Commit Graph

147 Commits

Author SHA1 Message Date
Rapandrasmus 884a5bc401 Sneaky spirits has snuck its way into HS! Wow! Amazing! (#307)
* Started, off to a good start

* Animation shit

* I hope this looks okay

* expose song pitch to minigames

* clean up new additions

* They now lower down

* Da new pitch stuff needs update but I made cool stuff regardless

* Hit sprites implemented

* Added barely animation for ghost

* Missing and barely stuff implemented

* make new functions actually set music pitch

* Bow enter or exit

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-21 16:42:21 +00:00
Rapandrasmus e0ab981060 No way, fireworks is now feature-complete???! he did da impossible PART 2 (#298)
* Started

* Added bomb

* Just need more explosion types ig

* Count ins :D

* Remix 5 background

* This was painful

* Shity particles

* particle adjustments

* stuff

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-02-20 19:22:50 +00:00
Rapandrasmus dc1fc01458 Tap troupe final tweaks and additions, the game can be marked as done now!!!!!!!!!!!!!! (#296)
* TWEAKS AND ZOOM OUT!

* Forgor these

* Another thing

* tink sfx improvement
2023-02-20 05:49:54 +00:00
Rapandrasmus 3e0b835b11 TAP TROUPE ADDED! OKAY! (#288)
* Started

* Imported new spritesheet

* Set up new spritesheets

* Added foreground elements

* Added bopping

* SOUND FILES

* Working dough fixx lol

* Stepping Added!

* minor tweak

* Tap troupe inputs are queued yippee

* Tapping math stuff done

* Added tapping animations for npcs

* OKAY!

* Party Popper!

* Improved da particle

* Vine boom

* Ready for PR!

* Little fix

* anim adjustments

* Updated some sounds and scaling

* all anims done

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-02-18 22:12:59 +00:00
Rapandrasmus 4060f9f873 Playable Launch Party! Hooray! issues with the BG stuff though lol (#282)
* Somewhat Playable Launch Party

Pitches/Animations are almost finished

* idk what you'd call this anymore

* More Launch Party Code

* Actually Approachable Code!

* Some other stuff idk

* Cleanup preparation

* Beginning too rebuild

* Got the rocket and cracker crackin'

* Basics done codewise

* Started setting up the movement of the launch pad

* You can now move da launch pad and rotate it too

* Scrolling Background effect added

* Small tweak

* Name changes

* Rise animation adjustment

* animations stuff

* miss and launch anims are in

* Implemented animations

* Adjusted sizing of launch pad

* Able to change scroll speed, but with major issues

* more anims

* More anim implementations

* more final touches

* Bug fixes

---------

Co-authored-by: Jellirby <80490342+Jellirby@users.noreply.github.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-17 01:14:53 +00:00
Amy54Desu b6db2e328e Playable Marcher (#265)
* Marcher changes

As the title suggests, this implements da marcher changes, but also adds a nearMiss sound which was strangely missing.

* Fix some problems, add sound seqs

Fixes the game from not loading due to an asset bundle error, and removes some currently non-functioning stuff, and uses sound sequences for attention, march, and halt.

* correct grammar in display

* fix sarge sound sequences

fix marching inputs being unreliable

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-07 12:17:40 -05:00
minenice55 7374066639 Minigame "Feel" Adjustments and Additions (#258)
* add alt cue to fan club

* add effects to rhythm somen

update rhythm somen hitsound
add near miss interaction for rhythm somen

* adjust trick on the class animation

* adjust fan club spectator animation timing

fix bug with legacy beatmap conversion
2023-02-04 22:05:43 -05:00
Rapandrasmus a3f8e4ad71 Ringside Added! (Btw ignore the conflicting changes) (#254)
* Started

* Started Wrestler

* Animation + input whiff

* Stuff

* a bunch of animations

* Added extra sprites to the wrestler object

* Question + more sprites

* Woah you go big guy

* Event redesign

* more animations

* pose animations (only one as of now)

* wrestler shadow fixed lol

* Pose for the fans code logic improvement

* Fixing pose for the fans

* smears and animation fixes

* Fixed anims

* Fixed more anims

* Camera zoom out for pose for the fans and camera flashes

* tiny anim fixes

* Pose for the fans visual details

* Added ease to the camera zoom

* more anims lolol

* Bopping

* audience pose anim changed a little

* Small visual details and toggle bop

* Small anim fix

* more anim changes!!!!!!!!!!

* Little small change

* z axis thing

* fixed the 3d zoomout *

they need to be lower doe

* wait i forgot this

* Maybe fixed anim for audience

* Added sweat

* crowd anim fix

* Newspaper Added

* Added miss reporter anim

* Some few miss sounds

* miss and pose anims and more!!!!

* Added most of the miss animations

* boing noise

* ringside anims done!!!!

* Implemented all the poses and also added a feature to edit the camera zoom ease

* add stretchable ringside cue

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <43734252+minenice55@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-03 21:50:42 -05:00
Rapandrasmus 0f7c413fbd Done (#251) 2023-01-31 11:16:01 -05:00
minenice55 c2d7d23a28 Air Rally Improvements (#248)
* air rally enhancements

* update credits

* add near miss for fanclub (oops)
2023-01-30 16:42:19 -05:00
Braedon Lewis ef8f6c99d9 Spaceball cleanup and small bug fix (#236)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball
2023-01-25 10:29:31 -05:00
Bhaos e74f309bba Kitties (WIP) (#237)
* Kitties! (Initialization)

* Kitties Sprites Set-up

* Kitties (Placeholder Icon)

* Kitties (SFX added and some work on input)

* Kitties Animation Stuff

* Kitties Idle and Pop In

* Kitties Clap Animations and Inverse Spawn

* More Claps

* Face Claps

* Face Idle (Partially Done) and Mice

* Finished Claps

* Spins Partially Done

* Started On Fish

* Finished Rolls

* Fixed issue where animation flip would override code flip

* Fish Catch Animation Started

* Kitties Inputs Done and Custom Background sorta done

* Changed from "Initialization Only" to "WIP"
2023-01-25 10:29:21 -05:00
Rapandrasmus 1d18d6a510 Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE

* fix

* FIXED???

* FIXED FOR REAL

* Begun fixing lockstep, just needs small fixes and features

* Smol fix-ish

* Started work on mr upbeat

* MrUpbeat fixed, finishing up lockstep

* Added BG to lockstep

* Added bg colour change

* Done with my part
2023-01-23 17:48:05 -05:00
Rapandrasmus 892a586457 Added Tambourine, only missing HD frog sprites. Also fixed Tambourine + Working Dough Icons (#216)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE
2023-01-21 14:41:57 -05:00
Rapandrasmus 2d7e17bf5e Working Dough Polish and QoL + Tambourine Initilization (#211)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish
2023-01-20 10:48:30 -05:00
Rapandrasmus f0838444a8 Add Working Dough (Finished), Missing HD Assets and Updated Icon only. (#210)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE
2023-01-19 12:18:55 -05:00
minenice55 9c3ec82d10 Configurable Event Priority & Bugfixes (#209)
* add event priority

fix crop stomp queuing inputs while chart is paused
fix rhythm tweezers not killing queued inputs when switching veggies

* file cleanup

* remove debug print

* remove more files
2023-01-18 21:31:08 -05:00
RaffyTaffy14 8d28f3977f Lockstep Initialization (#203)
* Lockstep

fansodnason

* More Lockstep

Implemented the new sprites (still needs work). Added new Icon.

* More lockstep stuff

i have no clue

* Animation Tweaking

I fiddled around with numbers weeeeeeeeeeeeeeee
2023-01-16 23:29:05 -05:00
kkuhn317 373b52f94f Catchy Tune: New sprites, animations, bug fixes (#204)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

* Catchy Tune new sprites

* Catchy Tune miss animations, fix bugs

* barely animation

* Catchy Tune several things

* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg

* Catchy Tune cleanup, asset bundle

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-16 20:15:06 -05:00
KrispyDotlessI 168ef0a96b Karate Man - Object through sound changed from GBA to Fever/Megamix (#178)
* Karate Man - Object through sound changed from GBA to Fever/Megamix

it bothers me

* Marching Orders - Face Turn Inputs and More

i said it will be back in action in around november, it's less than 10 days close to november anyway, plus the inputs are easy peasy

* Fixing March Animations

slight error

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-15 22:08:37 -05:00
AstrlJelly 08dd75b14d Double Date Initialization (#198)
* starting out with double date stuff :D

not even the background is finished
i just wanna get this on my fork so that it's safe

* double date getting more initialized

no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune

* initialization done!!!!!

gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances

* ughhhh animation stuff.

this is gonna take me a day or two to even comprehend

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:24:26 -05:00
kkuhn317 5ddb96bcb1 Catchy Tune Added (#194)
* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-12 16:28:23 -05:00
KrispyDotlessI d56c1e9606 Coin Toss - Improvement
- imported sofuto's textures
- tweaked animation errors
- added a new cowbell variation
- marching orders nonsense??
2022-09-10 20:56:26 +08:00
KrispyDotlessI 31359c5269 Merge branch 'megaminerjenny:master' into master 2022-09-05 06:35:05 +08:00
KrispyDotlessI 636e7dfe1f Coin Toss sounds now come from global SFX
...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00
KrispyDotlessI 76390728cc Assets currently in a temporary state, so we've added a bunch of 仮
who vandalized the walls?
- sarge, 2015
2022-08-26 22:39:47 +08:00
KrispyDotlessI 329f13843c Implement "temporary" SFX straight from RHRE's SFXDB
last one before tomorrow starts to get the anims ready
(and wait for the new properties update)
2022-08-26 20:36:48 +08:00
DPS2004 a00f103d30 Merge branch 'master' into tunnel 2022-08-19 21:02:50 -04:00
DPS2004 e157a71eae add (currently broken) count in event 2022-08-19 00:19:08 -04:00
minenice55 6fefac4122 update Samurai Slice (Gold) sprites
- add easter egg object type
2022-08-18 13:15:50 -04:00
minenice55 a67ef05979 improve interaction with some karate man obejcts
- update Crop Stomp atlas
2022-08-18 12:12:02 -04:00
minenice55 5ba13788b0 put resources in assetbundle
- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55 def5bc7ccc flow bar reactions 2022-08-13 22:11:17 -04:00
minenice55 9e9be41add start flow bar 2022-08-12 21:06:41 -04:00
minenice55 b04cf9d00e Merge pull request #143 from minenice55/karate-man-2
WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55 9d6349f7b2 Merge branch 'master' into pr/140 2022-08-09 10:20:59 -04:00
minenice55 e49d9f0db5 kicks complete, start work on particles
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55 d478a55795 fully functional combo, several object types 2022-07-29 12:18:17 -04:00
adianfiuef 8fca08c088 Tram&Pauline animation update 2022-07-26 14:14:28 -04:00
adianfiuef 34a12a514c Tram&Pauline
Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga 2ca9cbbb1d First Contact, Tap Trial, Air Rally
First Contact
- Fixed a bug

Tap Trial
- All anims and input are implemented

Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
Mytiaoga 06f80bfb51 First Contact & Tap Trial
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable

Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
Mytiaoga 8177507642 First Contact - Re-initialization 2022-06-29 13:37:14 +08:00
minenice55 101e2eb251 Trick on the Class: basic functionality complete 2022-06-23 21:28:17 -04:00
minenice55 ed79c7e4fd Merge branch 'master' into game-mobTrick 2022-06-19 21:47:42 -04:00
minenice55 b660b4dcbd Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
saladplainzone 3f926920e4 Rhythm Somen - Initial Commit, Prefab Setup (#99)
Somen moment
2022-06-11 13:40:27 -07:00
minenice55 022cbad1d6 Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55 2453f9a48b Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe 784b9e886e Merge pull request #76 from Pengu12345/alternate_input_system
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Pengu123 b7ba06c812 Coin Toss Done. Needs HD Textures and more customization 2022-05-01 23:49:55 +02:00
Pengu123 6083e07535 Coin Toss Functionnal (Needs Miss and Blank animation) 2022-05-01 22:10:00 +02:00
Pengu123 08d1907438 Ground assets foundations for Coin Toss 2022-05-01 17:59:02 +02:00
minenice55 c1ea34dc8d Fan Club: add fast kamone 2022-04-27 18:02:53 -04:00
minenice55 ddc6b84063 Trick on the Class: object paths 2022-04-10 17:37:37 -04:00
minenice55 30d23ea309 Trick on the Class: initial setup
hell
2022-04-04 10:48:37 -04:00
minenice55 af6e60a247 Fan Club: finish all basic functionality
todo: other "special" animations
2022-03-16 17:41:46 -04:00
minenice55 5f42dd4f00 Fan Club: actual functionality (input still bugged) 2022-03-15 18:43:13 -04:00
minenice55 57e075255b Fan Club: like 50% of the game lmao 2022-03-14 20:54:54 -04:00
minenice55 df068c3899 Merge branch 'master' into game-ntrIdol 2022-03-14 10:35:33 -04:00
minenice55 b7c814738d Fan Club: more idol stuff 2022-03-14 10:35:04 -04:00
saladplainzone f07b411ce8 High Quality Fireworks SFX 2022-03-13 19:26:13 -07:00
Jenny Crowe 34f3a8281b Fireworks: Basic scene setup 2022-03-13 06:26:06 -07:00
Jenny Crowe 5ecc776279 Blue Bear: Basic gameplay setup 2022-03-12 07:14:41 -07:00
Carson Kompon 6f2f8b13bd Added generic Applause sound
Cleaned up Mr. Upbeat and Drumming Practice sounds as a result
2022-03-07 12:10:50 -05:00
Jenny Crowe 94bbed77cd Added TidalWAV plugin to make wav loops (for future use) 2022-03-07 01:30:15 -07:00
Carson Kompon b4e8152d90 Working Drumming Practice 2022-03-07 00:00:54 -05:00
Carson Kompon 31c08e778e Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
Carson Kompon 91ad96cc91 Added better SFX to Wizard's Waltz 2022-03-05 01:02:46 -05:00
Carson Kompon 2d7a559738 Mr Upbeat scene setup 2022-03-04 15:18:01 -05:00
Carson Kompon b0f74c9f01 Wizard's Waltz is feature complete
Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon c73d490485 Added Hit Two and Hit Three Alt (from RHDS) to Karate Man 2022-03-03 16:16:06 -05:00
Jenny Crowe ec8de5458b GEUH 2022-03-02 19:50:08 -07:00
Jenny Crowe aae753d6a2 Crop Stomp: Veggie picking goodness 2022-03-01 13:57:37 -07:00
Carson Kompon 749699e0c4 Merge branch 'megaminerjenny:master' into tap-trial-real-inputs 2022-02-28 10:36:24 -05:00
Carson Kompon 02d2b411fd Added Tap Trial miss sound 2022-02-28 10:36:05 -05:00
Jenny Crowe 646bb82c04 Crop Stomp: Basic stomping 2022-02-28 01:33:11 -07:00
Braedon 5d93a1ed90 Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
Jenny Crowe 521c191fbd BTS DS: Crumble sfx (thanks Maddy!) 2022-02-16 19:59:46 -07:00
Jenny Crowe 22504b8d34 BTSDS: Added some sfx + slight margin tweak 2022-02-16 19:19:40 -07:00
Jenny Crowe 5dc02f5e42 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Jenny Crowe d18581074d Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00
saladplainzone b23dadbe19 DJ School: SFX Syncing
Re-synced some SFX, split others into multiple clips
2022-02-11 19:47:13 -08:00
Braedon 9656b54d9e Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
Jenny Crowe 39e14e9e07 Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm 2022-02-05 06:08:33 -07:00
Braedon 44faa3f150 Count ins and event selector cleanup 2022-02-02 22:58:08 -05:00
Braedon eac24e76c0 DJ School sounds 2022-02-02 21:09:50 -05:00
Braedon 809ef84f35 You can now press whenever you want on Space Soccer 2022-02-01 20:11:42 -05:00
Braedon b79535168b More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon d88a5614ec I'm tired 2022-01-23 21:15:23 -05:00
Braedon e7353723ab Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon ff6eb94055 Game switching fixes 2022-01-15 12:45:08 -05:00
Starpelly b12658a7a7 Most kick animations and functionality complete 2022-01-02 07:09:15 -05:00
Starpelly 2677ac1172 Karate Man started. 2021-12-29 01:52:48 -05:00
Starpelly bd40c87b80 Spaceball swing + low ball throw + perspective camera 2021-12-25 07:16:40 -05:00
Starpelly dab2379f68 Music sorting 2021-12-23 17:39:03 -05:00
Starpelly 9266cf2a8a Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00