filter/virtual-greenscreen: Add Virtual Greenscreen filter

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2021-10-23 20:05:36 +02:00
parent 6d20280956
commit 90bb03779c
6 changed files with 920 additions and 2 deletions

View file

@ -309,6 +309,8 @@ set(${PREFIX}ENABLE_FILTER_SHADER ON CACHE BOOL "Enable Shader Filter")
set(${PREFIX}ENABLE_FILTER_TRANSFORM ON CACHE BOOL "Enable Transform Filter")
set(${PREFIX}ENABLE_FILTER_UPSCALING ON CACHE BOOL "Enable Upscaling Filter")
set(${PREFIX}ENABLE_FILTER_UPSCALING_NVIDIA ON CACHE BOOL "Enable NVIDIA provider(s) for Upscaling Filter")
set(${PREFIX}ENABLE_FILTER_VIRTUAL_GREENSCREEN ON CACHE BOOL "Enable Virtual Greenscreen Filter")
set(${PREFIX}ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA ON CACHE BOOL "Enable NVIDIA provider(s) for Virtual Greenscreen Filter")
## Sources
set(${PREFIX}ENABLE_SOURCE_MIRROR ON CACHE BOOL "Enable Mirror Source")
@ -738,6 +740,26 @@ function(feature_filter_upscaling RESOLVE)
endif()
endfunction()
function(feature_filter_virtual_greenscreen RESOLVE)
is_feature_enabled(FILTER_VIRTUAL_GREENSCREEN T_CHECK)
if(RESOLVE AND T_CHECK)
# Verify that the requirements for the providers are available
if(NOT HAVE_NVIDIA_VFX_SDK)
message(WARNING "${LOGPREFIX}: 'NVIDIA Video Effects SDK' is missing. Disabling NVIDIA provider(s)...")
set_feature_disabled(FILTER_VIRTUAL_GREENSCREEN_NVIDIA ON)
endif()
# Verify that we have at least one provider for Video Super-Resolution.
is_feature_enabled(FILTER_VIRTUAL_GREENSCREEN_NVIDIA T_CHECK_NVIDIA)
if (NOT T_CHECK_NVIDIA)
message(WARNING "${LOGPREFIX}: Virtual Greenscreen has no available providers. Disabling...")
set_feature_disabled(FILTER_VIRTUAL_GREENSCREEN ON)
endif()
elseif(T_CHECK)
set(REQUIRE_NVIDIA_VFX_SDK ON PARENT_SCOPE)
endif()
endfunction()
function(feature_source_mirror RESOLVE)
is_feature_enabled(SOURCE_MIRROR T_CHECK)
endfunction()
@ -795,6 +817,7 @@ feature_filter_sdf_effects(OFF)
feature_filter_shader(OFF)
feature_filter_transform(OFF)
feature_filter_upscaling(OFF)
feature_filter_virtual_greenscreen(OFF)
feature_source_mirror(OFF)
feature_source_shader(OFF)
feature_transition_shader(OFF)
@ -951,6 +974,7 @@ feature_filter_sdf_effects(ON)
feature_filter_shader(ON)
feature_filter_transform(ON)
feature_filter_upscaling(ON)
feature_filter_virtual_greenscreen(ON)
feature_source_mirror(ON)
feature_source_shader(ON)
feature_transition_shader(ON)
@ -1419,7 +1443,7 @@ if(T_CHECK)
)
endif()
# Filter/Video Denoising
# Filter/Denoising
is_feature_enabled(FILTER_DENOISING T_CHECK)
if(T_CHECK)
list(APPEND PROJECT_PRIVATE_SOURCE
@ -1437,7 +1461,7 @@ if(T_CHECK)
endif()
endif()
# Filter/Video Super-Resolution
# Filter/Upscaling
is_feature_enabled(FILTER_UPSCALING T_CHECK)
if(T_CHECK)
list(APPEND PROJECT_PRIVATE_SOURCE
@ -1455,6 +1479,24 @@ if(T_CHECK)
endif()
endif()
# Filter/Virtual Greenscreen
is_feature_enabled(FILTER_VIRTUAL_GREENSCREEN T_CHECK)
if(T_CHECK)
list(APPEND PROJECT_PRIVATE_SOURCE
"source/filters/filter-virtual-greenscreen.hpp"
"source/filters/filter-virtual-greenscreen.cpp"
)
list(APPEND PROJECT_DEFINITIONS
ENABLE_FILTER_VIRTUAL_GREENSCREEN
)
is_feature_enabled(FILTER_VIRTUAL_GREENSCREEN_NVIDIA T_CHECK)
if (T_CHECK)
list(APPEND PROJECT_DEFINITIONS
ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
)
endif()
endif()
# Source/Mirror
is_feature_enabled(SOURCE_MIRROR T_CHECK)
if(T_CHECK)

View file

@ -0,0 +1,70 @@
#include "shared.effect"
uniform texture2D InputA<
bool automatic = true;
>;
uniform texture2D InputB<
bool automatic = true;
>;
uniform float Threshold<
string name = "Threshold";
string suffix = " %";
float minimum = 0.;
float maximum = 100.;
float step = .01;
float scale = .01;
> = 10.;
uniform float ThresholdRange<
string name = "Threshold Range";
string suffix = " %";
float minimum = 0.;
float maximum = 100.;
float step = .01;
float scale = .01;
> = 10.;
//------------------------------------------------------------------------------
// Technique: Draw
//------------------------------------------------------------------------------
// Parameters:
// - InputA: RGBA Texture
// - InputB: XXXA Texture
float4 PSDrawAlpha(VertexData vtx) : TARGET {
return InputA.Sample(BlankSampler, vtx.uv);
};
technique DrawAlpha
{
pass
{
vertex_shader = DefaultVertexShader(vtx);
pixel_shader = PSDrawAlpha(vtx);
};
};
//------------------------------------------------------------------------------
// Technique: Draw
//------------------------------------------------------------------------------
// Parameters:
// - InputA: RGBX Texture
// - InputB: XXXA Texture
// - Threshold: Alha threshold to be "visible".
float4 PSDrawAlphaThreshold(VertexData vtx) : TARGET {
float4 rgba = InputA.Sample(BlankSampler, vtx.uv);
float4 xxxa = InputB.Sample(BlankSampler, vtx.uv);
rgba.a = smoothstep(Threshold - ThresholdRange * .5, Threshold + ThresholdRange * .5, xxxa.a);
return rgba;
};
technique DrawAlphaThreshold
{
pass
{
vertex_shader = DefaultVertexShader(vtx);
pixel_shader = PSDrawAlphaThreshold(vtx);
};
};

View file

@ -440,6 +440,15 @@ Filter.Upscaling.NVIDIA.SuperRes.Strength="Strength"
Filter.Upscaling.NVIDIA.SuperRes.Strength.Weak="Weak"
Filter.Upscaling.NVIDIA.SuperRes.Strength.Strong="Strong"
# Filter - Virtual Greenscreen
Filter.VirtualGreenscreen="Virtual Greenscreen"
Filter.VirtualGreenscreen.Provider="Provider"
Filter.VirtualGreenscreen.Provider.NVIDIA.Greenscreen="NVIDIA® Greenscreen, powered by NVIDIA® Broadcast"
Filter.VirtualGreenscreen.NVIDIA.Greenscreen="NVIDIA® Greenscreen"
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode="Mode"
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Performance="Performance"
Filter.VirtualGreenscreen.NVIDIA.Greenscreen.Mode.Quality="Quality"
# Source - Mirror
Source.Mirror="Source Mirror"
Source.Mirror.Source="Source"

View file

@ -0,0 +1,657 @@
// Copyright (c) 2020 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "filter-virtual-greenscreen.hpp"
#include <algorithm>
#include "obs/gs/gs-helper.hpp"
#include "plugin.hpp"
#include "util/util-logging.hpp"
#ifdef _DEBUG
#define ST_PREFIX "<%s> "
#define D_LOG_ERROR(x, ...) P_LOG_ERROR(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_WARNING(x, ...) P_LOG_WARN(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_INFO(x, ...) P_LOG_INFO(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#define D_LOG_DEBUG(x, ...) P_LOG_DEBUG(ST_PREFIX##x, __FUNCTION_SIG__, __VA_ARGS__)
#else
#define ST_PREFIX "<filter::virtual_greenscreen> "
#define D_LOG_ERROR(...) P_LOG_ERROR(ST_PREFIX __VA_ARGS__)
#define D_LOG_WARNING(...) P_LOG_WARN(ST_PREFIX __VA_ARGS__)
#define D_LOG_INFO(...) P_LOG_INFO(ST_PREFIX __VA_ARGS__)
#define D_LOG_DEBUG(...) P_LOG_DEBUG(ST_PREFIX __VA_ARGS__)
#endif
#define ST_I18N "Filter.VirtualGreenscreen"
#define ST_KEY_PROVIDER "Provider"
#define ST_I18N_PROVIDER ST_I18N "." ST_KEY_PROVIDER
#define ST_I18N_PROVIDER_NVIDIA_GREENSCREEN ST_I18N_PROVIDER ".NVIDIA.Greenscreen"
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#define ST_KEY_NVIDIA_GREENSCREEN "NVIDIA.Greenscreen"
#define ST_I18N_NVIDIA_GREENSCREEN ST_I18N "." ST_KEY_NVIDIA_GREENSCREEN
#define ST_KEY_NVIDIA_GREENSCREEN_MODE ST_KEY_NVIDIA_GREENSCREEN ".Mode"
#define ST_I18N_NVIDIA_GREENSCREEN_MODE ST_I18N_NVIDIA_GREENSCREEN ".Mode"
#define ST_I18N_NVIDIA_GREENSCREEN_MODE_PERFORMANCE ST_I18N_NVIDIA_GREENSCREEN_MODE ".Performance"
#define ST_I18N_NVIDIA_GREENSCREEN_MODE_QUALITY ST_I18N_NVIDIA_GREENSCREEN_MODE ".Quality"
#endif
using streamfx::filter::virtual_greenscreen::virtual_greenscreen_factory;
using streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance;
using streamfx::filter::virtual_greenscreen::virtual_greenscreen_provider;
static constexpr std::string_view HELP_URL = "https://github.com/Xaymar/obs-StreamFX/wiki/Filter-Virtual-Greenscreen";
/** Priority of providers for automatic selection if more than one is available.
*
*/
static virtual_greenscreen_provider provider_priority[] = {
virtual_greenscreen_provider::NVIDIA_GREENSCREEN,
};
const char* streamfx::filter::virtual_greenscreen::cstring(virtual_greenscreen_provider provider)
{
switch (provider) {
case virtual_greenscreen_provider::INVALID:
return "N/A";
case virtual_greenscreen_provider::AUTOMATIC:
return D_TRANSLATE(S_STATE_AUTOMATIC);
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
return D_TRANSLATE(ST_I18N_PROVIDER_NVIDIA_GREENSCREEN);
default:
throw std::runtime_error("Missing Conversion Entry");
}
}
std::string streamfx::filter::virtual_greenscreen::string(virtual_greenscreen_provider provider)
{
return cstring(provider);
}
//------------------------------------------------------------------------------
// Instance
//------------------------------------------------------------------------------
virtual_greenscreen_instance::virtual_greenscreen_instance(obs_data_t* data, obs_source_t* self)
: obs::source_instance(data, self),
_size(1, 1), _provider(virtual_greenscreen_provider::INVALID),
_provider_ui(virtual_greenscreen_provider::INVALID), _provider_ready(false), _provider_lock(), _provider_task(),
_effect(), _channel0_sampler(), _channel1_sampler(), _input(), _output_color(), _output_alpha(), _dirty(true)
{
{
::streamfx::obs::gs::context gctx;
// Create the render target for the input buffering.
_input = std::make_shared<::streamfx::obs::gs::rendertarget>(GS_RGBA_UNORM, GS_ZS_NONE);
_input->render(1, 1); // Preallocate the RT on the driver and GPU.
_output_color = _input->get_texture();
_output_alpha = _input->get_texture();
// Load the required effect.
{
std::filesystem::path file = ::streamfx::data_file_path("effects/virtual-greenscreen.effect");
try {
_effect = std::make_shared<::streamfx::obs::gs::effect>(file);
} catch (...) {
D_LOG_ERROR("Failed to load '%s'.", file.generic_u8string().c_str());
}
}
// Create Samplers
_channel0_sampler = std::make_shared<::streamfx::obs::gs::sampler>();
_channel0_sampler->set_filter(gs_sample_filter::GS_FILTER_LINEAR);
_channel0_sampler->set_address_mode_u(GS_ADDRESS_CLAMP);
_channel0_sampler->set_address_mode_v(GS_ADDRESS_CLAMP);
_channel1_sampler = std::make_shared<::streamfx::obs::gs::sampler>();
_channel1_sampler->set_filter(gs_sample_filter::GS_FILTER_LINEAR);
_channel1_sampler->set_address_mode_u(GS_ADDRESS_CLAMP);
_channel1_sampler->set_address_mode_v(GS_ADDRESS_CLAMP);
}
if (data) {
load(data);
}
}
virtual_greenscreen_instance::~virtual_greenscreen_instance()
{
// TODO: Make this asynchronous.
std::unique_lock<std::mutex> ul(_provider_lock);
switch (_provider) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
nvvfxgs_unload();
break;
#endif
default:
break;
}
}
void virtual_greenscreen_instance::load(obs_data_t* data)
{
update(data);
}
void virtual_greenscreen_instance::migrate(obs_data_t* data, uint64_t version) {}
void virtual_greenscreen_instance::update(obs_data_t* data)
{
// Check if the user changed which Denoising provider we use.
virtual_greenscreen_provider provider =
static_cast<virtual_greenscreen_provider>(obs_data_get_int(data, ST_KEY_PROVIDER));
if (provider == virtual_greenscreen_provider::AUTOMATIC) {
provider = virtual_greenscreen_factory::get()->find_ideal_provider();
}
// Check if the provider was changed, and if so switch.
if (provider != _provider) {
_provider_ui = provider;
switch_provider(provider);
}
if (_provider_ready) {
std::unique_lock<std::mutex> ul(_provider_lock);
switch (_provider) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
nvvfxgs_update(data);
break;
#endif
default:
break;
}
}
}
void streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::properties(obs_properties_t* properties)
{
switch (_provider_ui) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
nvvfxgs_properties(properties);
break;
#endif
default:
break;
}
}
uint32_t streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::get_width()
{
return std::max<uint32_t>(_size.first, 1);
}
uint32_t streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::get_height()
{
return std::max<uint32_t>(_size.second, 1);
}
void virtual_greenscreen_instance::video_tick(float_t time)
{
auto target = obs_filter_get_target(_self);
auto width = obs_source_get_base_width(target);
auto height = obs_source_get_base_height(target);
_size = {width, height};
// Allow the provider to restrict the size.
if (target && _provider_ready) {
std::unique_lock<std::mutex> ul(_provider_lock);
switch (_provider) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
nvvfxgs_size();
break;
#endif
default:
break;
}
}
_dirty = true;
}
void virtual_greenscreen_instance::video_render(gs_effect_t* effect)
{
auto parent = obs_filter_get_parent(_self);
auto target = obs_filter_get_target(_self);
auto width = obs_source_get_base_width(target);
auto height = obs_source_get_base_height(target);
vec4 blank = vec4{0, 0, 0, 0};
// Ensure we have the bare minimum of valid information.
target = target ? target : parent;
effect = effect ? effect : obs_get_base_effect(OBS_EFFECT_DEFAULT);
// Skip the filter if:
// - The Provider isn't ready yet.
// - We don't have a target.
// - The width/height of the next filter in the chain is empty.
if (!_provider_ready || !target || (width == 0) || (height == 0)) {
obs_source_skip_video_filter(_self);
return;
}
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler0{::streamfx::obs::gs::debug_color_source,
"StreamFX Virtual Green-Screen"};
::streamfx::obs::gs::debug_marker profiler0_0{::streamfx::obs::gs::debug_color_gray, "'%s' on '%s'",
obs_source_get_name(_self), obs_source_get_name(parent)};
#endif
if (_dirty) {
// Lock the provider from being changed.
std::unique_lock<std::mutex> ul(_provider_lock);
{ // Capture the incoming frame.
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_capture, "Capture"};
#endif
if (obs_source_process_filter_begin(_self, GS_RGBA, OBS_ALLOW_DIRECT_RENDERING)) {
auto op = _input->render(_size.first, _size.second);
// Matrix
gs_matrix_push();
gs_ortho(0., 1., 0., 1., 0., 1.);
// Clear the buffer
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &blank, 0, 0);
// Set GPU state
gs_blend_state_push();
gs_enable_color(true, true, true, true);
gs_enable_blending(false);
gs_enable_depth_test(false);
gs_enable_stencil_test(false);
gs_set_cull_mode(GS_NEITHER);
// Render
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler2{::streamfx::obs::gs::debug_color_capture, "Storage"};
#endif
obs_source_process_filter_end(_self, obs_get_base_effect(OBS_EFFECT_DEFAULT), 1, 1);
// Reset GPU state
gs_blend_state_pop();
gs_matrix_pop();
} else {
obs_source_skip_video_filter(_self);
return;
}
_output_color = _input->get_texture();
_output_alpha = _output_color;
}
try { // Process the captured input with the provider.
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_convert, "Process"};
#endif
switch (_provider) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
nvvfxgs_process(_output_color, _output_alpha);
break;
#endif
}
} catch (...) {
obs_source_skip_video_filter(_self);
return;
}
_dirty = false;
}
{ // Draw the result for the next filter to use.
#ifdef ENABLE_PROFILING
::streamfx::obs::gs::debug_marker profiler1{::streamfx::obs::gs::debug_color_render, "Render"};
#endif
if (_effect->has_parameter("InputA", ::streamfx::obs::gs::effect_parameter::type::Texture)) {
_effect->get_parameter("InputA").set_texture(_output_color);
}
if (_effect->has_parameter("InputB", ::streamfx::obs::gs::effect_parameter::type::Texture)) {
_effect->get_parameter("InputB").set_texture(_output_alpha);
}
if (_effect->has_parameter("Threshold", ::streamfx::obs::gs::effect_parameter::type::Float)) {
_effect->get_parameter("Threshold").set_float(.666667);
}
if (_effect->has_parameter("ThresholdRange", ::streamfx::obs::gs::effect_parameter::type::Float)) {
_effect->get_parameter("ThresholdRange").set_float(.333333);
}
while (gs_effect_loop(_effect->get_object(), "DrawAlphaThreshold")) {
gs_draw_sprite(nullptr, 0, _size.first, _size.second);
}
}
}
struct switch_provider_data_t {
virtual_greenscreen_provider provider;
};
void streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::switch_provider(
virtual_greenscreen_provider provider)
{
std::unique_lock<std::mutex> ul(_provider_lock);
// Safeguard against calls made from unlocked memory.
if (provider == _provider) {
return;
}
// This doesn't work correctly.
// - Need to allow multiple switches at once because OBS is weird.
// - Doesn't guarantee that the task is properly killed off.
// Log information.
D_LOG_INFO("Instance '%s' is switching provider from '%s' to '%s'.", obs_source_get_name(_self), cstring(_provider),
cstring(provider));
// 1.If there is an existing task, attempt to cancel it.
if (_provider_task) {
streamfx::threadpool()->pop(_provider_task);
}
// 2. Build data to pass into the task.
auto spd = std::make_shared<switch_provider_data_t>();
spd->provider = _provider;
_provider = provider;
// 3. Then spawn a new task to switch provider.
_provider_task = streamfx::threadpool()->push(
std::bind(&virtual_greenscreen_instance::task_switch_provider, this, std::placeholders::_1), spd);
}
void streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::task_switch_provider(
util::threadpool_data_t data)
{
std::shared_ptr<switch_provider_data_t> spd = std::static_pointer_cast<switch_provider_data_t>(data);
// 1. Mark the provider as no longer ready.
_provider_ready = false;
// 2. Lock the provider from being used.
std::unique_lock<std::mutex> ul(_provider_lock);
try {
// 3. Unload the previous provider.
switch (spd->provider) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
nvvfxgs_unload();
break;
#endif
default:
break;
}
// 4. Load the new provider.
switch (_provider) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
nvvfxgs_load();
{
auto data = obs_source_get_settings(_self);
nvvfxgs_update(data);
obs_data_release(data);
}
break;
#endif
default:
break;
}
// Log information.
D_LOG_INFO("Instance '%s' switched provider from '%s' to '%s'.", obs_source_get_name(_self),
cstring(spd->provider), cstring(_provider));
// 5. Set the new provider as valid.
_provider_ready = true;
} catch (std::exception const& ex) {
// Log information.
D_LOG_ERROR("Instance '%s' failed switching provider with error: %s", obs_source_get_name(_self), ex.what());
}
}
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
void streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::nvvfxgs_load()
{
_nvidia_fx = std::make_shared<::streamfx::nvidia::vfx::greenscreen>();
}
void streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::nvvfxgs_unload()
{
_nvidia_fx.reset();
}
void streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::nvvfxgs_size()
{
if (!_nvidia_fx) {
return;
}
_nvidia_fx->size(_size);
}
void streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::nvvfxgs_process(
std::shared_ptr<::streamfx::obs::gs::texture>& color, std::shared_ptr<::streamfx::obs::gs::texture>& alpha)
{
if (!_nvidia_fx) {
return;
}
alpha = _nvidia_fx->process(_input->get_texture());
color = _nvidia_fx->get_color();
}
void streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::nvvfxgs_properties(obs_properties_t* props)
{
obs_properties_t* grp = obs_properties_create();
obs_properties_add_group(props, ST_KEY_NVIDIA_GREENSCREEN, D_TRANSLATE(ST_I18N_NVIDIA_GREENSCREEN),
OBS_GROUP_NORMAL, grp);
{
auto p =
obs_properties_add_list(grp, ST_KEY_NVIDIA_GREENSCREEN_MODE, D_TRANSLATE(ST_I18N_NVIDIA_GREENSCREEN_MODE),
OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
obs_property_list_add_int(p, D_TRANSLATE(ST_I18N_NVIDIA_GREENSCREEN_MODE_PERFORMANCE),
static_cast<int64_t>(::streamfx::nvidia::vfx::greenscreen_mode::PERFORMANCE));
obs_property_list_add_int(p, D_TRANSLATE(ST_I18N_NVIDIA_GREENSCREEN_MODE_QUALITY),
static_cast<int64_t>(::streamfx::nvidia::vfx::greenscreen_mode::QUALITY));
}
}
void streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance::nvvfxgs_update(obs_data_t* data)
{
if (!_nvidia_fx)
return;
_nvidia_fx->set_mode(
static_cast<::streamfx::nvidia::vfx::greenscreen_mode>(obs_data_get_int(data, ST_KEY_NVIDIA_GREENSCREEN_MODE)));
}
#endif
//------------------------------------------------------------------------------
// Factory
//------------------------------------------------------------------------------
virtual_greenscreen_factory::~virtual_greenscreen_factory() {}
virtual_greenscreen_factory::virtual_greenscreen_factory()
{
bool any_available = false;
// 1. Try and load any configured providers.
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
try {
// Load CVImage and Video Effects SDK.
_nvcuda = ::streamfx::nvidia::cuda::obs::get();
_nvcvi = ::streamfx::nvidia::cv::cv::get();
_nvvfx = ::streamfx::nvidia::vfx::vfx::get();
_nvidia_available = true;
any_available |= _nvidia_available;
} catch (const std::exception& ex) {
_nvidia_available = false;
_nvvfx.reset();
_nvcvi.reset();
_nvcuda.reset();
D_LOG_WARNING("Failed to make NVIDIA Greenscreen available due to error: %s", ex.what());
} catch (...) {
_nvidia_available = false;
_nvvfx.reset();
_nvcvi.reset();
_nvcuda.reset();
D_LOG_WARNING("Failed to make NVIDIA Greenscreen available.", nullptr);
}
#endif
// 2. Check if any of them managed to load at all.
if (!any_available) {
D_LOG_ERROR("All supported Virtual Greenscreen providers failed to initialize, disabling effect.", 0);
return;
}
// 3. In any other case, register the filter!
_info.id = S_PREFIX "filter-virtual-greenscreen";
_info.type = OBS_SOURCE_TYPE_FILTER;
_info.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW /*| OBS_SOURCE_SRGB*/;
set_resolution_enabled(true);
finish_setup();
}
const char* virtual_greenscreen_factory::get_name()
{
return D_TRANSLATE(ST_I18N);
}
void virtual_greenscreen_factory::get_defaults2(obs_data_t* data)
{
obs_data_set_default_int(data, ST_KEY_PROVIDER, static_cast<int64_t>(virtual_greenscreen_provider::AUTOMATIC));
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
obs_data_set_default_int(data, ST_KEY_NVIDIA_GREENSCREEN_MODE,
static_cast<int64_t>(::streamfx::nvidia::vfx::greenscreen_mode::QUALITY));
#endif
}
static bool modified_provider(obs_properties_t* props, obs_property_t*, obs_data_t* settings) noexcept
try {
return true;
} catch (const std::exception& ex) {
DLOG_ERROR("Unexpected exception in function '%s': %s.", __FUNCTION_NAME__, ex.what());
return false;
} catch (...) {
DLOG_ERROR("Unexpected exception in function '%s'.", __FUNCTION_NAME__);
return false;
}
obs_properties_t* virtual_greenscreen_factory::get_properties2(virtual_greenscreen_instance* data)
{
obs_properties_t* pr = obs_properties_create();
#ifdef ENABLE_FRONTEND
{
obs_properties_add_button2(pr, S_MANUAL_OPEN, D_TRANSLATE(S_MANUAL_OPEN),
virtual_greenscreen_factory::on_manual_open, nullptr);
}
#endif
if (data) {
data->properties(pr);
}
{ // Advanced Settings
auto grp = obs_properties_create();
obs_properties_add_group(pr, S_ADVANCED, D_TRANSLATE(S_ADVANCED), OBS_GROUP_NORMAL, grp);
{
auto p = obs_properties_add_list(grp, ST_KEY_PROVIDER, D_TRANSLATE(ST_I18N_PROVIDER), OBS_COMBO_TYPE_LIST,
OBS_COMBO_FORMAT_INT);
obs_property_set_modified_callback(p, modified_provider);
obs_property_list_add_int(p, D_TRANSLATE(S_STATE_AUTOMATIC),
static_cast<int64_t>(virtual_greenscreen_provider::AUTOMATIC));
obs_property_list_add_int(p, D_TRANSLATE(ST_I18N_PROVIDER_NVIDIA_GREENSCREEN),
static_cast<int64_t>(virtual_greenscreen_provider::NVIDIA_GREENSCREEN));
}
}
return pr;
}
#ifdef ENABLE_FRONTEND
bool virtual_greenscreen_factory::on_manual_open(obs_properties_t* props, obs_property_t* property, void* data)
try {
streamfx::open_url(HELP_URL);
return false;
} catch (const std::exception& ex) {
D_LOG_ERROR("Failed to open manual due to error: %s", ex.what());
return false;
} catch (...) {
D_LOG_ERROR("Failed to open manual due to unknown error.", "");
return false;
}
#endif
bool streamfx::filter::virtual_greenscreen::virtual_greenscreen_factory::is_provider_available(
virtual_greenscreen_provider provider)
{
switch (provider) {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
case virtual_greenscreen_provider::NVIDIA_GREENSCREEN:
return _nvidia_available;
#endif
default:
return false;
}
}
virtual_greenscreen_provider streamfx::filter::virtual_greenscreen::virtual_greenscreen_factory::find_ideal_provider()
{
for (auto v : provider_priority) {
if (virtual_greenscreen_factory::get()->is_provider_available(v)) {
return v;
break;
}
}
return virtual_greenscreen_provider::AUTOMATIC;
}
std::shared_ptr<virtual_greenscreen_factory> _video_superresolution_factory_instance = nullptr;
void virtual_greenscreen_factory::initialize()
try {
if (!_video_superresolution_factory_instance)
_video_superresolution_factory_instance = std::make_shared<virtual_greenscreen_factory>();
} catch (const std::exception& ex) {
D_LOG_ERROR("Failed to initialize due to error: %s", ex.what());
} catch (...) {
D_LOG_ERROR("Failed to initialize due to unknown error.", "");
}
void virtual_greenscreen_factory::finalize()
{
_video_superresolution_factory_instance.reset();
}
std::shared_ptr<virtual_greenscreen_factory> virtual_greenscreen_factory::get()
{
return _video_superresolution_factory_instance;
}

View file

@ -0,0 +1,131 @@
// Copyright (c) 2020 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include <atomic>
#include <memory>
#include <mutex>
#include "obs/gs/gs-effect.hpp"
#include "obs/gs/gs-rendertarget.hpp"
#include "obs/gs/gs-texture.hpp"
#include "obs/obs-source-factory.hpp"
#include "plugin.hpp"
#include "util/util-threadpool.hpp"
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
#include "nvidia/vfx/nvidia-vfx-greenscreen.hpp"
#endif
namespace streamfx::filter::virtual_greenscreen {
enum class virtual_greenscreen_provider {
INVALID = -1,
AUTOMATIC = 0,
NVIDIA_GREENSCREEN = 1,
};
const char* cstring(virtual_greenscreen_provider provider);
std::string string(virtual_greenscreen_provider provider);
class virtual_greenscreen_instance : public ::streamfx::obs::source_instance {
std::pair<uint32_t, uint32_t> _size;
std::atomic<virtual_greenscreen_provider> _provider;
virtual_greenscreen_provider _provider_ui;
std::atomic<bool> _provider_ready;
std::mutex _provider_lock;
std::shared_ptr<util::threadpool::task> _provider_task;
std::shared_ptr<::streamfx::obs::gs::effect> _effect;
std::shared_ptr<::streamfx::obs::gs::sampler> _channel0_sampler;
std::shared_ptr<::streamfx::obs::gs::sampler> _channel1_sampler;
std::shared_ptr<::streamfx::obs::gs::rendertarget> _input;
std::shared_ptr<::streamfx::obs::gs::texture> _output_color;
std::shared_ptr<::streamfx::obs::gs::texture> _output_alpha;
bool _dirty;
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
std::shared_ptr<::streamfx::nvidia::vfx::greenscreen> _nvidia_fx;
#endif
public:
virtual_greenscreen_instance(obs_data_t* data, obs_source_t* self);
~virtual_greenscreen_instance() override;
void load(obs_data_t* data) override;
void migrate(obs_data_t* data, uint64_t version) override;
void update(obs_data_t* data) override;
void properties(obs_properties_t* properties);
uint32_t get_width() override;
uint32_t get_height() override;
void video_tick(float_t time) override;
void video_render(gs_effect_t* effect) override;
private:
void switch_provider(virtual_greenscreen_provider provider);
void task_switch_provider(util::threadpool_data_t data);
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
void nvvfxgs_load();
void nvvfxgs_unload();
void nvvfxgs_size();
void nvvfxgs_process(std::shared_ptr<::streamfx::obs::gs::texture>& color,
std::shared_ptr<::streamfx::obs::gs::texture>& alpha);
void nvvfxgs_properties(obs_properties_t* props);
void nvvfxgs_update(obs_data_t* data);
#endif
};
class virtual_greenscreen_factory : public ::streamfx::obs::source_factory<
::streamfx::filter::virtual_greenscreen::virtual_greenscreen_factory,
::streamfx::filter::virtual_greenscreen::virtual_greenscreen_instance> {
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN_NVIDIA
bool _nvidia_available;
std::shared_ptr<::streamfx::nvidia::cuda::obs> _nvcuda;
std::shared_ptr<::streamfx::nvidia::cv::cv> _nvcvi;
std::shared_ptr<::streamfx::nvidia::vfx::vfx> _nvvfx;
#endif
public:
virtual ~virtual_greenscreen_factory();
virtual_greenscreen_factory();
virtual const char* get_name() override;
virtual void get_defaults2(obs_data_t* data) override;
virtual obs_properties_t* get_properties2(virtual_greenscreen_instance* data) override;
#ifdef ENABLE_FRONTEND
static bool on_manual_open(obs_properties_t* props, obs_property_t* property, void* data);
#endif
bool is_provider_available(virtual_greenscreen_provider);
virtual_greenscreen_provider find_ideal_provider();
public: // Singleton
static void initialize();
static void finalize();
static std::shared_ptr<::streamfx::filter::virtual_greenscreen::virtual_greenscreen_factory> get();
};
} // namespace streamfx::filter::virtual_greenscreen

View file

@ -65,6 +65,9 @@
#ifdef ENABLE_FILTER_UPSCALING
#include "filters/filter-upscaling.hpp"
#endif
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN
#include "filters/filter-virtual-greenscreen.hpp"
#endif
#ifdef ENABLE_SOURCE_MIRROR
#include "sources/source-mirror.hpp"
@ -175,6 +178,9 @@ try {
#endif
#ifdef ENABLE_FILTER_UPSCALING
streamfx::filter::upscaling::upscaling_factory::initialize();
#endif
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN
streamfx::filter::virtual_greenscreen::virtual_greenscreen_factory::initialize();
#endif
}
@ -267,6 +273,9 @@ try {
#endif
#ifdef ENABLE_FILTER_UPSCALING
streamfx::filter::upscaling::upscaling_factory::finalize();
#endif
#ifdef ENABLE_FILTER_VIRTUAL_GREENSCREEN
streamfx::filter::virtual_greenscreen::virtual_greenscreen_factory::finalize();
#endif
}