////
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// Textures //
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//////////////
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@ -747,4 +840,5 @@ void smlua_bind_functions(void) {
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smlua_bind_function(L, "djui_hud_render_texture_tile_interpolated", smlua_func_djui_hud_render_texture_tile_interpolated);
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smlua_bind_function(L, "level_script_parse", smlua_func_level_script_parse);
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smlua_bind_function(L, "smlua_anim_util_register_animation", smlua_func_smlua_anim_util_register_animation);
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smlua_bind_function(L, "set_exclamation_box_new_contents", smlua_func_set_exclamation_box_new_contents);
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}
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@ -29647,6 +29647,21 @@ int smlua_func_obj_set_vel(lua_State* L) {
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return 1;
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}
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int smlua_func_restore_exclamation_box_original_contents(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "restore_exclamation_box_original_contents", 0, top);
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return 0;
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}
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restore_exclamation_box_original_contents();
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||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_set_whirlpools(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
|
@ -32167,6 +32182,7 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "obj_move_xyz", smlua_func_obj_move_xyz);
|
||||
smlua_bind_function(L, "obj_set_model_extended", smlua_func_obj_set_model_extended);
|
||||
smlua_bind_function(L, "obj_set_vel", smlua_func_obj_set_vel);
|
||||
smlua_bind_function(L, "restore_exclamation_box_original_contents", smlua_func_restore_exclamation_box_original_contents);
|
||||
smlua_bind_function(L, "set_whirlpools", smlua_func_set_whirlpools);
|
||||
smlua_bind_function(L, "spawn_non_sync_object", smlua_func_spawn_non_sync_object);
|
||||
smlua_bind_function(L, "spawn_sync_object", smlua_func_spawn_sync_object);
|
||||
|
|
|
@ -407,6 +407,27 @@ void set_whirlpools(f32 x, f32 y, f32 z, s16 strength, s16 area, s32 index) {
|
|||
gAreas[area].whirlpools[index]->strength = strength;
|
||||
}
|
||||
|
||||
struct Struct802C0DF0 *newContents = NULL;
|
||||
u8 newContentsSize = 16;
|
||||
|
||||
struct Struct802C0DF0* get_exclamation_box_new_contents_pointer(void) {
|
||||
return newContents;
|
||||
}
|
||||
|
||||
u8 get_exclamation_box_new_contents_size(void) {
|
||||
return newContentsSize;
|
||||
}
|
||||
|
||||
void set_exclamation_box_new_contents(struct Struct802C0DF0 contents[], u8 size) {
|
||||
newContents = contents;
|
||||
newContentsSize = size;
|
||||
}
|
||||
|
||||
void restore_exclamation_box_original_contents(void) {
|
||||
newContents = NULL;
|
||||
newContentsSize = 16;
|
||||
}
|
||||
|
||||
#ifdef DEVELOPMENT
|
||||
void obj_randomize(struct Object* o) {
|
||||
if (!o) { return; }
|
||||
|
|
|
@ -5,6 +5,14 @@
|
|||
#include "smlua_model_utils.h"
|
||||
#include "game/object_list_processor.h"
|
||||
|
||||
struct Struct802C0DF0 {
|
||||
u8 unk0; // Index
|
||||
u8 unk1; // Unused
|
||||
u8 unk2; // oBehParams1stByte
|
||||
u16 model;
|
||||
const BehaviorScript *behavior;
|
||||
};
|
||||
|
||||
struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
|
||||
struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
|
||||
|
||||
|
@ -57,4 +65,9 @@ void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz);
|
|||
|
||||
void set_whirlpools(f32 x, f32 y, f32 z, s16 strength, s16 area, s32 index);
|
||||
|
||||
struct Struct802C0DF0* get_exclamation_box_new_contents_pointer(void);
|
||||
u8 get_exclamation_box_new_contents_size(void);
|
||||
void set_exclamation_box_new_contents(struct Struct802C0DF0 contents[], u8 size);
|
||||
void restore_exclamation_box_original_contents(void);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue