Commit Graph

807 Commits

Author SHA1 Message Date
minenice55 afae2d0950 unloaded support for the setup entities
- not tested too much but it seems to work so far
2022-08-14 17:39:42 -04:00
minenice55 7d4fbd4522 radial bg type
- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55 5ee0514874 address input lockout
- removes redundant code from PlayerActionObject which would actually lock out timing windows
2022-08-14 00:34:19 -04:00
minenice55 def5bc7ccc flow bar reactions 2022-08-13 22:11:17 -04:00
minenice55 38c47d121c mania nori bar
- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
minenice55 95d3c0d6a1 add "Blood" bg texture 2022-08-12 23:33:50 -04:00
minenice55 03e26c4efb set correct heart colours 2022-08-12 22:06:43 -04:00
minenice55 dc9b6a7991 Merge branch 'master' into karate-man-2-part2 2022-08-12 21:11:21 -04:00
minenice55 9e9be41add start flow bar 2022-08-12 21:06:41 -04:00
minenice55 154c96c4b8 Merge pull request #145 from ThatZeoMan/master
added shadow type to set bg effects
2022-08-12 19:18:00 -04:00
minenice55 f216143e1f remappable item colours
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
ThatZeoMan 9fffcb46aa added shadow type to set bg effects
oi mate thats a lotta events ya got there, want me to clean em up for ya?

i dont know how it would happen but by god we need array-based properties
2022-08-11 22:39:30 -05:00
minenice55 04067eaaac start adding object colour remapping 2022-08-11 19:36:47 -04:00
minenice55 05a66be277 upscaled assets
- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
minenice55 039ae8b9c3 Merge pull request #144 from Jellirby/Launch-Party-Prefab-Update
Launch Party Prefab Update
2022-08-11 07:47:14 -04:00
Jellirby 8b06897989 Launch Party Prefab Update
So I updated the launch party prefab. The launchpad is now visible and stars extend past the default window.
2022-08-11 00:58:47 -04:00
minenice55 b04cf9d00e Merge pull request #143 from minenice55/karate-man-2
WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55 f5223b4f24 Merge pull request #142 from minenice55/pr/140
Tram & Pauline animation update
2022-08-09 11:35:09 -04:00
minenice55 6297980922 fix all merge conflicts
unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55 9d6349f7b2 Merge branch 'master' into pr/140 2022-08-09 10:20:59 -04:00
minenice55 f6b3a7fce5 improve feedback on combo finish out 2022-08-07 20:24:07 -04:00
minenice55 9e3c90c093 joe prepare animation
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions

- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55 d36111cef6 cooking pot lids fly off
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55 5f8899008d background colour fading
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55 c9cffb15c2 facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55 bdc9900099 background particles, gradient 2022-08-05 21:19:18 -04:00
minenice55 55b0377680 recolourable shadows
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55 795fdf61d2 background effects, special move camera
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55 f2fedaf197 finish effect 2022-08-03 16:14:37 -04:00
minenice55 16f7862e7e particle adjust 2022-07-30 21:33:11 -04:00
minenice55 e49d9f0db5 kicks complete, start work on particles
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55 996354946a hit effect start, kick charge 2022-07-29 22:25:48 -04:00
minenice55 28b5cc71d7 start work on kicks 2022-07-29 15:26:59 -04:00
minenice55 a1f7b0ea42 replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
minenice55 41d098ec1d add y-offset functionality to start position offset 2022-07-29 12:52:59 -04:00
minenice55 d478a55795 fully functional combo, several object types 2022-07-29 12:18:17 -04:00
minenice55 334a654b9b combo input 2022-07-28 22:09:48 -04:00
minenice55 39d3a136c5 start working on inputs
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55 357e0b8f47 Merge branch 'master' into karate-man-2 2022-07-28 19:09:59 -04:00
minenice55 5a2860f752 Merge pull request #139 from ThatZeoMan/master
Track 5, along with QOL changes
2022-07-28 19:09:07 -04:00
ThatZeoMan f34624e1d8 vfx flashes work again
thanks for the help, minenice
2022-07-28 18:07:19 -05:00
ThatZeoMan e337fe650e Track 5 fully functional
also fixed karate man's Set Background Effects
2022-07-28 17:16:20 -05:00
minenice55 b85754c6d7 Merge branch 'master' into karate-man-2 2022-07-28 11:32:10 -04:00
minenice55 a3cd9c8544 Merge pull request #141 from Mytiaoga/master
First Contact, Tap Trial, Air Rally
2022-07-28 11:24:03 -04:00
ThatZeoMan e2a677ebdf start gearing up for track 5
it is battery acid color (i will change it)

i probably did this wrong
2022-07-28 00:17:02 -05:00
minenice55 c45f0a34dc create classes 2022-07-27 18:35:18 -04:00
Mytiaoga 4a795d96f0 Update repo to latest 2022-07-27 17:04:02 +08:00
ThatZeoMan 9bca79b2a0 Update TramAndPauline.cs 2022-07-26 18:19:05 -05:00
ThatZeoMan 2f87a8edcb Merge branch 'megaminerjenny:master' into master 2022-07-26 19:05:32 -04:00
ThatZeoMan 755092c922 move flash to VFX 2022-07-26 18:04:02 -05:00