Commit Graph

438 Commits

Author SHA1 Message Date
Braedon 973df96566 Some DJ School logic and animations, DJ Yellow is not currently animatable. 2022-02-04 22:48:35 -05:00
Braedon eac24e76c0 DJ School sounds 2022-02-02 21:09:50 -05:00
Braedon d8653bf135 Space soccer polish and editor preview button 2022-02-02 03:36:20 -05:00
Braedon 759d4236e2 Discord rich presence 2022-01-30 18:40:12 -05:00
Braedon 80ca4743f2 Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon 8268936e6d Some facial expressions for Karate Man 2022-01-26 12:02:44 -05:00
Braedon f63c55afe4 Space Soccer HD textures (needs polish) 2022-01-26 00:38:12 -05:00
Braedon c2d23f9be3 Even more space soccer animations + Clappy Trio Autoplay bug fixed 2022-01-24 22:49:40 -05:00
Braedon b79535168b More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon 19ec176092 Space soccer animation testing 2022-01-24 05:13:46 -05:00
Braedon d88a5614ec I'm tired 2022-01-23 21:15:23 -05:00
Braedon 44e70ddf1e A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon e7353723ab Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon b8f694eedf Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
Braedon 3e6d3b838a Karate man combos 2022-01-19 20:48:52 -05:00
Braedon d10d60358c Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Braedon 38e442da84 Import game icons 2022-01-15 17:52:53 -05:00
Starpelly ee42be75e0 Initialize game with one script 2022-01-03 17:42:43 -05:00
Starpelly 53afabce35 Kick finalization 2022-01-03 10:15:48 -05:00
Starpelly b12658a7a7 Most kick animations and functionality complete 2022-01-02 07:09:15 -05:00
Starpelly 88e2264d87 Karate Man Kick started 2022-01-01 13:54:17 -05:00
Starpelly 581435fe5d Game loading optimization 2021-12-31 09:46:11 -05:00
Starpelly 6482ab3d4c Spaceball camera and perspective fixes + Karate Man animated background 2021-12-30 07:17:22 -05:00
Starpelly c5938adb92 Karate Man animation fixes 2021-12-30 03:26:18 -05:00
Starpelly 2677ac1172 Karate Man started. 2021-12-29 01:52:48 -05:00
Starpelly cec00281c4 Spaceball pretty much finalized. 2021-12-28 02:38:55 -05:00
Starpelly b5a1651dbc Further improvements to AudioSource.time (Conductor.cs) 2021-12-27 21:36:27 -05:00
Starpelly 6a45b49521 Fixed AudioSource.time bug, check Conductor.cs for comment. 2021-12-26 23:48:39 -05:00
Starpelly ba8d5238e2 Spaceball costumes 2021-12-26 02:25:17 -05:00
Starpelly 3840870684 Stars background + Camera zooming *UNFINISHED* 2021-12-25 20:04:23 -05:00
Starpelly 23b897206b Highball added to Spaceball + event types added. 2021-12-25 08:32:52 -05:00
Starpelly bd40c87b80 Spaceball swing + low ball throw + perspective camera 2021-12-25 07:16:40 -05:00
Starpelly 25e62b4af6 The Clappy Trio finalized (hopefully) + Dynamic "Trio" count. 2021-12-24 03:35:54 -05:00
Starpelly cb79307b46 Fixed ForkLifter hand grab bug 2021-12-23 22:36:16 -05:00
Starpelly 3d103fbf7a Fixed problem with Trio faces not changing 2021-12-23 19:58:48 -05:00
Starpelly dab2379f68 Music sorting 2021-12-23 17:39:03 -05:00
Starpelly 8b3d270ee9 ClappyTrio Bop + Clap 2021-12-22 01:38:30 -05:00
Starpelly ff8bae2a5f Proper naming for sprites 2021-12-21 19:42:01 -05:00