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https://github.com/Xaymar/obs-StreamFX
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filter/transform: Implement 'Corner Pin' mode
'Perspective' and 'Orthographic' work great if you know what the parameters were to generate the exact object position, but what if you don't know them? That is where 'Corner Pin' comes in! With it you can specify the exact location of every corner down to the micro-pixel, instead of fiddling with parameters. Fixes #565
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4 changed files with 381 additions and 90 deletions
122
data/effects/transform.effect
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122
data/effects/transform.effect
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@ -0,0 +1,122 @@
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#include "shared.effect"
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uniform texture2D InputA<
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bool automatic = true;
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>;
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uniform float2 CornerTL<
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string name = "Corner: Top Left";
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string field_type = "slider";
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string suffix = " %";
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float2 minimum = {-100., -100.};
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float2 maximum = {-200., -200.};
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float2 step = {.01, .01};
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float2 scale = {.01, .01};
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> = {0., 0.};
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uniform float2 CornerTR<
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string name = "Corner: Top Right";
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string field_type = "slider";
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string suffix = " %";
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float2 minimum = {-100., -100.};
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float2 maximum = {-200., -200.};
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float2 step = {.01, .01};
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float2 scale = {.01, .01};
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> = {100., 0.};
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uniform float2 CornerBL<
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string name = "Corner: Bottom Left";
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string field_type = "slider";
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string suffix = " %";
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float2 minimum = {-100., -100.};
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float2 maximum = {-200., -200.};
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float2 step = {.01, .01};
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float2 scale = {.01, .01};
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> = {0., 100.};
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uniform float2 CornerBR<
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string name = "Corner: Bottom Right";
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string field_type = "slider";
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string suffix = " %";
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float2 minimum = {-100., -100.};
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float2 maximum = {-200., -200.};
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float2 step = {.01, .01};
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float2 scale = {.01, .01};
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> = {100., 100.};
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//------------------------------------------------------------------------------
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// Technique: Corner Pin
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//------------------------------------------------------------------------------
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//
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// Credits:
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// - Inigo Quilez: https://www.iquilezles.org/www/articles/ibilinear/ibilinear.htm
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//
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// Parameters:
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// - InputA: RGBA Texture
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// - CornerTL: Corner "A"
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// - CornerTR: Corner "B"
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// - CornerBL: Corner "D"
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// - CornerBR: Corner "C"
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float2 cross2d(in float2 a, in float2 b) {
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return (a.x * b.y) - (a.y * b.x);
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};
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float2 inverse_bilinear(in float2 p, in float2 a, in float2 b, in float2 c, in float2 d) {
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float2 result = float2(-1., -1.);
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float2 e = b - a;
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float2 f = d - a;
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float2 g = a-b+c-d;
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float2 h = p-a;
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float k2 = cross2d(g, f);
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float k1 = cross2d(e, f) + cross2d(h, g);
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float k0 = cross2d(h, e);
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if (abs(k2) < .001) { // Edges are likely parallel, so this is a linear equation.
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result = float2(
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(h.x * k1 + f.x * k0) / (e.x * k1 - g.x * k0),
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-k0 / k1
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);
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} else { // It's a quadratic equation.
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float w = k1 * k1 - 4.0 * k0 * k2;
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if (w < 0.0) { // Prevent GPUs from going insane.
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return result;
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}
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w = sqrt(w);
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float ik2 = 0.5/k2;
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float v = (-k1 - w) * ik2;
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float u = (h.x - f.x * v) / (e.x + g.x * v);
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if (u < 0.0 || u > 1.0 || v < 0.0 || v > 1.0) {
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v = (-k1 + w) * ik2;
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u = (h.x - f.x * v) / (e.x + g.x * v);
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}
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result = float2(u, v);
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}
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return result;
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};
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float4 PSCornerPin(VertexData vtx) : TARGET {
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// Convert from screen coords to potential Quad UV coordinates.
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float2 uv = inverse_bilinear((vtx.uv * 2.) - 1., CornerTL, CornerTR, CornerBR, CornerBL);
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if (max(abs(uv.x - .5), abs(uv.y - .5)) >= .5) {
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return float4(0, 0, 0, 0);
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}
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return InputA.Sample(BlankSampler, uv);
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};
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technique CornerPin
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{
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pass
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{
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vertex_shader = DefaultVertexShader(vtx);
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pixel_shader = PSCornerPin(vtx);
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};
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};
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@ -398,6 +398,7 @@ Filter.SDFEffects.SDF.Threshold="SDF Alpha Threshold"
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Filter.Transform="3D Transform"
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Filter.Transform.Camera="Camera"
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Filter.Transform.Camera.Mode="Mode"
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Filter.Transform.Camera.Mode.CornerPin="Corner Pin"
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Filter.Transform.Camera.Mode.Orthographic="Orthographic"
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Filter.Transform.Camera.Mode.Perspective="Perspective"
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Filter.Transform.Camera.FieldOfView="Field Of View"
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@ -422,6 +423,11 @@ Filter.Transform.Rotation.Order.YXZ="Yaw, Pitch, Roll"
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Filter.Transform.Rotation.Order.YZX="Yaw, Roll, Pitch"
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Filter.Transform.Rotation.Order.ZXY="Roll, Pitch, Yaw"
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Filter.Transform.Rotation.Order.ZYX="Roll, Yaw, Pitch"
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Filter.Transform.Corners="Corners"
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Filter.Transform.Corners.TopLeft="Top Left"
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Filter.Transform.Corners.TopRight="Top Right"
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Filter.Transform.Corners.BottomLeft="Bottom Left"
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Filter.Transform.Corners.BottomRight="Bottom Right"
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Filter.Transform.Mipmapping="Enable Mipmapping"
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# Filter - Upscaling
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@ -54,6 +54,7 @@
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#define ST_I18N_CAMERA ST_I18N ".Camera"
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#define ST_I18N_CAMERA_MODE ST_I18N_CAMERA ".Mode"
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#define ST_KEY_CAMERA_MODE "Camera.Mode"
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#define ST_I18N_CAMERA_MODE_CORNER_PIN ST_I18N_CAMERA_MODE ".CornerPin"
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#define ST_I18N_CAMERA_MODE_ORTHOGRAPHIC ST_I18N_CAMERA_MODE ".Orthographic"
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#define ST_I18N_CAMERA_MODE_PERSPECTIVE ST_I18N_CAMERA_MODE ".Perspective"
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#define ST_I18N_CAMERA_FIELDOFVIEW ST_I18N_CAMERA ".FieldOfView"
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@ -80,6 +81,15 @@
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#define ST_I18N_ROTATION_ORDER_YZX ST_I18N_ROTATION_ORDER ".YZX"
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#define ST_I18N_ROTATION_ORDER_ZXY ST_I18N_ROTATION_ORDER ".ZXY"
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#define ST_I18N_ROTATION_ORDER_ZYX ST_I18N_ROTATION_ORDER ".ZYX"
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#define ST_I18N_CORNERS ST_I18N ".Corners"
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#define ST_I18N_CORNERS_TOPLEFT ST_I18N_CORNERS ".TopLeft"
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#define ST_KEY_CORNERS_TOPLEFT "Corners.TopLeft."
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#define ST_I18N_CORNERS_TOPRIGHT ST_I18N_CORNERS ".TopRight"
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#define ST_KEY_CORNERS_TOPRIGHT "Corners.TopRight."
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#define ST_I18N_CORNERS_BOTTOMLEFT ST_I18N_CORNERS ".BottomLeft"
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#define ST_KEY_CORNERS_BOTTOMLEFT "Corners.BottomLeft."
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#define ST_I18N_CORNERS_BOTTOMRIGHT ST_I18N_CORNERS ".BottomRight"
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#define ST_KEY_CORNERS_BOTTOMRIGHT "Corners.BottomRight."
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#define ST_I18N_MIPMAPPING ST_I18N ".Mipmapping"
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#define ST_KEY_MIPMAPPING "Mipmapping"
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@ -100,8 +110,9 @@ enum RotationOrder : int64_t {
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};
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transform_instance::transform_instance(obs_data_t* data, obs_source_t* context)
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: obs::source_instance(data, context), _camera_mode(), _camera_fov(), _standard_effect(), _sampler(), _params(),
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_cache_rendered(), _mipmap_enabled(), _source_rendered(), _source_size(), _update_mesh(true)
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: obs::source_instance(data, context), _camera_mode(), _camera_fov(), _standard_effect(), _transform_effect(),
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_sampler(), _params(), _corners(), _cache_rendered(), _mipmap_enabled(), _source_rendered(), _source_size(),
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_update_mesh(true)
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{
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_cache_rt = std::make_shared<streamfx::obs::gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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_source_rt = std::make_shared<streamfx::obs::gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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@ -114,6 +125,14 @@ transform_instance::transform_instance(obs_data_t* data, obs_source_t* context)
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DLOG_ERROR("Error loading '%s' from disk: %s", file.generic_u8string().c_str(), ex.what());
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}
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}
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{
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auto file = streamfx::data_file_path("effects/transform.effect");
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try {
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_transform_effect = streamfx::obs::gs::effect::create(file.generic_u8string());
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} catch (const std::exception& ex) {
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DLOG_ERROR("Error loading '%s' from disk: %s", file.generic_u8string().c_str(), ex.what());
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}
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}
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{
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_sampler.set_address_mode_u(GS_ADDRESS_CLAMP);
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_sampler.set_address_mode_v(GS_ADDRESS_CLAMP);
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@ -126,6 +145,11 @@ transform_instance::transform_instance(obs_data_t* data, obs_source_t* context)
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vec3_set(&_params.scale, 1, 1, 1);
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vec3_set(&_params.shear, 0, 0, 0);
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vec2_set(&_corners.tl, 0, 0);
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vec2_set(&_corners.tr, 1, 0);
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vec2_set(&_corners.bl, 0, 1);
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vec2_set(&_corners.br, 1, 1);
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update(data);
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}
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_params.shear.y = static_cast<float>(obs_data_get_double(settings, ST_KEY_SHEAR_Y) / 100.0);
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_params.shear.z = 0.0f;
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}
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{ // Corners
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std::pair<std::string, float&> opts[] = {
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{ST_KEY_CORNERS_TOPLEFT "X", _corners.tl.x}, {ST_KEY_CORNERS_TOPLEFT "Y", _corners.tl.y},
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{ST_KEY_CORNERS_TOPRIGHT "X", _corners.tr.x}, {ST_KEY_CORNERS_TOPRIGHT "Y", _corners.tr.y},
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{ST_KEY_CORNERS_BOTTOMLEFT "X", _corners.bl.x}, {ST_KEY_CORNERS_BOTTOMLEFT "Y", _corners.bl.y},
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{ST_KEY_CORNERS_BOTTOMRIGHT "X", _corners.br.x}, {ST_KEY_CORNERS_BOTTOMRIGHT "Y", _corners.br.y},
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};
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for (auto opt : opts) {
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opt.second = static_cast<float>(obs_data_get_double(settings, opt.first.c_str()) / 100.0);
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}
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}
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// Mip-mapping
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_mipmap_enabled = obs_data_get_bool(settings, ST_KEY_MIPMAPPING);
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height = 1;
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}
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// Calculate Aspect Ratio
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float aspect_ratio_x = float(width) / float(height);
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if (_camera_mode != transform_mode::CORNER_PIN) {
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// Calculate Aspect Ratio
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float aspect_ratio_x = float(width) / float(height);
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if (_camera_mode == transform_mode::ORTHOGRAPHIC)
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aspect_ratio_x = 1.0;
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if (_camera_mode == transform_mode::ORTHOGRAPHIC)
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aspect_ratio_x = 1.0;
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// Mesh
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matrix4 ident;
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matrix4_identity(&ident);
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switch (_params.rotation_order) {
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case RotationOrder::XYZ: // XYZ
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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break;
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case RotationOrder::XZY: // XZY
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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break;
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case RotationOrder::YXZ: // YXZ
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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break;
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case RotationOrder::YZX: // YZX
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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break;
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case RotationOrder::ZXY: // ZXY
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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break;
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case RotationOrder::ZYX: // ZYX
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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break;
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}
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matrix4_translate3f(&ident, &ident, _params.position.x, _params.position.y, _params.position.z);
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//matrix4_scale3f(&ident, &ident, _source_size.first / 2.f, _source_size.second / 2.f, 1.f);
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// Mesh
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matrix4 ident;
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matrix4_identity(&ident);
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switch (_params.rotation_order) {
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case RotationOrder::XYZ: // XYZ
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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break;
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case RotationOrder::XZY: // XZY
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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break;
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case RotationOrder::YXZ: // YXZ
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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break;
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case RotationOrder::YZX: // YZX
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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break;
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case RotationOrder::ZXY: // ZXY
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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break;
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case RotationOrder::ZYX: // ZYX
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matrix4_rotate_aa4f(&ident, &ident, 0, 0, 1, _params.rotation.z);
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matrix4_rotate_aa4f(&ident, &ident, 0, 1, 0, _params.rotation.y);
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matrix4_rotate_aa4f(&ident, &ident, 1, 0, 0, _params.rotation.x);
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break;
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}
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matrix4_translate3f(&ident, &ident, _params.position.x, _params.position.y, _params.position.z);
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//matrix4_scale3f(&ident, &ident, _source_size.first / 2.f, _source_size.second / 2.f, 1.f);
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/// Calculate vertex position once only.
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float p_x = aspect_ratio_x * _params.scale.x;
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float p_y = 1.0f * _params.scale.y;
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/// Calculate vertex position once only.
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float p_x = aspect_ratio_x * _params.scale.x;
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float p_y = 1.0f * _params.scale.y;
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/// Generate mesh
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{
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auto vtx = _vertex_buffer->at(0);
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*vtx.color = 0xFFFFFFFF;
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vec4_set(vtx.uv[0], 0, 0, 0, 0);
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vec3_set(vtx.position, -p_x + _params.shear.x, -p_y - _params.shear.y, 0);
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vec3_transform(vtx.position, vtx.position, &ident);
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}
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{
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auto vtx = _vertex_buffer->at(1);
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*vtx.color = 0xFFFFFFFF;
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vec4_set(vtx.uv[0], 1, 0, 0, 0);
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vec3_set(vtx.position, p_x + _params.shear.x, -p_y + _params.shear.y, 0);
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vec3_transform(vtx.position, vtx.position, &ident);
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}
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{
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auto vtx = _vertex_buffer->at(2);
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*vtx.color = 0xFFFFFFFF;
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vec4_set(vtx.uv[0], 0, 1, 0, 0);
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vec3_set(vtx.position, -p_x - _params.shear.x, p_y - _params.shear.y, 0);
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vec3_transform(vtx.position, vtx.position, &ident);
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}
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{
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auto vtx = _vertex_buffer->at(3);
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*vtx.color = 0xFFFFFFFF;
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vec4_set(vtx.uv[0], 1, 1, 0, 0);
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vec3_set(vtx.position, p_x - _params.shear.x, p_y + _params.shear.y, 0);
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vec3_transform(vtx.position, vtx.position, &ident);
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/// Generate mesh
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{
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auto vtx = _vertex_buffer->at(0);
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*vtx.color = 0xFFFFFFFF;
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vec4_set(vtx.uv[0], 0, 0, 0, 0);
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vec3_set(vtx.position, -p_x + _params.shear.x, -p_y - _params.shear.y, 0);
|
||||
vec3_transform(vtx.position, vtx.position, &ident);
|
||||
}
|
||||
{
|
||||
auto vtx = _vertex_buffer->at(1);
|
||||
*vtx.color = 0xFFFFFFFF;
|
||||
vec4_set(vtx.uv[0], 1, 0, 0, 0);
|
||||
vec3_set(vtx.position, p_x + _params.shear.x, -p_y + _params.shear.y, 0);
|
||||
vec3_transform(vtx.position, vtx.position, &ident);
|
||||
}
|
||||
{
|
||||
auto vtx = _vertex_buffer->at(2);
|
||||
*vtx.color = 0xFFFFFFFF;
|
||||
vec4_set(vtx.uv[0], 0, 1, 0, 0);
|
||||
vec3_set(vtx.position, -p_x - _params.shear.x, p_y - _params.shear.y, 0);
|
||||
vec3_transform(vtx.position, vtx.position, &ident);
|
||||
}
|
||||
{
|
||||
auto vtx = _vertex_buffer->at(3);
|
||||
*vtx.color = 0xFFFFFFFF;
|
||||
vec4_set(vtx.uv[0], 1, 1, 0, 0);
|
||||
vec3_set(vtx.position, p_x - _params.shear.x, p_y + _params.shear.y, 0);
|
||||
vec3_transform(vtx.position, vtx.position, &ident);
|
||||
}
|
||||
} else if (_camera_mode == transform_mode::CORNER_PIN) {
|
||||
// Corner Pin is rendered in Fragment.
|
||||
}
|
||||
|
||||
_vertex_buffer->update(true);
|
||||
|
@ -349,7 +387,8 @@ void transform_instance::video_render(gs_effect_t* effect)
|
|||
if (!effect)
|
||||
effect = default_effect;
|
||||
|
||||
if (!base_width || !base_height || !parent || !target || !_standard_effect) { // Skip if something is wrong.
|
||||
if (!base_width || !base_height || !parent || !target || !_standard_effect
|
||||
|| !_transform_effect) { // Skip if something is wrong.
|
||||
obs_source_skip_video_filter(_self);
|
||||
return;
|
||||
}
|
||||
|
@ -477,21 +516,55 @@ void transform_instance::video_render(gs_effect_t* effect)
|
|||
gs_matrix_scale3f(1.0, 1.0, 1.0);
|
||||
gs_matrix_translate3f(0., 0., -1.0);
|
||||
break;
|
||||
case transform_mode::CORNER_PIN:
|
||||
gs_ortho(0., 1., 0., 1., -farZ, farZ);
|
||||
break;
|
||||
}
|
||||
|
||||
gs_load_vertexbuffer(_vertex_buffer->update(false));
|
||||
gs_load_indexbuffer(nullptr);
|
||||
if (auto v = _standard_effect.get_parameter("InputA");
|
||||
v.get_type() == ::streamfx::obs::gs::effect_parameter::type::Texture) {
|
||||
v.set_texture(_mipmap_enabled
|
||||
? (_mipmap_texture ? _mipmap_texture->get_object() : _cache_texture->get_object())
|
||||
: _cache_texture->get_object());
|
||||
v.set_sampler(_sampler.get_object());
|
||||
if (_camera_mode != transform_mode::CORNER_PIN) {
|
||||
gs_load_vertexbuffer(_vertex_buffer->update(false));
|
||||
gs_load_indexbuffer(nullptr);
|
||||
if (auto v = _standard_effect.get_parameter("InputA");
|
||||
v.get_type() == ::streamfx::obs::gs::effect_parameter::type::Texture) {
|
||||
v.set_texture(_mipmap_enabled
|
||||
? (_mipmap_texture ? _mipmap_texture->get_object() : _cache_texture->get_object())
|
||||
: _cache_texture->get_object());
|
||||
v.set_sampler(_sampler.get_object());
|
||||
}
|
||||
while (gs_effect_loop(_standard_effect.get_object(), "Draw")) {
|
||||
gs_draw(GS_TRISTRIP, 0, _vertex_buffer->size());
|
||||
}
|
||||
gs_load_vertexbuffer(nullptr);
|
||||
} else {
|
||||
gs_load_vertexbuffer(nullptr);
|
||||
gs_load_indexbuffer(nullptr);
|
||||
if (auto v = _transform_effect.get_parameter("InputA");
|
||||
v.get_type() == ::streamfx::obs::gs::effect_parameter::type::Texture) {
|
||||
v.set_texture(_mipmap_enabled
|
||||
? (_mipmap_texture ? _mipmap_texture->get_object() : _cache_texture->get_object())
|
||||
: _cache_texture->get_object());
|
||||
v.set_sampler(_sampler.get_object());
|
||||
}
|
||||
if (auto v = _transform_effect.get_parameter("CornerTL");
|
||||
v.get_type() == ::streamfx::obs::gs::effect_parameter::type::Float2) {
|
||||
v.set_float2(_corners.tl);
|
||||
}
|
||||
if (auto v = _transform_effect.get_parameter("CornerTR");
|
||||
v.get_type() == ::streamfx::obs::gs::effect_parameter::type::Float2) {
|
||||
v.set_float2(_corners.tr);
|
||||
}
|
||||
if (auto v = _transform_effect.get_parameter("CornerBL");
|
||||
v.get_type() == ::streamfx::obs::gs::effect_parameter::type::Float2) {
|
||||
v.set_float2(_corners.bl);
|
||||
}
|
||||
if (auto v = _transform_effect.get_parameter("CornerBR");
|
||||
v.get_type() == ::streamfx::obs::gs::effect_parameter::type::Float2) {
|
||||
v.set_float2(_corners.br);
|
||||
}
|
||||
while (gs_effect_loop(_transform_effect.get_object(), "CornerPin")) {
|
||||
::streamfx::gs_draw_fullscreen_tri();
|
||||
}
|
||||
}
|
||||
while (gs_effect_loop(_standard_effect.get_object(), "Draw")) {
|
||||
gs_draw(GS_TRISTRIP, 0, _vertex_buffer->size());
|
||||
}
|
||||
gs_load_vertexbuffer(nullptr);
|
||||
|
||||
gs_blend_state_pop();
|
||||
}
|
||||
|
@ -533,7 +606,7 @@ const char* transform_factory::get_name()
|
|||
|
||||
void transform_factory::get_defaults2(obs_data_t* settings)
|
||||
{
|
||||
obs_data_set_default_int(settings, ST_KEY_CAMERA_MODE, static_cast<int64_t>(transform_mode::ORTHOGRAPHIC));
|
||||
obs_data_set_default_int(settings, ST_KEY_CAMERA_MODE, static_cast<int64_t>(transform_mode::CORNER_PIN));
|
||||
obs_data_set_default_double(settings, ST_KEY_CAMERA_FIELDOFVIEW, 90.0);
|
||||
obs_data_set_default_double(settings, ST_KEY_POSITION_X, 0);
|
||||
obs_data_set_default_double(settings, ST_KEY_POSITION_Y, 0);
|
||||
|
@ -546,13 +619,21 @@ void transform_factory::get_defaults2(obs_data_t* settings)
|
|||
obs_data_set_default_double(settings, ST_KEY_SCALE_Y, 100);
|
||||
obs_data_set_default_double(settings, ST_KEY_SHEAR_X, 0);
|
||||
obs_data_set_default_double(settings, ST_KEY_SHEAR_Y, 0);
|
||||
obs_data_set_default_double(settings, ST_KEY_CORNERS_TOPLEFT "X", -100.);
|
||||
obs_data_set_default_double(settings, ST_KEY_CORNERS_TOPLEFT "Y", -100.);
|
||||
obs_data_set_default_double(settings, ST_KEY_CORNERS_TOPRIGHT "X", 100.);
|
||||
obs_data_set_default_double(settings, ST_KEY_CORNERS_TOPRIGHT "Y", -100.);
|
||||
obs_data_set_default_double(settings, ST_KEY_CORNERS_BOTTOMLEFT "X", -100.);
|
||||
obs_data_set_default_double(settings, ST_KEY_CORNERS_BOTTOMLEFT "Y", 100.);
|
||||
obs_data_set_default_double(settings, ST_KEY_CORNERS_BOTTOMRIGHT "X", 100.);
|
||||
obs_data_set_default_double(settings, ST_KEY_CORNERS_BOTTOMRIGHT "Y", 100.);
|
||||
obs_data_set_default_bool(settings, ST_KEY_MIPMAPPING, false);
|
||||
}
|
||||
|
||||
static bool modified_camera_mode(obs_properties_t* pr, obs_property_t*, obs_data_t* d) noexcept
|
||||
try {
|
||||
auto mode = static_cast<transform_mode>(obs_data_get_int(d, ST_KEY_CAMERA_MODE));
|
||||
bool is_camera = true;
|
||||
bool is_camera = mode != transform_mode::CORNER_PIN;
|
||||
bool is_perspective = (mode == transform_mode::PERSPECTIVE) && is_camera;
|
||||
bool is_orthographic = (mode == transform_mode::ORTHOGRAPHIC) && is_camera;
|
||||
|
||||
|
@ -563,6 +644,7 @@ try {
|
|||
obs_property_set_visible(obs_properties_get(pr, ST_I18N_SCALE), is_camera);
|
||||
obs_property_set_visible(obs_properties_get(pr, ST_I18N_SHEAR), is_camera);
|
||||
obs_property_set_visible(obs_properties_get(pr, ST_KEY_ROTATION_ORDER), is_camera);
|
||||
obs_property_set_visible(obs_properties_get(pr, ST_I18N_CORNERS), !is_camera);
|
||||
|
||||
return true;
|
||||
} catch (const std::exception& ex) {
|
||||
|
@ -591,6 +673,8 @@ obs_properties_t* transform_factory::get_properties2(transform_instance* data)
|
|||
{ // Projection Mode
|
||||
auto p = obs_properties_add_list(grp, ST_KEY_CAMERA_MODE, D_TRANSLATE(ST_I18N_CAMERA_MODE),
|
||||
OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
|
||||
obs_property_list_add_int(p, D_TRANSLATE(ST_I18N_CAMERA_MODE_CORNER_PIN),
|
||||
static_cast<int64_t>(transform_mode::CORNER_PIN));
|
||||
obs_property_list_add_int(p, D_TRANSLATE(ST_I18N_CAMERA_MODE_ORTHOGRAPHIC),
|
||||
static_cast<int64_t>(transform_mode::ORTHOGRAPHIC));
|
||||
obs_property_list_add_int(p, D_TRANSLATE(ST_I18N_CAMERA_MODE_PERSPECTIVE),
|
||||
|
@ -671,6 +755,77 @@ obs_properties_t* transform_factory::get_properties2(transform_instance* data)
|
|||
}
|
||||
}
|
||||
|
||||
{ // Corners
|
||||
|
||||
auto grp = obs_properties_create();
|
||||
{ // Top Left
|
||||
auto grp2 = obs_properties_create();
|
||||
|
||||
std::pair<std::string, std::string> opts[] = {
|
||||
{ST_KEY_CORNERS_TOPLEFT "X", "X"},
|
||||
{ST_KEY_CORNERS_TOPLEFT "Y", "Y"},
|
||||
};
|
||||
for (auto& opt : opts) {
|
||||
auto p =
|
||||
obs_properties_add_float_slider(grp2, opt.first.c_str(), opt.second.c_str(), -200.0, 200.0, 0.01);
|
||||
obs_property_float_set_suffix(p, "%");
|
||||
}
|
||||
|
||||
obs_properties_add_group(grp, ST_I18N_CORNERS_TOPLEFT, D_TRANSLATE(ST_I18N_CORNERS_TOPLEFT),
|
||||
OBS_GROUP_NORMAL, grp2);
|
||||
}
|
||||
{ // Top Right
|
||||
auto grp2 = obs_properties_create();
|
||||
|
||||
std::pair<std::string, std::string> opts[] = {
|
||||
{ST_KEY_CORNERS_TOPRIGHT "X", "X"},
|
||||
{ST_KEY_CORNERS_TOPRIGHT "Y", "Y"},
|
||||
};
|
||||
for (auto& opt : opts) {
|
||||
auto p =
|
||||
obs_properties_add_float_slider(grp2, opt.first.c_str(), opt.second.c_str(), -200.0, 200.0, 0.01);
|
||||
obs_property_float_set_suffix(p, "%");
|
||||
}
|
||||
|
||||
obs_properties_add_group(grp, ST_I18N_CORNERS_TOPRIGHT, D_TRANSLATE(ST_I18N_CORNERS_TOPRIGHT),
|
||||
OBS_GROUP_NORMAL, grp2);
|
||||
}
|
||||
{ // Bottom Left
|
||||
auto grp2 = obs_properties_create();
|
||||
|
||||
std::pair<std::string, std::string> opts[] = {
|
||||
{ST_KEY_CORNERS_BOTTOMLEFT "X", "X"},
|
||||
{ST_KEY_CORNERS_BOTTOMLEFT "Y", "Y"},
|
||||
};
|
||||
for (auto& opt : opts) {
|
||||
auto p =
|
||||
obs_properties_add_float_slider(grp2, opt.first.c_str(), opt.second.c_str(), -200.0, 200.0, 0.01);
|
||||
obs_property_float_set_suffix(p, "%");
|
||||
}
|
||||
|
||||
obs_properties_add_group(grp, ST_I18N_CORNERS_BOTTOMLEFT, D_TRANSLATE(ST_I18N_CORNERS_BOTTOMLEFT),
|
||||
OBS_GROUP_NORMAL, grp2);
|
||||
}
|
||||
{ // Bottom Right
|
||||
auto grp2 = obs_properties_create();
|
||||
|
||||
std::pair<std::string, std::string> opts[] = {
|
||||
{ST_KEY_CORNERS_BOTTOMRIGHT "X", "X"},
|
||||
{ST_KEY_CORNERS_BOTTOMRIGHT "Y", "Y"},
|
||||
};
|
||||
for (auto& opt : opts) {
|
||||
auto p =
|
||||
obs_properties_add_float_slider(grp2, opt.first.c_str(), opt.second.c_str(), -200.0, 200.0, 0.01);
|
||||
obs_property_float_set_suffix(p, "%");
|
||||
}
|
||||
|
||||
obs_properties_add_group(grp, ST_I18N_CORNERS_BOTTOMRIGHT, D_TRANSLATE(ST_I18N_CORNERS_BOTTOMRIGHT),
|
||||
OBS_GROUP_NORMAL, grp2);
|
||||
}
|
||||
|
||||
obs_properties_add_group(pr, ST_I18N_CORNERS, D_TRANSLATE(ST_I18N_CORNERS), OBS_GROUP_NORMAL, grp);
|
||||
}
|
||||
|
||||
{
|
||||
auto grp = obs_properties_create();
|
||||
obs_properties_add_group(pr, S_ADVANCED, D_TRANSLATE(S_ADVANCED), OBS_GROUP_NORMAL, grp);
|
||||
|
|
|
@ -30,6 +30,7 @@ namespace streamfx::filter::transform {
|
|||
enum class transform_mode {
|
||||
ORTHOGRAPHIC = 0,
|
||||
PERSPECTIVE = 1,
|
||||
CORNER_PIN = 2,
|
||||
};
|
||||
|
||||
class transform_instance : public obs::source_instance {
|
||||
|
@ -43,9 +44,16 @@ namespace streamfx::filter::transform {
|
|||
vec3 scale;
|
||||
vec3 shear;
|
||||
} _params;
|
||||
struct {
|
||||
vec2 tl;
|
||||
vec2 tr;
|
||||
vec2 bl;
|
||||
vec2 br;
|
||||
} _corners;
|
||||
|
||||
// Data
|
||||
streamfx::obs::gs::effect _standard_effect;
|
||||
streamfx::obs::gs::effect _transform_effect;
|
||||
streamfx::obs::gs::sampler _sampler;
|
||||
|
||||
// Cache
|
||||
|
|
Loading…
Reference in a new issue