mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-12-22 16:30:23 +00:00
Create hook_exclamation_box
in place of set_exclamation_box_contents
(#524)
* Revert set_exclamation_box_contents() In favor of the hook * Create `hook_exclamation_box`
This commit is contained in:
parent
fbfbc15e44
commit
a85c8dbbf8
20 changed files with 184 additions and 242 deletions
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@ -340,7 +340,7 @@ def def_constant(processed_constant):
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return s
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def build_to_def(processed_files):
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s = '-- AUTOGENERATED FOR CODE EDITORS -- \n--- @meta\n--- @diagnostic disable\n\n'
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s = '-- AUTOGENERATED FOR CODE EDITORS --\n\n'
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with open(get_path(in_filename), 'r') as f:
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s += f.read()
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s += '\n'
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@ -106,7 +106,7 @@ override_disallowed_functions = {
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"src/game/obj_behaviors_2.c": [ "wiggler_jumped_on_attack_handler", "huge_goomba_weakly_attacked" ],
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"src/game/spawn_sound.c": [ "spawner" ],
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"src/game/level_info.h": [ "_name_table" ],
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"src/pc/lua/utils/smlua_obj_utils.h": [ "spawn_object_remember_field", "set_exclamation_box_new_contents", "get_exclamation_box_new_contents_pointer", "get_exclamation_box_new_contents_size" ],
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"src/pc/lua/utils/smlua_obj_utils.h": [ "spawn_object_remember_field" ],
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"src/game/camera.h": [ "update_camera", "init_camera", "stub_camera", "^reset_camera", "move_point_along_spline" ],
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"src/game/behavior_actions.h": [ "bhv_dust_smoke_loop", "bhv_init_room" ],
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"src/pc/lua/utils/smlua_audio_utils.h": [ "smlua_audio_utils_override", "audio_custom_shutdown"],
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@ -1233,7 +1233,7 @@ def def_function(function):
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def def_files(processed_files):
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s = '-- AUTOGENERATED FOR CODE EDITORS -- \n--- @meta\n--- @diagnostic disable\n\n'
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s = '-- AUTOGENERATED FOR CODE EDITORS --\n\n'
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for processed_file in processed_files:
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for function in processed_file['functions']:
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s += def_function(function)
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@ -131,8 +131,7 @@ sLuaManuallyDefinedStructs = [{
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'structs': [
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'struct Vec3f { float x; float y; float z; }',
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'struct Vec3s { s16 x; s16 y; s16 z; }',
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'struct Color { u8 r; u8 g; u8 b; }',
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'struct ExclamationBoxContents { u8 index; u8 unused; u8 firstByte; enum ModelExtendedId emodel; enum BehaviorId behaviorId; }'
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'struct Color { u8 r; u8 g; u8 b; }'
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]
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}]
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@ -633,7 +632,7 @@ def def_struct(struct):
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return s
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def def_structs(structs):
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s = '-- AUTOGENERATED FOR CODE EDITORS -- \n--- @meta\n--- @diagnostic disable\n\n'
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s = '-- AUTOGENERATED FOR CODE EDITORS --\n'
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for struct in structs:
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if struct['identifier'] in exclude_structs:
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@ -1,6 +1,4 @@
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-- AUTOGENERATED FOR CODE EDITORS --
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--- @meta
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--- @diagnostic disable
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-- AUTOGENERATED FOR CODE EDITORS --
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math.randomseed(get_time())
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@ -1,6 +1,4 @@
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-- AUTOGENERATED FOR CODE EDITORS --
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--- @meta
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--- @diagnostic disable
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-- AUTOGENERATED FOR CODE EDITORS --
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--- @param id integer
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--- @return ObjectWarpNode
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@ -9224,11 +9222,6 @@ function obj_set_vel(o, vx, vy, vz)
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-- ...
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end
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--- @return nil
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function restore_exclamation_box_original_contents()
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-- ...
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end
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--- @param x number
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--- @param y number
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--- @param z number
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@ -308,14 +308,8 @@ function level_script_parse(levelNum, func)
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-- ...
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end
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--- @param contents ExclamationBoxContents[]
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--- @return nil
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--- The parameter should be a table containing several subtables with the following keys
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--- - index: The index of the content (used by oBehParam2ndByte)
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--- - unused: Unused
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--- - firstByte: The spawned object's oBehParam's 1st byte
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--- - emodel: The spawned object's model
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--- - behaviorId: The spawned object's behavior ID
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function set_exclamation_box_new_contents(contents)
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-- ...
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--- @param readFunc (fun(obj:Object):nil)? Called after the exclamation box spawns an object. Use this function to read the contents of the object that spawned.
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--- @param writeFunc (fun(box:Object):Object)? Called when the exclamation box is about to spawn an object. Use this function to spawn a different object, and return the object for the read function to use.
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function hook_exclamation_box(readFunc, writeFunc)
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end
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@ -1,7 +1,4 @@
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-- AUTOGENERATED FOR CODE EDITORS --
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--- @meta
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--- @diagnostic disable
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-- AUTOGENERATED FOR CODE EDITORS --
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--- @class AnimInfo
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--- @field public animAccel integer
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@ -2186,13 +2183,6 @@
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--- @field public g integer
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--- @field public r integer
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--- @class ExclamationBoxContents
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--- @field public behaviorId BehaviorId
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--- @field public emodel ModelExtendedId
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--- @field public firstByte integer
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--- @field public index integer
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--- @field public unused integer
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--- @class Pointer_integer
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--- @class Pointer_Trajectory
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--- @class Pointer_LevelScript
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@ -2463,24 +2463,6 @@
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<br />
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## [restore_exclamation_box_original_contents](#restore_exclamation_box_original_contents)
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### Lua Example
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`restore_exclamation_box_original_contents()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void restore_exclamation_box_original_contents(void);`
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[:arrow_up_small:](#)
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<br />
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## [set_whirlpools](#set_whirlpools)
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### Lua Example
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@ -1723,7 +1723,6 @@
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- [obj_move_xyz](functions-5.md#obj_move_xyz)
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- [obj_set_model_extended](functions-5.md#obj_set_model_extended)
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- [obj_set_vel](functions-5.md#obj_set_vel)
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- [restore_exclamation_box_original_contents](functions-5.md#restore_exclamation_box_original_contents)
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- [set_whirlpools](functions-5.md#set_whirlpools)
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- [spawn_non_sync_object](functions-5.md#spawn_non_sync_object)
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- [spawn_sync_object](functions-5.md#spawn_sync_object)
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@ -149,6 +149,52 @@ hook_event(HOOK_MARIO_UPDATE, mario_update)
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<br />
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## [hook_exclamation_box](#hook_exclamation_box)
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Activated when an exclamation box breaks, allowing mods to take control over exclamation boxes.
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- `readFunction` is called after the exclamation box breaks, allowing mods to read the object that spawned.
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- No return value is necessary.
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- `writeFunction` is called when the exclamation box breaks, allowing mods to override the spawned object.
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- Returning the spawned object is highly recommended as it prevents spawning both the vanilla and new object at the same time. It also allows `readFunction` to function properly.
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| readFunction | `Lua Function` ([Object](structs.md#Object)) |
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| writeFunction | `Lua Function` ([Object](structs.md#Object)): [Object](structs.md#Object) |
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### Lua Example
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```lua
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local objects_to_spawn = {
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[0] = {id_bhvGoomba, E_MODEL_GOOMBA},
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[1] = {id_bhvKoopa, E_MODEL_KOOPA_WITH_SHELL},
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[2] = {id_bhvTenCoinsSpawn, E_MODEL_NONE},
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[3] = {id_bhvChainChomp, E_MODEL_CHAIN_CHOMP},
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[4] = {id_bhvHeaveHo, E_MODEL_HEAVE_HO},
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[5] = {id_bhvWingCap, E_MODEL_MARIOS_WING_CAP},
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[6] = {id_bhvKoopaShell, E_MODEL_KOOPA_SHELL},
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[7] = {id_bhvBoo, E_MODEL_BOO},
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}
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local function readFunction(obj)
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if obj_has_behavior_id(obj, id_bhvFlame) ~= 0 then
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print("FIREEEEEEEEE")
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end
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end
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---@param box Object
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local function writeFunction(box)
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local spawn_object = objects_to_spawn[box.oBehParams2ndByte]
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return spawn_sync_object(spawn_object[1], spawn_object[2], box.oPosX, box.oPosY, box.oPosZ, nil)
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end
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hook_exclamation_box(readFunction, writeFunction)
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```
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<br />
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## [hook_mario_action](#hook_mario_action)
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`hook_mario_action()` allows Lua mods to create new actions or override existing ones.
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@ -24,7 +24,6 @@
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- [CutsceneVariable](#CutsceneVariable)
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- [DateTime](#DateTime)
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- [DjuiColor](#DjuiColor)
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- [ExclamationBoxContents](#ExclamationBoxContents)
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- [FirstPersonCamera](#FirstPersonCamera)
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- [FloorGeometry](#FloorGeometry)
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- [GlobalObjectAnimations](#GlobalObjectAnimations)
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@ -843,20 +842,6 @@
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<br />
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## [ExclamationBoxContents](#ExclamationBoxContents)
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| Field | Type | Access |
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| ----- | ---- | ------ |
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| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) | |
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| emodel | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) | |
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| firstByte | `integer` | |
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| index | `integer` | |
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| unused | `integer` | |
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[:arrow_up_small:](#)
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<br />
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## [FirstPersonCamera](#FirstPersonCamera)
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| Field | Type | Access |
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@ -49,10 +49,6 @@
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#include "pc/lua/utils/smlua_model_utils.h"
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#include "pc/lua/smlua_hooks.h"
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#include "pc/lua/smlua.h"
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#include "pc/lua/smlua_utils.h"
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#include "pc/lua/utils/smlua_obj_utils.h"
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#define o gCurrentObject
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struct WFRotatingPlatformData {
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@ -78,7 +74,6 @@ struct Struct8032F698 {
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s16 unk4;
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};
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/* Moved to smlua_obj_utils.h
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struct Struct802C0DF0 {
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u8 unk0;
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u8 unk1;
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u8 model;
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const BehaviorScript *behavior;
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};
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*/
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struct Struct8032F754 {
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s32 unk0;
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@ -28,7 +28,7 @@ struct Struct802C0DF0 sExclamationBoxContents[] = { { 0, 0, 0, MODEL_MARIOS_WING
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{ 12, 0, 3, MODEL_STAR, bhvSpawnedStar },
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{ 13, 0, 4, MODEL_STAR, bhvSpawnedStar },
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{ 14, 0, 5, MODEL_STAR, bhvSpawnedStar },
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{ 255, 0, 0, 0, NULL } };
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{ 99, 0, 0, 0, NULL } };
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void bhv_rotating_exclamation_box_loop(void) {
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if (!o->parentObj || o->parentObj->oAction != 1)
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@ -122,26 +122,33 @@ static s32 exclamation_replace_model(struct MarioState* m, s32 model) {
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}
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}
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void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1, u8 size) {
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void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1) {
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struct MarioState* marioState = nearest_mario_state_to_object(o);
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struct Object* player = marioState ? marioState->marioObj : NULL;
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struct Object *sp1C = NULL;
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struct Object *spawnedObject = NULL;
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if (o->oExclamationBoxForce) {
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return;
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}
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for (u8 i = 0; i < size; i++) {
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struct Object* luaSpawnedObject = NULL;
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if ((luaSpawnedObject = smlua_call_exclamation_box_hook(o, true)) != NULL) {
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(void *)smlua_call_exclamation_box_hook(luaSpawnedObject, false);
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return;
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}
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while (a0->unk0 != 99) {
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if (a1 == a0->unk0) {
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s32 model = exclamation_replace_model(marioState, a0->model);
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sp1C = spawn_object(o, model, a0->behavior);
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if (sp1C != NULL) {
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sp1C->oVelY = 20.0f;
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sp1C->oForwardVel = 3.0f;
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spawnedObject = spawn_object(o, model, a0->behavior);
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(void *)smlua_call_exclamation_box_hook(spawnedObject, false);
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if (spawnedObject != NULL) {
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spawnedObject->oVelY = 20.0f;
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spawnedObject->oForwardVel = 3.0f;
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if (player) {
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sp1C->oMoveAngleYaw = player->oMoveAngleYaw;
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sp1C->globalPlayerIndex = player->globalPlayerIndex;
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spawnedObject->oMoveAngleYaw = player->oMoveAngleYaw;
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spawnedObject->globalPlayerIndex = player->globalPlayerIndex;
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}
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}
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o->oBehParams |= a0->unk2 << 24;
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@ -150,13 +157,12 @@ void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1, u8 size) {
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// send non-star spawn events
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// stars cant be sent here to due jankiness in oBehParams
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if (a0->behavior != smlua_override_behavior(bhvSpawnedStar) && sp1C != NULL) {
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if (a0->behavior != smlua_override_behavior(bhvSpawnedStar) && spawnedObject != NULL) {
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// hack: if any other sync objects get spawned here we have to check for them
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// problem: going to need to sync every object
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if (a0->behavior == smlua_override_behavior(bhvKoopaShell)) {
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sync_object_set_id(sp1C);
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sync_object_set_id(spawnedObject);
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}
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struct Object* spawn_objects[] = { sp1C };
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struct Object* spawn_objects[] = { spawnedObject };
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u32 models[] = { model };
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network_send_spawn_objects(spawn_objects, models, 1);
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}
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@ -167,9 +173,7 @@ void exclamation_box_spawn_contents(struct Struct802C0DF0 *a0, u8 a1, u8 size) {
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}
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void exclamation_box_act_4(void) {
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struct Struct802C0DF0 *newContents = get_exclamation_box_new_contents_pointer();
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u8 newContentsSize = get_exclamation_box_new_contents_size();
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exclamation_box_spawn_contents(newContents ? newContents : sExclamationBoxContents, o->oBehParams2ndByte, newContentsSize);
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exclamation_box_spawn_contents(sExclamationBoxContents, o->oBehParams2ndByte);
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spawn_mist_particles_variable(0, 0, 46.0f);
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spawn_triangle_break_particles(20, 139, 0.3f, o->oAnimState);
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create_sound_spawner(SOUND_GENERAL_BREAK_BOX);
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@ -8,7 +8,6 @@
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#include "pc/lua/utils/smlua_model_utils.h"
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#include "pc/lua/utils/smlua_level_utils.h"
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#include "pc/lua/utils/smlua_anim_utils.h"
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#include "pc/lua/utils/smlua_obj_utils.h"
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#include "pc/djui/djui.h"
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lua_State* gLuaState = NULL;
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@ -322,8 +321,6 @@ void smlua_shutdown(void) {
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smlua_model_util_clear();
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smlua_level_util_reset();
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smlua_anim_util_reset();
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restore_exclamation_box_original_contents();
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lua_State* L = gLuaState;
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if (L != NULL) {
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lua_close(L);
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@ -14,7 +14,6 @@
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#include "include/level_misc_macros.h"
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#include "include/macro_presets.h"
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#include "utils/smlua_anim_utils.h"
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#include "utils/smlua_obj_utils.h"
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bool smlua_functions_valid_param_count(lua_State* L, int expected) {
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int top = lua_gettop(L);
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@ -211,98 +210,6 @@ int smlua_func_network_send_to(lua_State* L) {
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return 1;
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}
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int smlua_func_set_exclamation_box_new_contents(lua_State* L) {
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if (L == NULL) { return 0; }
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if (!smlua_functions_valid_param_count(L, 1)) { return 0; }
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static struct Struct802C0DF0 sExclamationBoxContentsArray[255];
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u8 subtable_counter = 0;
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if (lua_type(L, 1) != LUA_TTABLE) {
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LOG_LUA("Failed to convert parameter 1 to table");
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return 0;
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}
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lua_pushnil(L); // Set so lua_next() pops this off upon starting
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// Enter main table
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while (lua_next(L, 1) != 0) {
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// key is index -2, value is index -1
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if (lua_type(L, -1) != LUA_TTABLE) {
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LOG_LUA("Failed to find subtable\n");
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return 0;
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}
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// Create an empty struct to put values in
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struct Struct802C0DF0 sContents = { 0 };
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int initialTop = lua_gettop(L); // Hopefully 3
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lua_pushnil(L); // Set so lua_next() pops this off upon starting
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u8 elements_counter = 0;
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// Special care is taken here, so any invalid subtables will error
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while (lua_next(L, initialTop) != 0) {
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int keyIndex = lua_gettop(L) - 1;
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int valueIndex = lua_gettop(L) - 0;
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const char* key = smlua_to_string(L, keyIndex);
|
||||
if (!gSmLuaConvertSuccess) {
|
||||
LOG_LUA("Failed to convert key to string in subtable %u", subtable_counter);
|
||||
return 0;
|
||||
}
|
||||
|
||||
const int value = smlua_to_integer(L, valueIndex);
|
||||
if (!gSmLuaConvertSuccess) {
|
||||
LOG_LUA("The key \"%s\" within subtable %u has a value that is not a number (Type: %u)", key, subtable_counter, lua_type(L, valueIndex));
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Bad
|
||||
if (!strcmp(key, "index")) {
|
||||
sContents.unk0 = value;
|
||||
elements_counter++;
|
||||
lua_pop(L, 1); // pop value
|
||||
} else if (!strcmp(key, "unused")) {
|
||||
sContents.unk1 = value;
|
||||
elements_counter++;
|
||||
lua_pop(L, 1); // pop value
|
||||
} else if (!strcmp(key, "firstByte")) {
|
||||
sContents.unk2 = value;
|
||||
elements_counter++;
|
||||
lua_pop(L, 1); // pop value
|
||||
} else if (!strcmp(key, "emodel")) {
|
||||
u16 loadedModelId = smlua_model_util_load(value);
|
||||
sContents.model = loadedModelId;
|
||||
elements_counter++;
|
||||
lua_pop(L, 1); // pop value
|
||||
} else if (!strcmp(key, "behaviorId")) {
|
||||
sContents.behavior = get_behavior_from_id(value);
|
||||
elements_counter++;
|
||||
lua_pop(L, 1); // pop value
|
||||
} else {
|
||||
LOG_LUA("The key \"%s\" in subtable %u is invalid", key, subtable_counter);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (elements_counter != 5) {
|
||||
LOG_LUA("Invalid elements count in subtable %u (There should be 5)", subtable_counter);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Element 254 will not be set
|
||||
if (subtable_counter < 254) {
|
||||
sExclamationBoxContentsArray[subtable_counter] = sContents;
|
||||
subtable_counter++;
|
||||
}
|
||||
|
||||
lua_pop(L, 1); // pop key
|
||||
}
|
||||
lua_pop(L, 1); // pop key
|
||||
|
||||
set_exclamation_box_new_contents(sExclamationBoxContentsArray, subtable_counter);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
//////////////
|
||||
// Textures //
|
||||
//////////////
|
||||
|
@ -910,5 +817,4 @@ void smlua_bind_functions(void) {
|
|||
smlua_bind_function(L, "texture_override_reset", smlua_func_texture_override_reset);
|
||||
smlua_bind_function(L, "level_script_parse", smlua_func_level_script_parse);
|
||||
smlua_bind_function(L, "smlua_anim_util_register_animation", smlua_func_smlua_anim_util_register_animation);
|
||||
smlua_bind_function(L, "set_exclamation_box_new_contents", smlua_func_set_exclamation_box_new_contents);
|
||||
}
|
||||
|
|
|
@ -30219,21 +30219,6 @@ int smlua_func_obj_set_vel(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_restore_exclamation_box_original_contents(UNUSED lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 0) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "restore_exclamation_box_original_contents", 0, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
restore_exclamation_box_original_contents();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_set_whirlpools(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
|
@ -32924,7 +32909,6 @@ void smlua_bind_functions_autogen(void) {
|
|||
smlua_bind_function(L, "obj_move_xyz", smlua_func_obj_move_xyz);
|
||||
smlua_bind_function(L, "obj_set_model_extended", smlua_func_obj_set_model_extended);
|
||||
smlua_bind_function(L, "obj_set_vel", smlua_func_obj_set_vel);
|
||||
smlua_bind_function(L, "restore_exclamation_box_original_contents", smlua_func_restore_exclamation_box_original_contents);
|
||||
smlua_bind_function(L, "set_whirlpools", smlua_func_set_whirlpools);
|
||||
smlua_bind_function(L, "spawn_non_sync_object", smlua_func_spawn_non_sync_object);
|
||||
smlua_bind_function(L, "spawn_sync_object", smlua_func_spawn_sync_object);
|
||||
|
|
|
@ -1777,6 +1777,107 @@ int smlua_hook_on_sync_table_change(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
////////////////////////////
|
||||
// hooked exclamation box //
|
||||
////////////////////////////
|
||||
|
||||
struct LuaHookedExclamationBox {
|
||||
int readFuncReference;
|
||||
int writeFuncReference;
|
||||
struct Mod* mod;
|
||||
};
|
||||
|
||||
#define MAX_HOOKED_EXCLAMATION_BOXES 255 // Way more than needed, but better safe than sorry
|
||||
|
||||
static struct LuaHookedExclamationBox sHookedExclamationBoxes[MAX_HOOKED_EXCLAMATION_BOXES] = { 0 };
|
||||
static int sHookedExclamationBoxesCount = 0;
|
||||
|
||||
// Bind to lua
|
||||
int smlua_hook_exclamation_box(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
if (!smlua_functions_valid_param_count(L, 2)) { return 0; }
|
||||
|
||||
if (gLuaLoadingMod == NULL) {
|
||||
LOG_LUA_LINE("hook_exclamation_box() can only be called on load.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (sHookedBehaviorsCount > MAX_HOOKED_EXCLAMATION_BOXES) {
|
||||
LOG_LUA_LINE("hook_exclamation_box() calls exceeded maximum references");
|
||||
return 0;
|
||||
}
|
||||
|
||||
int readReference = 0;
|
||||
int readReferenceType = lua_type(L, 1);
|
||||
if (readReferenceType == LUA_TNIL) {
|
||||
// nothing
|
||||
} else if (readReferenceType == LUA_TFUNCTION) {
|
||||
// get reference
|
||||
lua_pushvalue(L, 1);
|
||||
readReference = luaL_ref(L, LUA_REGISTRYINDEX);
|
||||
} else {
|
||||
LOG_LUA_LINE("Hook exclamation box: tried to reference non-function for read function");
|
||||
return 0;
|
||||
}
|
||||
|
||||
int writeReference = 0;
|
||||
int writeReferenceType = lua_type(L, 2);
|
||||
if (writeReferenceType == LUA_TNIL) {
|
||||
// nothing
|
||||
} else if (writeReferenceType == LUA_TFUNCTION) {
|
||||
// get reference
|
||||
lua_pushvalue(L, 2);
|
||||
writeReference = luaL_ref(L, LUA_REGISTRYINDEX);
|
||||
} else {
|
||||
LOG_LUA_LINE("Hook exclamation box: tried to reference non-function for write function");
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct LuaHookedExclamationBox* hooked = &sHookedExclamationBoxes[sHookedExclamationBoxesCount];
|
||||
hooked->readFuncReference = readReference;
|
||||
hooked->writeFuncReference = writeReference;
|
||||
hooked->mod = gLuaActiveMod;
|
||||
|
||||
if (!gSmLuaConvertSuccess) { return 0; }
|
||||
sHookedBehaviorsCount++;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Called from the exclamation boxes
|
||||
struct Object* smlua_call_exclamation_box_hook(struct Object* obj, bool write) {
|
||||
lua_State* L = gLuaState;
|
||||
if (L == NULL) { return NULL; }
|
||||
for (int i = 0; i < sHookedBehaviorsCount; i++) {
|
||||
struct LuaHookedExclamationBox* hook = &sHookedExclamationBoxes[i];
|
||||
|
||||
// Push 2 potential callbacks
|
||||
int reference = write ? hook->writeFuncReference : hook->readFuncReference;
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, reference);
|
||||
|
||||
// push object
|
||||
smlua_push_object(L, LOT_OBJECT, obj);
|
||||
|
||||
// call the callback
|
||||
if (reference != 0 && 0 != smlua_call_hook(L, 1, 1, 0, hook->mod)) {
|
||||
LOG_LUA("Failed to call the exclamation box callback: %s", (write ? "writeFunction" : "readFunction"));
|
||||
continue;
|
||||
}
|
||||
|
||||
// output the return value
|
||||
struct Object* returnObject = NULL;
|
||||
if (write) {
|
||||
returnObject = (struct Object*)smlua_to_cobject(L, 1, LOT_OBJECT);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
if (!gSmLuaConvertSuccess) { return NULL; }
|
||||
|
||||
return returnObject;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
//////////
|
||||
// misc //
|
||||
|
@ -1853,4 +1954,5 @@ void smlua_bind_hooks(void) {
|
|||
smlua_bind_function(L, "hook_on_sync_table_change", smlua_hook_on_sync_table_change);
|
||||
smlua_bind_function(L, "hook_behavior", smlua_hook_behavior);
|
||||
smlua_bind_function(L, "update_chat_command_description", smlua_update_chat_command_description);
|
||||
smlua_bind_function(L, "hook_exclamation_box", smlua_hook_exclamation_box);
|
||||
}
|
||||
|
|
|
@ -140,6 +140,9 @@ bool smlua_call_event_hooks_mario_param_and_int_ret_int(enum LuaHookedEventType
|
|||
bool smlua_call_event_hooks_mario_param_and_int_and_int_ret_int(enum LuaHookedEventType hookType, struct MarioState* m, s32 param, u32 args, s32* returnValue);
|
||||
void smlua_call_event_hooks_graph_node_object_and_int_param(enum LuaHookedEventType hookType, struct GraphNodeObject* node, s32 param);
|
||||
|
||||
int smlua_hook_exclamation_box(lua_State* L);
|
||||
struct Object* smlua_call_exclamation_box_hook(struct Object* obj, bool write);
|
||||
|
||||
enum BehaviorId smlua_get_original_behavior_id(const BehaviorScript* behavior);
|
||||
const BehaviorScript* smlua_override_behavior(const BehaviorScript* behavior);
|
||||
const BehaviorScript* smlua_get_hooked_behavior_from_id(enum BehaviorId id, bool returnOriginal);
|
||||
|
|
|
@ -410,27 +410,6 @@ void set_whirlpools(f32 x, f32 y, f32 z, s16 strength, s16 area, s32 index) {
|
|||
gAreas[area].whirlpools[index]->strength = strength;
|
||||
}
|
||||
|
||||
struct Struct802C0DF0 *newContents = NULL;
|
||||
u8 newContentsSize = 16;
|
||||
|
||||
struct Struct802C0DF0* get_exclamation_box_new_contents_pointer(void) {
|
||||
return newContents;
|
||||
}
|
||||
|
||||
u8 get_exclamation_box_new_contents_size(void) {
|
||||
return newContentsSize;
|
||||
}
|
||||
|
||||
void set_exclamation_box_new_contents(struct Struct802C0DF0 contents[], u8 size) {
|
||||
newContents = contents;
|
||||
newContentsSize = size;
|
||||
}
|
||||
|
||||
void restore_exclamation_box_original_contents(void) {
|
||||
newContents = NULL;
|
||||
newContentsSize = 16;
|
||||
}
|
||||
|
||||
#ifdef DEVELOPMENT
|
||||
void obj_randomize(struct Object* o) {
|
||||
if (!o) { return; }
|
||||
|
|
|
@ -5,14 +5,6 @@
|
|||
#include "smlua_model_utils.h"
|
||||
#include "game/object_list_processor.h"
|
||||
|
||||
struct Struct802C0DF0 {
|
||||
u8 unk0; // Index
|
||||
u8 unk1; // Unused
|
||||
u8 unk2; // oBehParams1stByte
|
||||
u16 model;
|
||||
const BehaviorScript *behavior;
|
||||
};
|
||||
|
||||
struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
|
||||
struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
|
||||
|
||||
|
@ -65,9 +57,4 @@ void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz);
|
|||
|
||||
void set_whirlpools(f32 x, f32 y, f32 z, s16 strength, s16 area, s32 index);
|
||||
|
||||
struct Struct802C0DF0* get_exclamation_box_new_contents_pointer(void);
|
||||
u8 get_exclamation_box_new_contents_size(void);
|
||||
void set_exclamation_box_new_contents(struct Struct802C0DF0 contents[], u8 size);
|
||||
void restore_exclamation_box_original_contents(void);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue