Merge pull request #142 from minenice55/pr/140

Tram & Pauline animation update
This commit is contained in:
minenice55 2022-08-09 11:35:09 -04:00 committed by GitHub
commit f5223b4f24
27 changed files with 4155 additions and 50 deletions

8
Animations.meta Normal file
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@ -0,0 +1,70 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using HeavenStudio.Util;
using Starpelly;
namespace HeavenStudio.Games.Scripts_FirstContact
{
public class Translator : PlayerActionObject
{
public Animator anim;
FirstContact game;
public void Init()
{
game = FirstContact.instance;
//anim = GetComponent<Animator>();
}
private void Update()
{
////IF YOU WANT TO PLAY NOTES ANYTIME W/O CONSTRAINTS
//if (PlayerInput.Pressed(true) && !game.isSpeaking)
//{
// successTranslation(true);
//}
}
public void successTranslation(bool ace)
{
if (ace)
{
//if(game.version == 1)
//{
// Jukebox.PlayOneShotGame("firstContact/citrusRemix/1_r");
//}
Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
}
else
{
Jukebox.PlayOneShotGame("firstContact/failContact");
}
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(.5f, delegate { anim.Play("translator_speak", 0, 0);}),
});
}
public void ehTranslation()
{
Jukebox.PlayOneShotGame("firstContact/slightlyFail");
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(.5f, delegate { anim.Play("translator_eh", 0, 0);}),
});
}
public int randomizerLines()
{
return Random.Range(1, 11);
}
}
}

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@ -16,12 +16,4 @@ namespace HeavenStudio.Games.Scripts_TramAndPauline
}
}
}
}

View file

@ -2,17 +2,20 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pauline : MonoBehaviour
namespace HeavenStudio.Games.Scripts_TramAndPauline
{
// Start is called before the first frame update
void Start()
public class Pauline : MonoBehaviour
{
}
// Start is called before the first frame update
void Start()
{
// Update is called once per frame
void Update()
{
}
// Update is called once per frame
void Update()
{
}
}
}
}

View file

@ -2,17 +2,20 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tram : MonoBehaviour
namespace HeavenStudio.Games.Scripts_TramAndPauline
{
// Start is called before the first frame update
void Start()
public class Tram : MonoBehaviour
{
}
// Start is called before the first frame update
void Start()
{
// Update is called once per frame
void Update()
{
}
// Update is called once per frame
void Update()
{
}
}
}

View file

@ -2,17 +2,20 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Trampoline : MonoBehaviour
namespace HeavenStudio.Games.Scripts_TramAndPauline
{
// Start is called before the first frame update
void Start()
public class Trampoline : MonoBehaviour
{
}
// Start is called before the first frame update
void Start()
{
// Update is called once per frame
void Update()
{
}
// Update is called once per frame
void Update()
{
}
}
}
}

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