filter/auto-framing: Frame your face, automatically!

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2021-10-25 20:40:55 +02:00
parent e6ec0fc4c7
commit ad3ac69cd7
5 changed files with 1580 additions and 0 deletions

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@ -297,6 +297,8 @@ set(${PREFIX}ENABLE_ENCODER_FFMPEG_PRORES ON CACHE BOOL "Enable ProRes Encoder i
set(${PREFIX}ENABLE_ENCODER_AOM_AV1 ON CACHE BOOL "Enable AOM AV1 Encoder.")
## Filters
set(${PREFIX}ENABLE_FILTER_AUTOFRAMING ON CACHE BOOL "Enable Auto-Framing Filter")
set(${PREFIX}ENABLE_FILTER_AUTOFRAMING_NVIDIA ON CACHE BOOL "Enable NVIDIA provider(s) Auto-Framing Filter")
set(${PREFIX}ENABLE_FILTER_BLUR ON CACHE BOOL "Enable Blur Filter")
set(${PREFIX}ENABLE_FILTER_COLOR_GRADE ON CACHE BOOL "Enable Color Grade Filter")
set(${PREFIX}ENABLE_FILTER_DENOISING ON CACHE BOOL "Enable Denoising filter")
@ -652,6 +654,27 @@ function(feature_encoder_aom_av1 RESOLVE)
endif()
endfunction()
function(feature_filter_autoframing RESOLVE)
is_feature_enabled(FILTER_AUTOFRAMING T_CHECK)
if(RESOLVE AND T_CHECK)
# Verify that the requirements for the providers are available
if(NOT HAVE_NVIDIA_AR_SDK)
message(WARNING "${LOGPREFIX}: 'NVIDIA Augmented Reality SDK' is missing. Disabling NVIDIA provider...")
set_feature_disabled(FILTER_AUTOFRAMING_NVIDIA ON)
endif()
# Verify that we have at least one provider for Auto-Framing.
is_feature_enabled(FILTER_AUTOFRAMING_NVIDIA T_CHECK_NVIDIA)
if (NOT T_CHECK_NVIDIA)
message(WARNING "${LOGPREFIX}: Auto-Framing has no available providers. Disabling...")
set_feature_disabled(FILTER_AUTOFRAMING ON)
endif()
elseif(T_CHECK)
set(REQUIRE_NVIDIA_AR_SDK ON PARENT_SCOPE)
set(REQUIRE_NVIDIA_CUDA ON PARENT_SCOPE)
endif()
endfunction()
function(feature_filter_blur RESOLVE)
is_feature_enabled(FILTER_BLUR T_CHECK)
endfunction()
@ -787,6 +810,7 @@ endfunction()
# Set Requirements
feature_encoder_ffmpeg(OFF)
feature_encoder_aom_av1(OFF)
feature_filter_autoframing(OFF)
feature_filter_blur(OFF)
feature_filter_color_grade(OFF)
feature_filter_denoising(OFF)
@ -950,6 +974,7 @@ endif()
# Verify Requirements
feature_encoder_ffmpeg(ON)
feature_encoder_aom_av1(ON)
feature_filter_autoframing(ON)
feature_filter_blur(ON)
feature_filter_color_grade(ON)
feature_filter_denoising(ON)
@ -1300,6 +1325,24 @@ if(T_CHECK)
)
endif()
# Filter/Auto-Framing
is_feature_enabled(FILTER_AUTOFRAMING T_CHECK)
if(T_CHECK)
list(APPEND PROJECT_PRIVATE_SOURCE
"source/filters/filter-autoframing.hpp"
"source/filters/filter-autoframing.cpp"
)
list(APPEND PROJECT_DEFINITIONS
ENABLE_FILTER_AUTOFRAMING
)
is_feature_enabled(FILTER_AUTOFRAMING_NVIDIA T_CHECK)
if (T_CHECK)
list(APPEND PROJECT_DEFINITIONS
ENABLE_FILTER_AUTOFRAMING_NVIDIA
)
endif()
endif()
# Filter/Blur
is_feature_enabled(FILTER_BLUR T_CHECK)
if(T_CHECK)

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@ -242,6 +242,24 @@ Filter.Shader="Shader"
Source.Shader="Shader"
Transition.Shader="Shader"
# Filter - Auto-Framing
Filter.AutoFraming="Auto-Framing"
Filter.AutoFraming.Tracking="Tracking Options"
Filter.AutoFraming.Tracking.Mode="Mode"
Filter.AutoFraming.Tracking.Mode.Solo="Solo"
Filter.AutoFraming.Tracking.Mode.Group="Group"
Filter.AutoFraming.Tracking.Frequency="Frequency"
Filter.AutoFraming.Motion="Motion Options"
Filter.AutoFraming.Motion.Smoothing="Smoothing"
Filter.AutoFraming.Motion.Prediction="Prediction"
Filter.AutoFraming.Framing="Framing Options"
Filter.AutoFraming.Framing.Stability="Stability"
Filter.AutoFraming.Framing.Padding="Padding"
Filter.AutoFraming.Framing.Offset="Offset"
Filter.AutoFraming.Framing.AspectRatio="Aspect Ratio"
Filter.AutoFraming.Provider="Provider"
Filter.AutoFraming.Provider.NVIDIA.FaceDetection="NVIDIA® Face Detection, powered by NVIDIA® Broadcast"
# Filter - Blur
Filter.Blur="Blur"
Filter.Blur.Type="Type"

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,189 @@
/*
* Modern effects for a modern Streamer
* Copyright (C) 2020 Michael Fabian Dirks
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <atomic>
#include <list>
#include <memory>
#include <mutex>
#include "gfx/gfx-debug.hpp"
#include "obs/gs/gs-rendertarget.hpp"
#include "obs/gs/gs-texture.hpp"
#include "obs/gs/gs-vertexbuffer.hpp"
#include "obs/obs-source-factory.hpp"
#include "plugin.hpp"
#include "util/util-threadpool.hpp"
#include "util/utility.hpp"
#ifdef ENABLE_FILTER_AUTOFRAMING_NVIDIA
#include "nvidia/ar/nvidia-ar-facedetection.hpp"
#endif
namespace streamfx::filter::autoframing {
enum class tracking_mode : int64_t {
SOLO = 0,
GROUP = 1,
};
enum class tracking_provider : int64_t {
INVALID = -1,
AUTOMATIC = 0,
NVIDIA_FACEDETECTION = 1,
};
const char* cstring(tracking_provider provider);
std::string string(tracking_provider provider);
class autoframing_instance : public obs::source_instance {
struct track_el {
float age;
vec2 pos;
vec2 size;
vec2 vel;
};
struct pred_el {
// Motion-Predicted Position
vec2 mp_pos;
// Filtered Position
streamfx::util::math::kalman1D<float> filter_pos_x;
streamfx::util::math::kalman1D<float> filter_pos_y;
// Offset Filtered Position
vec2 offset_pos;
// Padded Area
vec2 pad_size;
// Aspect-Ratio-Corrected Padded Area
vec2 aspected_size;
};
bool _dirty;
std::pair<uint32_t, uint32_t> _size;
std::pair<uint32_t, uint32_t> _out_size;
std::shared_ptr<::streamfx::gfx::debug> _gfx_debug;
std::shared_ptr<::streamfx::obs::gs::effect> _standard_effect;
std::shared_ptr<::streamfx::obs::gs::rendertarget> _input;
std::shared_ptr<::streamfx::obs::gs::vertex_buffer> _vb;
tracking_provider _provider;
tracking_provider _provider_ui;
std::atomic<bool> _provider_ready;
std::mutex _provider_lock;
std::shared_ptr<util::threadpool::task> _provider_task;
#ifdef ENABLE_FILTER_AUTOFRAMING_NVIDIA
std::shared_ptr<::streamfx::nvidia::ar::facedetection> _nvidia_fx;
#endif
tracking_mode _track_mode;
float _track_frequency;
float _motion_smoothing;
float _motion_smoothing_kalman_pnc;
float _motion_smoothing_kalman_mnc;
float _motion_prediction;
float _frame_stability;
float _frame_stability_kalman;
bool _frame_padding_prc[2];
vec2 _frame_padding;
bool _frame_offset_prc[2];
vec2 _frame_offset;
float _frame_aspect_ratio;
float _track_frequency_counter;
std::list<std::shared_ptr<track_el>> _tracked_elements;
std::map<std::shared_ptr<track_el>, std::shared_ptr<pred_el>> _predicted_elements;
streamfx::util::math::kalman1D<float> _frame_pos_x;
streamfx::util::math::kalman1D<float> _frame_pos_y;
vec2 _frame_pos;
streamfx::util::math::kalman1D<float> _frame_size_x;
streamfx::util::math::kalman1D<float> _frame_size_y;
vec2 _frame_size;
bool _debug;
public:
~autoframing_instance();
autoframing_instance(obs_data_t* settings, obs_source_t* self);
void load(obs_data_t* data) override;
void migrate(obs_data_t* data, uint64_t version) override;
void update(obs_data_t* data) override;
void properties(obs_properties_t* properties);
uint32_t get_width() override;
uint32_t get_height() override;
virtual void video_tick(float_t seconds) override;
virtual void video_render(gs_effect_t* effect) override;
private:
void tracking_tick(float seconds);
void switch_provider(tracking_provider provider);
void task_switch_provider(util::threadpool_data_t data);
#ifdef ENABLE_FILTER_AUTOFRAMING_NVIDIA
void nvar_facedetection_load();
void nvar_facedetection_unload();
void nvar_facedetection_process();
void nvar_facedetection_properties(obs_properties_t* props);
void nvar_facedetection_update(obs_data_t* data);
#endif
};
class autoframing_factory : public obs::source_factory<streamfx::filter::autoframing::autoframing_factory,
streamfx::filter::autoframing::autoframing_instance> {
#ifdef ENABLE_FILTER_AUTOFRAMING_NVIDIA
bool _nvidia_available;
std::shared_ptr<::streamfx::nvidia::cuda::obs> _nvcuda;
std::shared_ptr<::streamfx::nvidia::cv::cv> _nvcvi;
std::shared_ptr<::streamfx::nvidia::ar::ar> _nvar;
#endif
public:
autoframing_factory();
~autoframing_factory() override;
const char* get_name() override;
void get_defaults2(obs_data_t* data) override;
obs_properties_t* get_properties2(autoframing_instance* data) override;
#ifdef ENABLE_FRONTEND
static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data);
#endif
bool is_provider_available(tracking_provider);
tracking_provider find_ideal_provider();
public: // Singleton
static void initialize();
static void finalize();
static std::shared_ptr<autoframing_factory> get();
};
} // namespace streamfx::filter::autoframing

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@ -35,6 +35,9 @@
#include "encoders/encoder-ffmpeg.hpp"
#endif
#ifdef ENABLE_FILTER_AUTOFRAMING
#include "filters/filter-autoframing.hpp"
#endif
#ifdef ENABLE_FILTER_BLUR
#include "filters/filter-blur.hpp"
#endif
@ -146,6 +149,9 @@ try {
// Filters
{
#ifdef ENABLE_FILTER_AUTOFRAMING
streamfx::filter::autoframing::autoframing_factory::initialize();
#endif
#ifdef ENABLE_FILTER_BLUR
streamfx::filter::blur::blur_factory::initialize();
#endif
@ -238,6 +244,9 @@ try {
// Filters
{
#ifdef ENABLE_FILTER_AUTOFRAMING
streamfx::filter::autoframing::autoframing_factory::finalize();
#endif
#ifdef ENABLE_FILTER_BLUR
streamfx::filter::blur::blur_factory::finalize();
#endif