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Merge pull request #142 from minenice55/pr/140
Tram & Pauline animation update
This commit is contained in:
commit
f5223b4f24
27 changed files with 4155 additions and 50 deletions
8
Animations.meta
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8
Animations.meta
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<<<<<<< HEAD
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=======
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>>>>>>> d65cae24d2db1df6a0e5bb4d3bd4e86fe633985f
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8
Assets/Resources/Sprites/Trampolines.meta
Normal file
8
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Normal file
|
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<<<<<<< HEAD
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=======
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>>>>>>> d65cae24d2db1df6a0e5bb4d3bd4e86fe633985f
|
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|
|
70
Assets/Scripts/Games/FirstContact/Translator.cs
Normal file
70
Assets/Scripts/Games/FirstContact/Translator.cs
Normal file
|
@ -0,0 +1,70 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using DG.Tweening;
|
||||
using HeavenStudio.Util;
|
||||
using Starpelly;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_FirstContact
|
||||
{
|
||||
public class Translator : PlayerActionObject
|
||||
{
|
||||
public Animator anim;
|
||||
|
||||
FirstContact game;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
game = FirstContact.instance;
|
||||
//anim = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
////IF YOU WANT TO PLAY NOTES ANYTIME W/O CONSTRAINTS
|
||||
//if (PlayerInput.Pressed(true) && !game.isSpeaking)
|
||||
//{
|
||||
// successTranslation(true);
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public void successTranslation(bool ace)
|
||||
{
|
||||
if (ace)
|
||||
{
|
||||
//if(game.version == 1)
|
||||
//{
|
||||
// Jukebox.PlayOneShotGame("firstContact/citrusRemix/1_r");
|
||||
//}
|
||||
Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
|
||||
}
|
||||
else
|
||||
{
|
||||
Jukebox.PlayOneShotGame("firstContact/failContact");
|
||||
}
|
||||
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(.5f, delegate { anim.Play("translator_speak", 0, 0);}),
|
||||
});
|
||||
}
|
||||
|
||||
public void ehTranslation()
|
||||
{
|
||||
Jukebox.PlayOneShotGame("firstContact/slightlyFail");
|
||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(.5f, delegate { anim.Play("translator_eh", 0, 0);}),
|
||||
});
|
||||
}
|
||||
|
||||
public int randomizerLines()
|
||||
{
|
||||
return Random.Range(1, 11);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Games/FirstContact/Translator.cs.meta
Normal file
11
Assets/Scripts/Games/FirstContact/Translator.cs.meta
Normal file
|
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|
@ -16,12 +16,4 @@ namespace HeavenStudio.Games.Scripts_TramAndPauline
|
|||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
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|
||||
|
||||
|
||||
|
||||
}
|
|
@ -2,17 +2,20 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Pauline : MonoBehaviour
|
||||
namespace HeavenStudio.Games.Scripts_TramAndPauline
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
public class Pauline : MonoBehaviour
|
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{
|
||||
|
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}
|
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// Start is called before the first frame update
|
||||
void Start()
|
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{
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
||||
|
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}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,17 +2,20 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Tram : MonoBehaviour
|
||||
namespace HeavenStudio.Games.Scripts_TramAndPauline
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
public class Tram : MonoBehaviour
|
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{
|
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|
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}
|
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// Start is called before the first frame update
|
||||
void Start()
|
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{
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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}
|
||||
}
|
||||
|
|
|
@ -2,17 +2,20 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Trampoline : MonoBehaviour
|
||||
namespace HeavenStudio.Games.Scripts_TramAndPauline
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
public class Trampoline : MonoBehaviour
|
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{
|
||||
|
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}
|
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// Start is called before the first frame update
|
||||
void Start()
|
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{
|
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|
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// Update is called once per frame
|
||||
void Update()
|
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{
|
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|
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}
|
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|
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// Update is called once per frame
|
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void Update()
|
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{
|
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|
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}
|
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}
|
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}
|
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}
|
Binary file not shown.
|
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|
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ManifestFileVersion: 0
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<<<<<<< HEAD
|
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CRC: 3049528508
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=======
|
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CRC: 1137954711
|
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>>>>>>> d65cae24d2db1df6a0e5bb4d3bd4e86fe633985f
|
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AssetBundleManifest:
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|
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<<<<<<< HEAD
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>>>>>>> d65cae24d2db1df6a0e5bb4d3bd4e86fe633985f
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|
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|
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<<<<<<< HEAD
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Hashes:
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=======
|
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>>>>>>> d65cae24d2db1df6a0e5bb4d3bd4e86fe633985f
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|
|
8
Effects.meta
Normal file
8
Effects.meta
Normal file
|
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Loading…
Reference in a new issue