mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-11 06:15:05 +00:00
obs/gs/mipmapper: Add support for OpenGL
This commit is contained in:
parent
655ff6e367
commit
10ec6a7ad2
2 changed files with 250 additions and 131 deletions
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@ -18,10 +18,12 @@
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*/
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#include "gs-mipmapper.hpp"
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#include <sstream>
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#include <stdexcept>
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#include "obs/gs/gs-helper.hpp"
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#include "plugin.hpp"
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// Direct3D 11
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#ifdef _WIN32
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#ifdef _MSC_VER
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#pragma warning(push)
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@ -36,9 +38,163 @@
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#endif
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#endif
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// OpenGL
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#include "glad/gl.h"
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#ifdef _WIN32
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struct d3d_info {
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ID3D11Device* device = nullptr;
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ID3D11DeviceContext* context = nullptr;
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ID3D11Resource* source = nullptr;
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ID3D11Resource* target = nullptr;
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};
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void d3d_initialize(d3d_info& info, std::shared_ptr<streamfx::obs::gs::texture> source,
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std::shared_ptr<streamfx::obs::gs::texture> target)
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{
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info.source = reinterpret_cast<ID3D11Resource*>(gs_texture_get_obj(source->get_object()));
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info.target = reinterpret_cast<ID3D11Resource*>(gs_texture_get_obj(target->get_object()));
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info.device = reinterpret_cast<ID3D11Device*>(gs_get_device_obj());
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info.device->GetImmediateContext(&info.context);
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}
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void d3d_copy_subregion(d3d_info& info, std::shared_ptr<streamfx::obs::gs::texture> source, uint32_t mip_level,
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uint32_t width, uint32_t height)
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{
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D3D11_BOX box = {0, 0, 0, width, height, 1};
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info.context->CopySubresourceRegion(info.target, mip_level, 0, 0, 0, info.source, 0, &box);
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}
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#endif
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struct opengl_info {
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GLuint source = 0;
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GLuint target = 0;
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GLuint fbo = 0;
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};
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std::string opengl_translate_error(GLenum error)
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{
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#define TRANSLATE_CASE(X) \
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case X: \
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return #X;
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switch (error) {
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TRANSLATE_CASE(GL_NO_ERROR);
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TRANSLATE_CASE(GL_INVALID_ENUM);
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TRANSLATE_CASE(GL_INVALID_VALUE);
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TRANSLATE_CASE(GL_INVALID_OPERATION);
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TRANSLATE_CASE(GL_STACK_OVERFLOW);
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TRANSLATE_CASE(GL_STACK_UNDERFLOW);
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TRANSLATE_CASE(GL_OUT_OF_MEMORY);
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TRANSLATE_CASE(GL_INVALID_FRAMEBUFFER_OPERATION);
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}
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return std::to_string(error);
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#undef TRANSLATE_CASE
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}
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std::string opengl_translate_framebuffer_status(GLenum error)
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{
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#define TRANSLATE_CASE(X) \
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case X: \
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return #X;
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switch (error) {
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TRANSLATE_CASE(GL_FRAMEBUFFER_COMPLETE);
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TRANSLATE_CASE(GL_FRAMEBUFFER_UNDEFINED);
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TRANSLATE_CASE(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
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TRANSLATE_CASE(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
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TRANSLATE_CASE(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
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TRANSLATE_CASE(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
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TRANSLATE_CASE(GL_FRAMEBUFFER_UNSUPPORTED);
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TRANSLATE_CASE(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE);
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TRANSLATE_CASE(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS);
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}
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return std::to_string(error);
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#undef TRANSLATE_CASE
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}
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#define D_OPENGL_CHECK_ERROR(FUNCTION) \
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if (auto err = glGetError(); err != GL_NO_ERROR) { \
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std::stringstream sstr; \
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sstr << opengl_translate_error(err) << " = " << FUNCTION; \
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throw std::runtime_error(sstr.str()); \
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}
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#define D_OPENGL_CHECK_FRAMEBUFFERSTATUS(BUFFER, FUNCTION) \
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if (auto err = glCheckFramebufferStatus(BUFFER); err != GL_FRAMEBUFFER_COMPLETE) { \
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std::stringstream sstr; \
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sstr << opengl_translate_framebuffer_status(err) << " = " << FUNCTION; \
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throw std::runtime_error(sstr.str()); \
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}
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void opengl_initialize(opengl_info& info, std::shared_ptr<streamfx::obs::gs::texture> source,
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std::shared_ptr<streamfx::obs::gs::texture> target)
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{
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info.source = *reinterpret_cast<GLuint*>(gs_texture_get_obj(source->get_object()));
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info.target = *reinterpret_cast<GLuint*>(gs_texture_get_obj(target->get_object()));
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glGenFramebuffers(1, &info.fbo);
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}
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void opengl_finalize(opengl_info& info)
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{
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glDeleteFramebuffers(1, &info.fbo);
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}
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void opengl_copy_subregion(opengl_info& info, std::shared_ptr<streamfx::obs::gs::texture> source_tex,
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uint32_t mip_level, uint32_t width, uint32_t height)
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{
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GLuint source = *reinterpret_cast<GLuint*>(gs_texture_get_obj(source_tex->get_object()));
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// Source -> Texture Unit 0, Read Color Framebuffer
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glActiveTexture(GL_TEXTURE0);
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D_OPENGL_CHECK_ERROR("glActiveTexture(GL_TEXTURE0);");
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glBindTexture(GL_TEXTURE_2D, source);
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D_OPENGL_CHECK_ERROR("glBindTexture(GL_TEXTURE_2D, origin);");
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glBindFramebuffer(GL_READ_FRAMEBUFFER, info.fbo);
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D_OPENGL_CHECK_ERROR("glBindFramebuffer(GL_READ_FRAMEBUFFER, info.fbo);");
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, source,
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0); // Origin is a render target, not a texture
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D_OPENGL_CHECK_ERROR(
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"glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, origin, mip_level);");
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D_OPENGL_CHECK_FRAMEBUFFERSTATUS(
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GL_READ_FRAMEBUFFER,
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"glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, origin, mip_level);");
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// Target -> Texture Unit 1
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glActiveTexture(GL_TEXTURE1);
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D_OPENGL_CHECK_ERROR("glActiveTexture(GL_TEXTURE1);");
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glBindTexture(GL_TEXTURE_2D, info.target);
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D_OPENGL_CHECK_ERROR("glBindTexture(GL_TEXTURE_2D, info.target);");
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// Copy Data
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glCopyTexSubImage2D(GL_TEXTURE_2D, mip_level, 0, 0, 0, 0, width, height);
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D_OPENGL_CHECK_ERROR("glCopyTexSubImage2D(GL_TEXTURE_2D, mip_level, 0, 0, 0, 0, width, height);");
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// Target -/-> Texture Unit 1
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glActiveTexture(GL_TEXTURE1);
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D_OPENGL_CHECK_ERROR("glActiveTexture(GL_TEXTURE1);");
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glBindTexture(GL_TEXTURE_2D, 0);
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D_OPENGL_CHECK_ERROR("glBindTexture(GL_TEXTURE_2D, 0);");
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// Source -/-> Texture Unit 0, Read Color Framebuffer
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glActiveTexture(GL_TEXTURE0);
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D_OPENGL_CHECK_ERROR("glActiveTexture(GL_TEXTURE0);");
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glBindTexture(GL_TEXTURE_2D, 0);
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D_OPENGL_CHECK_ERROR("glBindTexture(GL_TEXTURE_2D, 0);");
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glBindFramebuffer(GL_READ_FRAMEBUFFER, info.fbo);
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D_OPENGL_CHECK_ERROR("glBindFramebuffer(GL_READ_FRAMEBUFFER, info.fbo);");
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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D_OPENGL_CHECK_ERROR("glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);");
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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D_OPENGL_CHECK_ERROR("glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);");
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}
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streamfx::obs::gs::mipmapper::~mipmapper()
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{
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_vb.reset();
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_rt.reset();
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_effect.reset();
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}
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@ -47,32 +203,6 @@ streamfx::obs::gs::mipmapper::mipmapper()
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{
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auto gctx = streamfx::obs::gs::context();
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_vb = std::make_unique<streamfx::obs::gs::vertex_buffer>(uint32_t(3u), uint8_t(1u));
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{
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auto vtx = _vb->at(0);
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vtx.position->x = 0;
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vtx.position->y = 0;
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vtx.uv[0]->x = 0;
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vtx.uv[0]->y = 0;
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}
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{
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auto vtx = _vb->at(1);
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vtx.position->x = 0.;
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vtx.position->y = 2.;
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vtx.uv[0]->x = 0.;
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vtx.uv[0]->y = 2.;
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}
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{
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auto vtx = _vb->at(2);
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vtx.position->x = 2.;
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vtx.position->y = 0.;
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vtx.uv[0]->x = 2.;
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vtx.uv[0]->y = 0.;
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}
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_vb->update();
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{
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auto file = streamfx::data_file_path("effects/mipgen.effect");
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try {
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}
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}
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uint32_t streamfx::obs::gs::mipmapper::calculate_max_mip_level(uint32_t width, uint32_t height)
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{
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return static_cast<uint32_t>(1 + std::lroundl(floor(log2(std::max<GLint>(width, height)))));
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}
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void streamfx::obs::gs::mipmapper::rebuild(std::shared_ptr<streamfx::obs::gs::texture> source,
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std::shared_ptr<streamfx::obs::gs::texture> target)
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{
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if (!source || !target)
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return; // Do nothing if source or target are missing.
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if (!_vb || !_effect)
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if (!_effect)
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return; // Do nothing if the necessary data failed to load.
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// Ensure texture sizes match
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_rt = std::make_unique<streamfx::obs::gs::rendertarget>(source->get_color_format(), GS_ZS_NONE);
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}
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// Grab API related information.
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// Initialize API Handlers.
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opengl_info oglinfo;
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if (gs_get_device_type() == GS_DEVICE_OPENGL) {
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opengl_initialize(oglinfo, source, target);
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}
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#ifdef _WIN32
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ID3D11Device* d3d_device = nullptr;
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ID3D11DeviceContext* d3d_context = nullptr;
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ID3D11Resource* d3d_source = nullptr;
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ID3D11Resource* d3d_target = nullptr;
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d3d_info d3dinfo;
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if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
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d3d_source = reinterpret_cast<ID3D11Resource*>(gs_texture_get_obj(source->get_object()));
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d3d_target = reinterpret_cast<ID3D11Resource*>(gs_texture_get_obj(target->get_object()));
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d3d_device = reinterpret_cast<ID3D11Device*>(gs_get_device_obj());
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d3d_device->GetImmediateContext(&d3d_context);
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d3d_initialize(d3dinfo, source, target);
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}
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#endif
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if (gs_get_device_type() == GS_DEVICE_OPENGL) {
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// FixMe! Implement OpenGL
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}
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// Use different methods for different types of textures.
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if (source->get_type() == streamfx::obs::gs::texture::type::Normal) {
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while (true) {
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uint32_t width = source->get_width();
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uint32_t height = source->get_height();
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size_t max_mip_level = 1;
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uint32_t width = source->get_width();
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uint32_t height = source->get_height();
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size_t max_mip_level = calculate_max_mip_level(width, height);
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{
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{
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#ifdef ENABLE_PROFILING
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auto cctr = streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance,
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"Mip Level %" PRId64 "", 0);
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auto cctr = streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance,
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"Mip Level %" PRId64 "", 0);
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#endif
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// Retrieve maximum mip map level.
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#ifdef _WIN32
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if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
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{ // Retrieve maximum mip map level.
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D3D11_TEXTURE2D_DESC td;
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static_cast<ID3D11Texture2D*>(d3d_target)->GetDesc(&td);
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max_mip_level = td.MipLevels;
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}
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// Copy mip level 0 across textures.
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d3d_context->CopySubresourceRegion(d3d_target, 0, 0, 0, 0, d3d_source, 0, nullptr);
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}
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#endif
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if (gs_get_device_type() == GS_DEVICE_OPENGL) {
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// FixMe! Implement OpenGL
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}
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if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
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d3d_copy_subregion(d3dinfo, source, 0, width, height);
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}
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// Do we even need to do anything here?
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if (max_mip_level == 1)
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break;
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// Render each mip map level.
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for (size_t mip = 1; mip < max_mip_level; mip++) {
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#ifdef ENABLE_PROFILING
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auto cctr = streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance,
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"Mip Level %" PRIuMAX, mip);
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#endif
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uint32_t cwidth = std::max<uint32_t>(width >> mip, 1);
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uint32_t cheight = std::max<uint32_t>(height >> mip, 1);
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float_t iwidth = 1.f / static_cast<float_t>(cwidth);
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float_t iheight = 1.f / static_cast<float_t>(cheight);
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// Set up rendering state.
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gs_load_vertexbuffer(_vb->update(false));
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gs_load_indexbuffer(nullptr);
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_enable_blending(false);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
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gs_enable_color(true, true, true, true);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_set_cull_mode(GS_NEITHER);
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try {
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auto op = _rt->render(width, height);
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gs_set_viewport(0, 0, static_cast<int>(cwidth), static_cast<int>(cheight));
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gs_ortho(0, 1, 0, 1, 0, 1);
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vec4 black = {1., 1., 1., 1};
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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_effect.get_parameter("image").set_texture(target);
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_effect.get_parameter("imageTexel").set_float2(iwidth, iheight);
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_effect.get_parameter("level").set_int(int32_t(mip - 1));
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while (gs_effect_loop(_effect.get_object(), "Draw")) {
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gs_draw(gs_draw_mode::GS_TRIS, 0, _vb->size());
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}
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} catch (...) {
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}
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// Clean up rendering state.
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gs_load_indexbuffer(nullptr);
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gs_load_vertexbuffer(nullptr);
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gs_blend_state_pop();
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// Copy from the render target to the target mip level.
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#ifdef _WIN32
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if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
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ID3D11Texture2D* rtt =
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reinterpret_cast<ID3D11Texture2D*>(gs_texture_get_obj(_rt->get_texture()->get_object()));
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uint32_t level = uint32_t(D3D11CalcSubresource(UINT(mip), 0, UINT(max_mip_level)));
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D3D11_BOX box = {0, 0, 0, cwidth, cheight, 1};
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d3d_context->CopySubresourceRegion(d3d_target, level, 0, 0, 0, rtt, 0, &box);
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}
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#endif
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if (gs_get_device_type() == GS_DEVICE_OPENGL) {
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// FixMe! Implement OpenGL
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}
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if (gs_get_device_type() == GS_DEVICE_OPENGL) {
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opengl_copy_subregion(oglinfo, source, 0, width, height);
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}
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break;
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}
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// Render each mip map level.
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for (size_t mip = 1; mip < max_mip_level; mip++) {
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#ifdef ENABLE_PROFILING
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auto cctr = streamfx::obs::gs::debug_marker(streamfx::obs::gs::debug_color_azure_radiance,
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"Mip Level %" PRIuMAX, mip);
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#endif
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uint32_t cwidth = std::max<uint32_t>(width >> mip, 1);
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uint32_t cheight = std::max<uint32_t>(height >> mip, 1);
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float_t iwidth = 1.f / static_cast<float_t>(cwidth);
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float_t iheight = 1.f / static_cast<float_t>(cheight);
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// Set up rendering state.
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gs_blend_state_push();
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gs_reset_blend_state();
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gs_enable_blending(false);
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gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
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gs_enable_color(true, true, true, true);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_set_cull_mode(GS_NEITHER);
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try {
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auto op = _rt->render(width, height);
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gs_set_viewport(0, 0, static_cast<int>(cwidth), static_cast<int>(cheight));
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gs_ortho(0, 1, 0, 1, 0, 1);
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vec4 black = {1., 1., 1., 1};
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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_effect.get_parameter("image").set_texture(target);
|
||||
_effect.get_parameter("imageTexel").set_float2(iwidth, iheight);
|
||||
_effect.get_parameter("level").set_int(int32_t(mip - 1));
|
||||
while (gs_effect_loop(_effect.get_object(), "Draw")) {
|
||||
streamfx::gs_draw_fullscreen_tri();
|
||||
}
|
||||
} catch (...) {
|
||||
}
|
||||
|
||||
// Clean up rendering state.
|
||||
gs_blend_state_pop();
|
||||
|
||||
// Copy from the render target to the target mip level.
|
||||
#ifdef _WIN32
|
||||
if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
|
||||
d3d_copy_subregion(d3dinfo, _rt->get_texture(), mip, cwidth, cheight);
|
||||
}
|
||||
#endif
|
||||
if (gs_get_device_type() == GS_DEVICE_OPENGL) {
|
||||
opengl_copy_subregion(oglinfo, _rt->get_texture(), mip, cwidth, cheight);
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
throw std::runtime_error("Texture type is not supported by mipmapping yet.");
|
||||
throw std::runtime_error("Only 2D Textures support Mip-mapping.");
|
||||
}
|
||||
|
||||
// Finalize API handlers.
|
||||
if (gs_get_device_type() == GS_DEVICE_OPENGL) {
|
||||
opengl_finalize(oglinfo);
|
||||
}
|
||||
#ifdef _WIN32
|
||||
if (gs_get_device_type() == GS_DEVICE_DIRECT3D_11) {
|
||||
//d3d_finalize(d3dinfo);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -38,14 +38,15 @@
|
|||
|
||||
namespace streamfx::obs::gs {
|
||||
class mipmapper {
|
||||
std::unique_ptr<streamfx::obs::gs::vertex_buffer> _vb;
|
||||
std::unique_ptr<streamfx::obs::gs::rendertarget> _rt;
|
||||
streamfx::obs::gs::effect _effect;
|
||||
std::unique_ptr<streamfx::obs::gs::rendertarget> _rt;
|
||||
streamfx::obs::gs::effect _effect;
|
||||
|
||||
public:
|
||||
~mipmapper();
|
||||
mipmapper();
|
||||
|
||||
uint32_t calculate_max_mip_level(uint32_t width, uint32_t height);
|
||||
|
||||
void rebuild(std::shared_ptr<streamfx::obs::gs::texture> source,
|
||||
std::shared_ptr<streamfx::obs::gs::texture> target);
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue