The compiler will choose the optimal way automatically, and forcing std::move here actually results in two objects existing side by side, before being "moved" into one.
- Use auto in places where code clarity is improved or identical.
- Replace trivial constructors and destructors with default.
- Use true random for random generation.
- Use std::string_view where it is valid to do so.
- Apply const where it is valid to do so.
- Use references where it is valid to do so.
- Manually optimize memory usage with std::move and std::copy.
- Opt for memory efficient containers where the size is known ahead of time.
Signed-off-by: lainon <GermanAizek@yandex.ru>
For unknown reasons this results in an error only when the project is built within git-bash and with cmake. It does not occur with cmake-gui or VS itself.
To ensure better stability of future releases, we need to adopt multiple stages in the release cycle. As we already label Alpha, Beta, Candidate and Stable differently, simply adopting this classification system already does everything for us. This also allows us to maintain compatibility with the existing system, while offering something new entirely.
As the recursion checking code is somewhat broken in libOBS, we need something to prevent accidental recursion from occurring. While the alternative fix is to simply make all of libOBS support recursion, unfortunately that endeavor would be too large for a single person to take on.
In some rare cases, a bug is observed where some sources end up missing despite being visible in the OBS Studio UI. This is most likely related to us actually missing the events due to plugin load order. We can fix this by explicitly enumerating sources in the constructor.
Additionally in order to reduce the human error factor, we should avoid explicit initialize() and finalize() calls for our singleton. Instead the get() function should do all of the heavy lifting, including thread safety, so that the human writing the code will have next to no chances to break it.
The build breaks if compiling against a newer version of ffmpeg which does not define the FF_API_NEXT macro and has fully removed the av_codec_next() API.
Replaces some very specific code with generic support for FFmpeg, which should last us much longer than the old way. Also improves the migration of settings, which wasn't quite working with the previous way.
When FFmpeg Encoders was originally written, FFmpeg 4.2 was still new and OBS Studio did not seem to want to update to anything newer for a while. This led to code being fine-tuned for FFmpeg 4.2, which stops working the moment OBS Studio upgrades FFmpeg. This removes the dependency on FFmpeg 4.2 hopefully, and allows using newer FFmpeg versions - or perhaps even older versions.
Additionally the nonsensical behavior of the Target Quality slider was fixed. It is now from 0 to 51, instead of from 0 to 100, and as such matches FFmpeg exactly.
As contributors and translators always increase in number and never decrease, it was getting difficult to thank everyone properly with every update. So instead of manually writing each entry we should take advantage of the power of automation and use APIs to gather this information properly. As long as the user is not actively hiding their profile, they will be thanked properly.
This also includes a potential fix for the problem with multi-lingual text in the About StreamFX window.
With increasing complexity in video encoders, we end up with complex priority and drop priority structures. While the fields are currently ignored by the default libOBSs output plugins, in the future this might no longer be the case. In any case, the increase in complexity requires us to adjust to it.
Implements File, Source and Enumeration type for Texture shader inputs, completing the initial Shader implementation.
Related: #5
Co-authored-by: Michael Fabian 'Xaymar' Dirks <info@xaymar.com>
This bug predates the merge into StreamFX and was present in the original release as a separate plugin. libOBS has never sampled Chroma at Center as far as I can look back into its history.
Fixes#676
Improves cross-platform compatibility of Shaders written for StreamFX through the use of preprocessing to make things a bit more compatible. While we don't perform any proper parsing, this will be able to prevent basic issues.
Originally intended to be an experiment with no future, it turned out to be very popular with streamers that move a lot. In the end it was popular enough that NVIDIA added their own variant to their Broadcast software, which works decently enough. Unfortunately my wrapper code around the library was written very poorly, so it didn't take long for it to break out of nowhere.
'Perspective' and 'Orthographic' work great if you know what the parameters were to generate the exact object position, but what if you don't know them? That is where 'Corner Pin' comes in! With it you can specify the exact location of every corner down to the micro-pixel, instead of fiddling with parameters.
Fixes#565
As people appear to be far too willing to mess with settings they have absolutely no reason to mess with, removing these seems like the best option. Both of these can still be set if you know where to look, and aren't actually required for operation at all.
Prevents some scale factors from simply not rendering anything at all, resulting in weird scene layouts. While this may incur a higher performance penalty, it does fix the issue with enough accuracy to be deployed into production.
As none of the known Upscaling algorithms handle Alpha, we need to manually restore and interpolate it properly. While this technically reduces visual quality slightly, the chances of this being noticed are slim to none considering that Upscaling is already a questionable solution to quality. Linear was picked here as it produces the best overall result for scaling, keeping gradients mostly in one piece. Mostly.
Fixes#646
As the Alpha channel is completely ignored and possibly destroyed by denoising algorithms, we should restore the Alpha channel manually. Linear interpolation was chosen here as it will behave like Point if the size matches, and properly interpolate if the size doesn't match.
Fixes: #646
The previous name was too strict on what could be put into the effect, and would result in additional clutter in the Filter menu when we eventually decide to support other Upscaling methods than Super-Resolution networks.
As not all encoders need all functions, classes inheriting from this should not need to implement all of them as no-ops. Instead the header should take care of this, which reduces duplicated empty code paths.
As vargs may be modified by some functions, we should not reuse it and instead create a copy of it. This fixes a segfault on logging calls happening with GCC, and potentially may fix other compilers and platforms as well.