minenice55
7d4fbd4522
radial bg type
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- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
38c47d121c
mania nori bar
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- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
minenice55
95d3c0d6a1
add "Blood" bg texture
2022-08-12 23:33:50 -04:00
minenice55
9e9be41add
start flow bar
2022-08-12 21:06:41 -04:00
minenice55
f216143e1f
remappable item colours
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- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
minenice55
04067eaaac
start adding object colour remapping
2022-08-11 19:36:47 -04:00
minenice55
05a66be277
upscaled assets
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- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
minenice55
9e3c90c093
joe prepare animation
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- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
d36111cef6
cooking pot lids fly off
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- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
5f8899008d
background colour fading
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- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
c9cffb15c2
facial expressions
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- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
bdc9900099
background particles, gradient
2022-08-05 21:19:18 -04:00
minenice55
55b0377680
recolourable shadows
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- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
795fdf61d2
background effects, special move camera
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- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f2fedaf197
finish effect
2022-08-03 16:14:37 -04:00
minenice55
e49d9f0db5
kicks complete, start work on particles
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- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
996354946a
hit effect start, kick charge
2022-07-29 22:25:48 -04:00
minenice55
a1f7b0ea42
replace old karate man prefab with new one
2022-07-29 15:06:22 -04:00
minenice55
d478a55795
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
minenice55
334a654b9b
combo input
2022-07-28 22:09:48 -04:00
minenice55
39d3a136c5
start working on inputs
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- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
c45f0a34dc
create classes
2022-07-27 18:35:18 -04:00
minenice55
52b4ce9f26
start karate man redo
2022-07-26 11:37:02 -04:00
Carson Kompon
8a6eb8b74c
Added Cooking Pot, Alien, and Pot hit stars
2022-03-02 23:04:11 -05:00
Carson Kompon
70b1bb2dbb
Added Ring background fx to Karate Man
2022-03-01 15:37:06 -05:00
Carson Kompon
70962f50a0
Implemented proper sprite, flickering, and dropdown menu
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There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
5a89e9608d
Added Light to the Light Bulb if colour is changed with right click
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You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Jenny Crowe
6ee88bfc0e
Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations.
2022-02-08 07:26:55 -07:00
Braedon
80ca4743f2
Game switch improvements + Karate man animation fixes (READ DESC)
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If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
8268936e6d
Some facial expressions for Karate Man
2022-01-26 12:02:44 -05:00
Braedon
b79535168b
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
Braedon
44e70ddf1e
A lot of stuff (Read desc)
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Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
e7353723ab
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
b8f694eedf
Fixed Karate Man combo pot scale bug
2022-01-20 02:26:53 -05:00
Braedon
3e6d3b838a
Karate man combos
2022-01-19 20:48:52 -05:00
Braedon
d10d60358c
Karate Man design overhaul
2022-01-19 00:40:49 -05:00
Braedon
38e442da84
Import game icons
2022-01-15 17:52:53 -05:00
Starpelly
ee42be75e0
Initialize game with one script
2022-01-03 17:42:43 -05:00
Starpelly
53afabce35
Kick finalization
2022-01-03 10:15:48 -05:00
Starpelly
b12658a7a7
Most kick animations and functionality complete
2022-01-02 07:09:15 -05:00
Starpelly
88e2264d87
Karate Man Kick started
2022-01-01 13:54:17 -05:00
Starpelly
581435fe5d
Game loading optimization
2021-12-31 09:46:11 -05:00
Starpelly
6482ab3d4c
Spaceball camera and perspective fixes + Karate Man animated background
2021-12-30 07:17:22 -05:00
Starpelly
c5938adb92
Karate Man animation fixes
2021-12-30 03:26:18 -05:00
Starpelly
2677ac1172
Karate Man started.
2021-12-29 01:52:48 -05:00