nvidia/vfx/greenscreen: Simple wrapper for the Green Screen effect

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2021-10-23 17:49:06 +02:00
parent c714d932b8
commit 6d20280956
3 changed files with 360 additions and 0 deletions

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@ -1068,6 +1068,8 @@ if(HAVE_NVIDIA_VFX_SDK)
"source/nvidia/vfx/nvidia-vfx-denoising.cpp"
"source/nvidia/vfx/nvidia-vfx-effect.hpp"
"source/nvidia/vfx/nvidia-vfx-effect.cpp"
"source/nvidia/vfx/nvidia-vfx-greenscreen.hpp"
"source/nvidia/vfx/nvidia-vfx-greenscreen.cpp"
"source/nvidia/vfx/nvidia-vfx-superresolution.hpp"
"source/nvidia/vfx/nvidia-vfx-superresolution.cpp"
)

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@ -0,0 +1,293 @@
// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "nvidia-vfx-greenscreen.hpp"
#include <cmath>
#include <utility>
#include "nvidia/cv/nvidia-cv.hpp"
#include "obs/gs/gs-helper.hpp"
#include "util/util-logging.hpp"
#include "util/utility.hpp"
#ifdef _DEBUG
#define ST_PREFIX "<%s> "
#define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#else
#define ST_PREFIX "<nvidia::vfx::greenscreen::greenscreen> "
#define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
#define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
#define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
#endif
// TODO: Figure out actual latency, appears to be either 2 or 3 frames.
#define LATENCY_BUFFER 2
streamfx::nvidia::vfx::greenscreen::~greenscreen()
{
// Enter Contexts.
auto gctx = ::streamfx::obs::gs::context();
auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
_tmp.reset();
_output.reset();
_destination.reset();
_source.reset();
_input.reset();
_buffer.clear();
}
streamfx::nvidia::vfx::greenscreen::greenscreen()
: effect(EFFECT_GREEN_SCREEN), _dirty(true), _input(), _source(), _destination(), _output(), _tmp()
{
// Enter Contexts.
auto gctx = ::streamfx::obs::gs::context();
auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
// Assign CUDA Stream object.
if (auto v = set(PARAMETER_CUDA_STREAM, _nvcuda->get_stream()); v != cv::result::SUCCESS) {
throw ::streamfx::nvidia::cv::exception(PARAMETER_CUDA_STREAM, v);
}
// Assign Model Directory.
if (auto v = set(PARAMETER_MODEL_DIRECTORY, _nvvfx->model_path().generic_u8string()); v != cv::result::SUCCESS) {
throw ::streamfx::nvidia::cv::exception(PARAMETER_MODEL_DIRECTORY, v);
}
// Mode
set_mode(greenscreen_mode::QUALITY);
// Allocate resources
resize(512, 288);
}
void streamfx::nvidia::vfx::greenscreen::size(std::pair<uint32_t, uint32_t>& size)
{
constexpr uint32_t min_width = 512;
constexpr uint32_t min_height = 288;
// Calculate Size
if (size.first > size.second) {
// Dominant Width
double ar = static_cast<double>(size.second) / static_cast<double>(size.first);
size.first = std::max<uint32_t>(size.first, min_width);
size.second =
std::max<uint32_t>(static_cast<uint32_t>(std::lround(static_cast<double>(size.first) * ar)), min_height);
} else {
// Dominant Height
double ar = static_cast<double>(size.first) / static_cast<double>(size.second);
size.second = std::max<uint32_t>(size.second, min_height);
size.first =
std::max<uint32_t>(static_cast<uint32_t>(std::lround(static_cast<double>(size.second) * ar)), min_width);
}
}
void streamfx::nvidia::vfx::greenscreen::set_mode(greenscreen_mode mode)
{
set(PARAMETER_MODE, static_cast<uint32_t>(mode));
_dirty = true;
}
std::shared_ptr<streamfx::obs::gs::texture>
streamfx::nvidia::vfx::greenscreen::process(std::shared_ptr<::streamfx::obs::gs::texture> in)
{
// Enter Graphics and CUDA context.
auto gctx = ::streamfx::obs::gs::context();
auto cctx = _nvcuda->get_context()->enter();
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_magenta, "NvVFX Background Removal"};
#endif
// Resize if the size or scale was changed.
resize(in->get_width(), in->get_height());
// Reload effect if dirty.
if (_dirty) {
load();
}
{ // Copy parameter to input.
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_copy, "Copy In -> Input"};
#endif
gs_copy_texture(_input->get_texture()->get_object(), in->get_object());
}
{ // Enqueue into buffer (back is newest).
auto el = _buffer.front();
gs_copy_texture(el->get_object(), in->get_object());
_buffer.push_back(el);
_buffer.pop_front();
}
{ // Copy input to source.
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_copy, "Copy Input -> Source"};
#endif
if (auto res = _nvcvi->NvCVImage_Transfer(_input->get_image(), _source->get_image(), 1.f,
_nvcuda->get_stream()->get(), _tmp->get_image());
res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to transfer input to processing source due to error: %s",
_nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("Transfer failed.");
}
}
{ // Process source to destination.
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_cache, "Process"};
#endif
if (auto res = run(); res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to process due to error: %s", _nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("Run failed.");
}
}
{ // Copy destination to output.
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_copy,
"Copy Destination -> Output"};
#endif
if (auto res = _nvcvi->NvCVImage_Transfer(_destination->get_image(), _output->get_image(), 1.,
_nvcuda->get_stream()->get(), _tmp->get_image());
res != ::streamfx::nvidia::cv::result::SUCCESS) {
D_LOG_ERROR("Failed to transfer processing result to output due to error: %s",
_nvcvi->NvCV_GetErrorStringFromCode(res));
throw std::runtime_error("Transfer failed.");
}
}
// Return output.
return _output->get_texture();
}
std::shared_ptr<streamfx::obs::gs::texture> streamfx::nvidia::vfx::greenscreen::get_color()
{
//return _input->get_texture();
return _buffer.front();
}
std::shared_ptr<streamfx::obs::gs::texture> streamfx::nvidia::vfx::greenscreen::get_mask()
{
return _output->get_texture();
}
void streamfx::nvidia::vfx::greenscreen::resize(uint32_t width, uint32_t height)
{
auto gctx = ::streamfx::obs::gs::context();
auto cctx = ::streamfx::nvidia::cuda::obs::get()->get_context()->enter();
std::pair<uint32_t, uint32_t> in_size = {width, height};
size(in_size);
if (!_tmp) {
_tmp = std::make_shared<::streamfx::nvidia::cv::image>(
width, height, ::streamfx::nvidia::cv::pixel_format::RGBA, ::streamfx::nvidia::cv::component_type::UINT8,
::streamfx::nvidia::cv::component_layout::PLANAR, ::streamfx::nvidia::cv::memory_location::GPU, 1);
}
if (!_input || (in_size.first != _input->get_texture()->get_width())
|| (in_size.second != _input->get_texture()->get_height())) {
{
_buffer.clear();
for (size_t idx = 0; idx < LATENCY_BUFFER; idx++) {
auto el = std::make_shared<::streamfx::obs::gs::texture>(width, height, GS_RGBA_UNORM, 1, nullptr,
::streamfx::obs::gs::texture::flags::None);
_buffer.push_back(el);
}
}
if (_input) {
_input->resize(in_size.first, in_size.second);
} else {
_input = std::make_shared<::streamfx::nvidia::cv::texture>(in_size.first, in_size.second, GS_RGBA_UNORM);
}
_dirty = true;
}
if (!_source || (in_size.first != _source->get_image()->width)
|| (in_size.second != _source->get_image()->height)) {
if (_source) {
_source->resize(in_size.first, in_size.second);
} else {
_source = std::make_shared<::streamfx::nvidia::cv::image>(
in_size.first, in_size.second, ::streamfx::nvidia::cv::pixel_format::BGR,
::streamfx::nvidia::cv::component_type::UINT8, ::streamfx::nvidia::cv::component_layout::INTERLEAVED,
::streamfx::nvidia::cv::memory_location::GPU, 1);
}
if (auto v = set(PARAMETER_INPUT_IMAGE_0, _source); v != ::streamfx::nvidia::cv::result::SUCCESS) {
throw ::streamfx::nvidia::cv::exception(PARAMETER_INPUT_IMAGE_0, v);
}
_dirty = true;
}
if (!_destination || (in_size.first != _destination->get_image()->width)
|| (in_size.second != _destination->get_image()->height)) {
if (_destination) {
_destination->resize(in_size.first, in_size.second);
} else {
_destination = std::make_shared<::streamfx::nvidia::cv::image>(
in_size.first, in_size.second, ::streamfx::nvidia::cv::pixel_format::A,
::streamfx::nvidia::cv::component_type::UINT8, ::streamfx::nvidia::cv::component_layout::INTERLEAVED,
::streamfx::nvidia::cv::memory_location::GPU, 1);
}
if (auto v = set(PARAMETER_OUTPUT_IMAGE_0, _destination); v != ::streamfx::nvidia::cv::result::SUCCESS) {
throw ::streamfx::nvidia::cv::exception(PARAMETER_OUTPUT_IMAGE_0, v);
}
_dirty = true;
}
if (!_output || (in_size.first != _output->get_texture()->get_width())
|| (in_size.second != _output->get_texture()->get_height())) {
if (_output) {
_output->resize(in_size.first, in_size.second);
} else {
_output = std::make_shared<::streamfx::nvidia::cv::texture>(in_size.first, in_size.second, GS_A8);
}
_dirty = true;
}
}
void streamfx::nvidia::vfx::greenscreen::load()
{
auto gctx = ::streamfx::obs::gs::context();
auto cctx = _nvcuda->get_context()->enter();
// Assign CUDA Stream object.
if (auto v = set(PARAMETER_CUDA_STREAM, _nvcuda->get_stream()); v != cv::result::SUCCESS) {
throw ::streamfx::nvidia::cv::exception(PARAMETER_CUDA_STREAM, v);
}
if (auto v = effect::load(); v != ::streamfx::nvidia::cv::result::SUCCESS) {
throw ::streamfx::nvidia::cv::exception("load", v);
}
_dirty = false;
}

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@ -0,0 +1,65 @@
// Copyright (c) 2021 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include "nvidia-vfx-effect.hpp"
#include "nvidia-vfx.hpp"
#include "nvidia/cuda/nvidia-cuda-gs-texture.hpp"
#include "nvidia/cuda/nvidia-cuda-obs.hpp"
#include "nvidia/cuda/nvidia-cuda.hpp"
#include "nvidia/cv/nvidia-cv-image.hpp"
#include "nvidia/cv/nvidia-cv-texture.hpp"
#include "obs/gs/gs-texture.hpp"
namespace streamfx::nvidia::vfx {
enum class greenscreen_mode {
QUALITY = 0,
PERFORMANCE = 1,
};
class greenscreen : protected effect {
bool _dirty;
std::list<std::shared_ptr<::streamfx::obs::gs::texture>> _buffer;
std::shared_ptr<::streamfx::nvidia::cv::texture> _input;
std::shared_ptr<::streamfx::nvidia::cv::image> _source;
std::shared_ptr<::streamfx::nvidia::cv::image> _destination;
std::shared_ptr<::streamfx::nvidia::cv::texture> _output;
std::shared_ptr<::streamfx::nvidia::cv::image> _tmp;
public:
~greenscreen();
greenscreen();
void size(std::pair<uint32_t, uint32_t>& size);
void set_mode(greenscreen_mode mode);
std::shared_ptr<::streamfx::obs::gs::texture> process(std::shared_ptr<::streamfx::obs::gs::texture> in);
std::shared_ptr<::streamfx::obs::gs::texture> get_color();
std::shared_ptr<::streamfx::obs::gs::texture> get_mask();
private:
void resize(uint32_t width, uint32_t height);
void load();
};
} // namespace streamfx::nvidia::vfx