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Kitties (WIP) (#237)
* Kitties! (Initialization) * Kitties Sprites Set-up * Kitties (Placeholder Icon) * Kitties (SFX added and some work on input) * Kitties Animation Stuff * Kitties Idle and Pop In * Kitties Clap Animations and Inverse Spawn * More Claps * Face Claps * Face Idle (Partially Done) and Mice * Finished Claps * Spins Partially Done * Started On Fish * Finished Rolls * Fixed issue where animation flip would override code flip * Fish Catch Animation Started * Kitties Inputs Done and Custom Background sorta done * Changed from "Initialization Only" to "WIP"
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99 changed files with 28853 additions and 95 deletions
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||||
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pivot: {x: 0, y: 0}
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@ -1674,6 +1677,27 @@ TextureImporter:
|
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indices:
|
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edges: []
|
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weights: []
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name: kittiesCatchFail_2
|
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rect:
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||||
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x: 860
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bones: []
|
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|
|
18
Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs
Normal file
18
Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class CtrTeppanKitty : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta
Normal file
11
Assets/Scripts/Games/Kitties/CtrTeppanKitty.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
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guid: e0cfe8bc5e77011419ade3fe44843c26
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|
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externalObjects: {}
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
211
Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
Normal file
211
Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
Normal file
|
@ -0,0 +1,211 @@
|
|||
using HeavenStudio.Util;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_Kitties
|
||||
{
|
||||
public class CtrTeppanPlayer : MonoBehaviour
|
||||
{
|
||||
[Header("Objects")]
|
||||
public GameObject Player;
|
||||
public Animator anim;
|
||||
public Animator fish;
|
||||
private int spawnType;
|
||||
|
||||
private bool hasClapped = false;
|
||||
public bool canClap = false;
|
||||
|
||||
private bool hasSpun = true;
|
||||
private bool checkSpin = false;
|
||||
|
||||
private bool hasFish = false;
|
||||
private bool canFish = false;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
||||
if (PlayerInput.Pressed() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_DOWN))
|
||||
{
|
||||
Jukebox.PlayOneShot("miss");
|
||||
if (spawnType != 3)
|
||||
anim.Play("ClapFail", 0, 0);
|
||||
else
|
||||
anim.Play("FaceClapFail", 0, 0);
|
||||
}
|
||||
|
||||
if (PlayerInput.AltPressed() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)
|
||||
|| PlayerInput.AltPressedUp() && canClap && !Kitties.instance.IsExpectingInputNow(InputType.STANDARD_ALT_UP) && hasSpun)
|
||||
{
|
||||
RollFail();
|
||||
}
|
||||
}
|
||||
|
||||
public void ScheduleClap(float beat, int type)
|
||||
{
|
||||
spawnType = type;
|
||||
Kitties.instance.ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, ClapSuccessOne, ClapMissOne, ClapEmpty);
|
||||
Kitties.instance.ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, ClapSuccessTwo, ClapMissTwo, ClapEmpty);
|
||||
}
|
||||
|
||||
public void ScheduleRoll(float beat)
|
||||
{
|
||||
Kitties.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, SpinSuccessOne, SpinMissOne, SpinEmpty);
|
||||
}
|
||||
|
||||
public void ScheduleRollFinish(float beat)
|
||||
{
|
||||
Debug.Log(hasSpun);
|
||||
if (hasSpun)
|
||||
Kitties.instance.ScheduleInput(beat, 2.75f, InputType.STANDARD_ALT_UP, SpinSuccessTwo, SpinMissTwo, SpinEmpty);
|
||||
}
|
||||
|
||||
public void ScheduleFish(float beat)
|
||||
{
|
||||
Kitties.instance.ScheduleInput(beat, 2.75f, InputType.STANDARD_DOWN, FishSuccess, FishMiss, FishEmpty);
|
||||
}
|
||||
|
||||
public void ClapSuccessOne(PlayerActionEvent Caller, float state)
|
||||
{
|
||||
if (spawnType != 3)
|
||||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{ //todo: proper near miss feedback
|
||||
Jukebox.PlayOneShotGame("kitties/ClapMiss1");
|
||||
Jukebox.PlayOneShotGame("kitties/tink");
|
||||
anim.Play("ClapMiss", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShotGame("kitties/clap1");
|
||||
anim.Play("Clap1", 0, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{ //todo: proper near miss feedback
|
||||
Jukebox.PlayOneShotGame("kitties/ClapMiss1");
|
||||
Jukebox.PlayOneShotGame("kitties/tink");
|
||||
anim.Play("FaceClapFail", 0, 0);
|
||||
}
|
||||
|
||||
Jukebox.PlayOneShotGame("kitties/clap1");
|
||||
anim.Play("FaceClap", 0, 0);
|
||||
}
|
||||
}
|
||||
public void ClapMissOne(PlayerActionEvent Caller)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("kitties/ClapMiss1");
|
||||
}
|
||||
public void ClapEmpty(PlayerActionEvent Caller)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void ClapSuccessTwo(PlayerActionEvent Caller, float state)
|
||||
{
|
||||
if (spawnType != 3)
|
||||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{ //todo: proper near miss feedback
|
||||
Jukebox.PlayOneShotGame("kitties/ClapMiss2");
|
||||
Jukebox.PlayOneShotGame("kitties/tink");
|
||||
anim.Play("ClapMiss", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShotGame("kitties/clap2");
|
||||
anim.Play("Clap2", 0, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (state >= 1f || state <= -1f)
|
||||
{ //todo: proper near miss feedback
|
||||
Jukebox.PlayOneShotGame("kitties/ClapMiss2");
|
||||
Jukebox.PlayOneShotGame("kitties/tink");
|
||||
anim.Play("FaceClapFail", 0, 0);
|
||||
}
|
||||
|
||||
Jukebox.PlayOneShotGame("kitties/clap2");
|
||||
anim.Play("FaceClap", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClapMissTwo(PlayerActionEvent Caller)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("kitties/ClapMiss2");
|
||||
}
|
||||
|
||||
public void SpinSuccessOne(PlayerActionEvent caller, float beat)
|
||||
{
|
||||
hasSpun = true;
|
||||
Jukebox.PlayOneShotGame("kitties/roll5");
|
||||
anim.Play("Rolling", 0, 0);
|
||||
}
|
||||
|
||||
public void SpinSuccessTwo(PlayerActionEvent caller, float beat)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("kitties/roll6");
|
||||
anim.Play("RollEnd", 0, 0);
|
||||
}
|
||||
|
||||
public void SpinMissOne(PlayerActionEvent caller)
|
||||
{
|
||||
hasSpun = false;
|
||||
var cond = Conductor.instance;
|
||||
Jukebox.PlayOneShotGame("kitties/roll5", -1f, 1, .1f);
|
||||
Jukebox.PlayOneShotGame("kitties/roll6", cond.songPositionInBeats + .75f, 1, .1f);
|
||||
}
|
||||
|
||||
public void SpinMissTwo(PlayerActionEvent caller)
|
||||
{
|
||||
if (hasSpun)
|
||||
{
|
||||
RollFail();
|
||||
}
|
||||
Jukebox.PlayOneShotGame("kitties/roll6", -1f, 1, .3f);
|
||||
}
|
||||
|
||||
public void SpinEmpty(PlayerActionEvent caller)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void RollFail()
|
||||
{
|
||||
Jukebox.PlayOneShot("miss");
|
||||
anim.Play("RollFail", 0, 0);
|
||||
hasSpun = false;
|
||||
}
|
||||
|
||||
public void FishSuccess(PlayerActionEvent caller, float beat)
|
||||
{
|
||||
Kitties.instance.RemoveCats(false);
|
||||
Jukebox.PlayOneShotGame("kitties/fish4");
|
||||
fish.Play("CaughtSuccess", 0, 0);
|
||||
}
|
||||
|
||||
public void FishMiss(PlayerActionEvent caller)
|
||||
{
|
||||
Kitties.instance.RemoveCats(false);
|
||||
Jukebox.PlayOneShot("miss");
|
||||
fish.Play("CaughtFail", 0, 0);
|
||||
}
|
||||
|
||||
public void FishEmpty(PlayerActionEvent caller)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta
Normal file
11
Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9feef42b0c54b0849a0b2c530a4106b4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -10,43 +10,104 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
public static Minigame AddGame(EventCaller eventCaller)
|
||||
{
|
||||
return new Minigame("kitties", "Kitties! \n<color=#eb5454>[INITIALIZATION ONLY]</color>", "0058CE", false, false, new List<GameAction>()
|
||||
return new Minigame("kitties", "Kitties! \n<color=#eb5454>[WIP]</color>", "0058CE", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("clap", "Cat Clap")
|
||||
{
|
||||
function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle"],
|
||||
function = delegate { Kitties.instance.Clap(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"], eventCaller.currentEntity["toggle2"],
|
||||
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
||||
|
||||
defaultLength = 3,
|
||||
defaultLength = 4f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
|
||||
new Param("toggle", false, "Mice", "Replaces kitties as mice"),
|
||||
new Param("toggle", false, "Invert Direction", "Inverts the direction they clap in"),
|
||||
new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
|
||||
new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
|
||||
}
|
||||
},
|
||||
|
||||
new GameAction("clapclose", "Up Close Clap")
|
||||
{
|
||||
function = delegate { Kitties.instance.ClapClose(eventCaller.currentEntity.beat); },
|
||||
new GameAction("roll", "Roll")
|
||||
{
|
||||
function = delegate { Kitties.instance.Roll(eventCaller.currentEntity["toggle"], eventCaller.currentEntity.beat); },
|
||||
|
||||
defaultLength = 3,
|
||||
defaultLength = 4f,
|
||||
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", false, "Keep Cats spawned", "Sets whether or not cats stay spawned after their cue"),
|
||||
}
|
||||
},
|
||||
|
||||
new GameAction ("fish", "Fish")
|
||||
{
|
||||
function = delegate { Kitties.instance.CatchFish(eventCaller.currentEntity.beat); },
|
||||
defaultLength = 4f,
|
||||
},
|
||||
|
||||
new GameAction("instantSpawn", "Instant Spawn")
|
||||
{
|
||||
function = delegate { Kitties.instance.InstantSpawn(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle1"],
|
||||
eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
||||
|
||||
defaultLength = .5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", Kitties.SpawnType.Straight, "Spawn", "The way in which the kitties will spawn"),
|
||||
new Param("toggle", false, "Mice", "Replaces kitties as mice"),
|
||||
new Param("toggle1", false, "Invert Direction", "Inverts the direction they clap in"),
|
||||
new Param("toggle2", false, "Keep Cats Spawned", "Sets whether or not cats stay spawned after their cue"),
|
||||
}
|
||||
},
|
||||
|
||||
new GameAction("bgcolor", "Background Color")
|
||||
{
|
||||
function = delegate {Kitties.instance.BackgroundColor(eventCaller.currentEntity["color"]); },
|
||||
defaultLength = .5f,
|
||||
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("color", Kitties.defaultBGColor, "Change BG Color", "Changes background color"),
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
namespace HeavenStudio.Games
|
||||
{
|
||||
using Scripts_Fireworks;
|
||||
using Scripts_Kitties;
|
||||
public class Kitties : Minigame
|
||||
{
|
||||
public CtrTeppanPlayer player;
|
||||
public Animator[] kitties;
|
||||
public GameObject[] Cats;
|
||||
|
||||
public GameObject Fish;
|
||||
public bool isInverted;
|
||||
public SpriteRenderer background;
|
||||
|
||||
public Vector3[] positions;
|
||||
public float[] rotationAngles;
|
||||
|
||||
private static Color _defaultBGColor;
|
||||
public static Color defaultBGColor
|
||||
{
|
||||
get
|
||||
{
|
||||
ColorUtility.TryParseHtmlString("#FFFFFF", out _defaultBGColor);
|
||||
return _defaultBGColor;
|
||||
}
|
||||
}
|
||||
|
||||
public Color currentBGColor;
|
||||
|
||||
public enum SpawnType
|
||||
{
|
||||
Straight,
|
||||
DiagonalDown,
|
||||
DiagonalUp,
|
||||
DownDiagonal,
|
||||
UpDiagonal,
|
||||
CloseUp
|
||||
}
|
||||
|
||||
public static Kitties instance;
|
||||
|
@ -62,10 +123,331 @@ namespace HeavenStudio.Games
|
|||
|
||||
}
|
||||
|
||||
public void Clap(bool isMice, bool isRightToLeft, float beat, int type = (int)SpawnType.Straight)
|
||||
{ }
|
||||
public void Clap(bool isMice, bool isInverse, bool keepSpawned, float beat, int type)
|
||||
{
|
||||
player.ScheduleClap(beat, type);
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("kitties/nya1", beat),
|
||||
new MultiSound.Sound("kitties/nya2", beat + .75f),
|
||||
new MultiSound.Sound("kitties/nya3", beat + 1.5f)
|
||||
});
|
||||
|
||||
public void ClapClose(float beat)
|
||||
{ }
|
||||
if(type == 3)
|
||||
{
|
||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("FaceClap", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("FaceClap", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("FaceClap", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("FaceClap", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
||||
});
|
||||
}
|
||||
|
||||
else if (!isMice)
|
||||
{
|
||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("Clap1", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("Clap2", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("Clap1", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("Clap2", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
||||
});
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Spawn(type, 0, isMice, isInverse, true, false);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[0].Play("MiceClap1", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { kitties[0].Play("MiceClap2", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + .75f, delegate { Spawn(type, 1, isMice, isInverse, false, false);}),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[1].Play("MiceClap1", 0, 0);}),
|
||||
new BeatAction.Action(beat + 3f, delegate { kitties[1].Play("MiceClap2", 0, 0);}),
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 1.5f, delegate { Spawn(type, 2, isMice, isInverse, false, false);}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { player.canClap = true;}),
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
if (!keepSpawned)
|
||||
{
|
||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void Roll(bool keepSpawned, float beat)
|
||||
{
|
||||
if (!player.canClap)
|
||||
return;
|
||||
player.ScheduleRoll(beat);
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("kitties/roll1", beat),
|
||||
new MultiSound.Sound("kitties/roll2", beat + .5f),
|
||||
new MultiSound.Sound("kitties/roll3", beat + 1f),
|
||||
new MultiSound.Sound("kitties/roll4", beat + 1.5f)
|
||||
|
||||
});
|
||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { kitties[0].Play("RollStart", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("Rolling", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2.75f, delegate { kitties[0].Play("RollEnd", 0, 0); })
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[1], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { kitties[1].Play("RollStart", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2f, delegate { kitties[1].Play("Rolling", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2.75f, delegate { kitties[1].Play("RollEnd", 0, 0); })
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[2], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1.5f, delegate { kitties[2].Play("RollStart", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2f, delegate { player.ScheduleRollFinish(beat); })
|
||||
});
|
||||
|
||||
if (!keepSpawned)
|
||||
{
|
||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 3.5f, delegate { RemoveCats(false);})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void CatchFish(float beat)
|
||||
{
|
||||
if (!player.canClap)
|
||||
return;
|
||||
if (isInverted)
|
||||
Fish.transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
else
|
||||
Fish.transform.localScale = new Vector3(1f, 1f, 1f);
|
||||
player.ScheduleFish(beat);
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("kitties/fish1", beat + 2f),
|
||||
new MultiSound.Sound("kitties/fish2", beat + 2.25f),
|
||||
new MultiSound.Sound("kitties/fish3", beat + 2.5f),
|
||||
|
||||
});
|
||||
|
||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Fish.SetActive(true); }),
|
||||
new BeatAction.Action(beat, delegate { Fish.GetComponent<Animator>().DoScaledAnimationAsync("FishDangle", 0.5f); }),
|
||||
new BeatAction.Action(beat + 2f, delegate { kitties[0].Play("FishNotice", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2.25f, delegate { kitties[1].Play("FishNotice2", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2.5f, delegate { kitties[2].Play("FishNotice3", 0, 0); })
|
||||
});
|
||||
|
||||
BeatAction.New(Fish, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 4f, delegate { Fish.SetActive(false);})
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Spawn(int pos, int catNum, bool isMice, bool isInverse, bool firstSpawn, bool instant)
|
||||
{
|
||||
ResetRotation(catNum);
|
||||
if (firstSpawn)
|
||||
{
|
||||
isInverted = isInverse;
|
||||
switch (pos)
|
||||
{
|
||||
case 0:
|
||||
|
||||
if (!isInverse)
|
||||
{
|
||||
positions[0] = new Vector3(-5.11f, -1.25f, 0f);
|
||||
positions[1] = new Vector3(.32f, -1.25f, 0f);
|
||||
positions[2] = new Vector3(5.75f, -1.25f, 0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
positions[0] = new Vector3(5.75f, -1.25f, 0f);
|
||||
positions[1] = new Vector3(.32f, -1.25f, 0f);
|
||||
positions[2] = new Vector3(-5.11f, -1.5f, 0f);
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
|
||||
if (!isInverse)
|
||||
{
|
||||
positions[0] = new Vector3(-6.61f, 1.75f, 6f);
|
||||
positions[1] = new Vector3(.32f, -.25f, 2f);
|
||||
positions[2] = new Vector3(4.25f, -1.75f, -2f);
|
||||
}
|
||||
else
|
||||
{
|
||||
positions[0] = new Vector3(6.61f, 1.75f, 6f);
|
||||
positions[1] = new Vector3(.32f, -.25f, 2f);
|
||||
positions[2] = new Vector3(-4.25f, -1.75f, -2f);
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
||||
if (!isInverse)
|
||||
{
|
||||
positions[0] = new Vector3(4.25f, -1.75f, -2f);
|
||||
positions[1] = new Vector3(.32f, -.25f, 2f);
|
||||
positions[2] = new Vector3(-6.61f, 1.75f, 6f);
|
||||
}
|
||||
else
|
||||
{
|
||||
positions[0] = new Vector3(-4.25f, -1.75f, -2f);
|
||||
positions[1] = new Vector3(.32f, -.25f, 2f);
|
||||
positions[2] = new Vector3(6.61f, 1.75f, 6f);
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
if (firstSpawn)
|
||||
{
|
||||
rotationAngles = new float[] { -135f, 135f, 0f };
|
||||
positions[0] = new Vector3(-8.21f, 3.7f, 0f);
|
||||
positions[1] = new Vector3(7.51f, 4.2f, 0f);
|
||||
positions[2] = new Vector3(.32f, -4.25f, 0f);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
Cats[catNum].transform.position = positions[catNum];
|
||||
if (pos != 3)
|
||||
{
|
||||
if (!isInverse)
|
||||
Cats[catNum].transform.localScale = new Vector3(1f, 1f, 1f);
|
||||
else
|
||||
Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
var rotationVector = Cats[catNum].transform.rotation.eulerAngles;
|
||||
rotationVector.z = rotationAngles[catNum];
|
||||
Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector);
|
||||
Cats[catNum].transform.localScale = new Vector3(-1f, 1f, 1f);
|
||||
}
|
||||
|
||||
Cats[catNum].transform.GetChild(0).gameObject.SetActive(true);
|
||||
|
||||
if (!instant)
|
||||
{
|
||||
if (pos == 3)
|
||||
{
|
||||
kitties[catNum].Play("FacePopIn", 0, 0);
|
||||
}
|
||||
else if (!isMice)
|
||||
kitties[catNum].Play("PopIn", 0, 0);
|
||||
else if (catNum < 2)
|
||||
{
|
||||
kitties[catNum].Play("MicePopIn", 0, 0);
|
||||
}
|
||||
else
|
||||
kitties[catNum].Play("PopIn", 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(pos == 3)
|
||||
kitties[catNum].Play("FaceIdle", 0, 0);
|
||||
else if (!isMice)
|
||||
kitties[catNum].Play("Idle", 0, 0);
|
||||
else if (catNum < 2)
|
||||
kitties[catNum].Play("MiceIdle", 0, 0);
|
||||
else
|
||||
kitties[catNum].Play("Idle", 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetRotation(int catNum)
|
||||
{
|
||||
var rotationVector = Cats[0].transform.rotation.eulerAngles;
|
||||
rotationVector.z = 0;
|
||||
Cats[catNum].transform.rotation = Quaternion.Euler(rotationVector);
|
||||
}
|
||||
|
||||
public void RemoveCats(bool fishing)
|
||||
{
|
||||
if (!fishing)
|
||||
{
|
||||
for (int x = 0; x < 3; x++)
|
||||
{
|
||||
Cats[x].transform.GetChild(0).gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
Fish.SetActive(false);
|
||||
player.canClap = false;
|
||||
}
|
||||
|
||||
public void InstantSpawn(bool isMice, bool isInverse, float beat, int pos)
|
||||
{
|
||||
BeatAction.New(Cats[0], new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Spawn(pos, 0, isMice, isInverse, true, true); }),
|
||||
new BeatAction.Action(beat, delegate { Spawn(pos, 1, isMice, isInverse, true, true); }),
|
||||
new BeatAction.Action(beat, delegate { Spawn(pos, 2, isMice, isInverse, true, true); })
|
||||
});
|
||||
player.canClap = true;
|
||||
}
|
||||
|
||||
public void BackgroundColor(Color color)
|
||||
{
|
||||
background.color = color;
|
||||
currentBGColor = background.color;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue